[Tabletop] Enter Iris - Page 113
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jcarlsoniv
United States27922 Posts
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Alaric
France45622 Posts
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jcarlsoniv
United States27922 Posts
Nature's Child
The first two are nice for my character development, but not really all too powerful. Can't think of a good 3rd benefit. Also not sure I'm going to take this feat should we come up with something, but I just want to explore my options/take advantage of Asmo's acceptance of player contribution. | ||
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AsmodeusXI
United States15536 Posts
Let me see if I can figure out something more interesting though. | ||
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PrinceXizor
United States17713 Posts
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AsmodeusXI
United States15536 Posts
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TheYango
United States47024 Posts
On April 19 2016 23:16 PrinceXizor wrote: Let him pick a druid cantrip that he can cast or. a level 1 or 2 Druid spell once per long rest. Since it's a level 8 feat it can be a little more powerful. And it gives the bard more of a fey type feel. This. Thematically "Child of Nature" sounds like a feat that's somewhat magical in nature, and the first 2 benefits are both mundane ones. | ||
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jcarlsoniv
United States27922 Posts
I'll think about it a bit. | ||
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PrinceXizor
United States17713 Posts
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Requizen
United States33802 Posts
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Lord Tolkien
United States12084 Posts
Sneaky Gnome -When you are hit by an attack, you may use your reaction to turn invisible until the end of your next turn, until you attack or until you cast a spell. Once you use this ability, you must complete a short or long rest before you can use it again. -While you are invisible, you gain a bonus action on your turn that you can use to dash or disengage. If you are suffering from an effect that you can attempt to end by making a saving throw as an action, you may instead attempt to make that saving throw as your bonus action. While you are invisible, adjacent enemies have disadvantage on saving throws against your spells. -Gain proficiency in Stealth (DEX). If already proficient in Stealth, the number of times you may turn invisible before resting doubles. | ||
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jcarlsoniv
United States27922 Posts
On April 20 2016 01:35 Lord Tolkien wrote: I found this custom feat to be hilarious. I mean, if that's the standard you're gonna set, I'd want Nature's Child to be waaaaaay stronger than it is | ||
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TheYango
United States47024 Posts
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Lord Tolkien
United States12084 Posts
On April 20 2016 01:52 TheYango wrote: This is why I usually don't like custom feats, lol. It's pretty stupid yeah. | ||
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TheYango
United States47024 Posts
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AsmodeusXI
United States15536 Posts
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PrinceXizor
United States17713 Posts
On April 20 2016 02:14 TheYango wrote: I didn't mean necessarily the feat you linked, but that once one person takes a custom feat, everyone else has ideas for ones they want as well and it becomes a huge mess, and it's really difficult for a DM to properly bound the power level of the custom feats everyone is getting. It creates a lot of room for potential problems for not a lot of benefit (since by nature feats are not powerful enough to be character-defining). apart from lvl 4 halberd clerics. -.- AoO -> reduce their speed to 0, attack twice, step back 5 feet, AoO -> reduce their speed to 0. | ||
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TheYango
United States47024 Posts
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Lord Tolkien
United States12084 Posts
Huzzah! Just what Gimble set out to do. | ||
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AsmodeusXI
United States15536 Posts
You guys are finally an official D&D party! May the gods have mercy upon you. | ||
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