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Active: 9647 users

How to improve your zerg play.

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XERtirips
Profile Blog Joined February 2011
United States123 Posts
May 25 2012 03:07 GMT
#1
WARNING: I am only a silver/gold zerg player who has no idea what he's talking about!!!
I have made a guide to better play at t and p here is the link; http://www.teamliquid.net/forum/viewmessage.php?topic_id=339945


---------------------------------------------------------------------------------------------------------------------------


Hello my name is TheGreatOne #500, if you wish to msg me or something invite me to party, I do not accept messages from people not friends due to how massive BM is after games from players after I lose/win etc.

So here is my guide to getting better at zerg if you are new or just looking to get better.


1.) Expanding- As zerg you MUST expand, even if you failed a cheese/rush, even after you wasted your eco on a 7rr. You MUST expand, it is vital to zerg play, micro, macro, mechanics etc.

A.) As zerg you must fast expand or do a very late expansion (for zerg) at 6. A fast expand in sc2 terms means; expanding before 5, or that is my rule of expanding as zerg. You need to expand for various builds or adaptable builds such as; 3 base roach, 3 base muta, speedling expand into lingroach lingbling lingblingmuta lingmuta, or to get quick tech too, you MUST expand before 6 ATLEAST.


2.) Queen injects- Do not forget to get your queens and inject larvae everytime a hatch needs to be injected again, it is vital to zerg macro and economy. Hell, everything about zerg is economy, so why not get the stuff that helps your eco? Just don't over do it...

3.) Macro hatches- You do not need a macro hatch early game or before 8 minutes, completly un-needed due because you could easily out macro with queen injects on 2-3 bases. It is recommended or I recommend to get a macro hatch or two/three for late game re-macro.

4.) Pressure- whatever you have that is fast, zerglings, mutas, speed roaches etc, harass with it until you know no damage can really be done. The best harass unit here out of all is the mutalisk, not very cheap and most players just trash them away.. it is good if used well.

5.) Droning- droning is vital to zerg eco and macro, just don't over do-it and you;ll be fine.


-------------------------------------------------------------------------------------

I don't think I missed anything important, gl fellow zergs.

www.twitch.tv/tgo1 Top 8 Platinum Protoss livestreaming, trying to get better =D
mYiKane
Profile Blog Joined March 2011
Canada1772 Posts
Last Edited: 2012-05-25 03:10:02
May 25 2012 03:09 GMT
#2
this is a pretty bad guide. 1) is wrong. for example, zvz taldarim altar it is sometimes better to stay on one base. 2) is obvious. 3) is wrong (in some cases it is better to get it before 8 minutes ie. 4 queen gasless opening in zvt). 5) is obvious.
monk
Profile Blog Joined May 2009
United States8477 Posts
May 25 2012 03:11 GMT
#3
From the strategy forum guidelines:
[G] Guide: Know what you are talking about

Read the strategy forum guidelines please. You're breaking a lot of other rules as well.
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