• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:42
CEST 22:42
KST 05:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview7[ASL21] Finals Preview: Two Legacies21
Community News
Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0
StarCraft 2
General
Daily SC2 Player Grid - feedback wanted StarCraft II 5.0.16 PTR Patch Notes may 26th TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026) - RO8 Preview Updates to The Core/Core Lite for v5.0.16?
Tourneys
Master Swan Open (Global Bronze-Master 2) GSL CK #4 20-21th June Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
BW General Discussion vespene.gg — BW replays in browser Where is EffOrt? BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace Megathread Nintendo Switch Thread Beyond All Reason Total War: Warhammer 40K
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI UK Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT] NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9817 users

Future of Starcraft 2

Forum Index > Closed
Post a Reply
SpeedyBozar
Profile Joined February 2013
England56 Posts
January 12 2014 01:04 GMT
#1
I have been talking to a lot of my friends, also a bit to some progamers like Ret and Harstem and some casters and we all agree that Blizzard seriously needs to take care of these issues. You don't have enough late game options, which heavily supports players that like to camp for 50 mins teching to unbeatable deathballs endlessly defending 3 base economy. I feel like Blizzard's crew sees the game completely differently from me. They are unable to plan how the game could look like, there is no imagination in their way of designing the game. They just get some ideas of some units and stick to the plan - early units fast and weak, late units slow and strong. That's basically all the game designers think about and then when some people whine enough about some issues really really hard (widow mines/infestors/photon overcharge and so on), they just try to solve the particular issue by nerfing/buffing something. Such a person is not supposed to be called a Senior Game Designer. Such a person is called a mascot. Everybody has been complaining about David Kim and people around him, but Blizzard's management thinks it is only the bad human's nature pointing at the poor guy while in fact he does a good job. No! He does NOT do a good job! Blizzard should wake up. The game should have a timeline, certain tech tree options speeding up the game. Making every game last a bit more similar time because only the two most similarily matched players would be able to keep up with each other for 60 mins. No matter if it's GM or bronze.

Both players start slowly carefully, diligently scouting and as the game goes on it gets harder and faster so the skill differences are more and more significant. In the late game it shouldn't slow down with two deathballs and mass static defence. It should be exactly the opposite, you should keep the strong slow units in the game as the core of your main army, but the overall speed of the game should be speeding up, small skirmishes should be happening all over the map to testify skills of the players and to provide exciting experience for the viewers. So basically what I am saying is that early game upgrades should allow your units to be aggressive - speed for lings and roaches, cloak for banshees, stim, charge, blink etc. Late game upgrades should enpower individual harassing and antideathball units to allow you to outmultitask your opponent. These upgrades would also make every long game extremely exciting and memorable to watch, not painful and boring. Not things that you have to do, just things that you can do if you want to, keeping the game easy for lower skilled players but more entertaining for all kinds of players and viewers. Sometimes I have really hard time expressing my thoughts so I will rather give you some examples instead of boring you to death. The suggestions for individual races are not really important, it's just more entertaining way to tell you where the late game could be heading to fix the stale inactive play we see more and more. The general issues with Starcraft 2 design is much much more important.

GENERAL ISSUES WITH STARCRAFT 2 DESIGN
+ Show Spoiler +
MAPS
+ Show Spoiler +
I believe there is a huge unused potential in maps. I remember TLO in some of his Dreamhack interview talking about it. Places where forcefields cannot be used, places where buildings cannot be built, places with mineral patch walls that have to be mined out to open up the path. Things like harvestable lemons and raising lava are interesting way to go. I can think of some gates that can be open by having some unit on a position, gates that open and close every 30 seconds, gates that can be open and closed from two sides. Bridges that fall off when used by a massive unit. Neutral teleports that work in the same way as nydus. Buildable bridges that you can build for free with your worker for 120 seconds for example. Dark places where sight is halved and range of ranged units is halved aswell to make it a dangerous place to move through with your marines. Neutral units that you can kill and get some bonuses in terms of additional money. I personally love the idea of doing some little missions to earn some additional neutral units to extend size of your army so the active player will have the bigger army, not the guy camping for 50 mins doing absolutely nothing. There is a huge amount of possibilites!


DEATHBALL CAMPING STYLE
+ Show Spoiler +
In my personal opinion the biggest issue of Starcraft 2 as I already hinted above and almost all of the suggestions in this little article are at least partially working against this style. I have a lot of ideas how to fight this but none of them is by far as good as this one I am going to talk about. Make workers mine more efficiently if they mine one mineral patch/ geyser alone. Let's say one worker at a mineral patch / geyser mines 7 minerals / gas per a cycle, two mine 5 minerals / gas per a cycle, 3+ mine 4 minerals / gas per a cycle. But one mineral patch / geyser could be harvested by unlimited amount of workers at the same time. It would open up huge amount of options. You would be able to mine gas very fast but very inefficiently. And if you were just turtling and the enemy would take over the whole map, his income would be 40 - 75% higher with the same amount of harvesters. It would obviously make zerg much stronger so there would have to be some adjustement like making queens more expensive so zerg's economy cannot explode.


SUGGESTIONS FOR INDIVIDUAL RACES
+ Show Spoiler +
ZERG
+ Show Spoiler +
Third overlord upgrade increasing overlord speed to 3,15. Requirements: overlord speed, overlord drops and hive. Cost: 200/200. Research length: 160 seconds.
It would allow allow zerg players to show their multitasking, but at the same time it would force out adequate level of multitasking from the opponents. To reduce a side effect of this change, one overlord could carry only two banelings.

Third zergling upgrade reducing damage taken from splash by 50%. Requirements: zergling speed, adrenal glands. Cost: 300/300. Research length: 240 seconds.
Zergling heavy style is extremely entertaining and pleasant to play and to watch. It would make zerglings and melee upgrade style viable against late game protoss and mech terran.

Viper upgrade increasing range of abduct from 9 to 11. Requirements: hive. Cost: 500/500. Research length: 300 seconds.
For high cost you would be able to abduct things like vikings, siege tanks, high templars and tempests without taking too much damage.

Locust damage reduced from 12(+1) to 6(+1). Locust speed increased from 1,88(+40%) to 2,75. Locust range increased from 3 to 5.
This change would make swarm hosts what they are supposed to be in my opinion. The locusts would be too weak to stop the enemy army so they couldn't be used defensively but they would be strong enough to put heavy pressure on the camping opponent.

Third roach upgrade increasing damage from 16(+2) to 24(+2). Requirements: roach speed, roach burrow movement. Cost: 200/200. Research length: 120 seconds.
It would affect all matchups. In ZvZ you could choose either going heavy roach or roach hydra. In ZvP and ZvT they will still be crap in a straight up engagement because they die before they shoot, but the harassment will be much more effective.


PROTOSS
+ Show Spoiler +
Second zealot upgrade increasing damage from 2x8(+1) to 2x12(1). Requirements: zealot charge. Cost: 200/200. Research length: 120 seconds.
Basically the same thing as the roach upgrade. In big fights zealots would still die before dealing any damage but the harassment would be much more effective.

Increase blink cool down from 10 to 12 seconds. Add second stalker upgrade reducing blink cool down from 12 to 2 + (the amount of selected stalkers while using blink/2) seconds - maximum cool down would be 12 seconds. Cost: 200/200. Research length: 300 seconds.
In particular numbers with 4 stalkers you could blink every 4 seconds, with 2 stalkers every 3 seconds, with 10 stalkers every 7 seconds. Basically it would allow you to blink endlessly with small amount of stalkers in a big fight. It wouldn't affect blink all ins because of the research length.

Warp prism speed upgrade would also increase cargo space from 8 to 16.
If your multitasking is good enough, not only you can harass with your warp prism but you can also save your warped units if the enemy is prepared.

First void ray modification. The ability gives you +5 damage against all units (5+5 in general and 10+5 vs armored). But using the ability removes 20% of void ray's full hit points (30 hp). Cool down reduced from 60 seconds to 15 seconds. Ability effect reduced from 20 seconds to 15 seconds.
Void rays could be used for defending third base against zerglings and roaches better than ever before for the cost of their health. It would make void rays viable against marines but worse against vikings. Altough you would have to be very careful about using the ability.

Second void ray modification. Starting out with range 5 with optional upgrade to 7. Requirements: Fleet beacon. Cost: 300/300. Research length: 240 seconds.
If you want void rays to be the core of your army, you definately need this expensive upgrade. So massing void rays since the very beginning would be very difficult. It would be a late game composition.

Dark templar would have two modes. Visible and move speed 3,4. Invisible and move speed 2,25. No cool down.
You could switch the mode to run away from scan radius or when you enter detected area you can switch the modes to deal more damage like chasing enemy workers. Although you wouldnt be able to chase enemy units in invisible mode if the opponent is microing his units.

Observer would have two modes. Invisible and move speed 1,4. Visible and move speed 3,25. No cool down.
Basically the idea is to allow you to reposition observers much faster but at the same time scouting throughout the enemy base would be a bit slower if you don't want your enemy to know about it.

Recall radius of mothership core decreased from 7 to 3.
Recall would still have the same use when recalling a bunch of stalkers and sentries, but you wouldn't be able to recall your deathball of colossi. Recall radius of mothership would stay the same so there would be another reason to upgrade mothership core to mothership.

Photon Cannon would have two modes. Antiground and antiair. Attack speed and damage would stay the same.
The purpose of this change is clearly to force more APM and multitasking out of protoss players. Zerg has spore and spine crawlers, terran has turrets and planetary fortresses and neither of these races are able to make defensive units anywhere they need to.


TERRAN
+ Show Spoiler +
New light bio unit called "Samurai". Health: 125. Supply: 2. Cargo size: 2. Move speed: 2,25 (+50% when stimmed). Production time: 60 seconds. Cost: 100/100. Requirements: samurai upgrade in ghost academy for 200/200 researching for 160 seconds, "no techlab".
Samurai would have two modes. Melee mode using a sword and range mode throwing stars. In melee mode - Damage: 3(+1), Attack speed: 0,15(-33% when stimmed). In range mode - Damage: 14(+1), Attack speed: 0,83(-33% when stimmed), Range: 4.
Samurai would become an air unit when not moving (put on hold position). For example to save it against roaches/zerglings or zealots/dts.
This unit would allow bio players to add a late game high tech unit to their bio composition to use their gas. Durable against storm, good melee fighters against zealots and zerglings. In melee mode they would screw up the AI of enemy units like siege tanks, colossi, ultralisks, zealots and roaches.
PS: If this unit was added, I am switching to terran.

Third tech lab hellion upgrade giving them ability to ride up and down the cliffs. Requirements: armory, blue flame. Cost: 150/150. Research length: 300 seconds. Cool down: 4 seconds.
Basically giving mech terrans a new way of harassment.

Increase the cost of repair from 25% to 50%.
With these changes I presented terran would have insane amount of harassing tools but also more defensive options so massive repair of planetary fortress would be used just as a backup plan. But mainly adding mass PF's and turtling behind them wouldn't be so simple.

Fusion core upgrade increasing speed of banshees when not cloaked from 2,75 to 3,75. Requirements: -. Cost: 200/200. Research length: 160 seconds.
It would give both mech terrans and bio terrans new late game harassment tool because you could uncloak them to run away from detected areas or ravens, overseers and observers and then cloak them to be unvulnerable to mutas and phoenixes.

Fusion core upgrade increasing health of battlecruisers from 550 to 750. Requirements:-. Cost: 300/300. Research length: 300 seconds.
It would make battlecruisers more viable. They could be the core unit of terrans late game composition. By the way a carrier has 300/150 + 8 intercreptors (40/40). It means if you amove into a carrier it has 1090 hp.

Increase the energy spent on point defense laser from 10 to 20.
This would allow units like tempests and corruptors to actually kill battlecruisers. It would also be much harder to play turtle mech.

Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
Last Edited: 2014-01-12 01:07:07
January 12 2014 01:05 GMT
#2
Do we really need another one of these threads? Hell, did we even need the last 5?
AdministratorBreak the chains
EJK
Profile Blog Joined September 2013
United States1302 Posts
Last Edited: 2014-01-12 01:08:07
January 12 2014 01:07 GMT
#3
On January 12 2014 10:05 Zealously wrote:
Do we really need another one of these threads?

agreed.


but I looked at the bc/banshee upgrades and went :O i likey

edit: l ooked over at toss and...way too many modes man. way too many modes. and warp prism 16 space SRSLY?
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
SpeedyBozar
Profile Joined February 2013
England56 Posts
January 12 2014 01:09 GMT
#4
On January 12 2014 10:05 Zealously wrote:
Do we really need another one of these threads? Hell, did we even need the last 5?


Yes we need it. Blizzard does absolutely nothing so again... Yes we need it.
JBright
Profile Joined September 2010
Vancouver14381 Posts
January 12 2014 01:10 GMT
#5
Please post suggestions to Battle.net.
ModeratorThe good and the wise lead quiet lives. Neo's #1 Frenemy and nightmare.
KadaverBB
Profile Blog Joined June 2009
Germany25658 Posts
January 12 2014 01:12 GMT
#6
This one had some of the weirdest suggestions ever, good read.
AdministratorLaws change depending on who's making them, but justice is justice
Please log in or register to reply.
Live Events Refresh
Next event in 13h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 337
ProTech132
BRAT_OK 110
StarCraft: Brood War
Sea 583
Dewaltoss 130
910 25
IntoTheRainbow 19
Dota 2
LuMiX1
League of Legends
Doublelift753
Counter-Strike
pashabiceps2158
fl0m1763
Super Smash Bros
Mew2King79
Other Games
Grubby3845
summit1g1445
Beastyqt580
FrodaN428
C9.Mang0235
UpATreeSC194
ZombieGrub137
Livibee103
ArmadaUGS96
ROOTCatZ60
JuggernautJason58
Trikslyr56
Organizations
Dota 2
PGL Dota 2 - Main Stream3372
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Reevou 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 29
• FirePhoenix11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade908
Counter-Strike
• imaqtpie964
• Shiphtur153
Upcoming Events
The PondCast
13h 18m
WardiTV Spring Champion…
14h 18m
MaxPax vs SHIN
ByuN vs herO
Solar vs Zoun
OSC
16h 18m
OSC
1d 3h
CranKy Ducklings
1d 13h
WardiTV Spring Champion…
1d 14h
Cure vs SKillous
WardiTV Spring Champion…
2 days
GSL
2 days
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
2 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
3 days
[ Show More ]
WardiTV Spring Champion…
3 days
GSL
3 days
Patches Events
3 days
BSL22 NKC (BSL vs China)
3 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
4 days
WardiTV Weekly
4 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Proleague 2026-06-16
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.