I wouldn’t stand a chance against y’all. Just look at these wonderful maps from foreigners and Koreans.
New Worlds Map Contest: 1st Edition - Page last
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ox.tQ
800 Posts
I wouldn’t stand a chance against y’all. Just look at these wonderful maps from foreigners and Koreans. | ||
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CrystalDrag
173 Posts
- Location: Not Korea - Map Name: (4)GOOD NIGHT 1.1 - Map Size: 128x128 - Map Concept: 4P rotation symmetry with mid-terrain level control focus. ![]() Download @ panschk.de/mappage (BWMN) | ||
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KD_MAN
Korea (South)13 Posts
![]() - Your ID: KD_MAN - Location: The Rebublic of Korea - Map Name: (2) Pearl - Map Size: 128 x 128 - Map Concept: A duble battlefield separated from inside and outside. - Features: You can get to the outside faster through the back paths. The main base's back paths are blocked by 32 x 3 minerals.(no stack) | ||
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Essbee
Canada2371 Posts
On April 12 2021 00:18 KD_MAN wrote: + Show Spoiler + ![]() - Your ID: KD_MAN - Location: The Rebublic of Korea - Map Name: (2) Pearl - Map Size: 128 x 128 - Map Concept: A duble battlefield separated from inside and outside. - Features: You can get to the outside faster through the back paths. The main base's back paths are blocked by 32 x 3 minerals.(no stack) This is amazing. I'd like to see games on this. Do you have a VOD/replays of people playing on this? Can I download it somewhere? | ||
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iSniffen
Sweden1 Post
- Location: Sweden - Map Name: (2)Dodgy_Dunes - Map Size: 96 x 128 - Map Concept: Low ground sand dunes are actually high ground in their centers. This marked with doodads. - Features: The natural's back door is blocked by eggs. The third is mineral only from one side and includes gas, the other side which is a semi-island. The center is full of dodgy sand dunes which provide small areas of high ground. http://www.panschk.de/mappage/comments.php?mapid=5317 ![]() | ||
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Freakling
Germany1534 Posts
Authors: sTY_leZerG-eX (concept) & Freakling Size: 128x128 Concept: 4p macro map with symmetry distortion and split decoration Features:
Update version 0.80→0.81:
![]() Download from BWMN | ||
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TNWZombie
Korea (South)73 Posts
Location :Korea Map Name :Abyss of Remains 0.92 Size :128x128 Concept :The shape of the top and bottom terrain is a map symmetrical with different tiles. Features :The topography splits horizontally from the center. (Dirt, High Dirt, Mud/Basilica, Crushed Rock, Flagstone, Main High Flagstone) - Mineral and Gas Main : 1500×9 & 5000×1/Natural : 1500×7 & 5000×1 3rd : 1500×6(No gas)/4th(2,4,8,10) : 1500×7 & 5000×1 5th(3,9) : 1000×6 & 2000×1 - Download Melee : https://drive.google.com/file/d/1VsR8AeA8p9U_vzonyhVhnG9OK0PjbYkF/view?usp=sharing Observer : https://drive.google.com/file/d/1hsNwCGaHpcM8wSSBEFY61U4U2-wX8AKw/view?usp=sharing ![]() | ||
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Freakling
Germany1534 Posts
Authors: Freakling (concept) & sTY_leZerG-eX Size: 128x128 Concept: 4p macro map with broken-symmetry centre design Features:
Update version 0.80→0.81:
![]() Download from BWMN | ||
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TNWZombie
Korea (South)73 Posts
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MineraIs
United States846 Posts
- Location: USA - Map Name: Serenity - Map Size: 128x128 - Map Concept: Flat ground map with comfortable expansions in either direction. ![]() | ||
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MineraIs
United States846 Posts
- Location: USA - Map Name: Turbine - Map Size: 128x128 - Map Concept: Three player mirrored map with in-base natural. Neutral creep colonies spawn creep only if a zerg player spawns in the nearest location. ![]() | ||
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MineraIs
United States846 Posts
- Location: USA - Map Name: Midnight_Crossing - Map Size: 128x128 - Map Concept: Two player split map with multiple avenues for attack and flank. ![]() | ||
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KD_MAN
Korea (South)13 Posts
![]() - Your ID: KD_MAN - Location: The Rebublic of Korea - Map Name: (4) The Dark Knight - Map Size: 128 x 128 - Map Concept: Standard map with building terrain | ||
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MineraIs
United States846 Posts
- Location: USA - Map Name: Trinity - Map Size: 128x128 - Map Concept: Three player map featuring three island expansions with a wide open center. ![]() | ||
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MineraIs
United States846 Posts
- Your ID: JungleTerrain (deco by Minerals) - Location: USA - Map Name: Sanctuary - Map Size: 128x128 - Map Concept: Fighting map with multiple bridges. ![]() | ||
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MineraIs
United States846 Posts
![]() Thanks to everyone who came out of the woodworks for this event! | ||
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Freakling
Germany1534 Posts
Author: Freakling Size: 128x128 Concept: 4p macro map with broken-symmetry centre design Features:
![]() | ||
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KD_MAN
Korea (South)13 Posts
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CrystalDrag
173 Posts
- Location: Not Korea - Map Name: (2)Clock Strikes 1.1 - Map Size: 96x128 - Map Concept: 2P with expansions along the edges for strategic expanding ![]() Download @ panschk.de/mappage (BWMN) - Map Name: (2)Eurydice 1.13 - Map Size: 128x96 - Map Concept: Original concept: Orpheus by TitanWing + Show Spoiler + ![]() ![]() Download @ panschk.de/mappage (BWMN) | ||
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pheer
5404 Posts
https://tl.net/forum/bw-tournaments/572374-new-worlds-map-contest-top-12-submissions Please move any discussion there. | ||
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