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Adding even more confusion to things is that the names of some spells are changed between games (hell even some heroes are called different things). Best example I can think of being Gondar's E. Shadow walk or wind walk?
Speaking of that.... there's too many shadow- in this game. And almost none overlap in a sensible manner. QoP's shadow strike is a slow/dot, shadow fiend nukes everywhere, shadow demon creates illusions/purges/not-dot-poison/increase damage, shadow shaman is crowd control fest/wards/shock, shadow walk is an invis spell, shadow blade sounds lame but is the same as shadow walk.
If shadowblade must retain the shadow couldn't it be shadow edge instead? Lothar's edge was so much better of a name.
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On October 31 2012 08:22 Kupon3ss wrote:Show nested quote +On October 31 2012 08:21 crms wrote: How could it be unintuitive to new players? They would learn the system as is and not think twice about it. I've never heard a newb friend complain about keysetups. Or be confused as to why 'stormbolt' isn't "S" or something. They learn it as Q and that's the spell in that slot. They learn the skills by slots 1 2 3 4, not by trying to rationalize the key with a letter.
Old players i can see having a problem but I made the switch pretty easy and I know other dota 1 professionals have as well like FeaR. because you're playing against a hero u've never seen, and somebody tells you "look out for that guy's Q" what do u think?
Who would say that? If anything you'd say watch out for that guy's stun. You wouldn't relate it to that enemy heroes hotkey at all. The new player would learn that new hero and find out his stun is Q and relate it himself later on. I wouldn't say 'watch out for that persons T', we'd always say 'watch out for his stun'. There would be no relation in using keys based on spell names or organized in QWER slots in this scenarion you made. The relation would come later when the new player looked into the hero afterward.
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On October 31 2012 08:22 Kupon3ss wrote:Show nested quote +On October 31 2012 08:21 crms wrote: How could it be unintuitive to new players? They would learn the system as is and not think twice about it. I've never heard a newb friend complain about keysetups. Or be confused as to why 'stormbolt' isn't "S" or something. They learn it as Q and that's the spell in that slot. They learn the skills by slots 1 2 3 4, not by trying to rationalize the key with a letter.
Old players i can see having a problem but I made the switch pretty easy and I know other dota 1 professionals have as well like FeaR. because you're playing against a hero u've never seen, and somebody tells you "look out for that guy's Q" what do u think? You call skills by descriptions in forums out of courtesy, not because "its convient for you", why do people call workers workers in start craft when u can just be like "OMG that toss is down 25 e's" (note how this also has the added advantage of instantly allow you to figure out if its BW or sc2)
That player probably doesn't know what some of the skills do from what they're called either. Storm bolt is pretty obvious (or I could have just played too much wc3), but if you said watch out for that guy's nasal goo I wouldn't know what the hell you're talking about either. The key here is using terms that people will understand. The vast majority of people seem to understand what QWER mean and the people that are bothered by it seem to know what they mean and want to complain about it.
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On October 31 2012 08:26 TheYango wrote:Show nested quote +On October 31 2012 08:25 canikizu wrote:On October 31 2012 08:22 Kupon3ss wrote:On October 31 2012 08:21 crms wrote: How could it be unintuitive to new players? They would learn the system as is and not think twice about it. I've never heard a newb friend complain about keysetups. Or be confused as to why 'stormbolt' isn't "S" or something. They learn it as Q and that's the spell in that slot. They learn the skills by slots 1 2 3 4, not by trying to rationalize the key with a letter.
Old players i can see having a problem but I made the switch pretty easy and I know other dota 1 professionals have as well like FeaR. because you're playing against a hero u've never seen, and somebody tells you "look out for that guy's Q" what do u think? "Look out for that guys's Vicious Nasal Goo" doesn't help either. Well you'd figure out pretty quickly which skill "Viscous Nasal Goo" is when he casts it once, so you'd know to watch out for it. You still don't know which skill "Q" is regardless until you play the hero/look him up. Show nested quote +On October 31 2012 08:25 Blitzkrieg0 wrote: That is a whole different level of insanity. You guys are crazy. It's actually not when you realize that it's fairly commonplace for Chinese to refer to DotA items by cost too.
Should have left my Chinese joke in there ^_^ would have been perfect.
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On October 31 2012 08:28 crms wrote:Show nested quote +On October 31 2012 08:22 Kupon3ss wrote:On October 31 2012 08:21 crms wrote: How could it be unintuitive to new players? They would learn the system as is and not think twice about it. I've never heard a newb friend complain about keysetups. Or be confused as to why 'stormbolt' isn't "S" or something. They learn it as Q and that's the spell in that slot. They learn the skills by slots 1 2 3 4, not by trying to rationalize the key with a letter.
Old players i can see having a problem but I made the switch pretty easy and I know other dota 1 professionals have as well like FeaR. because you're playing against a hero u've never seen, and somebody tells you "look out for that guy's Q" what do u think? Who would say that? If anything you'd say watch out for that guy's stun. You wouldn't relate it to that enemy heroes hotkey at all. The new player would learn that new hero and find out his stun is Q and relate it himself later on. I wouldn't say 'watch out for that persons T', we'd always say 'watch out for his stun'. There would be no relation in using keys based on spell names or organized in QWER slots in this scenarion you made. The relation would come later when the new player looked into the hero afterward.
right, if you'd say watch for that guy's stun in game, why not do it here, that's all we're asking
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does non linear skill scaling not bother anyone else
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On October 31 2012 08:32 Dead9 wrote:does non linear skill scaling not bother anyone else 
linear scaling bothers me because i think it removes depth from the game and from skillbuild choices
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On October 31 2012 08:30 Kupon3ss wrote:Show nested quote +On October 31 2012 08:28 crms wrote:On October 31 2012 08:22 Kupon3ss wrote:On October 31 2012 08:21 crms wrote: How could it be unintuitive to new players? They would learn the system as is and not think twice about it. I've never heard a newb friend complain about keysetups. Or be confused as to why 'stormbolt' isn't "S" or something. They learn it as Q and that's the spell in that slot. They learn the skills by slots 1 2 3 4, not by trying to rationalize the key with a letter.
Old players i can see having a problem but I made the switch pretty easy and I know other dota 1 professionals have as well like FeaR. because you're playing against a hero u've never seen, and somebody tells you "look out for that guy's Q" what do u think? Who would say that? If anything you'd say watch out for that guy's stun. You wouldn't relate it to that enemy heroes hotkey at all. The new player would learn that new hero and find out his stun is Q and relate it himself later on. I wouldn't say 'watch out for that persons T', we'd always say 'watch out for his stun'. There would be no relation in using keys based on spell names or organized in QWER slots in this scenarion you made. The relation would come later when the new player looked into the hero afterward. right, if you'd say watch for that guy's stun in game, why not do it here, that's all we're asking
It's possible I missed an important piece of this conversation before I jumped in with all these posts going back and forth.
I think we're in agreement. ^_^
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United States47024 Posts
On October 31 2012 08:33 Kupon3ss wrote:Show nested quote +On October 31 2012 08:32 Dead9 wrote:does non linear skill scaling not bother anyone else  linear scaling bothers me because i think it removes depth from the game and from skillbuild choices There should be a skill that is worse at rank 3 in all regards than it is at rank 2, but be way better at rank 4.
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On October 31 2012 08:35 TheYango wrote:Show nested quote +On October 31 2012 08:33 Kupon3ss wrote:On October 31 2012 08:32 Dead9 wrote:does non linear skill scaling not bother anyone else  linear scaling bothers me because i think it removes depth from the game and from skillbuild choices There should be a skill that is worse at rank 3 in all regards than it is at rank 2, but be way better at rank 4.
That is terrible when you can save skill points. Then it just becomes a noob trap
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On October 31 2012 08:35 TheYango wrote:Show nested quote +On October 31 2012 08:33 Kupon3ss wrote:On October 31 2012 08:32 Dead9 wrote:does non linear skill scaling not bother anyone else  linear scaling bothers me because i think it removes depth from the game and from skillbuild choices There should be a skill that is worse at rank 3 in all regards than it is at rank 2, but be way better at rank 4. People would just save their skill point and drop both into it. Zeus chain lightning almost fits that description though (rank 3 is barely an improvement on rank 2 but rank 4 is significant).
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United States47024 Posts
On October 31 2012 08:36 Blitzkrieg0 wrote:Show nested quote +On October 31 2012 08:35 TheYango wrote:On October 31 2012 08:33 Kupon3ss wrote:On October 31 2012 08:32 Dead9 wrote:does non linear skill scaling not bother anyone else  linear scaling bothers me because i think it removes depth from the game and from skillbuild choices There should be a skill that is worse at rank 3 in all regards than it is at rank 2, but be way better at rank 4. That is terrible when you can save skill points. Then it just becomes a noob trap  But is saving that skill point for a level worth not having a rank in another skill/stats!?!?!?!
On October 31 2012 08:38 Kupon3ss wrote:Show nested quote +On October 31 2012 08:35 TheYango wrote:On October 31 2012 08:33 Kupon3ss wrote:On October 31 2012 08:32 Dead9 wrote:does non linear skill scaling not bother anyone else  linear scaling bothers me because i think it removes depth from the game and from skillbuild choices There should be a skill that is worse at rank 3 in all regards than it is at rank 2, but be way better at rank 4. X marks the spot, sucks at rank 3, rank 4 lets u mark yourself before tping back to fountain to refill the bottle Touche.
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On October 31 2012 08:35 TheYango wrote:Show nested quote +On October 31 2012 08:33 Kupon3ss wrote:On October 31 2012 08:32 Dead9 wrote:does non linear skill scaling not bother anyone else  linear scaling bothers me because i think it removes depth from the game and from skillbuild choices There should be a skill that is worse at rank 3 in all regards than it is at rank 2, but be way better at rank 4.
X marks the spot, sucks at rank 3, rank 4 lets u mark yourself before tping back to fountain to refill the bottle
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On October 31 2012 08:38 TheYango wrote:Show nested quote +On October 31 2012 08:36 Blitzkrieg0 wrote:On October 31 2012 08:35 TheYango wrote:On October 31 2012 08:33 Kupon3ss wrote:On October 31 2012 08:32 Dead9 wrote:does non linear skill scaling not bother anyone else  linear scaling bothers me because i think it removes depth from the game and from skillbuild choices There should be a skill that is worse at rank 3 in all regards than it is at rank 2, but be way better at rank 4. That is terrible when you can save skill points. Then it just becomes a noob trap  But is saving that skill point for a level worth not having a rank in another skill/stats!?!?!?!
The best part about saving a skillpoint is that if you really need that skill you can just skill it?
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also na manaburn before the buff had awful scaling it was like 100/110/120/130 mana cd went 29/21/13/5 or something
disclaimer: i made those numbers up but they're close enough i think
edit: typos
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isnt shuriken toss is a non-linear scaling skill? Saving skill points are great, i remember playing doom in war3 and have to save it everytime i eat smthing and lv up. Saving skill point on kunkka for not pushing lane, on Invoker for QW or QE(seen in TI2), on anything vs rubick(especially tinker) bc fuck it, save on Earthshaker for the mana cost.... These are all advance stuff that newb will have to learn eventually once they play the game long enough xD
Oh yeah the old manaburn on Neru Ass is fucking bad on scalling: lv1 90 mana cost and never skill it until last 3 level =))...
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Arrg this chen change is so frustrating. I'm used to going ctrl E to level up persuasion, but now that levels up test. Wish there was an option or something to put the send back on the extra spell slot, rather than the persuasion. Level 4 test of faith instead of level 4 creeps is really bad -.- (at least I discovered it in a practice game first, so didn't not get it at level 1).
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On October 31 2012 08:50 LAN-f34r wrote: Arrg this chen change is so frustrating. I'm used to going ctrl E to level up persuasion, but now that levels up test. Wish there was an option or something to put the send back on the extra spell slot, rather than the persuasion. Level 4 test of faith instead of level 4 creeps is really bad -.- (at least I discovered it in a practice game first, so didn't not get it at level 1).
not using QWER would have solved this problem ^_^, but yeah, Chen's actually marginally stronger lategame tho once people get used to how he works.
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Lalalaland34505 Posts
On October 31 2012 08:28 Blitzkrieg0 wrote:Show nested quote +On October 31 2012 08:22 Kupon3ss wrote:On October 31 2012 08:21 crms wrote: How could it be unintuitive to new players? They would learn the system as is and not think twice about it. I've never heard a newb friend complain about keysetups. Or be confused as to why 'stormbolt' isn't "S" or something. They learn it as Q and that's the spell in that slot. They learn the skills by slots 1 2 3 4, not by trying to rationalize the key with a letter.
Old players i can see having a problem but I made the switch pretty easy and I know other dota 1 professionals have as well like FeaR. because you're playing against a hero u've never seen, and somebody tells you "look out for that guy's Q" what do u think? You call skills by descriptions in forums out of courtesy, not because "its convient for you", why do people call workers workers in start craft when u can just be like "OMG that toss is down 25 e's" (note how this also has the added advantage of instantly allow you to figure out if its BW or sc2) That player probably doesn't know what some of the skills do from what they're called either. Storm bolt is pretty obvious (or I could have just played too much wc3), but if you said watch out for that guy's nasal goo I wouldn't know what the hell you're talking about either. The key here is using terms that people will understand. The vast majority of people seem to understand what QWER mean and the people that are bothered by it seem to know what they mean and want to complain about it. 'Watch out for his stun' 'Watch out for his slow' 'Watch out for his nuke' 'Watch out, he can go invisible' 'Watch out, he can blink'
Etc etc
So much easier than 'watch out for his Q'.
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Them not moving the hotkeys would have solved that problem -.-
You don't really persaude in a teamfight, where you will be sending people back anyway. Not really that much of a buff - even late game the mana is probably more of an issue than the possibility of sending people back while converting. Unless you are talking about the penitence buff, which was a separate change.
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