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General Discussion - Page 1711

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2012-12-19 05:20:45
December 19 2012 05:20 GMT
#34201
I just played a game where I was enigma... I'm terrible with blink initiations and never know when to go. Most of the time I don't even get to cast anything and die because I get focused first. I'd probably be worse as ES. *sigh

I hate being so bad in this game other than playing semi/hard carries. Anytime I gotta play support like that, I just get raped.
TheYango
Profile Joined September 2008
United States47024 Posts
December 19 2012 05:29 GMT
#34202
Maybe it's just me being bad, but does the ~22 second hard camp pull for Dire safe lane feel way harder now after the change to pull distance? Maybe I got too used to the old pull distance, but it feels like I can never get that camp to pull an entire wave of creeps, but rather just 1-2.

Also, there definitely seem to be some bugs with lane creeps not counting as units for the purpose of blocking neutral creep spawns. I've had situations where I pulled the Dire easy camp, the creeps in the camp die exactly at :59, and then the creeps respawn at :00 while the lane creeps are still in the spawn box. Similar thing happens with Radiant double pulls, where the ranged creep is fighting the double-pulled camp from inside the pull-able medium camp, and the medium camp spawns at :00 right on top of him.
Moderator
CustomKal
Profile Blog Joined November 2010
Canada749 Posts
December 19 2012 05:31 GMT
#34203
On December 19 2012 14:29 TheYango wrote:
Maybe it's just me being bad, but does the ~22 second hard camp pull for Dire safe lane feel way harder now after the change to pull distance? Maybe I got too used to the old pull distance, but it feels like I can never get that camp to pull an entire wave of creeps, but rather just 1-2.

Also, there definitely seem to be some bugs with lane creeps not counting as units for the purpose of blocking neutral creep spawns. I've had situations where I pulled the Dire easy camp, the creeps in the camp die exactly at :59, and then the creeps respawn at :00 while the lane creeps are still in the spawn box. Similar thing happens with Radiant double pulls, where the ranged creep is fighting the double-pulled camp from inside the pull-able medium camp, and the medium camp spawns at :00 right on top of him.


For the 22 second pull its easier to pull if you let them hit you once within aggro range. It increases the range of the aggro making it a for sure pull. Personally I like to pull by standing on the other side of trees and hugging them to get the pull.
SirMilford
Profile Blog Joined September 2010
Australia1269 Posts
December 19 2012 05:33 GMT
#34204
On December 19 2012 14:29 TheYango wrote:
Maybe it's just me being bad, but does the ~22 second hard camp pull for Dire safe lane feel way harder now after the change to pull distance? Maybe I got too used to the old pull distance, but it feels like I can never get that camp to pull an entire wave of creeps, but rather just 1-2.

Also, there definitely seem to be some bugs with lane creeps not counting as units for the purpose of blocking neutral creep spawns. I've had situations where I pulled the Dire easy camp, the creeps in the camp die exactly at :59, and then the creeps respawn at :00 while the lane creeps are still in the spawn box. Similar thing happens with Radiant double pulls, where the ranged creep is fighting the double-pulled camp from inside the pull-able medium camp, and the medium camp spawns at :00 right on top of him.


I felt the same way about that pull, the dire hard camp @ :22. But i might have been mistaken im not very good at pulling/stacking etc.

Also I have seen camps spawn when there is lane creeps in it aswell, but it didn't really click to me as a bug.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-12-19 05:38:20
December 19 2012 05:34 GMT
#34205
On December 19 2012 14:31 CustomKal wrote:
Show nested quote +
On December 19 2012 14:29 TheYango wrote:
Maybe it's just me being bad, but does the ~22 second hard camp pull for Dire safe lane feel way harder now after the change to pull distance? Maybe I got too used to the old pull distance, but it feels like I can never get that camp to pull an entire wave of creeps, but rather just 1-2.

Also, there definitely seem to be some bugs with lane creeps not counting as units for the purpose of blocking neutral creep spawns. I've had situations where I pulled the Dire easy camp, the creeps in the camp die exactly at :59, and then the creeps respawn at :00 while the lane creeps are still in the spawn box. Similar thing happens with Radiant double pulls, where the ranged creep is fighting the double-pulled camp from inside the pull-able medium camp, and the medium camp spawns at :00 right on top of him.


For the 22 second pull its easier to pull if you let them hit you once within aggro range. It increases the range of the aggro making it a for sure pull. Personally I like to pull by standing on the other side of trees and hugging them to get the pull.

Yeah that's how I get the ranged creep to pull, but for some reason, the melees don't seem to give a fuck when they hit me.

The ~24 second pull actually feels way easier to me because the to-lane distance is much shorter (which is what I assume you're talking about with hugging the trees, because you don't actually have to do that for the ~22 second pull), but you're already in an awkward place when you let the lane push out that far.
Moderator
blahz0r
Profile Joined December 2010
3030 Posts
December 19 2012 05:54 GMT
#34206
Did you cut the tree? Makes it much easier if you're not as used to/experienced with that pull.
Liquipedia
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-12-19 06:04:19
December 19 2012 06:03 GMT
#34207
On December 19 2012 14:54 blahz0r wrote:
Did you cut the tree? Makes it much easier if you're not as used to/experienced with that pull.

Why does that matter? I'm pulling the camp diagonal to the upper left, so cutting the tree doesn't make them go that way faster.

To be clear, I'm talk about the ~22 second pull that goes diagonal to the top left, toward the front of the Scourge tower. That one feels difficult because the to-lane distance is long and it doesn't feel like the creeps always get close enough to the lane for me to aggro the creep wave.

I'm NOT talking about the one where you pull the camp straight to the left at ~24 seconds (either by cutting the tree, or aggroing the creeps through them). That one's as easy as it always was because the to-lane distance is much shorter and the reduction in pull distance basically doesn't affect that pull.
Moderator
Daozzt
Profile Joined July 2010
United States1263 Posts
December 19 2012 06:28 GMT
#34208
Yeah, I haven't been able to do that pull ever since the patch. I've tried aggroing them at .51-.53 and at most I get like 1 ranged and 1 melee creep to pull and the rest just stay in lane.
CustomKal
Profile Blog Joined November 2010
Canada749 Posts
December 19 2012 06:34 GMT
#34209
On December 19 2012 14:34 TheYango wrote:
Show nested quote +
On December 19 2012 14:31 CustomKal wrote:
On December 19 2012 14:29 TheYango wrote:
Maybe it's just me being bad, but does the ~22 second hard camp pull for Dire safe lane feel way harder now after the change to pull distance? Maybe I got too used to the old pull distance, but it feels like I can never get that camp to pull an entire wave of creeps, but rather just 1-2.

Also, there definitely seem to be some bugs with lane creeps not counting as units for the purpose of blocking neutral creep spawns. I've had situations where I pulled the Dire easy camp, the creeps in the camp die exactly at :59, and then the creeps respawn at :00 while the lane creeps are still in the spawn box. Similar thing happens with Radiant double pulls, where the ranged creep is fighting the double-pulled camp from inside the pull-able medium camp, and the medium camp spawns at :00 right on top of him.


For the 22 second pull its easier to pull if you let them hit you once within aggro range. It increases the range of the aggro making it a for sure pull. Personally I like to pull by standing on the other side of trees and hugging them to get the pull.

Yeah that's how I get the ranged creep to pull, but for some reason, the melees don't seem to give a fuck when they hit me.

The ~24 second pull actually feels way easier to me because the to-lane distance is much shorter (which is what I assume you're talking about with hugging the trees, because you don't actually have to do that for the ~22 second pull), but you're already in an awkward place when you let the lane push out that far.


You don't have to, but I prefer to do it so that I'm closer to the lane to help out of needed. Also if the lanes pushed, generally I'm coming from that direction anyway. It is definitely hard now since you can't pull as early I would say. Seems almost impossible now without the aggro.
Grettin
Profile Joined April 2010
42414 Posts
December 19 2012 06:35 GMT
#34210
god sake ixmike is whiny. Still like him tho..
"If I had force-fields in Brood War, I'd never lose." -Bisu
blahz0r
Profile Joined December 2010
3030 Posts
December 19 2012 06:37 GMT
#34211
On December 19 2012 15:03 TheYango wrote:
Show nested quote +
On December 19 2012 14:54 blahz0r wrote:
Did you cut the tree? Makes it much easier if you're not as used to/experienced with that pull.

Why does that matter? I'm pulling the camp diagonal to the upper left, so cutting the tree doesn't make them go that way faster.

To be clear, I'm talk about the ~22 second pull that goes diagonal to the top left, toward the front of the Scourge tower. That one feels difficult because the to-lane distance is long and it doesn't feel like the creeps always get close enough to the lane for me to aggro the creep wave.

I'm NOT talking about the one where you pull the camp straight to the left at ~24 seconds (either by cutting the tree, or aggroing the creeps through them). That one's as easy as it always was because the to-lane distance is much shorter and the reduction in pull distance basically doesn't affect that pull.


Yes that's the pull I'm talking about. Yes cutting the tree does make it easier since they run a longer distance IF you cut the "big" tree. I don't go by times, I always just go by where the creeps are on the map, once the wave is at the tower, you can pull it and depending on the creeps you might need to take a hit or two to get the wave attracted to the neutrals.
Liquipedia
Laurens
Profile Joined September 2010
Belgium4558 Posts
December 19 2012 08:20 GMT
#34212
I think I have a bug, wondering if others have it too.
When I go to the loadout screen of a character, I can only customize general items (announcer, courier etc)
When I click 'show hero items' it says 'no hero items available yet'.
It does this for every hero, even the ones I already have custom items equipped for!
In the past it worked fine, I don't understand what happened
Tunga
Profile Joined August 2011
United States765 Posts
December 19 2012 08:28 GMT
#34213
On December 19 2012 15:35 Grettin wrote:
god sake ixmike is whiny. Still like him tho..


What are you referring to? Just his stream or is there already drama within our beloved Team Liquid? D: I doubt it's the latter cuz I see huge potential in this team and so far I'm impressed with their play. Their lost games in Dignitas weren't any indication of a bad team.

The only thing I prolly wanna see change is someone replacing Fluff as the drafter. Being unorthodox is nice but he's overdoing it imo. He should draft like what the BW/SC2 players call "standard" and have trump cards here and there.
smr
Profile Joined April 2011
Germany4808 Posts
December 19 2012 08:29 GMT
#34214
On December 19 2012 17:20 Laurens wrote:
I think I have a bug, wondering if others have it too.
When I go to the loadout screen of a character, I can only customize general items (announcer, courier etc)
When I click 'show hero items' it says 'no hero items available yet'.
It does this for every hero, even the ones I already have custom items equipped for!
In the past it worked fine, I don't understand what happened


I'm having the same thing since about 1 week. At least that's when I started noticing it.
Grettin
Profile Joined April 2010
42414 Posts
December 19 2012 08:35 GMT
#34215
On December 19 2012 17:28 Tunga wrote:
Show nested quote +
On December 19 2012 15:35 Grettin wrote:
god sake ixmike is whiny. Still like him tho..


What are you referring to? Just his stream or is there already drama within our beloved Team Liquid? D: I doubt it's the latter cuz I see huge potential in this team and so far I'm impressed with their play. Their lost games in Dignitas weren't any indication of a bad team.

The only thing I prolly wanna see change is someone replacing Fluff as the drafter. Being unorthodox is nice but he's overdoing it imo. He should draft like what the BW/SC2 players call "standard" and have trump cards here and there.


Just being a bitch on his stream. He was playing some inhouse league or whatever and all he did was whine about his enemies and teammates. Although, who doesn't do that..

So no, no drama involved.
"If I had force-fields in Brood War, I'd never lose." -Bisu
739
Profile Blog Joined May 2009
Bearded Elder29905 Posts
December 19 2012 08:37 GMT
#34216
On December 19 2012 17:29 smr wrote:
Show nested quote +
On December 19 2012 17:20 Laurens wrote:
I think I have a bug, wondering if others have it too.
When I go to the loadout screen of a character, I can only customize general items (announcer, courier etc)
When I click 'show hero items' it says 'no hero items available yet'.
It does this for every hero, even the ones I already have custom items equipped for!
In the past it worked fine, I don't understand what happened


I'm having the same thing since about 1 week. At least that's when I started noticing it.

Yup, same here, I guess it's gonna get fixed with the new patch. At least, I hope.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
December 19 2012 08:38 GMT
#34217
On December 19 2012 17:28 Tunga wrote:
Show nested quote +
On December 19 2012 15:35 Grettin wrote:
god sake ixmike is whiny. Still like him tho..


What are you referring to? Just his stream or is there already drama within our beloved Team Liquid? D: I doubt it's the latter cuz I see huge potential in this team and so far I'm impressed with their play. Their lost games in Dignitas weren't any indication of a bad team.

The only thing I prolly wanna see change is someone replacing Fluff as the drafter. Being unorthodox is nice but he's overdoing it imo. He should draft like what the BW/SC2 players call "standard" and have trump cards here and there.



Rofl. You should see how ixmike posts on NADota. That guy flames with the best of them.
secret - never again
blae000
Profile Joined April 2010
Norway1640 Posts
December 19 2012 09:22 GMT
#34218
I didnt want to make a new thread to ask this question, and google failed me.

I gifted my other steam account dota2, but where can I find the config and autoexec? If I right click dota and select 'browse local files' it pops up the "common/dota 2 beta" and the config/autoexec inside belongs my main account. Which would have been great, except when I launch the game from my second account I get the default .cfg. Can anyone help me out?
Liquid
Yoshi-
Profile Joined October 2008
Germany10227 Posts
December 19 2012 09:29 GMT
#34219
Try to exec your own cfg. in your new account
739
Profile Blog Joined May 2009
Bearded Elder29905 Posts
December 19 2012 09:30 GMT
#34220
Fast question, can You trade via Steam not having the DotA2 installed on cpu ?
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
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