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On November 07 2012 03:57 Erasme wrote: teamliquid dota, please, disregard winrate, acquire balls. Dont be like fb or porkie, just go all out.
I only think winrate matters when you are solo queueing. My winrate is like 30% when i play with friends but its 60+ when i solo q
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Disregard team, acquire last hits!
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winrate really doesn't matter at all in matchmaking. If you think matchmaking is a level of your skill level you are truly wrong.
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Lalalaland34505 Posts
On November 07 2012 03:57 Erasme wrote: teamliquid dota, please, disregard winrate, acquire balls. Dont be like fb or porkie, just go all out. I'm balls deep when it's not stupid, and I often am balls deep when it is stupid too.
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Well then why are all the pros at the tip of very high and all the scrubs at the bottom of normal? Maybe winrate doesn't matter much, or at all, but you can't say that rating doesn't say something about the player
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it says something, but it doesn't say as much as people would like to believe it does.
sometimes, there are players who just suck balls when on their own but are quite decent or good when they have someone to pair up with them.
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Netherlands45349 Posts
Because they are generally individually well skilled players, they are individually way better then their opponents.
Playing in a team , playing in CM mode is a lot different.
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Lalalaland34505 Posts
Rating is, but winrate has nothing to do with it.
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Guess you can also factor in the "What if you're only really really awesome with one hero but are just average at best with others"
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On November 07 2012 04:22 myrmidon2537 wrote: Guess you can also factor in the "What if you're only really really awesome with one hero but are just average at best with others" Let's call it The Bulldog Factor
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Let's call it The holiCmore factor
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Netherlands45349 Posts
Pirate or Bulldog factor sounds cooler.
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The Corsair Pit bull Factor
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On November 07 2012 04:27 Qbek wrote: The Corsair Pit bull Factor Dale.
Seeing as players like Dendi have a 52.75% winrate, I think people can agree, that it doesn't mean jack. You can check this link out for further information: https://dotabuff.com/players/verified
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On November 07 2012 04:02 TheWarbler wrote: winrate really doesn't matter at all in matchmaking. If you think matchmaking is a level of your skill level you are truly wrong.
Being very high might not make you good, but being less than very high does certainly, without any question, mean you're not any good yet.
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Hi Dudes -
I just started playing Dota 2 last week (switching from SC2) -- I've got about 20 games under my belt. Been reading, watching and playing quite a bit. I still have a few questions I was hoping you could help me with:
- Matchmaking: am I matched against players of my own skill? How good is the algorithm? It doesn't seem to be on par with SC2's, as some games I roflstomp everyone and other games I am completely outclassed. Just curious how this works, and how accurate you all feel matchmaking is in terms of skill level.
- Farming: Coming from a micro-intensive WC3 background (8 years of fairly high level 1v1), I have found last hitting and denying easy -- it has come quickly to me. What I am having trouble understanding is how players reach the level of farm necessary to get the luxury items (4-5k gold items). It seems like a monumental amount of cash, even with last hitting, ganking heroes, staying alive, etc. Any tips?
- Abandon / Team Aspect: As I mentioned, I am used to 1v1 ladder for SC2 and WC3. I personally would love a "gg" option, that effectively calls the game when it is beyond salvaging. The one thing that holds me back from fully loving Dota 2 is the fact that when the game is effectively over, shit gets dragged out for another 20 minutes. This seems incredibly wasteful to me. Is this just "part of the experience"? Will Valve ever implement something along these lines later in the game's life? What do you think?
- Pro Vods: Is there a pro vod repository somewhere?
Think that's it for now. Loving the game overall and can't wait to continue improving. Thanks.
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For both Pro Vods and Farming advice, I recommend going (in-game) to Watch -> Tournament -> The International 2 and just watching games. You can watch with or without commentary, and you can follow the caster's camera, move it yourself, or follow player cameras. I recommend finding some games with Anti-Mage and just watch him farm for 30 minutes (start at like 10 minutes, the very beginning is just last-hitting). Other farming heroes to watch are morphling and naga siren, both big at TI2.
Note the concept of a "farming item". For melee carries, it is often a battlefury, although some players opt for a midas instead (depends on hero usually). On some heroes (illusion heroes and lone druid mostly) a radiance takes this slot. This item speeds up your farm substantially allowing you to get more expensive items. It usually isn't cheap though.
Matchmaking: The problem with Matchmaking in Dota2 is that every team of 5 has a different amount of teamwork, plus there are more opportunities for a "bad day", plus there are over 100 heroes to have varying skill levels with. This means that it is extremely easy for the MMR (estimated skill) of a player to not accurately reflect their performance in a match. Plus, being in a bad mood can ruin your teamwork etc. Basically, there are many many more variables from match to match when compared to SC2, so evenly matched teams by MMR end up as stomps quite often.
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On November 07 2012 04:34 IPA wrote: Hi Dudes -
I just started playing Dota 2 last week (switching from SC2) -- I've got about 20 games under my belt. Been reading, watching and playing quite a bit. I still have a few questions I was hoping you could help me with:
- Matchmaking: am I matched against players of my own skill? How good is the algorithm? It doesn't seem to be on par with SC2's, as some games I roflstomp everyone and other games I am completely outclassed. Just curious how this works, and how accurate you all feel matchmaking is in terms of skill level.
- Farming: Coming from a micro-intensive WC3 background (8 years of fairly high level 1v1), I have found last hitting and denying easy -- it has come quickly to me. What I am having trouble understanding is how players reach the level of farm necessary to get the luxury items (4-5k gold items). It seems like a monumental amount of cash, even with last hitting, ganking heroes, staying alive, etc. Any tips?
- Abandon / Team Aspect: As I mentioned, I am used to 1v1 ladder for SC2 and WC3. I personally would love a "gg" option, that effectively calls the game when it is beyond salvaging. The one thing that holds me back from fully loving Dota 2 is the fact that when the game is effectively over, shit gets dragged out for another 20 minutes. This seems incredibly wasteful to me. Is this just "part of the experience"? Will Valve ever implement something along these lines later in the game's life? What do you think?
- Pro Vods: Is there a pro vod repository somewhere?
Think that's it for now. Loving the game overall and can't wait to continue improving. Thanks. Valve has been relatively secretive with how the matchmaking works, this has led to a large amount of confusion and many questionable assumptions about how it works. Regarding one-sided games, or the appearance of arbitrariness in matchmaking you should look at this post by Eric Tams (Valve Dev) link (dev forum)
Something we actually do know about the algorithm, is that it values superior players highly. Meaning two players with a high disparity in skill queuing together, will be put in a game where the average rating is slightly higher than the average of the two players. This is because valve has found that the player who is better than everyone has a larger positive influence on the outcome of the game, than the negative influence of the player who is outmatched.
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On November 07 2012 04:34 IPA wrote: Hi Dudes -
I just started playing Dota 2 last week (switching from SC2) -- I've got about 20 games under my belt. Been reading, watching and playing quite a bit. I still have a few questions I was hoping you could help me with:
- Matchmaking: am I matched against players of my own skill? How good is the algorithm? It doesn't seem to be on par with SC2's, as some games I roflstomp everyone and other games I am completely outclassed. Just curious how this works, and how accurate you all feel matchmaking is in terms of skill level.
- Farming: Coming from a micro-intensive WC3 background (8 years of fairly high level 1v1), I have found last hitting and denying easy -- it has come quickly to me. What I am having trouble understanding is how players reach the level of farm necessary to get the luxury items (4-5k gold items). It seems like a monumental amount of cash, even with last hitting, ganking heroes, staying alive, etc. Any tips?
- Abandon / Team Aspect: As I mentioned, I am used to 1v1 ladder for SC2 and WC3. I personally would love a "gg" option, that effectively calls the game when it is beyond salvaging. The one thing that holds me back from fully loving Dota 2 is the fact that when the game is effectively over, shit gets dragged out for another 20 minutes. This seems incredibly wasteful to me. Is this just "part of the experience"? Will Valve ever implement something along these lines later in the game's life? What do you think?
- Pro Vods: Is there a pro vod repository somewhere?
Think that's it for now. Loving the game overall and can't wait to continue improving. Thanks.
How I take the mm system is that I don't expect it to match me with people near my skill level. There can be players from literally every possible skill level in the same game. I have played some really good games (I mostly try to play carries or solo mid, being absolutely horrible at both but hey, don't give a fuck) and in some I will just get raped pretty hard. It's similar to if you are in Gold League in SC2 and you get matched with people from Bronze to Diamond/Low Masters. Personally I don't mind it being that way. Sure you will get flamed if you are put into a game that is way out of your league but meh, who cares if they are mad.
If you play a carry, it's really about getting your first couple items really fast and then being in the fights. I have most experience playing Naga Siren so my examples are from my experience playing that hero. For me the early game is just about getting my mana boots as early as possible and then going either Radiance or Linken's (favoring Radiance atm but I honestly don't know which I should go for when). If I get a ~20-22min Radiance/Linkens, I'm really well off going to fights, farming and just snowballing to the late-game. Participate in fights near you but try to not change lanes if possible. This is by no means the be-all-end-all because I'm a pretty bad carry player but hey, it's a way to learn for me (getting your opinions smashed usually leads into you learning).
If you don't play carry, you either want to farm off hero kills (gank a lot), you are off-laning (get what last hits you can and participate in team fights) or you support and don't really care about items to begin with.
HoN has a "gg" button and honestly it kinda ruined the game. There's always the dude who will just give up at 15 minutes because somebody took his favorite hero or some bullshit like that and just spam the damn button till everybody accepts out of being too annoyed to continue. I think it wouldn't be different in DotA 2 and I don't really want it for that reason.
My little-more-than-2-cents.
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