On January 07 2009 17:35 OneOther wrote:Show nested quote +On January 07 2009 17:21 SonuvBob wrote:On January 07 2009 17:15 OneOther wrote:On January 07 2009 17:14 anch wrote:
fantasy is dumbshit, he had such advantage and threw bunch units away.
this. throughout the entire mid-game i was wondering where his units were. he was up an expansion, yet he threw his advantage by trying to harass with vultures and wasting them. sea played well - gotta give credit where it's due.
His vultures killed sooo many tanks with mines though.
The drop at Sea's main was pretty awful, that seemed like the turning point (not that Sea was ahead afterwards, but it helped him catch up). Lost all his dropships there and just killed some tanks and turrets.
although that's true, i feel like Fantasy could have solidified his advantage by switching to goliaths+tanks and dropships sooner. yeah, his vulture play was excellent, but he could have actually won the game by making that transition. he could have rolled over sea with better and faster dropship play, since he got his third much faster. fantasy basically handed over an opportunity for sea to catch up by settling with split-map, which ended up being an awful move.
Yeah, letting Sea double expand was ugh. Not that I mind. <3 Sea, he played brilliantly.
On January 08 2009 02:31 FzeroXx wrote:
It was a fine matchup on Sin Chupung Ryeong to pick a Terran player. Fantasy had the upper hand throughout the game BECAUSE of his vulture harass. He lost the high ground in front of his base and was contained, but broke it because he harassed Sea's new expo at the natural for the next 5 minutes which delayed Sea's reinforcements out of fear of more harass. At this point Fantasy was able to nearly double expo AND take his high ground. He had wraiths first as well, pushed Sea back quite far and setup a blockade on the high ground to the east of his natural in case Sea attempted to harass him. The turning point for me was Fantasy's lack of an armory/goliaths when Sea made 2port wraiths. Sea regained the high ground for a moment, and double expo'd off his momentary advantage. The 11'oclock took heavy harass throughout the game, as well as the drop in the main from Fantasy -- but Sea regained the base lead and was successfully killing dropships with smart goliath targetting. When Fantasy caught up in bases again, he was attempting to force Sea out of the left side of the map with inferior positioning (low v high) and wasteful drops which lowered his tank count.
By the time Fantasy shut down that upper left expansion, Sea had switched to BCs and already had two out. Since Yamato is so cost effective, and neither player could secure the 3o'clock or 9o'clock expansions, Fantasy was forced to type out. In the end, it was a poor decision by fantasy not to prepare for Sea's own wraith switch, and even a worse decision not to use all of his units shutting down Sea's bases. His unit spread in an attempt to shut down harassment in the southeast was successful, but he lacked numbers in the western battles. As Daniel Lee would say, know your Art of War. He forced aggression into an area where he had no advantage and would continually sacrifice units for it. The fact that he got his 3rd expansion sooner hurt him, because Sea was on 2base while he was running on 1base 2 gas (CC at 9o'clock was mining gas) for quite some time in the latter stage of the game. I must say I don't know where Fantasy should have attacked, because Sea did not look weak in any area despite his extremely defensive play.
Good post. Seems like Sea was just the better tactical player.