• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:09
CEST 15:09
KST 22:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall12HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Weekly Cups (July 7-13): Classic continues to roll2Team TLMC #5 - Submission extension1Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7Weekly Cups (June 30 - July 6): Classic Doubles7
StarCraft 2
General
RSL Revival patreon money discussion thread Weekly Cups (July 7-13): Classic continues to roll Esports World Cup 2025 - Final Player Roster TL Team Map Contest #5: Presented by Monster Energy Team TLMC #5 - Submission extension
Tourneys
RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $8000 live event
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces Hiatus From ASL BW General Discussion A cwal.gg Extension - Easily keep track of anyone [Guide] MyStarcraft [ASL19] Finals Recap: Standing Tall
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China [Megathread] Daily Proleagues 2025 ACS Season 2 Qualifier Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Accidental Video Game Porn Archive Russo-Ukrainian War Thread Porn and Stuff Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 586 users

Why MBS Is Essential To a Competitive SC2 - Page 36

Forum Index > Closed
Post a Reply
Prev 1 34 35 36 37 38 39 Next All
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
Last Edited: 2007-10-03 19:52:43
October 03 2007 19:52 GMT
#701
We just want a game that takes a lot of skill, training and dedication to play well. And we want to keep macro.
orangedude
Profile Joined April 2007
Canada220 Posts
Last Edited: 2007-10-03 22:53:46
October 03 2007 20:57 GMT
#702
On October 04 2007 04:39 Aphelion wrote:
Show nested quote +
On October 04 2007 04:29 orangedude wrote:
On October 04 2007 04:18 Aphelion wrote:
No, no legitimate grounds. Don't try to confuse the issue here. You are talking like you have already won the debate. As I said, the "outdated UI" isn't outdated - its just that the later RTS games have sucked. The current standard here is still the UI of SC and the gameplay of SC. To argue that it is substandard requires an burden of proof you have to prove.

Okay, I used one poor choice of wording, sorry. Legitimate grounds in their opinion, how about that? (although I did write "may believe they have legitimate grounds" so this certainly is not wrong) The later RTS games might've sucked, but they still established certain standards in UI, which most people don't believe sucked. If you want to argue that SC is a standard in RTS quality, then I would agree with you. If you want to argue that the UI for SC, a game released in 1997 is the standard for UI rather than every single other RTS out released there since then, then you have a pretty difficult case to argue for.

On October 04 2007 04:18 Aphelion wrote:
And I thought your original argument was that a noob, casual fan base is required for a pro scene? Didn't you imply that every noob was a potential pro? Why are you so eager to brush them off then? I don't even see much of this "competitive enough not to be noob, has 150apm, yet doesn't have the motivation to overcome MBS) potential "pros" lying around.

If anything is a niche, THAT is a niche. I'd wager there are a lot more hardcore SC players wanting MBS out than your very specific list of people you wish to cater to. In fact, it seems to me you are describing yourself - D/D- players without the motivation to practice mechanics, yet wanting to emulate what they see on VODs. Even if you catered to them - it hardly increases your fanbase much, and certainly not enough to justify your grandiose claims of wanting to expand the proscene everywhere.

It seems to me that if you are cavalier enough to brush off the "simple casual players", you can forget about establishing a progaming scene in a place like the US.

I've been mentioning both noob, potential pros, and actual pros from other games if you read carefully. That doesn't exclude the fact that noobs can and will become pro if given the time, motivation and the proper competitive game. No, I'm not catering to myself, because I don't plan on going pro even after SC2 is released.

1.) Well, it certainly would be stupid for Blizzard to lower the quality of the best competitive RTS in the world, and the most successful e-sport by far for illegitimate points, won't they? I don't think I need to say more.

No you don't, because they are not applying those changes to SC. They are creating a new game with its own new UI, many new units, and a new name, SC2. It may in fact hold up to SC's standard in RTS quality, even it uses a brand new UI. It might work out, or it might not. I don't claim to know for sure, so we will see in beta.

On October 04 2007 04:39 Aphelion wrote:
2.) Your actual arguments speak otherwise. You seem far too eager to define "potential pro" and "noobs" to suit your arguments. When a micro-hating noob doesn't like your vision of SC2, you are all too willing to throw him under the bus.

You are right, maybe my definitions are a bit vague so I'll try to define them in a clearer way then. The way I envision the player base works is like a pyramid or hierarchy. Only certain players move up a step in the ladder if they enjoy the game (not frustrated) and are kept motivated and playing for a long enough time.

+ Show Spoiler +
[image loading]

I believe it's more likely that these micro-hating noobs will realize in time that it's their own fault rather than the game's, because it's not the UI that is really limiting their micro. I do see your point though, but I think that these micro-complaints are far less pronounced and short-term than complaints about a UI that is limiting their macro. Again I say this, because you will see this type of behavior on boards and whatnot from anyone, noob to even from decent players, while you will rarely ever see a decent player finding fault in the game for allowing micro. Anyways, this is what I think and you can disagree with me if you want.

On October 04 2007 04:39 Aphelion wrote:
Yet you bring up a kind of people you feel SC2 should cater to:

-competitive enough to have 150 - 200 apm

-doesn't have devotion to play without MBS

-motivated enough to be a "potential pro"

-appreciates micro, but not macro without MBS

A very arbitrary and limited list of players that is hardly going to "further broaden the future of e-sports". I still feel you at least somewhat simply want SC2 to be made easier and more suited for you to play.

I think any decent player from any other RTS out there (including War3) could potentially fall into the above category. Since SC2 is a new game, there will of course be a lot of decent people migrating from other games as well. That's nothing to laugh at, considering there are more War3 players outside of Korea than SC players. That's an already established skill pool, which can immediately jumpstart the competitive scene.

But more importantly, if you remove criteria one and look at my pyramid chart, I think it perfectly describes a large proportion of the "potential pros" from the newbie level that are so necessary for SC2 to retain in order to expand it's competitive scene.

Also, could you please stop with the personal remarks? I could just as easily turn around and say that you want SBS in the game at least somewhat to retain your macro skill from SC and transfer them to SC2 and you are afraid to diminish this advantage over other players. But personal attacks don't lead anywhere.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2007-10-03 21:14:40
October 03 2007 21:11 GMT
#703
On October 04 2007 04:39 Aphelion wrote:
-competitive enough to have 150 - 200 apm

lol, noone have 150-200 apm untill they train it up, and when they have trained it up very few cant have that kind of apm. Anyone that likes a game enough to continue playing it is a potential pro, only already established pros go to a game with the intention to be pro at it.

And this isnt only about making as many pros as possible, its more about getting an as large fanbase as possible. More fans = more money = more tournaments = more gamers trying to go pro = more pro gamers = success in all parts. It doesnt matter if the fans are noobs or starcraft oldies, they both counts for just as much for sponsor money.

And its small things such as mbs that makes the difference of a great impression of the game or a super impression of the game for a new player, and thats not a joke these things matter a ton.
Failsafe
Profile Blog Joined July 2006
United States1298 Posts
Last Edited: 2007-10-03 21:20:49
October 03 2007 21:20 GMT
#704
orangedude, you don't have an accurate idea of bw's skill hierarchy, and that casts some doubt on to your ability to project what sc2 needs in order to live up to it. ultimately what's important is that sc2 be a great game, not a 'different' game. starcraft, after all, is clearly a great game, and when you're following in the footesteps of something great, it seems like a pretty poor idea to deliberately do things differently unless you've got a very accurate idea about what actually can be improved.

most pro-MBS arguments have simply ignored all the indirect consequences of MBS, and are happy to go on pretending that those consequences just don't exist.

the other problem with your analysis is that your potential player base is decidedly skewed in favor of your pro-MBS argument. two of your four criterion end in 'but will not play without MBS.' it's the height of circularity to approach the subject that way, especially when you're yet to provide any evidence that the number of these diehard MBS-demanders are really such an impotant fraction of potential customers.

competitiveness in starcraft has an absolutely huge negative correlation with being for MBS. not a single good player in any of these MBS threads has said anything in favor of MBS. the group of people you're arguing that SC2 should cater to may not even exist. it may be that most competitive RTS gamers don't think MBS should be in the game, and thus would definitely play the game if it didn't have MBS.
MrBitter: Phoenixes... They're like flying hellions. Always cost efficient.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
October 03 2007 21:39 GMT
#705
On October 04 2007 06:20 Failsafe wrote:
the group of people you're arguing that SC2 should cater to may not even exist.

Are you serious? In every other english speaking forum ive seen the pro mbs side wins this argumentation hands down due to the general population being very skewed towards it. Sure on every forum theres a few who argues for it, but theyre all overrun in the end by the sheer spam of the mass pro mbs posters.
orangedude
Profile Joined April 2007
Canada220 Posts
Last Edited: 2007-10-03 22:14:16
October 03 2007 21:41 GMT
#706
On October 04 2007 06:20 Failsafe wrote:
orangedude, you don't have an accurate idea of bw's skill hierarchy, and that casts some doubt on to your ability to project what sc2 needs in order to live up to it. ultimately what's important is that sc2 be a great game, not a 'different' game. starcraft, after all, is clearly a great game, and when you're following in the footesteps of something great, it seems like a pretty poor idea to deliberately do things differently unless you've got a very accurate idea about what actually can be improved.

most pro-MBS arguments have simply ignored all the indirect consequences of MBS, and are happy to go on pretending that those consequences just don't exist.

the other problem with your analysis is that your potential player base is decidedly skewed in favor of your pro-MBS argument. two of your four criterion end in 'but will not play without MBS.' it's the height of circularity to approach the subject that way, especially when you're yet to provide any evidence that the number of these diehard MBS-demanders are really such an impotant fraction of potential customers.

competitiveness in starcraft has an absolutely huge negative correlation with being for MBS. not a single good player in any of these MBS threads has said anything in favor of MBS. the group of people you're arguing that SC2 should cater to may not even exist. it may be that most competitive RTS gamers don't think MBS should be in the game, and thus would definitely play the game if it didn't have MBS.

1) Yes, my pyramid was just an approximate model of the way I envision it. I never claimed it was a perfectly accurate representation (APMs are just included as an arbitrary guideline and may not apply). If there's something majorly wrong with it (other than requiring additional steps), then please correct me. I will gladly change it if necessary.

2) Also, I believe you are missing one significant point in your reasoning. Ultimately, in order to be successful as an E-Sport, a game has to be both a great game AND be able to attract a large fanbase WHILE keeping them happy and moving up the pyramid. I am emphasizing the point that removing MBS may be quite detrimental to keeping many players happy (and advancing upwards) as they get frustrated by an artificially limiting UI.

3) I am aware of the indirect consequences of MBS and I will leave the others to argue that side, however I am focusing on a different matter.

4) Those criterion were phrased by Aphelion. The fourth is redundant IMO and can be removed or combined with second. However, it's not circular logic at all if you think about it, because there's plenty of evidence to support the existence of such a group of people. If there was not a significant proportion of the customers that prefer MBS in an RTS game today, then it would have been foolish for Blizzard to have replied with such certainty to the question concerning MBS.

The fact is that it's almost a non-existent issue anywhere else and people have pretty much accepted MBS as a feature. This is evidence supporting that the fanbase is largely pro-MBS, or else there should be public outrage throughout the Blizzard's own SC2 forums where they can exchange direct feedback from reps.

Finally, assuming that game developers design their games to suit their audience, is it just a coincidence that all RTS games in the past 10 years have featured MBS? This is strong evidence to show that the majority prefer MBS for unit production in their UI.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
October 03 2007 21:57 GMT
#707
On October 04 2007 01:35 Klockan3 wrote:
I just want to state that lazerflip is hardly one of the best CnC3 players, he didnt even make it out of the US regionals. He is also a balance whiner and from his posts about cnc3 he had really no understanding at all about that game. And most cnc3 players, even the top ones, DO want mbs in sc2 also.

i dont think many people took your arguments very seriously to begin with, but flat out lying isnt gonna help.
im pretty sure lazerflip made it past regionals as i met him at nationals.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
October 03 2007 22:14 GMT
#708
On October 04 2007 05:57 orangedude wrote:
Show nested quote +
On October 04 2007 04:39 Aphelion wrote:
On October 04 2007 04:29 orangedude wrote:
On October 04 2007 04:18 Aphelion wrote:
No, no legitimate grounds. Don't try to confuse the issue here. You are talking like you have already won the debate. As I said, the "outdated UI" isn't outdated - its just that the later RTS games have sucked. The current standard here is still the UI of SC and the gameplay of SC. To argue that it is substandard requires an burden of proof you have to prove.

Okay, I used one poor choice of wording, sorry. Legitimate grounds in their opinion, how about that? (although I did write "may believe they have legitimate grounds" so this certainly is not wrong) The later RTS games might've sucked, but they still established certain standards in UI, which most people don't believe sucked. If you want to argue that SC is a standard in RTS quality, then I would agree with you. If you want to argue that the UI for SC, a game released in 1997 is the standard for UI rather than every single other RTS out released there since then, then you have a pretty difficult case to argue for.

On October 04 2007 04:18 Aphelion wrote:
And I thought your original argument was that a noob, casual fan base is required for a pro scene? Didn't you imply that every noob was a potential pro? Why are you so eager to brush them off then? I don't even see much of this "competitive enough not to be noob, has 150apm, yet doesn't have the motivation to overcome MBS) potential "pros" lying around.

If anything is a niche, THAT is a niche. I'd wager there are a lot more hardcore SC players wanting MBS out than your very specific list of people you wish to cater to. In fact, it seems to me you are describing yourself - D/D- players without the motivation to practice mechanics, yet wanting to emulate what they see on VODs. Even if you catered to them - it hardly increases your fanbase much, and certainly not enough to justify your grandiose claims of wanting to expand the proscene everywhere.

It seems to me that if you are cavalier enough to brush off the "simple casual players", you can forget about establishing a progaming scene in a place like the US.

I've been mentioning both noob, potential pros, and actual pros from other games if you read carefully. That doesn't exclude the fact that noobs can and will become pro if given the time, motivation and the proper competitive game. No, I'm not catering to myself, because I don't plan on going pro even after SC2 is released.

1.) Well, it certainly would be stupid for Blizzard to lower the quality of the best competitive RTS in the world, and the most successful e-sport by far for illegitimate points, won't they? I don't think I need to say more.

No you don't, because they are not applying those changes to SC. They are creating a new game with its own new UI, many new units, and a new name, SC2. It may in fact hold up to SC's standard in RTS quality, even it uses a brand new UI. It might work out, or it might not. I don't claim to know for sure, so we will see in beta.

Show nested quote +
On October 04 2007 04:39 Aphelion wrote:
2.) Your actual arguments speak otherwise. You seem far too eager to define "potential pro" and "noobs" to suit your arguments. When a micro-hating noob doesn't like your vision of SC2, you are all too willing to throw him under the bus.

You are right, maybe my definitions are a bit vague so I'll try to define them in a clearer way then. The way I envision the player base works is like a pyramid or hierarchy. Only certain players move up a step in the ladder if they enjoy the game (not frustrated) and are kept motivated and playing for a long enough time.

+ Show Spoiler +
[image loading]

I believe it's more likely that these micro-hating noobs will realize in time that it's their own fault rather than the game's, because it's not the UI that is really limiting their micro. I do see your point though, but I do think that these micro-complaints will be far less pronounced and short-term than complaints about a UI that is limiting their macro. Again I say this, because you will see this type of behavior on boards and whatnot even from decent players. Anyways, this is what I think and you can disagree with me if you want.

Show nested quote +
On October 04 2007 04:39 Aphelion wrote:
Yet you bring up a kind of people you feel SC2 should cater to:

-competitive enough to have 150 - 200 apm

-doesn't have devotion to play without MBS

-motivated enough to be a "potential pro"

-appreciates micro, but not macro without MBS

A very arbitrary and limited list of players that is hardly going to "further broaden the future of e-sports". I still feel you at least somewhat simply want SC2 to be made easier and more suited for you to play.

I think any decent player from any other RTS out there (including War3) could potentially fall into the above category. Since SC2 is a new game, there will of course be a lot of decent people migrating from other games as well. That's nothing to laugh at, considering there are more War3 players outside of Korea than SC players. That's an already established skill pool, which can immediately jumpstart the competitive scene.

But more importantly, if you remove criteria one and look at my pyramid chart, I think it perfectly describes a large proportion of the "potential pros" that are so necessary for SC2 to retain in order to expand it's competitive scene.

Also, could you please stop with the personal remarks? I could just as easily turn around and say that you want SBS in the game at least somewhat to retain your macro skill from SC and transfer them to SC2 and you are afraid to diminish this advantage over other players. But personal attacks don't lead anywhere.


1.) Hatred of macro and micro are not just restricted to SC - but SC2 and any RTS. In all these cases they are illegitimate. This even more as SC2 must be made based upon successes and
features from SC, which also happens to be the pinnacle and defining RTS. Your arbitrary "oh thats just SC1" argument holds no water here.

2.) Your pyramid is fucked and just wrong. You overestimate the people in the middling two categories by FAR and underestimate the number of people who are already very good or very bad. Those are also the two groups that your MBS doesn't really cater to. The people who fit the criteria of those benefitting from MBS are just another niche, just a less skilled one. They also happen to have mostly not appreciated SC enough to stuck with it over other games.

3.) We SC players hate WC3. Blizzard has defined them to be separate genres. Don't give up our ONLY game, a BETTER game, to appease them.

I am toneing down the personal remarks to an absolute minimum. But after 30 pages of nonsensical fillibustering and spewing out flawed argument after flawed argument, of ignoring Tasteless's advice and nitpicking the heartfelt arguments of several highly skilled players - all by a poster who has come and posted on almost exclusively this topic - your motivations must be called into question. This is especially since you fit a profile which would benefit most, selfishly speaking, from MBS. TL is this way: your standing in this community will affect how your argument is taken. Don't mistake it for a formal debate.

You can turn the ad hominem on me if you wish. Just you know, several posters here can attest to my horrible multitasking and macro, and that I would benefit greatly from MBS, more than the average player. And if its a question of personal credentials, the credibility who are anti-MBS far outweighs those who are for it.
But Garimto was always more than just a Protoss...
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
October 03 2007 22:14 GMT
#709
On October 04 2007 06:57 IdrA wrote:
Show nested quote +
On October 04 2007 01:35 Klockan3 wrote:
I just want to state that lazerflip is hardly one of the best CnC3 players, he didnt even make it out of the US regionals. He is also a balance whiner and from his posts about cnc3 he had really no understanding at all about that game. And most cnc3 players, even the top ones, DO want mbs in sc2 also.

i dont think many people took your arguments very seriously to begin with, but flat out lying isnt gonna help.
im pretty sure lazerflip made it past regionals as i met him at nationals.

http://ems.esportsea.com/?a=x.schedule&stageid=909

There you see he lost to sh4rp 1/7, that wasnt the US nationals either.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
October 03 2007 22:32 GMT
#710
ya, top 2 advanced from regionals. he got top 2.
good to see you make sure you're informed before you post about something.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
orangedude
Profile Joined April 2007
Canada220 Posts
Last Edited: 2007-10-03 23:23:20
October 03 2007 22:43 GMT
#711
On October 04 2007 07:14 Aphelion wrote:
Show nested quote +
On October 04 2007 05:57 orangedude wrote:
On October 04 2007 04:39 Aphelion wrote:
On October 04 2007 04:29 orangedude wrote:
On October 04 2007 04:18 Aphelion wrote:
No, no legitimate grounds. Don't try to confuse the issue here. You are talking like you have already won the debate. As I said, the "outdated UI" isn't outdated - its just that the later RTS games have sucked. The current standard here is still the UI of SC and the gameplay of SC. To argue that it is substandard requires an burden of proof you have to prove.

Okay, I used one poor choice of wording, sorry. Legitimate grounds in their opinion, how about that? (although I did write "may believe they have legitimate grounds" so this certainly is not wrong) The later RTS games might've sucked, but they still established certain standards in UI, which most people don't believe sucked. If you want to argue that SC is a standard in RTS quality, then I would agree with you. If you want to argue that the UI for SC, a game released in 1997 is the standard for UI rather than every single other RTS out released there since then, then you have a pretty difficult case to argue for.

On October 04 2007 04:18 Aphelion wrote:
And I thought your original argument was that a noob, casual fan base is required for a pro scene? Didn't you imply that every noob was a potential pro? Why are you so eager to brush them off then? I don't even see much of this "competitive enough not to be noob, has 150apm, yet doesn't have the motivation to overcome MBS) potential "pros" lying around.

If anything is a niche, THAT is a niche. I'd wager there are a lot more hardcore SC players wanting MBS out than your very specific list of people you wish to cater to. In fact, it seems to me you are describing yourself - D/D- players without the motivation to practice mechanics, yet wanting to emulate what they see on VODs. Even if you catered to them - it hardly increases your fanbase much, and certainly not enough to justify your grandiose claims of wanting to expand the proscene everywhere.

It seems to me that if you are cavalier enough to brush off the "simple casual players", you can forget about establishing a progaming scene in a place like the US.

I've been mentioning both noob, potential pros, and actual pros from other games if you read carefully. That doesn't exclude the fact that noobs can and will become pro if given the time, motivation and the proper competitive game. No, I'm not catering to myself, because I don't plan on going pro even after SC2 is released.

1.) Well, it certainly would be stupid for Blizzard to lower the quality of the best competitive RTS in the world, and the most successful e-sport by far for illegitimate points, won't they? I don't think I need to say more.

No you don't, because they are not applying those changes to SC. They are creating a new game with its own new UI, many new units, and a new name, SC2. It may in fact hold up to SC's standard in RTS quality, even it uses a brand new UI. It might work out, or it might not. I don't claim to know for sure, so we will see in beta.

On October 04 2007 04:39 Aphelion wrote:
2.) Your actual arguments speak otherwise. You seem far too eager to define "potential pro" and "noobs" to suit your arguments. When a micro-hating noob doesn't like your vision of SC2, you are all too willing to throw him under the bus.

You are right, maybe my definitions are a bit vague so I'll try to define them in a clearer way then. The way I envision the player base works is like a pyramid or hierarchy. Only certain players move up a step in the ladder if they enjoy the game (not frustrated) and are kept motivated and playing for a long enough time.

+ Show Spoiler +
[image loading]

I believe it's more likely that these micro-hating noobs will realize in time that it's their own fault rather than the game's, because it's not the UI that is really limiting their micro. I do see your point though, but I do think that these micro-complaints will be far less pronounced and short-term than complaints about a UI that is limiting their macro. Again I say this, because you will see this type of behavior on boards and whatnot even from decent players. Anyways, this is what I think and you can disagree with me if you want.

On October 04 2007 04:39 Aphelion wrote:
Yet you bring up a kind of people you feel SC2 should cater to:

-competitive enough to have 150 - 200 apm

-doesn't have devotion to play without MBS

-motivated enough to be a "potential pro"

-appreciates micro, but not macro without MBS

A very arbitrary and limited list of players that is hardly going to "further broaden the future of e-sports". I still feel you at least somewhat simply want SC2 to be made easier and more suited for you to play.

I think any decent player from any other RTS out there (including War3) could potentially fall into the above category. Since SC2 is a new game, there will of course be a lot of decent people migrating from other games as well. That's nothing to laugh at, considering there are more War3 players outside of Korea than SC players. That's an already established skill pool, which can immediately jumpstart the competitive scene.

But more importantly, if you remove criteria one and look at my pyramid chart, I think it perfectly describes a large proportion of the "potential pros" that are so necessary for SC2 to retain in order to expand it's competitive scene.

Also, could you please stop with the personal remarks? I could just as easily turn around and say that you want SBS in the game at least somewhat to retain your macro skill from SC and transfer them to SC2 and you are afraid to diminish this advantage over other players. But personal attacks don't lead anywhere.


1.) Hatred of macro and micro are not just restricted to SC - but SC2 and any RTS. In all these cases they are illegitimate. This even more as SC2 must be made based upon successes and
features from SC, which also happens to be the pinnacle and defining RTS. Your arbitrary "oh thats just SC1" argument holds no water here.

No, you're missing my point again. There's a difference between "hating micro" or "hating macro" and "hating macro due to limited UI". The former two cannot be reconciled at all if the game is to be called SC2, while the third can be easily alleviated by adding MBS to the game's UI. If you're going to tell me there's no more macro in SC2 after adding MBS, then go argue with the other people, as I'm not about to get into that.

On October 04 2007 07:14 Aphelion wrote:
2.) Your pyramid is fucked and just wrong. You overestimate the people in the middling two categories by FAR and underestimate the number of people who are already very good or very bad. Those are also the two groups that your MBS doesn't really cater to. The people who fit the criteria of those benefitting from MBS are just another niche, just a less skilled one. They also happen to have mostly not appreciated SC enough to stuck with it over other games.

Of course, its just a fucking representation made in Paint. Of course I know that there are a LOT fewer people as you move up the pyramid. Have you ever seen a pyramid diagram before? The levels aren't necessarily to scale, since it's really only important that it decreases as you move up. Plus, I had to fit all that text in.

I just realized that you must've totally missed this paragraph, so read my post more carefully before making baseless comments.
On October 04 2007 04:29 orangedude wrote:
But more importantly, if you remove criteria one and look at my pyramid chart, I think it perfectly describes a large proportion of the "potential pros" from the newbie level that are so necessary for SC2 to retain in order to expand it's competitive scene.

I never said MBS caters to every group, but it will obviously be preferred by the lower levels more than any other. You are saying that the lower level of newbies that can be potential pros are just a "niche"? I will straight out disagree with you, because this is a significant group of people and contains a large proportion of pro-MBS players. Until you can show some evidence that it's only a "niche", you are just writing empty statements with zero backing. You just claimed that the mid and upper levels are being far overrepresented in my "not-to-scale" diagram, so that makes the lower group even larger.

On October 04 2007 07:14 Aphelion wrote:
3.) We SC players hate WC3. Blizzard has defined them to be separate genres. Don't give up our ONLY game, a BETTER game, to appease them.

Why should you not want to appeal to them? You don't want more competitive players to be added to the SC skill pool? Do you hate the actual RTS players just because they play War3? Giving up and/or dumbing down the game would be the focus of the other argument, and it's still an ongoing debate so stop acting like you've already won that and use that here.

On October 04 2007 07:14 Aphelion wrote:
I am toneing down the personal remarks to an absolute minimum. But after 30 pages of nonsensical fillibustering and spewing out flawed argument after flawed argument, of ignoring Tasteless's advice and nitpicking the heartfelt arguments of several highly skilled players - all by a poster who has come and posted on almost exclusively this topic - your motivations must be called into question. This is especially since you fit a profile which would benefit most, selfishly speaking, from MBS. TL is this way: your standing in this community will affect how your argument is taken. Don't mistake it for a formal debate.

You can turn the ad hominem on me if you wish. Just you know, several posters here can attest to my horrible multitasking and macro, and that I would benefit greatly from MBS, more than the average player. And if its a question of personal credentials, the credibility who are anti-MBS far outweighs those who are for it.

No comment, other than it's your opinion and you should keep it to your damn self. And no, I do not want to get started with turning ad hominems on each other, and I don't understand why you want to promote this.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
October 03 2007 22:44 GMT
#712
On October 04 2007 07:32 IdrA wrote:
ya, top 2 advanced from regionals. he got top 2.
good to see you make sure you're informed before you post about something.

Ah well, but anyway i know the others that got top spots also and they arent anti mbs at all like he is. And they even reached the world finals while laser got stuck on the national.

All im saying is that the argument "Other progamers also want mbs out" doesnt hold just beacuse lazer said it, since firstly he isnt a top player, more a normally skilled player, and most others dont agree with him.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
October 03 2007 22:55 GMT
#713
yes, it does hold. other competetive gamers do indeed want mbs out, his statement alone proves that.
no one ever said EVERY other competetive player wants it out, i would guess alot of them would want to keep it because it would make the transition between games easier for them.
however if you look at their motives, he has no underlying motive to say mbs would make sc2 worse. the games he plays have mbs, adding mbs to sc2 would make it easier for him to play. however he says mbs/automine would dumb sc2 down in spite of that.
i doubt many of the pro-mbs gamers honestly believe mbs/automine would make sc2 a better quality game, they just want it in to make things easier for themselves.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
October 03 2007 23:19 GMT
#714
On October 04 2007 07:55 IdrA wrote:
yes, it does hold. other competetive gamers do indeed want mbs out, his statement alone proves that.
no one ever said EVERY other competetive player wants it out, i would guess alot of them would want to keep it because it would make the transition between games easier for them.
however if you look at their motives, he has no underlying motive to say mbs would make sc2 worse. the games he plays have mbs, adding mbs to sc2 would make it easier for him to play. however he says mbs/automine would dumb sc2 down in spite of that.
i doubt many of the pro-mbs gamers honestly believe mbs/automine would make sc2 a better quality game, they just want it in to make things easier for themselves.

Well, knowing lazerflip, he is very baised towards his own success from his balance discussion about cnc3. He probably thinks that he can gain superior mechanical skill than most players wich mean that to him it would be benefitial. But ofcourse i dont know, its just that he knows nothing about starcraft so its a bit suspect that he just comes and say that he wants mbs out.

And just like that not everyone playing starcraft at a semi high level wants mbs out not everyone else wants mbs in. And, can you find me one other forum than this were the anti mbs site isnt getting heavily hammered?
IdrA
Profile Blog Joined July 2004
United States11541 Posts
October 04 2007 00:09 GMT
#715
well, apparently you dont know lazerflip, you posted that he didnt go to wcg usa when he did, so your opinions on his judgement arent likely to be very worthwhile.

every other non korean forum is full of newbs. tl.net is the only site where some competetive players actually post, with the odd exception on gg.net.
the fact that a bunch of people who cannot play the game want mbs, while all (yes ALL) of the semi high level bw players who have published an opinion are against it, doesnt exactly support your point.



http://www.splitreason.com/product/1152 release the gracken tshirt now available
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
Last Edited: 2007-10-04 00:18:48
October 04 2007 00:18 GMT
#716
On October 04 2007 06:39 Klockan3 wrote:
Are you serious? In every other english speaking forum ive seen the pro mbs side wins this argumentation hands down due to the general population being very skewed towards it.


You mean they are just with more and scream louder.


Those people that don't want to practice with patient dedication are going to be the top players in SCII?

Those people that want MBS will either change their mind or play the single player, play fastest, play BGH 3v3, etc. Fine, let them play that. But keep real SCII without MBS.

Most of the people on boards you speak off are WC3 players or people that play neither..
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
Last Edited: 2007-10-04 00:54:24
October 04 2007 00:52 GMT
#717
On October 04 2007 07:43 orangedude wrote:
Show nested quote +
On October 04 2007 07:14 Aphelion wrote:
On October 04 2007 05:57 orangedude wrote:
On October 04 2007 04:39 Aphelion wrote:
On October 04 2007 04:29 orangedude wrote:
On October 04 2007 04:18 Aphelion wrote:
No, no legitimate grounds. Don't try to confuse the issue here. You are talking like you have already won the debate. As I said, the "outdated UI" isn't outdated - its just that the later RTS games have sucked. The current standard here is still the UI of SC and the gameplay of SC. To argue that it is substandard requires an burden of proof you have to prove.

Okay, I used one poor choice of wording, sorry. Legitimate grounds in their opinion, how about that? (although I did write "may believe they have legitimate grounds" so this certainly is not wrong) The later RTS games might've sucked, but they still established certain standards in UI, which most people don't believe sucked. If you want to argue that SC is a standard in RTS quality, then I would agree with you. If you want to argue that the UI for SC, a game released in 1997 is the standard for UI rather than every single other RTS out released there since then, then you have a pretty difficult case to argue for.

On October 04 2007 04:18 Aphelion wrote:
And I thought your original argument was that a noob, casual fan base is required for a pro scene? Didn't you imply that every noob was a potential pro? Why are you so eager to brush them off then? I don't even see much of this "competitive enough not to be noob, has 150apm, yet doesn't have the motivation to overcome MBS) potential "pros" lying around.

If anything is a niche, THAT is a niche. I'd wager there are a lot more hardcore SC players wanting MBS out than your very specific list of people you wish to cater to. In fact, it seems to me you are describing yourself - D/D- players without the motivation to practice mechanics, yet wanting to emulate what they see on VODs. Even if you catered to them - it hardly increases your fanbase much, and certainly not enough to justify your grandiose claims of wanting to expand the proscene everywhere.

It seems to me that if you are cavalier enough to brush off the "simple casual players", you can forget about establishing a progaming scene in a place like the US.

I've been mentioning both noob, potential pros, and actual pros from other games if you read carefully. That doesn't exclude the fact that noobs can and will become pro if given the time, motivation and the proper competitive game. No, I'm not catering to myself, because I don't plan on going pro even after SC2 is released.

1.) Well, it certainly would be stupid for Blizzard to lower the quality of the best competitive RTS in the world, and the most successful e-sport by far for illegitimate points, won't they? I don't think I need to say more.

No you don't, because they are not applying those changes to SC. They are creating a new game with its own new UI, many new units, and a new name, SC2. It may in fact hold up to SC's standard in RTS quality, even it uses a brand new UI. It might work out, or it might not. I don't claim to know for sure, so we will see in beta.

On October 04 2007 04:39 Aphelion wrote:
2.) Your actual arguments speak otherwise. You seem far too eager to define "potential pro" and "noobs" to suit your arguments. When a micro-hating noob doesn't like your vision of SC2, you are all too willing to throw him under the bus.

You are right, maybe my definitions are a bit vague so I'll try to define them in a clearer way then. The way I envision the player base works is like a pyramid or hierarchy. Only certain players move up a step in the ladder if they enjoy the game (not frustrated) and are kept motivated and playing for a long enough time.

+ Show Spoiler +
[image loading]

I believe it's more likely that these micro-hating noobs will realize in time that it's their own fault rather than the game's, because it's not the UI that is really limiting their micro. I do see your point though, but I do think that these micro-complaints will be far less pronounced and short-term than complaints about a UI that is limiting their macro. Again I say this, because you will see this type of behavior on boards and whatnot even from decent players. Anyways, this is what I think and you can disagree with me if you want.

On October 04 2007 04:39 Aphelion wrote:
Yet you bring up a kind of people you feel SC2 should cater to:

-competitive enough to have 150 - 200 apm

-doesn't have devotion to play without MBS

-motivated enough to be a "potential pro"

-appreciates micro, but not macro without MBS

A very arbitrary and limited list of players that is hardly going to "further broaden the future of e-sports". I still feel you at least somewhat simply want SC2 to be made easier and more suited for you to play.

I think any decent player from any other RTS out there (including War3) could potentially fall into the above category. Since SC2 is a new game, there will of course be a lot of decent people migrating from other games as well. That's nothing to laugh at, considering there are more War3 players outside of Korea than SC players. That's an already established skill pool, which can immediately jumpstart the competitive scene.

But more importantly, if you remove criteria one and look at my pyramid chart, I think it perfectly describes a large proportion of the "potential pros" that are so necessary for SC2 to retain in order to expand it's competitive scene.

Also, could you please stop with the personal remarks? I could just as easily turn around and say that you want SBS in the game at least somewhat to retain your macro skill from SC and transfer them to SC2 and you are afraid to diminish this advantage over other players. But personal attacks don't lead anywhere.


1.) Hatred of macro and micro are not just restricted to SC - but SC2 and any RTS. In all these cases they are illegitimate. This even more as SC2 must be made based upon successes and
features from SC, which also happens to be the pinnacle and defining RTS. Your arbitrary "oh thats just SC1" argument holds no water here.

No, you're missing my point again. There's a difference between "hating micro" or "hating macro" and "hating macro due to limited UI". The former two cannot be reconciled at all if the game is to be called SC2, while the third can be easily alleviated by adding MBS to the game's UI. If you're going to tell me there's no more macro in SC2 after adding MBS, then go argue with the other people, as I'm not about to get into that.


I missed nothing. You have no point to begin with, and playing with semantics isn't going to change that. You are a retard for thinking that Blizzard can take into account all the factors and recreate a monumental coincidence like SC without closely adhering to the formulas of the original game. I don't know if even if they can even without MBS. To think you can predict the results of a game like SC from scratch, through all these years - impossible. Remember, the original game speed was set to fast and mmf and EMP were excepted to be TvP mainstays. I have no confidence in Blizzard's ability to "take MBS into account and make SC2 just as competitive", mainly because no one really knew the magical formula for SC to begin with. Its no knock on them as a company - not even Einstein can figure this out.

Secondly, macro and micro are universal concepts of RTS, not restricted to SC2. Just because its a new game doesn't mean criticism of the old UI is valid. And nice use of the loaded phrase "limited UI". All games are based upon limitations. RTS is about how well you can use the tools the game gives you, be it 12 unit selection maximum, needing to order every individual CC to make scvs, and so on. There was nothing wrong with the UI in SC - so there is no reason it is now "limited" when making SC2.


Show nested quote +
On October 04 2007 07:14 Aphelion wrote:
2.) Your pyramid is fucked and just wrong. You overestimate the people in the middling two categories by FAR and underestimate the number of people who are already very good or very bad. Those are also the two groups that your MBS doesn't really cater to. The people who fit the criteria of those benefitting from MBS are just another niche, just a less skilled one. They also happen to have mostly not appreciated SC enough to stuck with it over other games.

Of course, its just a fucking representation made in Paint. Of course I know that there are a LOT fewer people as you move up the pyramid. Have you ever seen a pyramid diagram before? The levels aren't necessarily to scale, since it's really only important that it decreases as you move up. Plus, I had to fit all that text in.

No, I was going by your text descriptions completely. You ignore the vast skill differentiation even among progamers, and you give sub 200apm ppl too much credit. Those middling people who have some idea of what SC but aren't very good - the only real people who would benefit from MBS - aren't that terribly many or important. And your <100apm noobs: I've already proven that they will complain no matter what. And I'm telling you, micro hating noobs don't hate the UI that much as they hate the AI (units don't micro themselves). Just like macro haters, they will always exist. Ignore them.


I just realized that you must've totally missed this paragraph, so read my post more carefully before making baseless comments.
Show nested quote +
On October 04 2007 04:29 orangedude wrote:
But more importantly, if you remove criteria one and look at my pyramid chart, I think it perfectly describes a large proportion of the "potential pros" from the newbie level that are so necessary for SC2 to retain in order to expand it's competitive scene.

I never said MBS caters to every group, but it will obviously be preferred by the lower levels more than any other. You are saying that the lower level of newbies that can be potential pros are just a "niche"? I will straight out disagree with you, because this is a significant group of people and contains a large proportion of pro-MBS players. Until you can show some evidence that it's only a "niche", you are just writing empty statements with zero backing. You just claimed that the mid and upper levels are being far overrepresented in my "not-to-scale" diagram, so that makes the lower group even larger.


Twisting my words once again. I've proven many times, that those true casual noobs are players who would complain about everything anyways, and you have already dimissed a significant portion of them when you said we should not listen to micro-haters. We have also shown that those players know so little about hotkeys that they won't realize MBS was missing. You yourself insisted that you are interested in "potential pros" with between 150 to 200 apm. These people, people who an idea of what to do but can't do them, are the true beneficiaries of MBS. And among those people, the number who actually won't play SC2 without MBS real real insignificant. You didn't even misunderstand me either. You saw my detailed list. You deliberately tried to twist my argument.



Show nested quote +
On October 04 2007 07:14 Aphelion wrote:
3.) We SC players hate WC3. Blizzard has defined them to be separate genres. Don't give up our ONLY game, a BETTER game, to appease them.

Why should you not want to appeal to them? You don't want more competitive players to be added to the SC skill pool? Do you hate the actual RTS players just because they play War3? Giving up and/or dumbing down the game would be the focus of the other argument, and it's still an ongoing debate so stop acting like you've already won that and use that here.


We shouldn't appeal to them because we are two separate niches, and satisfying one comes at the cost of the other. Not enough of them would actually not play SC without MBS. But even if they did, they have their own genre. Let us have ours. We like totally different kinds of game, and even Blizzard recognizes that. Appealing to them comes at the cost of alienating the original fanbase.


Show nested quote +
On October 04 2007 07:14 Aphelion wrote:
I am toneing down the personal remarks to an absolute minimum. But after 30 pages of nonsensical fillibustering and spewing out flawed argument after flawed argument, of ignoring Tasteless's advice and nitpicking the heartfelt arguments of several highly skilled players - all by a poster who has come and posted on almost exclusively this topic - your motivations must be called into question. This is especially since you fit a profile which would benefit most, selfishly speaking, from MBS. TL is this way: your standing in this community will affect how your argument is taken. Don't mistake it for a formal debate.

You can turn the ad hominem on me if you wish. Just you know, several posters here can attest to my horrible multitasking and macro, and that I would benefit greatly from MBS, more than the average player. And if its a question of personal credentials, the credibility who are anti-MBS far outweighs those who are for it.

No comment, other than it's your opinion and you should keep it to your damn self. And no, I do not want to get started with turning ad hominems on each other, and I don't understand why you want to promote this.


No, it is my opinion that you are a disingenous, terrible poster who uses a good debate formatting ability to obscure real content and substance put forward by respected members of the community. I call you out as a new poster who is clearly focused upon just one agenda, and very likely dissembling your own selfish interests in the debate. This is a private house, I believe your a bad guest and I am stating my opinion out to the world.
But Garimto was always more than just a Protoss...
RowdierBob
Profile Blog Joined May 2003
Australia13004 Posts
October 04 2007 01:59 GMT
#718
Amen Aphelion...
"Terrans are pretty much space-Australians" - H
EGLzGaMeR
Profile Blog Joined February 2007
United States1867 Posts
October 04 2007 02:11 GMT
#719
Preach it Aphelion~~~
mensrea
Profile Joined September 2002
Canada5062 Posts
October 04 2007 03:24 GMT
#720
"When starcraft were released not many played computer games, they were much less mainstream than they are today. If starcraft 2 can reach the new masses wich arent blessed with the divinity of starcraft gameplay it can revolutionise the RTS competetive scene just like WoW set a totally new mmorpg standard."

"And this isnt only about making as many pros as possible, its more about getting an as large fanbase as possible. More fans = more money = more tournaments = more gamers trying to go pro = more pro gamers = success in all parts. It doesnt matter if the fans are noobs or starcraft oldies, they both counts for just as much for sponsor money."



Klockan3, your idiocy is actually a liability to orangedude's cause. Your statements here are plain silly. You are theorizing without knowledge or experience.

Yeah, this is a flame, but I only resort to it when I feel the counterparty is incapable of engaging in discourse at a reasonably intelligent level. Your heart's probably in the right place - you just need to grow up a bit.

I'm in a forgiving mood today (actually, "nonchalant" is the better word). Feel free to flame back.

inControl's post basically echoes my own feelings about this (why dumb down an already successful game - and preach that you are creating a game built for competitive play?). MBS (coupled with automining) will probably ruin the game. Is that a fact? No. Reality can turn out very differently. But, it is bizarre logic to champion MBS on the basis that SC2 is a "different game" and that "Blizzard will probably get the gameplay/balance issues right". How the fuck do you know that AT THIS POINT IN TIME? Even Blizzard doesn't know that for a fact AT THIS POINT IN TIME. This is pure speculation, nothing more. At least the anti-MBS camp has some bases for their argument (look at the disastrous state of competitive WC3, for example). Like I said, wishful thinking and the stuff of dreams (which could come true, of course).
actus non facit reum, nisi mens sit rea.
Prev 1 34 35 36 37 38 39 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#44
WardiTV1238
OGKoka 896
Harstem403
CranKy Ducklings145
Rex132
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 896
Harstem 427
Lowko201
Rex 132
StarCraft: Brood War
Horang2 9265
JulyZerg 4124
Rush 3368
Sea 2418
zelot 1212
EffOrt 787
Larva 734
Zeus 670
Stork 480
PianO 333
[ Show more ]
firebathero 325
Pusan 161
Mind 150
ToSsGirL 96
Sharp 79
soO 56
Barracks 54
Shinee 46
sorry 38
Shine 36
sSak 33
Movie 31
IntoTheRainbow 10
SilentControl 9
Terrorterran 9
Bale 7
Stormgate
NightEnD9
Dota 2
qojqva3885
XcaliburYe542
syndereN378
League of Legends
Dendi1179
Counter-Strike
x6flipin665
flusha591
oskar46
Super Smash Bros
Mew2King127
Heroes of the Storm
Khaldor227
Other Games
singsing2043
B2W.Neo1273
hiko863
crisheroes386
Fuzer 314
Happy298
SortOf207
ArmadaUGS66
QueenE36
Organizations
Other Games
gamesdonequick5078
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1808
League of Legends
• Nemesis4333
Upcoming Events
RotterdaM Event
2h 51m
Replay Cast
20h 51m
WardiTV European League
1d 2h
ShoWTimE vs sebesdes
Percival vs NightPhoenix
Shameless vs Nicoract
Krystianer vs Scarlett
ByuN vs uThermal
Harstem vs HeRoMaRinE
PiGosaur Monday
1d 10h
uThermal 2v2 Circuit
2 days
Replay Cast
2 days
The PondCast
2 days
Replay Cast
3 days
Epic.LAN
3 days
CranKy Ducklings
4 days
[ Show More ]
Epic.LAN
4 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
5 days
Online Event
6 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Liquipedia Results

Completed

2025 ACS Season 2: Qualifier
RSL Revival: Season 1
Murky Cup #2

Ongoing

JPL Season 2
BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Championship of Russia 2025
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.