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On February 19 2015 01:04 jcarlsoniv wrote:Show nested quote +On February 18 2015 23:51 Gahlo wrote:On February 18 2015 22:43 jcarlsoniv wrote: I'm looking forward to Episode 4 - Gimble Reads a Book
and then Episode 5 - Roam
because who the fuck know what's going on in his head A line of Rogers doing the cancan. Hey man, we been through some shit. I stood behind an invisible, extra dimensional door while Roam belched flames right at me that magically didn't reach or hurt me. HE'S THE ONLY ONE WHO CARES ABOUT MY INSPIRATION Don't be jelly Yes, you certainly inspire him.~
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On February 18 2015 22:00 WaveofShadow wrote: I was telling yango as he asked me why I didn't do all the deception/charisma stuff as it's usually my character's 'bag' as it were, so I explained to him: not only would my character not give a shit to step in and do so every time it's necessary, but other people need a chance, to take charge and lead/try fun things too. There were plenty of relevant checks and attempts to do fun things last night. During My interrogation of the kidnappee it was made pretty clear to me that aside from the one intimidation roll which succeeded, other rolls weren't necessary because from asmo's RPing I wasn't going to get anything out of her anyway. That was sort of the problem.
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On February 19 2015 02:38 wei2coolman wrote:Show nested quote +On February 18 2015 22:00 WaveofShadow wrote: I was telling yango as he asked me why I didn't do all the deception/charisma stuff as it's usually my character's 'bag' as it were, so I explained to him: not only would my character not give a shit to step in and do so every time it's necessary, but other people need a chance, to take charge and lead/try fun things too. There were plenty of relevant checks and attempts to do fun things last night. During My interrogation of the kidnappee it was made pretty clear to me that aside from the one intimidation roll which succeeded, other rolls weren't necessary because from asmo's RPing I wasn't going to get anything out of her anyway. That was sort of the problem. If she said anything it would be free information the DM didn't want to give.
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On February 19 2015 02:38 wei2coolman wrote:Show nested quote +On February 18 2015 22:00 WaveofShadow wrote: I was telling yango as he asked me why I didn't do all the deception/charisma stuff as it's usually my character's 'bag' as it were, so I explained to him: not only would my character not give a shit to step in and do so every time it's necessary, but other people need a chance, to take charge and lead/try fun things too. There were plenty of relevant checks and attempts to do fun things last night. During My interrogation of the kidnappee it was made pretty clear to me that aside from the one intimidation roll which succeeded, other rolls weren't necessary because from asmo's RPing I wasn't going to get anything out of her anyway. That was sort of the problem. I don't understand why that's a problem if that's what Asmo wants. Why does he have to give us info there if he wants us to find things out another way?
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On February 19 2015 02:38 wei2coolman wrote:Show nested quote +On February 18 2015 22:00 WaveofShadow wrote: I was telling yango as he asked me why I didn't do all the deception/charisma stuff as it's usually my character's 'bag' as it were, so I explained to him: not only would my character not give a shit to step in and do so every time it's necessary, but other people need a chance, to take charge and lead/try fun things too. There were plenty of relevant checks and attempts to do fun things last night. During My interrogation of the kidnappee it was made pretty clear to me that aside from the one intimidation roll which succeeded, other rolls weren't necessary because from asmo's RPing I wasn't going to get anything out of her anyway. That was sort of the problem. Why?
Social skills are always a really divisive topic in terms of how you use the dice rolls. How Asmo chose to use them was totally within reason. Just because your DM/playing style tends toward rolling dictating outcome rather than the roleplay itself or the DM's own perception of the character they wrote doesn't mean Asmo is "wrong" for seeing this differently.
The worst you could say of it is that it could be considered railroading in a sense to withhold information this way, but I'm pretty damn sure that with the freedom Asmo has given the players in pretty much every other aspect, absolutely no one actually playing the game feels like they're getting railroaded, so who the fuck cares?
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On February 19 2015 02:39 WaveofShadow wrote:Show nested quote +On February 19 2015 02:38 wei2coolman wrote:On February 18 2015 22:00 WaveofShadow wrote: I was telling yango as he asked me why I didn't do all the deception/charisma stuff as it's usually my character's 'bag' as it were, so I explained to him: not only would my character not give a shit to step in and do so every time it's necessary, but other people need a chance, to take charge and lead/try fun things too. There were plenty of relevant checks and attempts to do fun things last night. During My interrogation of the kidnappee it was made pretty clear to me that aside from the one intimidation roll which succeeded, other rolls weren't necessary because from asmo's RPing I wasn't going to get anything out of her anyway. That was sort of the problem. I don't understand why that's a problem if that's what Asmo wants. Why does he have to give us info there if he wants us to find things out another way? wei2 doesn't like that style of dming. Though honestly if you were never going to get anything out of her, then its better that it was RP'd that way than make you make a dozen 40 DC persuasion checks to fail.
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On February 19 2015 02:43 PrinceXizor wrote: wei2 doesn't like that style of dming. Though honestly if you were never going to get anything out of her, then its better that it was RP'd that way than make you make a dozen 40 DC persuasion checks to fail. Exactly.
The only "advantage" of the latter is that you give Gimble the option to fuck up and waste divination rolls on an impossible check, but given that his divination rolls were low, he'd never have done that anyway. That and adding dice rolls just to trap a player into possibly making a bad decision is fucking stupid.
EDIT: If I were to suggest something--it would be that IMO Asmo should make the DM hidden rolls off screen entirely, rather than in the roll20 interface where the viewers can see them. It makes no difference to the game, but for me as a stream viewer, IMO seeing Asmo's hidden rolls kills the suspense in some scenarios. As a viewer I want the same suspense the players have in not knowing your rolls.
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On February 19 2015 02:45 TheYango wrote: EDIT: If I were to suggest something--it would be that IMO Asmo should make the DM hidden rolls off screen entirely. It makes no difference to the game, but for me as a stream viewer, IMO seeing Asmo's hidden rolls kills the suspense in some scenarios. As a viewer I want the same suspense the players have in not knowing your rolls. That is part of the reason JP's rollplay series work well, as its from a player perspective, so anything hidden from players is hidden from the viewer. but that would add some work to asmo, who would have to adjust scenes constantly, or have a separate window open to secret rolls. I think its fine as is.
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Asmo does enough work for this as is that a little more wouldn't hurt. 
Also, he could just roll physical dice for DM hidden rolls. I do that in my roll20 game, partly because rolling physical dice is kind of cathartic.
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On February 19 2015 02:53 TheYango wrote:Asmo does enough work for this as is that a little more wouldn't hurt.  Also, he could just roll physical dice for DM hidden rolls. I do that in my roll20 game, partly because rolling physical dice is kind of cathartic. I agree until I'm rolling literally 7 dice on a single attack and everything inevitably goes everywhere. It got so bad one time I took out a yahtzee cup.
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On February 19 2015 02:38 wei2coolman wrote:Show nested quote +On February 18 2015 22:00 WaveofShadow wrote: I was telling yango as he asked me why I didn't do all the deception/charisma stuff as it's usually my character's 'bag' as it were, so I explained to him: not only would my character not give a shit to step in and do so every time it's necessary, but other people need a chance, to take charge and lead/try fun things too. There were plenty of relevant checks and attempts to do fun things last night. During My interrogation of the kidnappee it was made pretty clear to me that aside from the one intimidation roll which succeeded, other rolls weren't necessary because from asmo's RPing I wasn't going to get anything out of her anyway. That was sort of the problem.
No amount of dice rolls will make a mute person speak or a blind person see.
On February 19 2015 02:53 TheYango wrote:Asmo does enough work for this as is that a little more wouldn't hurt.  Also, he could just roll physical dice for DM hidden rolls. I do that in my roll20 game, partly because rolling physical dice is kind of cathartic.
The only downside to playing online is not really getting to roll my dice =(
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On February 19 2015 02:39 Gahlo wrote:Show nested quote +On February 19 2015 02:38 wei2coolman wrote:On February 18 2015 22:00 WaveofShadow wrote: I was telling yango as he asked me why I didn't do all the deception/charisma stuff as it's usually my character's 'bag' as it were, so I explained to him: not only would my character not give a shit to step in and do so every time it's necessary, but other people need a chance, to take charge and lead/try fun things too. There were plenty of relevant checks and attempts to do fun things last night. During My interrogation of the kidnappee it was made pretty clear to me that aside from the one intimidation roll which succeeded, other rolls weren't necessary because from asmo's RPing I wasn't going to get anything out of her anyway. That was sort of the problem. If she said anything it would be free information the DM didn't want to give. It wouldn't be free info if wave rolled for it. Also there' a difference between giving free info, and telling people to make a roll to see if they can get the info. Guiding rolls =/= free info. Also it opens up the possibility of hilarious low roll story telling from dm. Such as rolling low for basic knowledge checks, and describing character brainfarts.
Also the kidnapee was not mute... there's a thing called interrogation... which this complaint fell more on the players and less so asmo. Why da fuck did you guys just leave wave to do the interrogation? If someone is coming for my life, I would want to know as much info as possible, you guys just let it slide as if it was a one time incident. Like w0t m8?
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Even if Asmo rolled, it should be a hidden roll.
And if Asmo was hiding DM-only information like I suggested, you as a viewer wouldn't be able to tell the difference between him rolling it and him just deciding it's an auto-fail.
Wei2 this isn't an argument that none of us have heard before. Like I said, how much you roll for social skills is a pretty divisive issue. You're pretty much just beating a dead horse because this is an argument that's been had hundreds of times before and at the end of the day, there's no "right" or "wrong" it's just how Asmo wants to DM it.
On February 19 2015 02:59 jcarlsoniv wrote: The only downside to playing online is not really getting to roll my dice =( 1) Angle webcam to face dice 2) Roll physical dice instead of using roll20
Problem solved.
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On February 19 2015 03:01 wei2coolman wrote:Show nested quote +On February 19 2015 02:39 Gahlo wrote:On February 19 2015 02:38 wei2coolman wrote:On February 18 2015 22:00 WaveofShadow wrote: I was telling yango as he asked me why I didn't do all the deception/charisma stuff as it's usually my character's 'bag' as it were, so I explained to him: not only would my character not give a shit to step in and do so every time it's necessary, but other people need a chance, to take charge and lead/try fun things too. There were plenty of relevant checks and attempts to do fun things last night. During My interrogation of the kidnappee it was made pretty clear to me that aside from the one intimidation roll which succeeded, other rolls weren't necessary because from asmo's RPing I wasn't going to get anything out of her anyway. That was sort of the problem. If she said anything it would be free information the DM didn't want to give. It wouldn't be free info if wave rolled for it. Also there' a difference between giving free info, and telling people to make a roll to see if they can get the info. Guiding rolls =/= free info. Also it opens up the possibility of hilarious low roll story telling from dm. Such as rolling low for basic knowledge checks, and describing character brainfarts. Also the kidnapee was not mute... there's a thing called interrogation... which this complaint fell more on the players and less so asmo. Why da fuck did you guys just leave wave to do the interrogation? If someone is coming for my life, I would want to know as much info as possible, you guys just let it slide as if it was a one time incident. Like w0t m8?
It was clear from the way things went down that the followers of Ultius [sp?] see themselves merely as pawns of the god and will sacrifice themselves before giving any information (this is meta info - my character knows nothing of this). This makes it very easy to extrapolate that harsh interrogations would not glean useful info (and Wave did what he wanted with his character).
Roger knows why they were after him - he made a public speech in a crowded and well-known theatre of the party's triumphs over the Esgogroth. The purpose of this was to draw out more Esgogroth and hopefully get the attention of Marshawn, since he was the one who sent us to assassinate Iridia.
Now, as evident from your request for a recap of our first two session, you know none of this, and you're arguing the way things went down for the sake of imposing your opinions on how a game should be run.
Yango's criticism of rolling stuff off screen is fairly legit, although I don't really have an opinion one way or the other. Having the same suspense as a player does likely helps with the immersion for viewers.
On February 19 2015 03:03 TheYango wrote:Even if Asmo rolled, it should be a hidden roll. And if Asmo was hiding DM-only information like I suggested, you as a viewer wouldn't be able to tell the difference between him rolling it and him just deciding it's an auto-fail. Wei2 this isn't an argument that none of us have heard before. Like I said, how much you roll for social skills is a pretty divisive issue. You're pretty much just beating a dead horse because this is an argument that's been had hundreds of times before and at the end of the day, there's no "right" or "wrong" it's just how Asmo wants to DM it. Show nested quote +On February 19 2015 02:59 jcarlsoniv wrote: The only downside to playing online is not really getting to roll my dice =( 1) Angle webcam to face dice 2) Roll physical dice instead of using roll20 Problem solved. 
But then you won't get to see my cam whore of a cat!
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you guys need a rogue now but amok'thos may be a good substitute for getting it done + Show Spoiler +
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On February 19 2015 03:13 jcarlsoniv wrote:Show nested quote +On February 19 2015 03:01 wei2coolman wrote:On February 19 2015 02:39 Gahlo wrote:On February 19 2015 02:38 wei2coolman wrote:On February 18 2015 22:00 WaveofShadow wrote: I was telling yango as he asked me why I didn't do all the deception/charisma stuff as it's usually my character's 'bag' as it were, so I explained to him: not only would my character not give a shit to step in and do so every time it's necessary, but other people need a chance, to take charge and lead/try fun things too. There were plenty of relevant checks and attempts to do fun things last night. During My interrogation of the kidnappee it was made pretty clear to me that aside from the one intimidation roll which succeeded, other rolls weren't necessary because from asmo's RPing I wasn't going to get anything out of her anyway. That was sort of the problem. If she said anything it would be free information the DM didn't want to give. It wouldn't be free info if wave rolled for it. Also there' a difference between giving free info, and telling people to make a roll to see if they can get the info. Guiding rolls =/= free info. Also it opens up the possibility of hilarious low roll story telling from dm. Such as rolling low for basic knowledge checks, and describing character brainfarts. Also the kidnapee was not mute... there's a thing called interrogation... which this complaint fell more on the players and less so asmo. Why da fuck did you guys just leave wave to do the interrogation? If someone is coming for my life, I would want to know as much info as possible, you guys just let it slide as if it was a one time incident. Like w0t m8? It was clear from the way things went down that the followers of Ultius [sp?] see themselves merely as pawns of the god and will sacrifice themselves before giving any information (this is meta info - my character knows nothing of this). This makes it very easy to extrapolate that harsh interrogations would not glean useful info (and Wave did what he wanted with his character). Roger knows why they were after him - he made a public speech in a crowded and well-known theatre of the party's triumphs over the Esgogroth. The purpose of this was to draw out more Esgogroth and hopefully get the attention of Marshawn, since he was the one who sent us to assassinate Iridia. Now, as evident from your request for a recap of our first two session, you know none of this, and you're arguing the way things went down for the sake of imposing your opinions on how a game should be run. Yango's criticism of rolling stuff off screen is fairly legit, although I don't really have an opinion one way or the other. Having the same suspense as a player does likely helps with the immersion for viewers. Show nested quote +On February 19 2015 03:03 TheYango wrote:Even if Asmo rolled, it should be a hidden roll. And if Asmo was hiding DM-only information like I suggested, you as a viewer wouldn't be able to tell the difference between him rolling it and him just deciding it's an auto-fail. Wei2 this isn't an argument that none of us have heard before. Like I said, how much you roll for social skills is a pretty divisive issue. You're pretty much just beating a dead horse because this is an argument that's been had hundreds of times before and at the end of the day, there's no "right" or "wrong" it's just how Asmo wants to DM it. On February 19 2015 02:59 jcarlsoniv wrote: The only downside to playing online is not really getting to roll my dice =( 1) Angle webcam to face dice 2) Roll physical dice instead of using roll20 Problem solved.  But then you won't get to see my cam whore of a cat! Yeah I'm basically pretty ok with the way things were being done. I had every idea of the 'extrapolation' soniv is talking about. I assumed she wasn't going to say anything of real importance to the party, but it allows me a chance to RP, maybe learn something small and inconsequential, and a chance for Asmo to do some fun stuff (like having an unknown archer shoot her in the throat).
I mean to some degree yes this is a game, but I'm treating it more like a story than anything, and any chance I can get to add to the intrigue and 'interesting' factor I'm sure as hell going to do so.
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Well that's the thing - it is a story. We are helping to mold it as much as Asmo is, which should be clear to everyone at this point considering how many times we've derailed Asmo's plans. Asmo gave us a sandbox to play in, and we're building (or kicking down, depending on your perspective) sandcastles.
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There was a lot of kicking last night.
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You don't know kicking until you accidentally destroy the world.
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Give us time Yango, it's only been a few sessions. Gimble still has to read a book.
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