General Discussion - Page 1649
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FinestHour
United States18466 Posts
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Stancel
Singapore15360 Posts
On December 12 2012 13:28 FinestHour wrote: got the answer, i just want to point out blahzor is a true pal who answers all my questions swiftly and diligently, he truly is a upstanding member of the teamliquid community and always with his signature =x | ||
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oneofthem
Cayman Islands24199 Posts
each side always pick the same 5 heroes, with the same lanes. thus, games are about mechanics and group coordination. show was apparently in charge of giving out team orders on zsmj's old zhensan team. each carry player has to control a bunch of siege units that you can purchase, and use those to last hit while the hero itself go do something else like jungling. the carry player farms for 80% of the game, only attends team fights after getting full stack of items not sure about the rest of the roles, but for a carry player this seems to fit zsmj's mold quite well. | ||
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rabidch
United States20289 Posts
On December 12 2012 14:21 oneofthem wrote: i watched some zhensan vods of zsmj's hard carry. from what i gather, the situation there is this: each side always pick the same 5 heroes, with the same lanes. each carry player has to control a bunch of siege units that you can purchase, and use those to last hit while the hero itself do something else like jungling. the carry player farms for 80% of the game, only attends team fights after getting full stack of items not sure about the rest of the roles, but for a carry player this seems to fit zsmj's mold quite well. farming is essential to that game and its a lot harder to get last hits in it which is why a lot of known carry/semicarry players from 820 and 2009 to dai and kingj were zhensan players | ||
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Kupon3ss
時の回廊10066 Posts
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tauon
Australia1278 Posts
From the sounds of it, you are able to purchase mercenaries like you could in wc3. Also seems a lot like DotA during Drow/PL/Dusa era ![]() | ||
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oneofthem
Cayman Islands24199 Posts
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Cool Cat
United States1644 Posts
On December 12 2012 14:27 rabidch wrote: farming is essential to that game and its a lot harder to get last hits in it which is why a lot of known carry/semicarry players from 820 and 2009 to dai and kingj were zhensan players so true | ||
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Gosi
Sweden9072 Posts
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Qbek
Poland12923 Posts
![]() White-ra what you doin' with fake pandas? | ||
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trinxified
Canada7774 Posts
Lately I've been mass-picking BH, Drow, Centaur. More so on the BH because track gold itself is a carry on its own, and most of the time, our feeding team mates will bounce back no problem with track. Do I have a problem? ![]() | ||
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Qbek
Poland12923 Posts
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trinxified
Canada7774 Posts
On December 12 2012 18:45 Qbek wrote: If you're winning it's your opponents that have a problem ![]() Yeah the win-rate with those heroes is outstanding. Though it feels good after losing a lot of games due to my bad random picks. | ||
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Kipsate
Netherlands45349 Posts
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trinxified
Canada7774 Posts
On December 12 2012 18:54 Kipsate wrote: I would feel bored doing that. Its only fun when you go Shadowblade on all of those anyway. I almost always SBlade on Drow anyway lol, haven't tried on Centaur but I should. In fact, SBlade on most heroes are good (kinda like the Midas-addiction effect). And yeah I've tried the SBlade build on BH (thanks to kupons! ), and most of the time I only get it when the game is somewhat fairly won already or we got a huge lead. I can't get myself to do it as the guide says because I do play games where enemy team will sentry/dust/gem up and actually try to counter me. | ||
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trinxified
Canada7774 Posts
In terms of Mana Regen items, what's the difference between % based and the decimal based? ie. Ring of Aquila (0.65) and a Sage's Mask (50%) Let's say the base regen of one hero is currently 5 per second. With Ring of Aquila, does it become 5.65 or multiplied by 65% (meaning more than Sage's Mask)? With Sage's Mask, I figure it becomes 7.5 per second right? | ||
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Shai
Canada806 Posts
On December 12 2012 19:15 trinxified wrote: Oh I forgot to ask a small Q, In terms of Mana Regen items, what's the difference between % based and the decimal based? ie. Ring of Aquila (0.65) and a Sage's Mask (50%) Let's say the base regen of one hero is currently 5 per second. With Ring of Aquila, does it become 5.65 or multiplied by 65% (meaning more than Sage's Mask)? With Sage's Mask, I figure it becomes 7.5 per second right? Ring gives a flat .65 mana per second, so you would have 5.65 mana regen per second in your example. This is why you buy ring on heroes with low mana regen, as it can give more than a percentage based-item would give you. | ||
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Asha
United Kingdom38257 Posts
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RuskiPanda
United States2906 Posts
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Unleashing
Denmark14978 Posts
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![[image loading]](http://www.cyborgmatt.com/wp-content/uploads/2012/12/Dota2_Brew1.jpg)
), and most of the time I only get it when the game is somewhat fairly won already or we got a huge lead. I can't get myself to do it as the guide says because I do play games where enemy team will sentry/dust/gem up and actually try to counter me.![[image loading]](http://i.imgur.com/rTXib.jpg)