• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:41
CEST 15:41
KST 22:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call7[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!24Weekly Cups (August 17-23): Zerg dominate the week3Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
Starcraft2 player guess game is Coming~! Weekly Cups (August 17-23): Zerg dominate the week SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? PhD study /w SC2 - help with a survey!
Tourneys
2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
Farewell Beloved Starcraft (Youtube Videos) BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion New 3v3 BGH Ladder (and more) on ShieldBattery! Ziemie's Starcraft 1 Prequel Campaign
Tourneys
[ASL22] Ro24 Group F [ASL22] Ro24 Group D Small VOD Thread 2.0 Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Game Theory for Starcraft Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread Dating: How's your luck?
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3849 users

[Tabletop] Enter Iris - Page 4

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 6 133 134 135 Next
Duvon
Profile Joined October 2011
Sweden2360 Posts
December 04 2014 16:17 GMT
#61
I just got the oldest idea: what about sound effects?
You guys can record (or practice) your own sound effects for your spells and play them. Asmo can have a creaking cart for the farmer, marching boots when a patrol runs by etc.
Nothing is impossible, only some things for some people.
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
Last Edited: 2014-12-04 16:40:38
December 04 2014 16:40 GMT
#62
www.tabletopaudio.com
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
December 04 2014 16:55 GMT
#63
Roll20 also has a ton of stuff for that. Which is awesome.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
December 04 2014 19:41 GMT
#64
I wish Roll20's token library wasn't complete ass T_T
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
December 04 2014 19:42 GMT
#65
On December 05 2014 04:41 jcarlsoniv wrote:
I wish Roll20's token library wasn't complete ass T_T


I might buy some, depending on how much we use the board to represent actual combat. There's a sweet sprite based one that I really like.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
December 04 2014 19:49 GMT
#66
We should be using CG to watch our characters fight in real-time, no? Surely the technology is there.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
December 04 2014 19:54 GMT
#67
ASMO CG WARE
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Requizen
Profile Blog Joined March 2011
United States33802 Posts
December 04 2014 20:07 GMT
#68
I will act out all my character's actions on screen.
It's your boy Guzma!
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
December 04 2014 20:38 GMT
#69
I hope you have a top of the line webcam for that.
If I'm not watching that in 4k then why watch at all?

+ Show Spoiler +
I'm kidding plz guise buy a super cheap webcam. You can be 3 flesh coloured pixels and a blue one but St least you could plaaaay
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
Last Edited: 2014-12-04 21:04:30
December 04 2014 20:45 GMT
#70
http://www.newegg.com/Product/ProductList.aspx?Submit=ENE&N=-1&IsNodeId=1&Description=webcam&bop=And&Order=PRICE&PageSize=30

no more excuses dandelions
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Goumindong
Profile Joined February 2013
United States3529 Posts
December 04 2014 23:57 GMT
#71
On December 04 2014 21:04 TheYango wrote:

Past about level 5/7 Rogues cease being better than Wizards/Clerics at "skill challenges" because spells start getting stupid (well technically past level 3, but the Cleric can only cast Divine Insight like twice at that point and the Lorecalls don't do everything yet).


Well that kind of isn't the case unless you're not interspersing things well. While it looks like wizards and clerics take the mantle, the necessity to have foreknowledge of when to cast detection/skill spells will often make the rogue effectively better. Then again, a lot of this depends on the GM specifically setting up the game to deny wizards/clerics those advantages or force them to use a lot of resources scrying in order to figure it out, and additionally force time constraints to prevent the 10 minute day(and preventing metagaming in order to figure out when to cast those spells)

Anyway, since this is clearly going to be a low power game i am going to outline some of the things I see in 5e which seem a bit problematic to me, so people won't stumble into them

The core problem of d20 is how large the maximum differential between the weak player and the strong player in a particular aspect. Anything over 10 and you've got significant issues because now a hard task for your best player (50% success rate) becomes an impossible task for your weakest player. Because characters often have other aspects which make this type of thing easier/harder[more HP, more damage, more attacks, I.E. race/class features] the effects stack quickly to potentially obsolete other characters

Ideally the largest differential you can stand between your players should be about 9 and that should be the extreme. 9 means that an easy task for your strongest player (75% success) is hard but reasonable for your weakest(30%)

For the core tasks in 5e the max difference(ignoring rogue and bard double proficiency skill bonuses) looks to be 12 (-1 base stat to +5 base stat and + 6 proficiency) which is problematic as soon as you start getting into those high proficiency areas. (starts being an issue at +3/4)

Which means that, if you want to have a reasonably balanced party, at the end of the game the difference between your characters base stats needs to cap at 1 or 2 for every stat. Which looks to be ridiculous even with the stat caps. If people put any points into anything besides taking feats and racial stats they have to run the 13/13/13/13/13/13 stat package in order to achieve this.

The easiest solution to this is to cap proficiency bonuses at +2/3 and either give players a +1 bonus to everything when their proficiency bonus would increase or give monsters a -1 penalty to everything when that bonus would increase. Characters will naturally have divergent stat lines and these lines (and tool use) will naturally define the differences in core ability. At no point will the 12 strength wizard ever compete with the 20 strength fighter for melee damage. The fighter will be attacking 2+ times/round and the wizard will have -4 to -6 to attack compared to him. That doesn't need to be -4 to -10.

From that, it should be obvious that things which give proficiency bonuses to important aspects (like the monks diamond soul which gives you proficiency in all defenses, and the feat which gives you +1 to a stat and proficiency in its defense) become outsized important as the game goes on. Without them, you're a sitting duck against spells/abilities which target the 4 non-proficient defenses and a super sitting duck against spells/abilities which target off-ability non-proficient defenses. That or you're effectively immune to things which hit proficient on-ability defenses.

Similarly anything that gives a +1/2 bonus becomes outsized important. A fighter can hit 21 base AC(Full Plate, Shield, Bonus Defense when armored ability) compared to a max of 18 base for a wizard with a realistic AC for the wizard around 13 to 15(lower without mage armor). This kind of makes the fighter nearly invulnerable to anything that doesn't just paste the wizard immediately, especially when the fighter will more likely have higher HP (due to constitution and base HP) and other defenses. On the other hand a fighter without a shield and that feat caps at 17/18 base defense. Which is a much more reasonable difference between that and a wizard(given the other defensive bonuses they will have)

Bonus damage appears to be sparse and most things require damage to kill, so anything that lets you add bonus damage is particularly strong. So Great Weapon Master/Sharpshooter* are really good(a lot of it is because it lets you abuse what I expect to be the high difference in defense between different types of enemies). Sharpshooter is especially strong because is also negates all cover bonuses, so enemies can no longer body block for their low defense allies.

Elemental Adept is particularly strong because it negates the primary weakness of wizards against certain foes and increases damage.

Multiclassing dips (especially starting as a fighter for 1 level as a mage to pick up heavy armor proficiency, saving the mage a lot of worry about AC) seem problematic as well for various reasons


So basically i would suggest

+ Show Spoiler +


1) Avoid having a final ability score(post racial increase) at level 1 above 16.

2) Avoid the feats Crossbow Expert, Elemental Adept, Great Weapon Master, Mounted Combatant(too powerful if you're mounted, not powerful enough if you're not), Observant(Bonus passive perception is too strong, means DM either has to increase rolls accordingly which negates the feat, or you almost automatically sense everything), Spell Sniper, and Resilient**. Potentially avoid Alert.

3) Do not Multiclass (especially a MC dip).

4) Try to take feats instead of ability ups** when planning your level up path.

5) Avoid choosing "raw to-hit/defense bonus" abilities in classes like Archery, or Defense for Fighters/Rangers

6) Avoid using shields if you have high AC already, "Protection" for fighters and paladins should not require shields

7) Avoid Monks, especially the way of shadow and way of the open hand.

8) Avoid making a ranged rogue. Especially avoid a Fighter/Ranger dip ranged rogue. (alternately it the adjacency sneak attack bonus could be removed for rogues using ranged weapons and/or ranged sneak attacks could be limited to surprise).

9) Sorcerers should avoid quickened spell metamagic

10) Wizards should avoid the school of divination or have a substitute for divination mastery(level 6), the school of enchantment or a substitute for reactive charm(level 6) or Reactive Charm should be once/day if successful rather than once/day/attacker, the school of evocation or Overchannel(level 14) should only apply to spell SLOTS of 5 or lower not the actual spells level.

11) Warlocks should avoid Agonizing blast

12) Mages/Sorcerers who get +damage on spells should avoid Magic Missile/Scorching Ray/Any spell which has multiple beams, since the bonus damage will be applied to all, making the spells outsized powerful compared to other instant damage spells.

13) As I see it, potentially problematic spells are Hold Monster/Person(AoE Save or Die when heightened, especially against low wisdom save groups), Power Word Kill(no save), Polymorph (maybe, depends on of there are super abusive forms but it doesn't look like it to me since its limited to beasts and has a duration of concentration), and Mage Armor (cast on Monks and Barbarians due to stacking defensive abilities)

14) DM might want to place limits on the fighters bonus action.

*Especially the combination of crossbow expert and Sharpshooter. Because you can ignore adjacent enemies creating disadvantage for ranged attacks and shoot right through the cover they create in order to hit more important targets(for super high damage).

**Unless Asmo decides to change the proficiency rules
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
December 05 2014 00:10 GMT
#72
On December 04 2014 11:48 TheYango wrote:
For Alert, I'd probably just change or remove the "you can’t be surprised while you are conscious" part--not even necessarily because of the feat's power (though that's a concern), but that becomes really stupid to have to DM for every damn encounter.

i understood your largest gripe was the massive bonus to initiative for heavy spell casters? would you care to elaborate?
BW pros training sc2 is like kiss making a dub step album.
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
December 05 2014 00:10 GMT
#73
sounds like we're removing anti-fun things from a version of DnD that already tries to be simple and accessible

No amount of out of book balancing and suggested tweaks will make a game run the way you picture; its just up to the DM to create unique situations more than anything else.
When in doubt, just believe in yourself and press buttons
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
December 05 2014 00:52 GMT
#74
Yeah, I'm probably just going to run it vanilla and if people aren't having fun we'll figure out why and change it.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Goumindong
Profile Joined February 2013
United States3529 Posts
December 05 2014 01:07 GMT
#75
On December 05 2014 09:10 Kupon3ss wrote:
sounds like we're removing anti-fun things from a version of DnD that already tries to be simple and accessible

No amount of out of book balancing and suggested tweaks will make a game run the way you picture; its just up to the DM to create unique situations more than anything else.


Well you can either create characters which make it easier for DM's to do that or you can create characters which make it harder for DM's to do that. I just outlined a few of the ways its easy to break things in 5e.

I am assuming you mean "fun" and not "anti-fun" because almost as an axiom you should remove anti-fun things from games.
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
December 05 2014 03:12 GMT
#76
that's the quintessence of 4e, removing everything that made 3.5 anti-fun
Removing all anti-fun elements does not leave your game fun, contrary to what a lot of people believe
When in doubt, just believe in yourself and press buttons
Goumindong
Profile Joined February 2013
United States3529 Posts
December 05 2014 03:58 GMT
#77
On December 05 2014 12:12 Kupon3ss wrote:
that's the quintessence of 4e, removing everything that made 3.5 anti-fun
Removing all anti-fun elements does not leave your game fun, contrary to what a lot of people believe


4e was so so much more fun to actually play than 3.5 its not even funny.
Holyflare
Profile Blog Joined November 2010
United Kingdom30775 Posts
Last Edited: 2014-12-05 05:03:16
December 05 2014 04:29 GMT
#78
can I join? :D

it's cool if you want to favour the off topic pplz though, wave just told me to sign up ^^
JonGalt
Profile Joined February 2013
Pootie too good!4331 Posts
December 05 2014 15:02 GMT
#79
My name is Kaemin Vorchik
I will use this limerick
So as to function
My introduction
For Asmo's D & D schtick

I am a chaotic-good Tiefling Warlock and am looking to leave Shorenshao for the first time to see the wonders of Iris. I hope there is room for me in your questing!
LiquidLegends StaffWho is Jon Galt?
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
December 05 2014 21:08 GMT
#80
On December 04 2014 00:39 WaveofShadow wrote:
I'm really interested to know how many people are actually interested in this. Somehow I get the feeling that the number of people looking to play will be pretty much exactly the number he's looking for.

looks like its at least twice as popular as that!
BW pros training sc2 is like kiss making a dub step album.
Prev 1 2 3 4 5 6 133 134 135 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
11:00
Pop-Up Cup #1
herO vs SHINLIVE!
IntoTheiNu 858
WardiTV806
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SHIN 34
StarCraft: Brood War
Britney 49388
Bisu 2889
Soulkey 2205
Shuttle 1918
BeSt 531
Killer 454
Larva 374
Soma 318
Stork 262
Last 140
[ Show more ]
Rush 132
Dewaltoss 123
Pusan 102
hero 88
Mind 88
Snow 86
Hm[arnc] 75
ToSsGirL 58
Hyun 49
Aegong 45
soO 27
zelot 26
Free 21
JYJ 21
Icarus 11
SilentControl 10
Rock 10
NotJumperer 5
firebathero 0
Dota 2
qojqva2599
Dendi1860
syndereN339
Counter-Strike
fl0m4041
olofmeister535
Other Games
Gorgc3336
B2W.Neo802
hiko552
crisheroes442
Lowko260
Liquid`LucifroN136
KnowMe133
DeMusliM121
Mew2King106
Liquid`VortiX74
[ Show 12 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV615
League of Legends
• Nemesis2707
• Jankos1446
• TFBlade750
Upcoming Events
Patches Events
2h 19m
Replay Cast
10h 19m
The PondCast
20h 19m
Replay Cast
1d 10h
Escore
1d 20h
IntoTheTV X SOOP
1d 21h
Korean StarCraft League
2 days
GSL
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Weekly
3 days
Afreeca Starleague
4 days
GSL
5 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.