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LotV UnOfficial Bug Report Thread

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ZeromuS
Profile Blog Joined October 2010
Canada13407 Posts
Last Edited: 2015-04-03 18:49:10
April 01 2015 14:11 GMT
#1
Welcome to the LotV Beta everyone!

We've all begun to experience strange bugs in game and currently have nowhere to report them.

According to Blizzard it will be sometime next week that they open the bug report forums:



I think we can all begin to collect bug reports here, and collate them over time so that we don't lose a week of bug squishing! Maybe we can discuss reproduction of bugs as well and help Blizz out!

So, while we wait for Blizzard to open their forums we've got the next best thing: TeamLiquid's Unofficial LotV Beta Bug Report Thread!

Please only report bugs you have personally experienced. If you are not in the beta, and you saw something on stream, please be careful of posting it here.

If you are in beta, then go ahead and post to your hearts content. We don't have the same level of access control Blizz does so if we want to be productive and helpful to blizz, we need to work on a code of honor.

Participate directly if you are in the beta and dont troll this thread please. We will be collating the bugs we see and we will try to forward them to Psione or Zoevia when they open their forum. At that time we will close this thread.

Thanks!


Confirmed bugs:
+ Show Spoiler +

  • Cloaked units do not create a blur on Low graphics settings from Terran and Protoss (note: does not effect burrow)
  • Coda Mining bug in bottom right of the map

  • Not all maps don't have reduced mineral patches. (echo, Inferno Pools)
  • Disruptor pathing is inconsistent


[*]when you complete roach upgrades it only updates the model of the roaches you already have out
[*]Tanks in Siege Mode when Dropped on Creep sometimes fall "under" the Creep texture layer, making the tank very difficult to see
[image loading]

[*]Trying to open Ladders>Statistics causes the game to crash. Verified 3 times
[*]Sometimes when trying to build an addon, the building will instead lift off the ground for no reason and just hang in the air until you go back and do it again. I noticed it happens most often when spamming addons (could be related to if the addon space is blocked by a unit pathing through. Apparently if an addon does not have room to place the building instantly lifts)


Possible Bugs
+ Show Spoiler +

  • There is something wrong with blink. Testing has shown it is likely related to unit pathing. There is a dead space for blink around each stalker individually, this might also be related. If you blink a stalker into a position that will be taken by another stalker when blinked one unit does not blink. If you blink into the "dead blink space" with a small group of stalkers (or a large one) sometimes a stalker or a few stalkers wont blink to the new location you tried to blink the group to. -- inconsistent
  • the colors of buildings and units are washed out and virtually impossible to see on the minimap when terrain is enabled (might have been some sort of visual design decision?)
  • Currently there is either an issue with unit commands in general, or the time change which has resulted in some variables being altered. Everyone has seen this. For example: If you give a stalker a command to blink, but immediately give it a movement command following this it will not blink and instead just follow the movement command. Another example is if you use the shade on the Adept and immediately give it a movement command it will also just continue the movement command. This is a variable issue I believe, but I am not quite sure.
  • Protoss Units may be taking longer to warp in than intended (we need to know the intended warp in time from blizzard before we can say for sure, the long warp time is not publically stated by blizzard anywhere at this time)




Report Back on the Following:
+ Show Spoiler +

  • Related to blink if you get blink stalkers not blinking and you notice a pattern report back here. Some theory is in possible bug section
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2015-04-01 14:13:17
April 01 2015 14:12 GMT
#2
So far from TL Strat:

  • Authentication servers are pretty buggy, sometimes it can take multiple attempts to get on the beta
  • Having several cyclones locked onto their targets causes massive fps drops
  • The eu>na lag is way more noticable than for hots, to the point where for me personally it's almost unplayable sometimes (while i have no problem at all on live)
  • There's inconsistencies with cloaked units; some players report not being able to see the DT or obs blur, while others do. Also, some players report being able to see cloaked banshees, but being unable to target them with units
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
ZeromuS
Profile Blog Joined October 2010
Canada13407 Posts
Last Edited: 2015-04-01 14:15:05
April 01 2015 14:14 GMT
#3
On April 01 2015 23:12 Teoita wrote:

  • There's inconsistencies with cloaked units; some players report not being able to see the DT or obs blur, while others do. Also, some players report being able to see cloaked banshees, but being unable to target them with units


I was able to reproduce this for Protoss units. On LOW graphics you cannot see Protoss cloaked units.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
IeZaeL
Profile Joined July 2012
Italy991 Posts
April 01 2015 14:19 GMT
#4
Not entirely unit-related , but LotV Coda is using the wrong cliffs color. Its red while I set it as yellow.
Author of Coda and Eastwatch.
Clubfan
Profile Blog Joined May 2013
Germany913 Posts
Last Edited: 2015-04-01 14:31:26
April 01 2015 14:25 GMT
#5
Sometimes add-ons (reactor, techlab) don't get planted down when pressing the button multiple times for multiple building. This could be related to my EU ping (about 200ms mostly), so I'm not too sure about it.

Edit: Can confirm login problems, takes me several tries most of the time.
LiquipediaLickyPiddy manager
[PkF] Wire
Profile Joined March 2013
France24238 Posts
April 01 2015 14:26 GMT
#6
The minimap colors are inconsistent and hard to see.
ZeromuS
Profile Blog Joined October 2010
Canada13407 Posts
April 01 2015 14:26 GMT
#7
did some more testing -- Cloaked units when on Low do not create a blur at all for any race.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
InfCereal
Profile Joined December 2011
Canada1759 Posts
April 01 2015 14:28 GMT
#8
On April 01 2015 23:26 ZeromuS wrote:
did some more testing -- Cloaked units when on Low do not create a blur at all for any race.


Can you see burrowed units shadow when they're moving?
Cereal
TheWinks
Profile Joined July 2011
United States572 Posts
April 01 2015 14:29 GMT
#9
Non-blizzard maps don't have reduced mineral patches.
Nerchio
Profile Joined October 2009
Poland2633 Posts
April 01 2015 14:30 GMT
#10
There is a bug on one of the sand maps where the drones glitch and do not mine on 1 mineral :p
Progamer"I am the best" - Nerchio , 2017.
ZeromuS
Profile Blog Joined October 2010
Canada13407 Posts
April 01 2015 14:31 GMT
#11
On April 01 2015 23:28 InfCereal wrote:
Show nested quote +
On April 01 2015 23:26 ZeromuS wrote:
did some more testing -- Cloaked units when on Low do not create a blur at all for any race.


Can you see burrowed units shadow when they're moving?


Didn't test that yet, once I get someone on to help me I will do that too thanks!
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
ZeromuS
Profile Blog Joined October 2010
Canada13407 Posts
April 01 2015 14:32 GMT
#12
On April 01 2015 23:30 Nerchio wrote:
There is a bug on one of the sand maps where the drones glitch and do not mine on 1 mineral :p


Screenshot or replay will let me report that to blizz, I'm hoping to be able to forward truly gamebreaking stuff to them asap
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2015-04-01 14:32:49
April 01 2015 14:32 GMT
#13
On April 01 2015 23:30 Nerchio wrote:
There is a bug on one of the sand maps where the drones glitch and do not mine on 1 mineral :p


What map exactly? Bug reports being as precise as possible really helps
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Androxide
Profile Blog Joined November 2013
Canada340 Posts
Last Edited: 2015-04-01 14:41:51
April 01 2015 14:37 GMT
#14
  • "Time Supply Blocked" on the score screen is super bugged, I just got 21 minutes from a 5 minute game...
  • Names are different in the loading screen and in-game, seems to be the blizz account name vs the lotv account name

On April 01 2015 23:32 Teoita wrote:
Show nested quote +
On April 01 2015 23:30 Nerchio wrote:
There is a bug on one of the sand maps where the drones glitch and do not mine on 1 mineral :p


What map exactly? Bug reports being as precise as possible really helps

Coda, bottom right base, 3rd mineral patch from the bottom. Can provide replay if necessary but it involves me getting shrekt.
Liquipedia ex-Trial Staff | [20:41] <@tofucake> but if cloud to butt rears its ugly head again the block goes back on
ZeromuS
Profile Blog Joined October 2010
Canada13407 Posts
Last Edited: 2015-04-01 14:51:34
April 01 2015 14:50 GMT
#15
On April 01 2015 23:28 InfCereal wrote:
Show nested quote +
On April 01 2015 23:26 ZeromuS wrote:
did some more testing -- Cloaked units when on Low do not create a blur at all for any race.


Can you see burrowed units shadow when they're moving?


Burrowed movement is not effected by the low graphics bug.

On April 01 2015 23:37 Androxide wrote:
  • "Time Supply Blocked" on the score screen is super bugged, I just got 21 minutes from a 5 minute game...
  • Names are different in the loading screen and in-game, seems to be the blizz account name vs the lotv account name

Show nested quote +
On April 01 2015 23:32 Teoita wrote:
On April 01 2015 23:30 Nerchio wrote:
There is a bug on one of the sand maps where the drones glitch and do not mine on 1 mineral :p


What map exactly? Bug reports being as precise as possible really helps

Coda, bottom right base, 3rd mineral patch from the bottom. Can provide replay if necessary but it involves me getting shrekt.



Yeah replay please you can PM it to me
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
AoSApocalypse
Profile Joined June 2011
Italy10 Posts
April 01 2015 15:06 GMT
#16
You can build on Adept's shadow and after the ability cooldown it can remain in there (bug?).
ZeromuS
Profile Blog Joined October 2010
Canada13407 Posts
April 01 2015 15:27 GMT
#17
The Bug related to CODA is here:

https://www.youtube.com/watch?v=BeHfLTWUDMI
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
shiroiusagi
Profile Blog Joined September 2011
SoCal, USA3955 Posts
April 01 2015 16:59 GMT
#18



Graphics@shiroiusagi_ | shiroiusagi.net
ZeromuS
Profile Blog Joined October 2010
Canada13407 Posts
April 01 2015 17:31 GMT
#19
On April 02 2015 01:59 shiroiusagi wrote:

https://twitter.com/nicolaschaussoi/status/583312284937818112



Added to OP :D

Thanks!

StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2015-04-01 17:49:04
April 01 2015 17:46 GMT
#20
On April 01 2015 23:19 IeZaeL wrote:
Not entirely unit-related , but LotV Coda is using the wrong cliffs color. Its red while I set it as yellow.


Iez they removed the custom textures I did for the cliff.

On April 01 2015 23:30 Nerchio wrote:
There is a bug on one of the sand maps where the drones glitch and do not mine on 1 mineral :p

Yeah the map is Coda and this happens on the mineral lines of the bottom main, I have yet to experience when spawning on the top

#Iezael Mineral Lines :p

Bug: Chat name does not correspond with the sc2 LotV ID players choose, instead it shows the Main Battle.net launcher's ID.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
IeZaeL
Profile Joined July 2012
Italy991 Posts
Last Edited: 2015-04-01 17:54:23
April 01 2015 17:53 GMT
#21
Thats not my fault !
Author of Coda and Eastwatch.
resfirestar
Profile Joined January 2012
United States109 Posts
April 01 2015 17:57 GMT
#22
On April 01 2015 23:25 Clubfan wrote:
Sometimes add-ons (reactor, techlab) don't get planted down when pressing the button multiple times for multiple building. This could be related to my EU ping (about 200ms mostly), so I'm not too sure about it.

I've experienced this from California, it's not lag. I haven't had time to test in detail but I noticed that the buildings always lift when you try to build an addon, without checking to see if there's space. Then if anything is blocking it at that time, even just a passing unit, the plant fails and half my rax are left hanging. Weird.

Also all the score screen stats are heavily bugged.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2015-04-01 18:22:39
April 01 2015 18:21 GMT
#23
On April 02 2015 02:53 IeZaeL wrote:
Thats not my fault !

Really?

[image loading]


Don't be so salty, shit happens, they will fix it soon.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
IeZaeL
Profile Joined July 2012
Italy991 Posts
April 01 2015 18:30 GMT
#24
Well I watched countless of Coda's games , and I never noticed the issue in the hots game.
Author of Coda and Eastwatch.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
April 01 2015 18:35 GMT
#25
Yeah, they probably changed worker behavior a bit, that's why this happens. Can't wait for the editor so I can check what they did to them.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
IeZaeL
Profile Joined July 2012
Italy991 Posts
April 01 2015 18:40 GMT
#26
Did you see if the main ramp bug was fixed?
Author of Coda and Eastwatch.
TheSkunk
Profile Joined September 2010
82 Posts
April 01 2015 19:44 GMT
#27
Bringing up ladder statistics page crashes the game to the desktop.

Some players names show up differently in-game than they do on the score-screen and loading screen. No idea why.

Not able to select/create grid hot-key setup. (Luckily there is a work around)

If you hover over a tool-tip for an Archon Mode match in your match history, an error pops up.

Searching for Archon Mode will occasionally display "Already in queue" to the host, but let the other player keep searching.

padiseal2
Profile Joined August 2012
Austria721 Posts
April 01 2015 20:26 GMT
#28
On April 02 2015 04:44 TheSkunk wrote:
Bringing up ladder statistics page crashes the game to the desktop.

Some players names show up differently in-game than they do on the score-screen and loading screen. No idea why.

Not able to select/create grid hot-key setup. (Luckily there is a work around)

If you hover over a tool-tip for an Archon Mode match in your match history, an error pops up.

Searching for Archon Mode will occasionally display "Already in queue" to the host, but let the other player keep searching.


What's the workaround for grid?
Samsungjackets on twitch || 강민수 화이팅
TheSkunk
Profile Joined September 2010
82 Posts
April 01 2015 20:49 GMT
#29
Work-around for grid is going into My Documents > Starcraft II > Accounts > Click on your account folder > Go one folder back (the folder of random numbers/letters that is before the one containing replays and such) there is a hotkey folder there, copy the hotkey settings inside that you use (such as grid) and paste them to the same area of the LotV folder.
Androxide
Profile Blog Joined November 2013
Canada340 Posts
April 01 2015 20:50 GMT
#30
On April 02 2015 03:35 Uvantak wrote:
Yeah, they probably changed worker behavior a bit, that's why this happens. Can't wait for the editor so I can check what they did to them.


I'm pretty sure it has to do with 12 starting workers, since I've never seen it start happening during the game, only right off the bat.
Liquipedia ex-Trial Staff | [20:41] <@tofucake> but if cloud to butt rears its ugly head again the block goes back on
Phaenoman
Profile Joined February 2013
568 Posts
Last Edited: 2015-04-01 21:45:04
April 01 2015 21:41 GMT
#31
Not sure how to describe it, I just saw it on stream, but it definitly not supposed to be like that.
On Coda (saw it on the 5 o'clock spawn) when u wall ur main ramp as Terran:
1. There is a hole in ur wall, when u wall with 2 depots at the main ramp. The left one cannot be placed visibly correct.
2. On stream the right depot was lowered but a tank could not pass through.

I didn't exp it myself, but I definitly observed it during the stream.

The mineral bug seems to be known by now.

Edit:
On April 02 2015 03:40 IeZaeL wrote:
Did you see if the main ramp bug was fixed?

Just saw ur post. Apparently it's not fixed yet.
Random is hard work dude...
y0su
Profile Blog Joined September 2011
Finland7871 Posts
April 01 2015 22:08 GMT
#32
since I haven't heard them mentioned yet:
cyclons gave me a "raven online" when produced
blueflame hellbats have a red flame
ChapatiyaqPTSM
Profile Blog Joined March 2011
France1887 Posts
April 01 2015 22:55 GMT
#33
This is a very silly bug, but:

If an unit starts attacking a friendly Immortal with Barrier ability activated, then it will stop attacking the Immortal when the Barrier ability stops. The bug is not there if the attack starts before the activation of the Barrier.
LiquipediaBoy, these pretzels are makin' me thirsty.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
April 01 2015 22:58 GMT
#34
On April 02 2015 07:08 y0su wrote:
since I haven't heard them mentioned yet:
cyclons gave me a "raven online" when produced
blueflame hellbats have a red flame

Cyclones have the raven voiceset as a placeholder, and apparently Adepts are currently using Oracle voiceset for the same reason. The hellbat thing sounds like a legit bug, though.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
ZeromuS
Profile Blog Joined October 2010
Canada13407 Posts
April 02 2015 01:42 GMT
#35
On April 02 2015 03:21 Uvantak wrote:
Show nested quote +
On April 02 2015 02:53 IeZaeL wrote:
Thats not my fault !

Really?

&#91;image loading&#93;


Don't be so salty, shit happens, they will fix it soon.


Its definitely related to the AI, theres a dancing mineral patch on Inferno pools as well.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
April 02 2015 02:17 GMT
#36
LOTV is hammering one of my eight cores and seemingly not touching the others, regardless of what affinity I set. FPS is ok at 1x speed (mostly) but quickly drops at 2x and above. I don't recall this happening before, and it's not graphics (same at all detail levels).

Intel i7-4810MQ @ 2.8ghz (boosting to 3.5), 16GB ram running the 64 bit client.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Lunareste
Profile Joined July 2011
United States3596 Posts
April 02 2015 04:24 GMT
#37
Credit to blinkboy4202473 of Azubu.tv chat: "when you get roach burrow or whatever, it only updates the model of the roaches you already have out"
KT FlaSh FOREVER
y0su
Profile Blog Joined September 2011
Finland7871 Posts
April 02 2015 04:50 GMT
#38
On April 02 2015 13:24 Lunareste wrote:
Credit to blinkboy4202473 of Azubu.tv chat: "when you get roach burrow or whatever, it only updates the model of the roaches you already have out"

confirmed
Lexender
Profile Joined September 2013
Mexico2656 Posts
April 02 2015 05:04 GMT
#39
[B]
Show nested quote +
On April 02 2015 03:40 IeZaeL wrote:
Did you see if the main ramp bug was fixed?

Just saw ur post. Apparently it's not fixed yet.


Just saw HTOmario stream and he placed the barracks where you would wall without the deppots and tanks couldn't pass thorught the gap
fruity.
Profile Joined April 2012
England1711 Posts
April 02 2015 09:22 GMT
#40
Potential bug, not got the beta:

Cyclones don't have a blob shadow?
Ex Zerg learning Terran. A bold move.
TT1
Profile Blog Joined December 2008
Canada10035 Posts
Last Edited: 2015-04-02 10:00:11
April 02 2015 09:31 GMT
#41
this isnt a bug per se but has anyone been experiencing any lag? i dunno if its a server issue or something on my end but im getting alot of ingame choppy-ness.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
IeZaeL
Profile Joined July 2012
Italy991 Posts
April 02 2015 09:53 GMT
#42
Technical explanation for the ramp bug on Coda

So , it appears during the reviewing process Blizzard accidentally put a layer of pathing blocker on the map , thus blocking the 1x1 square needed to succesfully block the main ramp. Im fairly sure it is a mistake for Blizzard , as the map currently uploaded as TLMC Coda does not have this issue. LotV version also suffers from this issue.

Current Coda LE
[image loading]

TLMC Coda
[image loading]

Fixing the issue is actually really simple :
- Go over the pathing tool(H).
- Select Painted Pathing --> Remove pathing
-Go over the bugged 1x1 square and remove it.

I went ahead and fixed it.

[image loading]

http://www.mediafire.com/download/x6wqona58ubuia1/Coda LE fixed.SC2Map
Please note this is the HotS version.
Author of Coda and Eastwatch.
NonY
Profile Blog Joined June 2007
8751 Posts
April 02 2015 18:13 GMT
#43
the colors of buildings and units are washed out and virtually impossible to see on the minimap when terrain is enabled
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
myRZeth
Profile Joined June 2011
Germany1047 Posts
April 02 2015 18:17 GMT
#44
On April 02 2015 11:17 Umpteen wrote:
LOTV is hammering one of my eight cores and seemingly not touching the others, regardless of what affinity I set. FPS is ok at 1x speed (mostly) but quickly drops at 2x and above. I don't recall this happening before, and it's not graphics (same at all detail levels).

Intel i7-4810MQ @ 2.8ghz (boosting to 3.5), 16GB ram running the 64 bit client.


Starcraft 2 has ALWAYS just been using 1.5 cores. You probably never noticed that.
NonY
Profile Blog Joined June 2007
8751 Posts
April 02 2015 18:47 GMT
#45
warp-ins are taking longer than they should
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
ZeromuS
Profile Blog Joined October 2010
Canada13407 Posts
Last Edited: 2015-04-02 20:03:58
April 02 2015 19:56 GMT
#46
On April 03 2015 03:47 NonY wrote:
warp-ins are taking longer than they should


Are you sure? I don't have time to test right now, but blizzard intentionally changed the warp in time didn't they?

I don't see it in the patch notes anywhere, but I do remember at some point blizzard saying that they were increasing the time it takes to warp in units. Does it take longer than the stated time (which i can no longer find)?
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
April 03 2015 05:47 GMT
#47
Trying to open Ladders>Statistics causes the game to crash. Verified 3 times.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
Last Edited: 2015-04-03 06:35:28
April 03 2015 06:28 GMT
#48
There's a ladder bug that causes workers to go nuts in mineral patches. I'll try to get a gif for it

nvm it's a known bug on coda
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
April 03 2015 11:16 GMT
#49
You cannot watch replays from the previous LotV version: 2.5.0.34784

Currently there is either an issue with unit commands in general, or the time change which has resulted in some variables being altered. Everyone has seen this. For example: If you give a stalker a command to blink, but immediately give it a movement command following this it will not blink and instead just follow the movement command. Another example is if you use the shade on the Adept and immediately give it a movement command it will also just continue the movement command. This is a variable issue I believe, but I am not quite sure.

There are quite a ton of others but those are the only two that came to mind just now.
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
BasetradeTV
Profile Blog Joined October 2012
Canada1307 Posts
Last Edited: 2015-04-03 11:22:03
April 03 2015 11:21 GMT
#50
sometimes if you drop an already-in-siegemode tank on creep, it seems to get dropped on the layer between the actual ground and the creep

Happens at 5:04


This happened in some of my ladder matches as well, doesn't seem to be consistent
Commentator
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2015-04-03 12:12:42
April 03 2015 12:11 GMT
#51
On April 03 2015 03:47 NonY wrote:
warp-ins are taking longer than they should


Twice as long is what blizzard intended.

On April 02 2015 18:31 TT1 wrote:
this isnt a bug per se but has anyone been experiencing any lag? i dunno if its a server issue or something on my end but im getting alot of ingame choppy-ness.


Yes sometimes it's very laggy. It felt very similar during HotS beta, i think it's just a performance issue for their servers.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
April 03 2015 16:08 GMT
#52
On April 02 2015 02:57 resfirestar wrote:
Show nested quote +
On April 01 2015 23:25 Clubfan wrote:
Sometimes add-ons (reactor, techlab) don't get planted down when pressing the button multiple times for multiple building. This could be related to my EU ping (about 200ms mostly), so I'm not too sure about it.

I've experienced this from California, it's not lag. I haven't had time to test in detail but I noticed that the buildings always lift when you try to build an addon, without checking to see if there's space. Then if anything is blocking it at that time, even just a passing unit, the plant fails and half my rax are left hanging. Weird.

Also all the score screen stats are heavily bugged.


Just going to re-iterate this

Sometimes when trying to build an addon, the building will instead lift off the ground for no reason and just hang in the air until you go back and do it again. I noticed it happens most often when spamming addons (e.g. when 3 barracks complete, you build 3 addons).
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
FASSW
Profile Joined May 2013
Sweden49 Posts
April 03 2015 16:11 GMT
#53
On April 02 2015 18:31 TT1 wrote:
this isnt a bug per se but has anyone been experiencing any lag? i dunno if its a server issue or something on my end but im getting alot of ingame choppy-ness.


i played vs u and it was lagging rofl. But i beat u easily

User was warned for this post
http://www.twitch.tv/FASSW @FASSWLOL< twitter Challenger LoL player and Global elite on CSGO with 2k++ hours
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
April 03 2015 18:41 GMT
#54
On April 04 2015 01:11 FASSW wrote:
Show nested quote +
On April 02 2015 18:31 TT1 wrote:
this isnt a bug per se but has anyone been experiencing any lag? i dunno if its a server issue or something on my end but im getting alot of ingame choppy-ness.


i played vs u and it was lagging rofl. But i beat u easily


Here, have a cookie
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
ZeromuS
Profile Blog Joined October 2010
Canada13407 Posts
Last Edited: 2015-04-03 18:46:47
April 03 2015 18:43 GMT
#55
On April 03 2015 15:28 lichter wrote:
There's a ladder bug that causes workers to go nuts in mineral patches. I'll try to get a gif for it

nvm it's a known bug on coda


It also effects inferno pools in the top left.

** OP is updated with all reported bugs so far **
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
TT1
Profile Blog Joined December 2008
Canada10035 Posts
April 03 2015 19:33 GMT
#56
On April 04 2015 01:11 FASSW wrote:
Show nested quote +
On April 02 2015 18:31 TT1 wrote:
this isnt a bug per se but has anyone been experiencing any lag? i dunno if its a server issue or something on my end but im getting alot of ingame choppy-ness.


i played vs u and it was lagging rofl. But i beat u easily

User was warned for this post


i played like 10 games and 8 of them were with zerg
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
ZeromuS
Profile Blog Joined October 2010
Canada13407 Posts
April 03 2015 19:37 GMT
#57
This thread isn't about who beat who else, or what excuses you have or dont have its about bugs and discussing bugs. Lets keep it to that, stop derailing.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Androxide
Profile Blog Joined November 2013
Canada340 Posts
April 04 2015 01:12 GMT
#58
http://us.battle.net/sc2/en/forum/topic/16858886237#1

Patch today fixed some of these (Coda mining bug, mineral patch size bug, derpruptor bug, adepts-inside-buildings bug)
Liquipedia ex-Trial Staff | [20:41] <@tofucake> but if cloud to butt rears its ugly head again the block goes back on
ZeromuS
Profile Blog Joined October 2010
Canada13407 Posts
April 04 2015 01:22 GMT
#59
Awesome :D I can only hope this thread helped the find a few things
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Androxide
Profile Blog Joined November 2013
Canada340 Posts
Last Edited: 2015-04-04 04:16:23
April 04 2015 04:14 GMT
#60
The bottom-left base of Cactus Valley doesn't let you expand in the right position. Spawning there is fine but trying to build a nexus there gets blocked by one hex too many.

Screenshot:
[image loading]
Liquipedia ex-Trial Staff | [20:41] <@tofucake> but if cloud to butt rears its ugly head again the block goes back on
Tesarul
Profile Joined February 2014
Belgium79 Posts
Last Edited: 2015-04-04 18:16:39
April 04 2015 18:12 GMT
#61
Nvm
Exceed_SC2
Profile Joined January 2014
United States13 Posts
April 05 2015 08:33 GMT
#62
Player's chat names are inconsistent with their chosen player name. Also the minimap issue is really annoying, I think it was a design decision, I just don't like it and would like to change it back to normal.
justnny
Profile Joined October 2010
United States171 Posts
April 05 2015 21:51 GMT
#63
Coda has wandering workers still, but I haven't seen the old mining bug. Two different probes went behind the minerals at around 16 works, though they stopped shortly afterwards.

The missing hotkey templates is a really big one for those of us that use Grid or Element. As listed above, creating the Hotkeys folder and copying in the templates for WolL/HotS does enable them in LotV. Some hand editing is necessary due to the new AI controls; I lost all my Jump to Location hotkeys due to AI conflicts.

I feel like the faded colors of the mini map ought to have an option to go bold or outlined when the terrain is enabled. It looks pretty, but it isn't as useful as the old one.
ElhayM
Profile Joined February 2013
Canada134 Posts
April 06 2015 18:09 GMT
#64
Does anyone feel that when spamming hotkeys to switch between buildings it's very sensitive compared to HotS? Not necessarily game breaking but it's irritating for people with a consistent spam pattern
Team Captain Flipsid3 Tactics | @F3ElhayM
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
Last Edited: 2015-04-06 18:19:19
April 06 2015 18:18 GMT
#65
Is it just me, or has something changed about the audio feedback when you try and build a queen and it doesn't work? Several times now I've hit the button and gone about my business only to find, a minute or so later, that no queen was made. I don't remember this ever happening before.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
unifo
Profile Joined September 2009
Canada65 Posts
Last Edited: 2015-04-07 01:03:45
April 07 2015 00:53 GMT
#66
I was watching the stream of Huk streaming LOTV, and he has found a bug involving the lurkers. I'm not sure if this has been reported, but it doesn't appear to have been reported here.

When a protoss player uses the Phoenix's graviton beam to lift a Lurker egg (ie... the hydralisk turning into a lurker via transforming into an egg), the egg suddenly becomes a Lurker immediately after the egg is lifted. This was done in an unranked game 1v1.

Now I cannot confirm EXACTLY what caused this, nor I cannot test this since I don't have the beta. It would be great if somebody can test/confirm this.
None
SSeoni
Profile Blog Joined December 2010
139 Posts
April 07 2015 20:02 GMT
#67
On April 07 2015 03:09 ElhayM wrote:
Does anyone feel that when spamming hotkeys to switch between buildings it's very sensitive compared to HotS? Not necessarily game breaking but it's irritating for people with a consistent spam pattern

I did notice this problem and find this irritating as well, but problem is the pattern switches between building to building/overlord only when you start doing boxes.
씨니
ElhayM
Profile Joined February 2013
Canada134 Posts
April 07 2015 22:17 GMT
#68
I've also found when making reactors and techlabs at the same time on a barracks / fac / starport one building just lifts up and doesn't do anything.
Team Captain Flipsid3 Tactics | @F3ElhayM
fruity.
Profile Joined April 2012
England1711 Posts
April 08 2015 09:58 GMT
#69


and



http://us.battle.net/sc2/en/forum/18461203/
Ex Zerg learning Terran. A bold move.
y0su
Profile Blog Joined September 2011
Finland7871 Posts
April 08 2015 11:04 GMT
#70
not a bug so much as feedback...

archon mode could use some "reconnect" feature
ChapatiyaqPTSM
Profile Blog Joined March 2011
France1887 Posts
Last Edited: 2015-04-10 18:25:02
April 10 2015 18:24 GMT
#71
The Warp Prism is now faster when upgraded (Gravitic Drive research) than in HotS.

In HotS, the normal speed was 2.9531, then 3.3788 with the upgrade.      Info from the HotS editor
If we convert that to "LotV speed" (approximately = HotS speed / 1.4), that's:
Normal: 2.9531 / 1.4 = 2.11, and Upgraded: 3.3788 / 1.4 = 2.41.

In LotV, the normal speed is 2.11, and Upgraded: 2.73.      Info from in-game (tested on Echo and Ruins of Saras)
This makes the upgraded Warp Prism almost as fast as the Oracle (2.86).

The difference in LotV between upgraded and normal is 2.73 - 2.11 = 0.62.
That corresponds to the speed increase for the Warp Prism at the start of Wings of Liberty, which was, in WoL speed, 3.375 - 2.5 = 0.875. In LotV speed, that is 0.875 / 1.4 = 0.625.

I don't know if it's an undocumented change, or an error.
LiquipediaBoy, these pretzels are makin' me thirsty.
ZeromuS
Profile Blog Joined October 2010
Canada13407 Posts
April 22 2015 15:10 GMT
#72
Blizz has opened their own bug report forum. Move there! Closing this thread now :D
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
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