• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:08
CEST 15:08
KST 22:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 238Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Sep 13-20): herO scores triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? The Death of Cheese: From a Professional Cheeser
Tourneys
Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
BSL Season 23 Bot on ladder screpdb: new Starcraft reporting tool PLAYzone Challenge - open offline tour in Prague BW General Discussion
Tourneys
[ASL22] Ro8 Day 2 PLAYzone Challenge - open offline tour in Prague [ASL22] Ro16 Group D [ASL22] Ro8 Day 1
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Diablo IV Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9893 users

Master Terran - Best Team League Build Orders

Forum Index > Closed
Post a Reply
Normal
zmansman17
Profile Joined March 2011
United States2567 Posts
Last Edited: 2011-04-08 18:28:04
April 08 2011 17:11 GMT
#1
Best Team League Build Orders

Hello all, so this is my first time posting here on TeamLiquid but I wanted to post some of the Builds I use on 3v3 and 4v4 Team League. I'm Rank 1 Masters in both 3v3 and 4v4 with about a 5:1 winning ratio in Random teams. I'm also in Master league in 1v1 and 2v2, so these builds do work!

Hopefully these builds will help you have success in your Team League play!

Blue Flame Hellion Build (one of the strongest builds in team leagues):

There are two variants to this build. I will list my favorite variant because it allows for more gas intensive play if the initial push does not work. The other variant is arguably the "best" variant because it enables you to get 2 hellions out about 5 seconds earlier. For the purposes of this thread, I will only post the first variant, since the other variant has trade offs as well.

If there is interest, I'll post the "best" variant at a later time. (I was worn down after reviewing the replay to write this

Fast Hellion:

10 depot
11 gas
(transfer 2 SCVs to gas)
13 rax
16 gas
17 orbital command
(do not transfer any SCVs to other gas, just the 1 that built)
17 factory
17 reactor
17 depot
(switch rax and factory)
19 produce 2 hellions
(stop producing SCVs at 23 supply)
23 depot
23 produce 2 more hellions
23 factory
27 build tech lab on rax
28 depot
(begin scv production)
33 switch factory and rax
36 depot
36 research blue flame
(rally hellions to other side of map and attack)

Later in this build:

At a certain point, I transfer 3 SCVs back to both gas and transition to seige tank/banshee and expand. I posted the above Build Order after watching one of my replays, so everything is timed out as it should be.

Ok, there it is. Everything is well refined, so each action has a distinct purpose within the build. If there is anything I left out or did not clarify, please ask me and I will try to correct it. Thank you!

*An important note is that this build should only be used with rush-oriented allies. If this is done, you will win a lot of games!

If you are looking to create an Arranged Team for 3v3:

I recommend 2 Zerg, 1 Terran with this build. Both zergs will 10 pool, so you have early map control and do not need to worry about being attacked.

If you are looking to create an Arranged Team for 4v4:

There are many more options. My favorite is 2 Zerg, 1 Protoss, 1 Terran where 2 Zergs 10/12 pool (depending on the size of the map and race composition of opponent), Protoss 4 WG rush and I use the Fast Hellion build.

Good luck as you try this build!

Please let me know if you have any questions! I'd be glad to clarify anything or add what I may have left out!

♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
Last Edited: 2011-04-08 17:34:25
April 08 2011 17:26 GMT
#2
1) against what race combintations this build performs better?

2) What about getting only 1 gas, not stopping scvs to get faster expo and take 2nd gas later?

3) why no 2nd factory?
Skrag
Profile Joined May 2010
United States643 Posts
April 08 2011 17:27 GMT
#3
You mention 10pooling as zerg.

I'm only diamond in team leagues, not master, and I'm not a fan of 3v3 and 4v4 (only played them at all last season because of this weird desire to be diamond in all leagues) but I feel 11overpool is *far* stronger than 10pool, especially pool before overlord. Economy is much stronger, and you're just as safe against anything as long as you scout and know whether you need to save larvae starting at 13 supply for when the pool finishes (which would be a requirement for 10pool anyway).

I definitely agree that fast blue flame hellion builds can be ridiculously strong against most teams though.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Skrag
Profile Joined May 2010
United States643 Posts
April 08 2011 17:30 GMT
#4
On April 09 2011 02:26 Cheerio wrote:
against what race combintations this build performs better?


Composition is more important than race.

Hellions are ridiculously good against zerglings, marines, and zealots. If one of your opponents is building these, then the hellions will easily pay for themselves, even if you don't consider the possibility of worker snipes.

But if a double zerg team both go roaches, for example, you're going to have a really tough time unless you can get some good worker harassment in.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
mordek
Profile Blog Joined December 2010
United States12705 Posts
April 08 2011 17:32 GMT
#5
I was just thinking about getting a refined build order for this earlier today.

I am disappointed though because it says "Orders" and there is only one build. At least it's the one I was interested in atm
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Ruyguy
Profile Blog Joined January 2011
Canada988 Posts
April 08 2011 17:36 GMT
#6
how well does this work in 2v2?
zmansman17
Profile Joined March 2011
United States2567 Posts
Last Edited: 2011-04-08 17:47:54
April 08 2011 17:41 GMT
#7
@ Cheerio. 1) Works best against ZZT, TTZ, PTZ, any combination so long as there aren't 2+ Protoss
2) You're right on the money. This is how I execute the second variant of this build

@ Skrag 10 pooling is how most Zerg players play in team games. A few of my friends who are top 2v2 Random players will nearly always 10 pool, with the exception of 12 pool (cancel 2 extractors and use as mining drones) when there is +1 zerg on opposing team. I can't explain why they do this as I do not play Zerg but I trust their judgment as great players.

General Philosophy of this Build:
I want to clarify this so that people understand race combinations, etc. In this build, your team dictates play. When you dictate play, you force your opponent into producing Tier 1 units early to counter your threat. For instance, if 2 Zergs 10 pool, the other team will have to respond accordingly: Zerglings, Zealots or marines. All of these units are hard countered by blue flame hellions. If you have not seen how hellions roast marines or zealots, please do this build so you can enjoy it . Then after you produce enough hellions, you transition to cloaked banshee and send those in to whoever you do not kill. Meanwhile your zerg allies can macro up and transition to roach as you harrass the remaining player/s

♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Sandster
Profile Joined November 2006
United States4054 Posts
April 08 2011 17:42 GMT
#8
On April 09 2011 02:36 Ruyguy wrote:
how well does this work in 2v2?


It's designed to be a team build. T+Z is arguably the strongest 2v2 combination largely because of how powerful and versatile hellion/speedling is.
PinkPrincess
Profile Joined July 2010
United States149 Posts
Last Edited: 2011-04-08 17:45:44
April 08 2011 17:43 GMT
#9
It's a lot better to go for a 2nd factory started when you have 100 gas. This build will lose to a properly executed 2 factory hellion build as they'll have significantly more hellions than you, but just as quick of a blue flame.

Getting a second refinery is a waste, it's better to just have a Zerg ally mine a bit extra from their extractor and send it to you.

e: I'm at work so I can't post it directly from a replay I'll look it out when I get home.
e2: getting the second gas before the factory also slows down your first hellions which is bad against a good team.


I have no doubt this build works well against the vast majority of 3v3/4v4ers considering most 3v3/4v4 teams are either random teams or bad people. I do feel that you'd lose to an actual high level team who knows what they're doing using it, however.
Grumpity grump
zmansman17
Profile Joined March 2011
United States2567 Posts
April 08 2011 17:51 GMT
#10
@ PinkPrincess Even versus a 1 gas build, this build will have equal supply and more gas potential than the variant build. I suggest this variant first because it allows for more banshee/tank play as a transition out of this build. Also, this build will have the SAME supply as the 1 gas build. The only difference is that 1 gas grants hellions about 5 seconds earlier. With equal numbers of hellions and fast banshees in this variant, I prefer this build as it is more versatile
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
zmansman17
Profile Joined March 2011
United States2567 Posts
April 08 2011 17:55 GMT
#11
Also Thank you Cheerio, I had forgotten the 2nd factory at 23 supply. I edited the first post
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
KevinIX
Profile Joined October 2009
United States2472 Posts
April 08 2011 18:01 GMT
#12
Do you have any replays?
Liquid FIGHTING!!!
Sabin010
Profile Joined September 2010
United States1892 Posts
April 08 2011 18:11 GMT
#13
You mentioned you have a 5:1 win ratio as random, what do you do as zerg and protoss?
locopuyo
Profile Joined January 2010
United States145 Posts
April 08 2011 18:16 GMT
#14
what time do the hellions pop and blue flame finish?
Competitive RTS Shmup - EliteOwnage.com/poe
Chronald
Profile Joined December 2009
United States619 Posts
April 08 2011 18:18 GMT
#15
Do this with a zerg going speedling and you have won ~95% of all your team games.

Thanks for posting this!
Got that.
Penatronic
Profile Joined October 2010
150 Posts
Last Edited: 2011-04-08 19:32:24
April 08 2011 19:30 GMT
#16
On April 09 2011 02:27 Skrag wrote:
You mention 10pooling as zerg.

I'm only diamond in team leagues, not master, and I'm not a fan of 3v3 and 4v4 (only played them at all last season because of this weird desire to be diamond in all leagues) but I feel 11overpool is *far* stronger than 10pool, especially pool before overlord. Economy is much stronger, and you're just as safe against anything as long as you scout and know whether you need to save larvae starting at 13 supply for when the pool finishes (which would be a requirement for 10pool anyway).

I definitely agree that fast blue flame hellion builds can be ridiculously strong against most teams though.



10 pooling is pretty standard because it allows for the earliest lings while still getting speed and a queen in good timing.

Edit: I forgot to mention I use 15 hatch vs any team without Zerg, and 11 overpool or faster vs teams including a Zerg (for 2's).

That being said I am finding myself doing 11overpool much more frequently, especially vs TZ.

I've had great success vs the standard sling hellion builds 11 overpooling and basically using that added economic advantage to get 2 spines. With your queen(s), spines and good micro you can punish the shit out of TZ teams that get overly aggressive without losing many/any drones. Then transition to roach with a teammate who went stalker or mm or hellions themselves ftw.

To OP, have you ever faced a 10 or less pool plus proxy gates? I've been trying to dream of strategies that hardcounter the typical sling hellion builds that you have to see all day in masters 2's, and I think the best way to abuse it is to punish the Terran super early for the straight tech.
PinkPrincess
Profile Joined July 2010
United States149 Posts
Last Edited: 2011-04-08 20:07:23
April 08 2011 20:06 GMT
#17
On April 09 2011 02:51 zmansman17 wrote:
@ PinkPrincess Even versus a 1 gas build, this build will have equal supply and more gas potential than the variant build. I suggest this variant first because it allows for more banshee/tank play as a transition out of this build. Also, this build will have the SAME supply as the 1 gas build. The only difference is that 1 gas grants hellions about 5 seconds earlier. With equal numbers of hellions and fast banshees in this variant, I prefer this build as it is more versatile

I don't know how you can possibly think you'll get as many Hellions out of 1 factory that switched from a reactor to a tech lab mid-way as having 2 factories, one that stays on a reactor and the other that is on a tech lab. You keep up on the Hellion count initially, but you will very quickly fall behind in the Hellion count after switching over to starting to get blue flame. Against a good team you'll get killed during that time as he's increasing his Hellion count 3x faster than you are by then.

Even if you did manage to tech to Banshee safely (which is unlikely with your opening), they'll hit you before it makes any difference and will be able to get anti-air up if they know their timings.

And obviously with the standard opening you get a 2nd gas too, just not that fast because your build is suicidal.
Grumpity grump
zmansman17
Profile Joined March 2011
United States2567 Posts
Last Edited: 2011-04-08 20:07:51
April 08 2011 20:07 GMT
#18
On April 09 2011 05:06 PinkPrincess wrote:
Show nested quote +
On April 09 2011 02:51 zmansman17 wrote:
@ PinkPrincess Even versus a 1 gas build, this build will have equal supply and more gas potential than the variant build. I suggest this variant first because it allows for more banshee/tank play as a transition out of this build. Also, this build will have the SAME supply as the 1 gas build. The only difference is that 1 gas grants hellions about 5 seconds earlier. With equal numbers of hellions and fast banshees in this variant, I prefer this build as it is more versatile

I don't know how you can possibly think you'll get as many Hellions out of 1 factory that switched from a reactor to a tech lab mid-way as having 2 factories, one that stays on a reactor and the other that is on a tech lab. You keep up on the Hellion count initially, but you will very quickly fall behind in the Hellion count after switching over to starting to get blue flame. Against a good team you'll get killed during that time as he's increasing his Hellion count 3x faster than you are by then.

Even if you did manage to tech to Banshee safely (which is unlikely with your opening), they'll hit you before it makes any difference and will be able to get anti-air up if they know their timings.


No, you may be confused. There are two factories; recheck the build. Cheerio helped me to make that correction. Also, I don't think I would have the record I do without knowing what I am doing
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
PinkPrincess
Profile Joined July 2010
United States149 Posts
Last Edited: 2011-04-08 20:09:41
April 08 2011 20:08 GMT
#19
On April 09 2011 05:07 zmansman17 wrote:
Show nested quote +
On April 09 2011 05:06 PinkPrincess wrote:
On April 09 2011 02:51 zmansman17 wrote:
@ PinkPrincess Even versus a 1 gas build, this build will have equal supply and more gas potential than the variant build. I suggest this variant first because it allows for more banshee/tank play as a transition out of this build. Also, this build will have the SAME supply as the 1 gas build. The only difference is that 1 gas grants hellions about 5 seconds earlier. With equal numbers of hellions and fast banshees in this variant, I prefer this build as it is more versatile

I don't know how you can possibly think you'll get as many Hellions out of 1 factory that switched from a reactor to a tech lab mid-way as having 2 factories, one that stays on a reactor and the other that is on a tech lab. You keep up on the Hellion count initially, but you will very quickly fall behind in the Hellion count after switching over to starting to get blue flame. Against a good team you'll get killed during that time as he's increasing his Hellion count 3x faster than you are by then.

Even if you did manage to tech to Banshee safely (which is unlikely with your opening), they'll hit you before it makes any difference and will be able to get anti-air up if they know their timings.


No, you may be confused. There are two factories; recheck the build. Cheerio helped me to make that correction. Also, I don't think I would have the record I do without knowing what I am doing

Oh. Your original build had only one Factory when I first posted this morning - I didn't re-check that you edited your build order when making the second post. The second gas is still depriving you of minerals that would be better spent early on to increase your strength, but it's not as bad of a build as it was initially without that second gas.

I don't care much about your record. 3v3 has nearly all bad teams - last season we went 100-1 on one of our teams...
Grumpity grump
Skrag
Profile Joined May 2010
United States643 Posts
April 08 2011 20:18 GMT
#20
On April 09 2011 04:30 Penatronic wrote:
10 pooling is pretty standard because it allows for the earliest lings while still getting speed and a queen in good timing.


I've never really felt like the "earliest lings" matters, especially if your teammate is going for hellions, and there are a lot of inefficiencies and sacrifices in a 10pool build.

On April 09 2011 04:30 Penatronic wrote:
I've had great success vs the standard sling hellion builds 11 overpooling and basically using that added economic advantage to get 2 spines. With your queen(s), spines and good micro you can punish the shit out of TZ teams that get overly aggressive without losing many/any drones.

This is one of the reasons I strongly prefer 11OP. I play random, but 11OP pretty much every single game I roll zerg. It seems like it has the best balance between economy, safety, and flexibility. It obviously flows well into an aggressive build, if your scouting is good enough, you can go into an 18 hatch, which makes it the most economic pool-first build period, and the pool is still early enough to hold off even a double 6pool as long as you're not taken completely by surprise. You'll take damage obviously, with the amount of damage depending on how much help you get from your ally, but you'll either die more than slowly enough for your ally to kill them, or you'll survive for the easy win.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Saracen
Profile Blog Joined December 2007
United States5139 Posts
April 08 2011 21:00 GMT
#21
http://www.teamliquid.net/forum/viewmessage.php?topic_id=210370
Tag it.
Normal
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
11:00
WardiTV 10, Group B
IntoTheiNu 857
WardiTV657
ComeBackTV 355
Rex87
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 87
StarCraft: Brood War
Britney 41377
Shuttle 595
Mini 371
Last 308
Light 286
GuemChi 274
Stork 223
ggaemo 149
firebathero 127
HiyA 72
[ Show more ]
Barracks 50
sorry 36
ToSsGirL 29
Aegong 26
soO 25
Sexy 25
JulyZerg 12
NaDa 10
Icarus 5
Dota 2
Gorgc5502
BananaSlamJamma175
Counter-Strike
byalli1302
markeloff171
edward83
kRYSTAL_71
Other Games
gofns40284
B2W.Neo691
Lowko353
hiko338
crisheroes299
DeMusliM184
Mlord160
uThermal152
Pyrionflax134
Mew2King62
Liquid`VortiX32
Codebar1
Organizations
Dota 2
PGL Dota 2 - Main Stream10654
StarCraft: Brood War
Afreeca ASL 348
lovetv 8
[ Show 12 non-featured ]
StarCraft 2
• mYiSmile110
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2389
• TFBlade711
Other Games
• WagamamaTV201
Upcoming Events
Replay Cast
10h 52m
WardiTV Invitational
21h 52m
Korean StarCraft League
1d 14h
CranKy Ducklings
1d 20h
GSL
2 days
Yamato Cup
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Soma vs Jaedong
WardiTV Weekly
3 days
Monday Night Weeklies
4 days
[ Show More ]
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Leta vs Soulkey
PiGosaur Cup
5 days
Kung Fu Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.