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Active: 7900 users

New Worlds Map Contest: 1st Edition - Page 3

Forum Index > Closed
66 CommentsPost a Reply
Prev 1 2 3 4 Next All
CookiMaster
Profile Joined March 2021
2 Posts
Last Edited: 2021-04-03 04:26:15
March 29 2021 03:01 GMT
#41
ID: CookiMaster
Country: Canada
Map: Augustgrad
Size: 128x128
Map Concept: A Standard 4 Corner Map Concept with gasless third expansions outside of natural. 4th gas expansions at 3,6,9,12 have 2 entrances. Most areas of the map have ramps to create high ground vs low ground battles.
Minerals: Main 9x1500, natural 7x1500, 3rd 6x1500(no gas), 4th 8x1500

[image loading]
www.panschk.de
[SK]doglived
Profile Joined September 2017
5 Posts
Last Edited: 2021-03-29 22:45:18
March 29 2021 16:58 GMT
#42
(4)Mayday 0.91

Author: Doglived
Location: USA
Tileset: Desert
Size: 128x128
Concept: 4 Bridges lead to a middle high ground

Features:
● 30 seconds rush distance vertically, 35 seconds horizontally, and 40 seconds cross
● Proxy highground middle surrounded by unbuildable terrain
● Fully wallable main base for Terran vs Zealots (1 barracks, 1 supply) and Zerglings (1 barracks, 2 supply) and fully wallable natural, but at a cost of extra supply depots (1 barracks, 3 supply)
● Marines will spawn inside base if walling the natural
● Medium ground 3rd base that leads to high ground with a very wide ramp

[image loading]

Download
ox.tQ
Profile Joined November 2010
800 Posts
March 31 2021 22:08 GMT
#43
Mapping renaissance

[image loading]
https://www.twitch.tv/TeamThinkQuickTTV *** https://trovo.live/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
Eidolonic
Profile Joined June 2020
29 Posts
April 02 2021 01:15 GMT
#44
On April 01 2021 07:08 ox.tQ wrote:
Mapping renaissance

Where is your map?
KD_MAN
Profile Joined April 2021
Korea (South)13 Posts
Last Edited: 2021-04-03 14:05:31
April 03 2021 13:56 GMT
#45
[image loading]

- Your ID: KD_MAN
- Location: The Rebublic of Korea
- Map Name: The Belt of Faith
- Map Size: 128 x 128
- Map Concept: A strategic form of map with a variety of rush-root
- Features:

If the Assimilators are destroyed, the battlefield is divided diagonally.

All expansions except edge expansions are open and relatively difficult to defend.


If one Assimilator is destroyed, the large unit cannot move; if both Assimilators are destroyed, all units will not be able to move.

If the Assimilators are destroyed, the gas extraction building cannot be built again on the site.


The main base's back paths are blocked by 32 minerals.(no stack)
MineraIs
Profile Joined September 2020
United States846 Posts
April 08 2021 08:26 GMT
#46
nice maps, deadline soon!
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
Moomon
Profile Joined April 2021
2 Posts
Last Edited: 2021-04-08 20:39:10
April 08 2021 20:38 GMT
#47
- Your ID: Moomon
- Location: South Korea
- Map Name: Aden
- Map Size: 128x128
- Map Concept: Standard
- Download: https://drive.google.com/file/d/1_Kk5UDi1B1VcICKVq7OsH2IN8YaylSh0/view?usp=sharing

[image loading]
ox.tQ
Profile Joined November 2010
800 Posts
April 09 2021 08:03 GMT
#48
On April 02 2021 10:15 Eidolonic wrote:
Show nested quote +
On April 01 2021 07:08 ox.tQ wrote:
Mapping renaissance

Where is your map?


I wouldn’t stand a chance against y’all. Just look at these wonderful maps from foreigners and Koreans.
https://www.twitch.tv/TeamThinkQuickTTV *** https://trovo.live/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
CrystalDrag
Profile Joined July 2010
173 Posts
April 11 2021 09:57 GMT
#49
- Your ID: CrystalDrag
- Location: Not Korea

- Map Name: (4)GOOD NIGHT 1.1
- Map Size: 128x128
- Map Concept: 4P rotation symmetry with mid-terrain level control focus.

[image loading]

Download @ panschk.de/mappage (BWMN)
KD_MAN
Profile Joined April 2021
Korea (South)13 Posts
Last Edited: 2021-04-11 15:37:27
April 11 2021 15:18 GMT
#50
[image loading]

- Your ID: KD_MAN
- Location: The Rebublic of Korea
- Map Name: (2) Pearl
- Map Size: 128 x 128
- Map Concept: A duble battlefield separated from inside and outside.
- Features:

You can get to the outside faster through the back paths.

The main base's back paths are blocked by 32 x 3 minerals.(no stack)
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
Last Edited: 2021-04-11 17:37:44
April 11 2021 17:36 GMT
#51
On April 12 2021 00:18 KD_MAN wrote:
+ Show Spoiler +
[image loading]

- Your ID: KD_MAN
- Location: The Rebublic of Korea
- Map Name: (2) Pearl
- Map Size: 128 x 128
- Map Concept: A duble battlefield separated from inside and outside.
- Features:

You can get to the outside faster through the back paths.

The main base's back paths are blocked by 32 x 3 minerals.(no stack)


This is amazing. I'd like to see games on this. Do you have a VOD/replays of people playing on this? Can I download it somewhere?
iSniffen
Profile Joined August 2017
Sweden1 Post
April 11 2021 21:11 GMT
#52
- Your ID: iSniffen (nijoakim on discord/TL forums)
- Location: Sweden
- Map Name: (2)Dodgy_Dunes
- Map Size: 96 x 128
- Map Concept: Low ground sand dunes are actually high ground in their centers. This marked with doodads.
- Features:
The natural's back door is blocked by eggs. The third is mineral only from one side and includes gas, the other side which is a semi-island. The center is full of dodgy sand dunes which provide small areas of high ground.

http://www.panschk.de/mappage/comments.php?mapid=5317
[image loading]
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2021-04-12 09:45:16
April 11 2021 22:59 GMT
#53
(4)Oil Flow 0.80

Authors: sTY_leZerG-eX (concept) & Freakling
Size: 128x128
Concept: 4p macro map with symmetry distortion and split decoration

Features:
  • Backdoor path to naturals (only accessible after destroying some neutral buildings or Eggs)
  • Low ground middle, split vertically down the centre with bridges connecting both halves


Update version 0.80→0.81:
  • Fixed non-mining mineral patch at top right mineral only.


[image loading]

Download from BWMN
TNWZombie
Profile Joined March 2021
Korea (South)73 Posts
Last Edited: 2021-04-12 14:50:40
April 12 2021 10:09 GMT
#54
Your ID :TNWZombie
Location :Korea
Map Name :Abyss of Remains 0.92
Size :128x128
Concept :The shape of the top and bottom terrain is a map symmetrical with different tiles.
Features :The topography splits horizontally from the center. (Dirt, High Dirt, Mud/Basilica, Crushed Rock, Flagstone, Main High Flagstone)
- Mineral and Gas
Main : 1500×9 & 5000×1/Natural : 1500×7 & 5000×1
3rd : 1500×6(No gas)/4th(2,4,8,10) : 1500×7 & 5000×1
5th(3,9) : 1000×6 & 2000×1

- Download
Melee : https://drive.google.com/file/d/1VsR8AeA8p9U_vzonyhVhnG9OK0PjbYkF/view?usp=sharing
Observer : https://drive.google.com/file/d/1hsNwCGaHpcM8wSSBEFY61U4U2-wX8AKw/view?usp=sharing
[image loading]
Freakling
Profile Joined October 2012
Germany1534 Posts
April 12 2021 12:51 GMT
#55
(4)Bridging the Gap

Authors: Freakling (concept) & sTY_leZerG-eX
Size: 128x128
Concept: 4p macro map with broken-symmetry centre design

Features:
  • High ground centre, devided by bridge cascades and vision blockers
  • Innovative decoration/terraining concept (still partially rudimentarily implemented)


Update version 0.80→0.81:
  • Fixed non-mining mineral patch at top right mineral only.


[image loading]

Download from BWMN
TNWZombie
Profile Joined March 2021
Korea (South)73 Posts
Last Edited: 2021-04-12 14:38:11
April 12 2021 14:32 GMT
#56
MineraIs
Profile Joined September 2020
United States846 Posts
April 12 2021 18:37 GMT
#57
- Your ID: Minerals
- Location: USA
- Map Name: Serenity
- Map Size: 128x128
- Map Concept: Flat ground map with comfortable expansions in either direction.

[image loading]
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
MineraIs
Profile Joined September 2020
United States846 Posts
Last Edited: 2021-04-12 18:40:01
April 12 2021 18:39 GMT
#58
- Your ID: Minerals
- Location: USA
- Map Name: Turbine
- Map Size: 128x128
- Map Concept: Three player mirrored map with in-base natural. Neutral creep colonies spawn creep only if a zerg player spawns in the nearest location.

[image loading]
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
MineraIs
Profile Joined September 2020
United States846 Posts
Last Edited: 2021-04-12 18:41:59
April 12 2021 18:41 GMT
#59
- Your ID: StyleZerg + Minerals
- Location: USA
- Map Name: Midnight_Crossing
- Map Size: 128x128
- Map Concept: Two player split map with multiple avenues for attack and flank.

[image loading]
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
KD_MAN
Profile Joined April 2021
Korea (South)13 Posts
April 12 2021 18:46 GMT
#60
[image loading]

- Your ID: KD_MAN
- Location: The Rebublic of Korea
- Map Name: (4) The Dark Knight
- Map Size: 128 x 128
- Map Concept: Standard map with building terrain
Prev 1 2 3 4 Next All
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