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On September 19 2012 08:45 Judicator wrote:Show nested quote +On September 19 2012 08:42 PrinceXizor wrote:On September 19 2012 08:40 Blitzkrieg0 wrote:On September 19 2012 08:39 PrinceXizor wrote:On September 19 2012 08:35 TheYango wrote: Incidentally, I actually think having Enchant+Bara is almost impossible to draft for. You have two picks that don't bring reliable disables (AoE or single-target) and that don't bring any AoE for teamfight/counterpush. Having to cover all these bases on your 3 remaining picks (1 of which is your 1st position carry that quite often doesn't have any of these aspects) is stretching yourself pretty thin. bara has reliable single target disable, pretty damn easy to ulti attack attack charge to stun for 4 seconds. unless you have it in your head the only way bara ever can fight is charge from fountain into ulti. then you would be bad. i only mention enchant because she's an aggressive pick that often dives, and vision from bara charge helps those dives significantly. Unless he gets stunned while he is charging in and dies before he can ult because he's behind in farm/levels. well... you don't CHARGE IN. you walk in like everyone else (but very fast) and then ulti at max range for it. if they stun you once you start the ulti you are ulting them even if you die. I mean you can make an argument for every character being useless if they stun and kill you before you do anything... that's hardly any argument against any character. "antimage is terrible, you just disable him and he can't do anything about it without a bkb....duh. Are you really comparing Blink to Empowering Haste? Your post also suggests that you really don't understand Bara's problems. no... i'm comparing your ridiculous arguments to other ridiculous arguments...
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3030 Posts
Actually you're just arguing for the sake of arguing. What kind of games do you play where SB is "viable" in the offlane lol..
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All it comes down to is there are heroes that offlane FAR better than bara, and he's useless without items which is exactly what you don't want on your offlaner. Also "very high matchmaking" is still trashcan pubbers compared to competitive dota.
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On September 19 2012 08:44 PrinceXizor wrote: Nevermind. you guys have reached the critical mass of absurd counter arguments, if yango wants to talk to me about offlane bara he's reasonable, but i'm done trying to explain somethign to a wall of "but if's"
On September 19 2012 08:45 TheYango wrote: Basically we're at the point where you're using Nether Strike as a Primal Roar that has 200 less range, moves you into the enemy team, does less damage, and doesn't have the AoE effect for teamfights.
I think we're done.
quick edit because Yango also has this absurd argument like the rest of us!
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I would rather get an offlane treant if you want to be cute with a weird hero on a last pick to be honest. At least he can go invisible.
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3030 Posts
Going by what the recent games filter deems as "very high" is a joke. Go by first 5 or 10 pages on the watch tab.
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On September 19 2012 08:47 N3rV[Green] wrote: All it comes down to is there are heroes that offlane FAR better than bara, and he's useless without items which is exactly what you don't want on your offlaner. Also "very high matchmaking" is still trashcan pubbers compared to competitive dota.
Proof: Blahz0r is in very high matchmaking.
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On September 19 2012 08:48 Blitzkrieg0 wrote:Show nested quote +On September 19 2012 08:44 PrinceXizor wrote: Nevermind. you guys have reached the critical mass of absurd counter arguments, if yango wants to talk to me about offlane bara he's reasonable, but i'm done trying to explain somethign to a wall of "but if's" Show nested quote +On September 19 2012 08:45 TheYango wrote: Basically we're at the point where you're using Nether Strike as a Primal Roar that has 200 less range, moves you into the enemy team, does less damage, and doesn't have the AoE effect for teamfights.
I think we're done. quick edit because Yango also has this absurd argument like the rest of us! no that argument is completely different than "he's bad because if he gets stunned until death he's useless, which applies to every hero except MAYBE tidehunter because kracken shell can let him ulti in certain situations.
EDIT: as for what yango said. nether strike is similar to primal roar except it allows for longer stuns at lvl 6, has 200 less range moves you into the target(who may or may not be in the middle of an enemy team) does the same or more damage 150+25+basic attack damage at level 6 compared to 200 damage and 350+100+basic attack damage at 16 compared to 300. , and doesn't have an aoe effect until aghanims
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On September 19 2012 08:49 Kaal wrote:Show nested quote +On September 19 2012 08:47 N3rV[Green] wrote: All it comes down to is there are heroes that offlane FAR better than bara, and he's useless without items which is exactly what you don't want on your offlaner. Also "very high matchmaking" is still trashcan pubbers compared to competitive dota. Proof: Blahz0r is in very high matchmaking.
=x
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^how's my blahz0r impression
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On September 19 2012 08:46 PrinceXizor wrote:Show nested quote +On September 19 2012 08:45 Judicator wrote:On September 19 2012 08:42 PrinceXizor wrote:On September 19 2012 08:40 Blitzkrieg0 wrote:On September 19 2012 08:39 PrinceXizor wrote:On September 19 2012 08:35 TheYango wrote: Incidentally, I actually think having Enchant+Bara is almost impossible to draft for. You have two picks that don't bring reliable disables (AoE or single-target) and that don't bring any AoE for teamfight/counterpush. Having to cover all these bases on your 3 remaining picks (1 of which is your 1st position carry that quite often doesn't have any of these aspects) is stretching yourself pretty thin. bara has reliable single target disable, pretty damn easy to ulti attack attack charge to stun for 4 seconds. unless you have it in your head the only way bara ever can fight is charge from fountain into ulti. then you would be bad. i only mention enchant because she's an aggressive pick that often dives, and vision from bara charge helps those dives significantly. Unless he gets stunned while he is charging in and dies before he can ult because he's behind in farm/levels. well... you don't CHARGE IN. you walk in like everyone else (but very fast) and then ulti at max range for it. if they stun you once you start the ulti you are ulting them even if you die. I mean you can make an argument for every character being useless if they stun and kill you before you do anything... that's hardly any argument against any character. "antimage is terrible, you just disable him and he can't do anything about it without a bkb....duh. Are you really comparing Blink to Empowering Haste? Your post also suggests that you really don't understand Bara's problems. no... i'm comparing your ridiculous arguments to other ridiculous arguments...
Please explain what is ridiculous. You realize this hero wasnt used at high levels ( the ihs) even when his charge gave immunity right? You realize the issues everyone brought up has been known since like 6.27 in Dota 1 right? You realize the situations that people described are fairly common issues at the PUB level let alone within the high skill communities, right?
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Netherlands45349 Posts
In my ridicilous argument defense, you brought up the Anti-Mage.
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just played two games in a row
first game: 3-20 by the 10 minute mark, ensue finger pointing and general crying by everyone, buying 10 couriers and sending them all off to die etc. 3 guys abandon, enemy team start farming for some reason isntead of finishing the game.
second game immediately afterwards: 20-4 15 minutes in, really nice, friendly team. Even the other team went "gg wp"
The Dota 2 playerbase can be so polar
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one guy in high mmr against every single other person in general these familiar waters
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United States47024 Posts
On September 19 2012 08:50 PrinceXizor wrote: EDIT: as for what yango said. nether strike is similar to primal roar except it allows for longer stuns at lvl 6, has 200 less range moves you into the target(who may or may not be in the middle of an enemy team) does the same or more damage 150+25+basic attack damage at level 6 compared to 200 damage and 350+100+basic attack damage at 16 compared to 300. , and doesn't have an aoe effect until aghanims So you're going to compare the damage purely from Roar to the damage of Bara's full combo and pretend Beastmaster doesn't have Axes?
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On September 19 2012 08:51 Judicator wrote:Show nested quote +On September 19 2012 08:46 PrinceXizor wrote:On September 19 2012 08:45 Judicator wrote:On September 19 2012 08:42 PrinceXizor wrote:On September 19 2012 08:40 Blitzkrieg0 wrote:On September 19 2012 08:39 PrinceXizor wrote:On September 19 2012 08:35 TheYango wrote: Incidentally, I actually think having Enchant+Bara is almost impossible to draft for. You have two picks that don't bring reliable disables (AoE or single-target) and that don't bring any AoE for teamfight/counterpush. Having to cover all these bases on your 3 remaining picks (1 of which is your 1st position carry that quite often doesn't have any of these aspects) is stretching yourself pretty thin. bara has reliable single target disable, pretty damn easy to ulti attack attack charge to stun for 4 seconds. unless you have it in your head the only way bara ever can fight is charge from fountain into ulti. then you would be bad. i only mention enchant because she's an aggressive pick that often dives, and vision from bara charge helps those dives significantly. Unless he gets stunned while he is charging in and dies before he can ult because he's behind in farm/levels. well... you don't CHARGE IN. you walk in like everyone else (but very fast) and then ulti at max range for it. if they stun you once you start the ulti you are ulting them even if you die. I mean you can make an argument for every character being useless if they stun and kill you before you do anything... that's hardly any argument against any character. "antimage is terrible, you just disable him and he can't do anything about it without a bkb....duh. Are you really comparing Blink to Empowering Haste? Your post also suggests that you really don't understand Bara's problems. no... i'm comparing your ridiculous arguments to other ridiculous arguments... Please explain what is ridiculous. You realize this hero wasnt used at high levels ( the ihs) even when his charge gave immunity right? You realize the issues everyone brought up has been known since like 6.27 in Dota 1 right? You realize the situations that people described are fairly common issues at the PUB level let alone within the high skill communities, right? it's ridiculous to claim a hero is useless because if he gets chained stunned he doesn't do anything. like i was responding to when i said that. and to further expound on that i said that the same scenario applies to antimage, if he gets stunned into death he's just as useless as bara.
On September 19 2012 08:57 TheYango wrote:Show nested quote +On September 19 2012 08:50 PrinceXizor wrote: EDIT: as for what yango said. nether strike is similar to primal roar except it allows for longer stuns at lvl 6, has 200 less range moves you into the target(who may or may not be in the middle of an enemy team) does the same or more damage 150+25+basic attack damage at level 6 compared to 200 damage and 350+100+basic attack damage at 16 compared to 300. , and doesn't have an aoe effect until aghanims So you're going to compare the damage purely from Roar to the damage of Bara's full combo and pretend Beastmaster doesn't have Axes? No... the full combo would include more than 1 basic attack..
Baras nether strike does the 150 bonus damage on top of a basic attack that guarantee bashes. so the 1 spell procs three damage effects, bash damage (only 25 at lvl 1 bash) basic attack damage (whatever the damage is at exactly) and the 150 bonus damage.
if you click nether strike click enemy with a shift queued move command after, that is how much damage it would do, if you click primal roar click enemy with a shift queued move command after thats how much damage it would do.
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Netherlands45349 Posts
On September 19 2012 08:57 TheYango wrote:Show nested quote +On September 19 2012 08:50 PrinceXizor wrote: EDIT: as for what yango said. nether strike is similar to primal roar except it allows for longer stuns at lvl 6, has 200 less range moves you into the target(who may or may not be in the middle of an enemy team) does the same or more damage 150+25+basic attack damage at level 6 compared to 200 damage and 350+100+basic attack damage at 16 compared to 300. , and doesn't have an aoe effect until aghanims So you're going to compare the damage purely from Roar to the damage of Bara's full combo and pretend Beastmaster doesn't have Axes? Also, stupid ass ancient stacking,birdie, boar, great meka carrier.
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Okay, you've played games where you went Bara offlane. Show us. Doesn't have to be in "very high" bracket. I think all of us wants to see what's your definition of "good offlane". And in the meantime it'll also show us if Bara can do better than "netherstrike and die".
Also, single target 150 damage + greater bash + a physical attack is a sad amount of damage/stun for an ulti.
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Um... but they both have a stun. How is that not comparable?
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