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On January 07 2015 01:11 PrinceXizor wrote:Show nested quote +On January 07 2015 00:48 ComaDose wrote: you could be like a hardcore band show person screaming in peoples faces. lol but I know what you mean I don't even know if i will be going the melee or range route yet. we will have to see how my character feels when he has to pick a fighting style lvl 2.
lvl 2 is pretty sweet for ranger actually you get a fighting style and magic. you could just decide on Dueling and be a boss. one roll to rule them all and all that. Soniv why do you try so hard to be Elan. this aint the order of the stick you know. as far as i can tell with my 4 mod in dex; dual wielding would still result in more damage. than the plus two. and considering neither of them give a + to hit its just as likely to apply?
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dual wielding is more damage, barely. at 5th level you deal 3d8+12 damage with dual wielding. with dueling you do 2d8+12 damage, and can use a shield, and still have your bonus action for something else, since you only get 1 per round. then you don't have to worry about carrying around two weapons, don't have to spend your feat on dual wielding (otherwise its d6 damage), so you can spent that feat on defensive duelist(for +3 ac with a rapier) or even 2 Dex (giving you 2d8+14 damage vs 3d8+12).
esentially with a wooden shield and dueling + defensive duelist you can have 21 AC in studded leather. which means you are getting hit almost never.
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On January 07 2015 01:34 PrinceXizor wrote: dual wielding is more damage, barely. at 5th level you deal 3d8+12 damage with dual wielding. with dueling you do 2d8+12 damage, and can use a shield, and still have your bonus action for something else, since you only get 1 per round. then you don't have to worry about carrying around two weapons, don't have to spend your feat on dual wielding (otherwise its d6 damage), so you can spent that feat on defensive duelist(for +3 ac with a rapier) or even 2 Dex (giving you 2d8+14 damage vs 3d8+12).
You also don't need to hit on both attacks to do your allotment of damage.
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Yep. on average with the same investment in both paths, dueling gives you 5 ac more and dual wielding gives you between 2.5 and 4.5 more damage per round.
not to mention defensive duelist is based on your proficiency bonus, which increases as you increase in level. its just 3 at level 5.
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Fuck powergaming make your character a cool dude who doesn't afraid of anyone.
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On January 07 2015 01:44 Requizen wrote: Fuck powergaming make your character a cool dude who doesn't afraid of anyone.
+1
In the game I play my sorcerer, the Dragonborn Sorcerer in my party tries to maximize basically everything.
The only reason we haven't TPKd is cuz I'm fucking awesome with rando-magic.
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what happened with yours then? (to req)
But yeah i'm not saying power game. but if you are trying to make yourself best at combat, then dueling will fit the bill more often than not. all your extra attacks with the hunter tree are with your primary weapon only, so the +2 damage can be used 2-4 times a round rather than the extra attack once.
Powergaming is power for the sake of power. if your character is supposed to be exceptional at combat but you don't know how to make him that way it can be a hindrance though. Nothing is worse than having this character whose background and personality make him a badass, but even if he rolled well is a wet noodle in combat.
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learn to roll better scrub
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Luck, Heval's blessing, and the fact that I used my shield instead of my Halberd.
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cooooool and good points!
and i am def not power gaming considering i just said we will have to see how my character feels when he has to pick a fighting style lvl 2.
although i do wish there was a better archery feat to aim for... mind you attacking at 600 range with no disadvantage against someone with 3/4 cover is pretty sweet. does that mean i could shoot from directly behind my ally im not sure how being in melee affects someone else range shooting at you. It doesn't seem likely one would take a -5 to hit for a +10 to dmg even tho that's cool.
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On January 07 2015 02:20 ComaDose wrote: cooooool and good points!
and i am def not power gaming considering i just said we will have to see how my character feels when he has to pick a fighting style lvl 2.
although i do wish there was a better archery feat to aim for... mind you attacking at 600 range with no disadvantage against someone with 3/4 cover is pretty sweet. does that mean i could shoot from directly behind my ally im not sure how being in melee affects someone else range shooting at you. It doesn't seem likely one would take a -5 to hit for a +10 to dmg even tho that's cool. Hunter path gets to use Volley. which lets you attack every enemy in range at once. its pretty sick. a lot that is done with archery seems to be RP dependent. you can aim for someones leg or arm or head or whatever and the DM will decide what penalty you get for aiming their and what bonus you get if you hit.
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United States47024 Posts
But the Hunter archetype forces you to give up having an animal companion.
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On January 07 2015 02:47 TheYango wrote:But the Hunter archetype forces you to give up having an animal companion.  I am going to make a small ranger or druid one day that can ride his animal companion for sure :3
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Animal Companion is kinda butts in 5e anyway so it's ok.
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United States47024 Posts
On January 07 2015 02:52 Requizen wrote: Animal Companion is kinda butts in 5e anyway so it's ok. It's weaker from a straight combat perspective since you can't pick advanced choices at high level, but the fact that it adds your proficiency bonus to skills and saves, the vastly better range on Share Spells, and the much lower penalties for losing one (only need 8 hours to commune with a new animal rather than 24) makes them way better from a scouting/utility perspective.
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If you are just randomly taking beasts and bringing them to your aid you might as well play a druid though. ranger beast companion is really the most fun when he's your long time buddy.
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On January 07 2015 03:06 PrinceXizor wrote: If you are just randomly taking beasts and bringing them to your aid you might as well play a druid though. ranger beast companion is really the most fun when he's your long time buddy.
I mean, you could just be an evil ranger who seduces animals into being your friend and then send them into battle to die for you.
edit - this sounds like a hilarious character to play
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On January 07 2015 02:20 ComaDose wrote: cooooool and good points!
and i am def not power gaming considering i just said we will have to see how my character feels when he has to pick a fighting style lvl 2.
although i do wish there was a better archery feat to aim for... mind you attacking at 600 range with no disadvantage against someone with 3/4 cover is pretty sweet. does that mean i could shoot from directly behind my ally im not sure how being in melee affects someone else range shooting at you. It doesn't seem likely one would take a -5 to hit for a +10 to dmg even tho that's cool. The archery feats are super potent.
The downsides to archery are: cover, melee disadvantage, 30 ft ranged disadvantage.
Cover is -2 to -5 and because creatures give cover so long as the creature is not less than two sizes smaller most of the targets you will want to attack will be covered.
Melee disadvantage is fixed by crossbow expert. It's the second biggest deal since (unless you're a rogue) you won't be able to make a disengage action and attack action in the same turn. And it's highly likely that even if you do disengage the enemy can follow and hit you. This means that you either have to make all attacks with disadvantage of eat an attack of opportunity (not a big deal later but super important early and it adds up)
Ranged disadvantage just means that you have less effective free time to plink at people before they're within one move of you. And also means that the squishy targets you probably want to shoot aren't actually so squishy.
The -5 for +10 is just icing on the cake. Early on, when you're sporting 1 attack for 2d8+4 (avg: 13) damage its not as good since your expected damage less than doubles. but once you have 2 or more attacks and can only apply the bonus damage once 1d8+4 (avg: 8.5) your expected damage more than doubles so your hit rate can fully halve and you will still do more damage/attack. Which means that for any enemy you hit on a 9(maybe even 8) or more normally you're better off power attacking. And there will be plenty of enemies you can hit on a 9 or more, not the least of which is because of the +2 to attack archery style but also because enemies AC does not scale much.
Basically, in 5e, it's much harder to get bonus damage than it is to get bonus attack. Rangers are OK at getting bonus damage with hunters mark and their class features but still have options to get many more attacks than they can stack bonuses for making the high raw damage bonus very good in comparison.
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I have done so much reading and have so much more to do specific to my character now. "1 attack for 2d8+4 (avg: 13)" why 2d8 tho?
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