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General Discussion - Page 1543

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Yoshi-
Profile Joined October 2008
Germany10227 Posts
November 24 2012 09:06 GMT
#30841
6.77 will be christmas version again most likely
Firebolt145
Profile Blog Joined May 2010
Lalalaland34505 Posts
November 24 2012 09:07 GMT
#30842
On November 24 2012 18:04 TheYango wrote:
Show nested quote +
On November 24 2012 16:50 ControlMonkey wrote:
So Sven on the next train to Nerfville USA?

You've got a LONG tome to wait if you expect 6.77 anytime soon, unless Icefrog makes a huge break with tradition.

People said this about 6.76
Moderator
Wysp
Profile Blog Joined August 2005
Canada2299 Posts
November 24 2012 09:08 GMT
#30843
Sven is a hero who received buff after buff to his skills, and once his cleave was given global range people put together how strong this guy is. 16 Armor for your whole team and big MS bonus was probably enough to get this guy back into line-ups, but also his cleave damage buff from a few months ago got piled onto aforementioned 'global' cleave buff in this last balance patch, its goddamn nasty. I think the radius increase was certainly the strongest of the 3 buffs I mentioned, and exactly what he needed to be a force. Maybe tone back all three of these things a little bit and he will still be awesome. Strike the average on the radius buff; 250 would probably be a little more reasonable, and if not definitely add some scaling on the cleave range (Maybe half cleave damage on 200-300 range, for a meager 40% cleave...) As for war cry I think it would still be sick a skill if it added something like 10 armor instead of 16.

But anyway, in icefrog we trust. As for other heroes who need nerfs these are my ideas.

TA: Remove 1 charge from refraction at each level, psionic traps now cost more mana to create. Alternately on the traps, less hp, a slower fade time and maybe a 1 second arming period so they can be dispatched. They aren't really traps as much as a long range slow.

Bat rider: I don't really know what to do with this guy, but I don't want to see his turn rate slowed. Some damage to his armor may be called for, cause with less hp spells just rip him.

Dark seer: Removing some of that nasty high base armor could see him being less effective at diving, 1 v 2'ing and creep skipping.

Jakiro: Flat 100 damage is sick, make it do damage over time based on freeze time up to 100, and if this is too cruel maybe raise its damage cap a tad at level 4.

BH: This one is really tough to think about, but even a small decrease in movement speed might make lose some chases he would normally take. Base damage alternately could weaken him.

Dirge: I would love to suggest something but I haven't spent time at all analyzing the incremental effectiveness of this hero's facets. Some obvious targets are: Zombie spawn rate or zombie attack speed, base stats and stat growth and perhaps movement speed.


I have been a big fan of these recent buff everyone patches, but to see a few god-tiers get a small chip taken out would be totally rad. Really I think TA needs the most adjustment as she is just too damn universal, there is basically no group of 4 heroes who wouldn't want her with them. No morphling repeats though. He had a case of the 'svens' where small buffs piled up and people eventually realized how damn good he was. I'd rather see a hero get chipped away over 2 or 3 balance patches instead of lopped off in 1.
an overdeveloped sense of self preservation
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
November 24 2012 09:13 GMT
#30844
I feel making TA refraction damage scale 10/20/40/80 instead of 20/40/60/80 might make her bearable. I think it's her ability of winning any 1v1 matchup on mid with equal skill is what should be looked at, and nerfing early damage bonuses should do just that.
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-11-24 09:18:19
November 24 2012 09:15 GMT
#30845
TA doesn't need a nerf--she just needs functionality tweaks/fixes that shift her back toward her DotA 1 strength. People come up with all thes contrived changes without realizing that if the hero functioned the same as DotA 1 she wouldn't be a problem.

Undying and BH aren't in and of themselves too strong--its just a game that favors melee facerush heroes naturally values those 2 heroes highly. They'll drop off in value naturally as the game shifts toward other strategies.
Moderator
Wysp
Profile Blog Joined August 2005
Canada2299 Posts
November 24 2012 09:20 GMT
#30846
On November 24 2012 18:13 Qbek wrote:
I feel making TA refraction damage scale 10/20/40/80 instead of 20/40/60/80 might make her bearable. I think it's her ability of winning any 1v1 matchup on mid with equal skill is what should be looked at, and nerfing early damage bonuses should do just that.


One of the biggest things in DotA 1 was many skills removed multiple refraction charges where in DotA 2 they now remove only 1. How many times does this hero win a fight by 1 or 2 autoattacks, fairly often and more often its even a less slim margins. Removing just 1 charge really would make her more vulnerable to death. Really good TA's come in with refraction timing and deflect 12 damage instances, 10 is still more than enough to cream people but considerably less than 12 when you really cut the fine line.

Other than this hurting her mana in some way would be great.
an overdeveloped sense of self preservation
Wysp
Profile Blog Joined August 2005
Canada2299 Posts
Last Edited: 2012-11-24 09:27:43
November 24 2012 09:27 GMT
#30847
On November 24 2012 18:15 TheYango wrote:
TA doesn't need a nerf--she just needs functionality tweaks/fixes that shift her back toward her DotA 1 strength. People come up with all thes contrived changes without realizing that if the hero functioned the same as DotA 1 she wouldn't be a problem.

Undying and BH aren't in and of themselves too strong--its just a game that favors melee facerush heroes naturally values those 2 heroes highly. They'll drop off in value naturally as the game shifts toward other strategies.


I don't think this is the full story. DotA 2 is a smaller map and you can really see it on the mid ramps space and the smaller ramps ( specifically bottom river radiant ramps and dire ancients/roshan ramp.) These things and the shorter lanes really do tweaks things more than may be apparent. It certainly makes traps more effective and has made some aoe spells particularly potent in those chokes.

I believe it was chaun who commented on how dota 1 is often much more forgiving based on lane lengths and map size, but didn't elaborate.
an overdeveloped sense of self preservation
Unleashing
Profile Joined March 2011
Denmark14978 Posts
November 24 2012 10:03 GMT
#30848
I don't get why people want to nerf dark seer, unless you remove vaccum, he will ALWAYS BE PICKED.
I think you literally have to destroy his skill kit so much that he can't work in any lane at all for him to not be picked anymore.

His synergy with other heroes is just too good due to vaccum.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
rabidch
Profile Joined January 2010
United States20289 Posts
November 24 2012 10:19 GMT
#30849
On November 24 2012 18:15 TheYango wrote:
TA doesn't need a nerf--she just needs functionality tweaks/fixes that shift her back toward her DotA 1 strength. People come up with all thes contrived changes without realizing that if the hero functioned the same as DotA 1 she wouldn't be a problem.

Undying and BH aren't in and of themselves too strong--its just a game that favors melee facerush heroes naturally values those 2 heroes highly. They'll drop off in value naturally as the game shifts toward other strategies.

undying doesnt deserve a nerf, and he is a bit entertaining to watch anyway

the underlying engine may need to be changed if she needs a tweak. bh is fine as is
LiquidDota StaffOnly a true king can play the King.
Wysp
Profile Blog Joined August 2005
Canada2299 Posts
November 24 2012 10:20 GMT
#30850
Nothing wrong at being really good at some things, but there are so many lanes he crushes 1v2. 1v1 he can always creep skip and can tower dive like no other. We all see this hero too much and it would be nice for there to be some scenarios where the hero doesn't work.
an overdeveloped sense of self preservation
Unleashing
Profile Joined March 2011
Denmark14978 Posts
November 24 2012 10:24 GMT
#30851
On November 24 2012 19:20 Wysp wrote:
Nothing wrong at being really good at some things, but there are so many lanes he crushes 1v2. 1v1 he can always creep skip and can tower dive like no other. We all see this hero too much and it would be nice for there to be some scenarios where the hero doesn't work.

With vaccum being as good as it is, you need to destroy his laning for him to no longer be viable. And that'd be pulling another morphling.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
rabidch
Profile Joined January 2010
United States20289 Posts
November 24 2012 10:27 GMT
#30852
On November 24 2012 19:24 Unleashing wrote:
Show nested quote +
On November 24 2012 19:20 Wysp wrote:
Nothing wrong at being really good at some things, but there are so many lanes he crushes 1v2. 1v1 he can always creep skip and can tower dive like no other. We all see this hero too much and it would be nice for there to be some scenarios where the hero doesn't work.

With vaccum being as good as it is, you need to destroy his laning for him to no longer be viable. And that'd be pulling another morphling.

a lot of heroes are viable, some heroes are too good at a particular thing.

i dont think ds should be really changed, unless its a mana cost increase to spells.
LiquidDota StaffOnly a true king can play the King.
TheYango
Profile Joined September 2008
United States47024 Posts
November 24 2012 10:34 GMT
#30853
On November 24 2012 19:20 Wysp wrote:
Nothing wrong at being really good at some things, but there are so many lanes he crushes 1v2. 1v1 he can always creep skip and can tower dive like no other. We all see this hero too much and it would be nice for there to be some scenarios where the hero doesn't work.

The hero was largely unpicked at G1 finals. There's honestly a lot of evidence pointing to DS being fine in the current version and being over-banned/over-picked by mid-level teams out of habit from 6.74
Moderator
rabidch
Profile Joined January 2010
United States20289 Posts
November 24 2012 11:16 GMT
#30854
On November 24 2012 19:34 TheYango wrote:
Show nested quote +
On November 24 2012 19:20 Wysp wrote:
Nothing wrong at being really good at some things, but there are so many lanes he crushes 1v2. 1v1 he can always creep skip and can tower dive like no other. We all see this hero too much and it would be nice for there to be some scenarios where the hero doesn't work.

The hero was largely unpicked at G1 finals. There's honestly a lot of evidence pointing to DS being fine in the current version and being over-banned/over-picked by mid-level teams out of habit from 6.74

It's mostly because there's not a lot of places where the Chinese can lane him well at the same time as having other more important heroes. It's really not great to have DS play at the 4th position...
LiquidDota StaffOnly a true king can play the King.
trinxified
Profile Joined December 2010
Canada7774 Posts
November 24 2012 11:26 GMT
#30855
It's not Sven or TA that need fixing, the one hero that I saw being banned/picked EVERY GAME is Jakiro... There's probably another hero like this but not as prominent as how Jakiro is always out there.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
November 24 2012 11:52 GMT
#30856
It's not because he's picked everygame that he needs a nerf tho
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Resent
Profile Joined March 2011
Australia938 Posts
November 24 2012 12:01 GMT
#30857
Hes been picked/banned the same number of times(every single game) as Mag/Bat/BH/DS so far at dreamhack...Mag has a nice 9-1 record so far too lol
Dr. ROCKZO
Profile Joined May 2010
New Zealand396 Posts
November 24 2012 12:35 GMT
#30858
I'm really enjoying taking a leaf out of Day[9]'s book and being relentlessly positive during games, really improves my experiences with other players and helps boost morale. It helps when I am personally playing well, but even when I'm not I just always compliment players (enemy team also) when they do something well, kindly suggest things players could be doing if I think that they need help, and make sure to owe up to any mistakes I make instead of offloading it onto another player.

You guys should try it some time, especially if you care about commends
or something
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
Last Edited: 2012-11-24 13:06:53
November 24 2012 13:05 GMT
#30859
This guy clearly spends far too much time experimenting in the jungle heh

Another vid for another hero

nojok
Profile Joined May 2011
France15846 Posts
November 24 2012 14:05 GMT
#30860
Do you sometime meet players starting well like going 1/0 or 2/0 in the first 6 min & then leave. It's weird, but in fact it's at least more than half the leavers I meet.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
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