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United States15536 Posts
On March 18 2015 23:17 jcarlsoniv wrote: IT'S FINE
My words can invoke hope and courage, ignite fear and desperation... I'll keep everyone alive while our confused cleric shoots his bow and slings his flames.
And poorly at that.
#ScorchingRayOfDestiny
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On March 18 2015 23:12 AsmodeusXI wrote: Your Cleric has all Fire spells, your party is nearly dead. WHAT DO YOU DO? cauterize the wounds
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On March 18 2015 23:12 AsmodeusXI wrote: Your Cleric has all Fire spells, your party is nearly dead. WHAT DO YOU DO? inb4 he forgoes a feat like, say, elemental adept, for moar stats
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In before everyone in the party takes magic initiate to get healing word as a 1st level spell and a couple cantrips.
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On March 18 2015 23:43 PrinceXizor wrote: In before everyone in the party takes magic initiate to get healing word as a 1st level spell and a couple cantrips. drat, you saw through my planzzz
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So uh, my PSU died last night and my laptop blue screened. I'm going to try and get out to Fry's or whatever for parts tonight.
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On March 24 2015 22:28 Requizen wrote: So uh, my PSU died last night and my laptop blue screened. I'm going to try and get out to Fry's or whatever for parts tonight. Remember to unplug your computer and hold in the power button for 20 seconds before removing the old unit!
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United States15536 Posts
Good luck good sir. IRIS DEPENDS ON YOU!
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Fuck, I still need to catch up on last week.
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Alright, maybe false alarm? I've got it working so maybe I won't need to go out to the store. I might anyway.
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United States15536 Posts
On March 24 2015 22:58 Requizen wrote: Alright, maybe false alarm? I've got it working so maybe I won't need to go out to the store. I might anyway.
Cool cool bby, keep us posted.
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You best be fixed, we have a cave to finish and phat loots to get
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United States15536 Posts
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Was a good session tonight <3
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United States15536 Posts
On March 25 2015 13:39 PrinceXizor wrote: Was a good session tonight <3
thx buddy <3
Just updated the OP with the new episode and summary! If you weren't able to catch it live, take a look! To those of you who were able to hang with us live, thanks a ton!
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as a note asmo, there isn't much need to nerf short rest: Rope Trick is a level 2 spell slot (and is pretty difficult for me to replace early, and we do have limits on short rests). Now for Long Rests there's Leomunds Tiny Hut, which is a Level 3 (and if we take a long rest in a dungeon or somesuch, just have monsters discover us or move stuff around, prepare an ambush, steal lootz, and such; wandering monsters effect: we get punished for needing to take one).
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Alright, halp me decide muh feat:
Tough: gives me more HP, always useful and less likely to die to random Asmo BS, though I'll end up with defensive shit later Spell Sniper: my level of caring for this is minimal Observant: pretty decent for further pimping out my perception/investigation rolls, and I have comprehend languages so understand all the things Magic Initiate: we need healing in this group because we don't have a cleric Lucky: Diviner+Lucky has to be hilarious Linguist: Useless for me atm because already 20 int Keen Mind: ditto Elemental Adept: I'm not monoclassing elements so w/e Dungeon Delver: Might be useful since we don't have a rogue Alert: possibly very useful for a mage, extra initiative means earlier CC Lightly Armored: opportunity to basically skip mage armor and be less likely to die with like; not sure if worth though, since mage armor is a ritual
hmmm...
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I call upon the powers of PX/Yangers to halp me level at some point this week :D
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On March 25 2015 14:02 Lord Tolkien wrote: Alright, halp me decide muh feat:
Tough: gives me more HP, always useful and less likely to die to random Asmo BS, though I'll end up with defensive shit later Spell Sniper: my level of caring for this is minimal Observant: pretty decent for further pimping out my perception/investigation rolls, and I have comprehend languages so understand all the things Magic Initiate: we need healing in this group because we don't have a cleric Lucky: Diviner+Lucky has to be hilarious Linguist: Useless for me atm because already 20 int Keen Mind: ditto Elemental Adept: I'm not monoclassing elements so w/e Dungeon Delver: Might be useful since we don't have a rogue Alert: possibly very useful for a mage, extra initiative means earlier CC Lightly Armored: opportunity to basically skip mage armor and be less likely to die with like; not sure if worth though, since mage armor is a ritual
hmmm... Lucky is bonkers.
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wait, no mage armor isn't a ritual, nyeh
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