• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:51
CET 15:51
KST 23:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.172Evil Geniuses - shutting down17ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League88
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development No more SC2 streamers on team liquid? Weekly Cups (October 19-25): Clem triples first in 5.0.17 Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
2026 KungFu Cup Announcement RSL goes to London! 2026 Offline Finals Nov 21-22 ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
[BW] Looking for Clan Thread! BW General Discussion [ASL22] Finals Preview: Sweet Victory! Recent recommended BW games [Megathread] Daily Funny Videos
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League KCM Race Survival 2026 Season 4 [BSL23] RO24 Group D - Sunday 21:00 CET
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10988 users

New Worlds Map Contest 2: Top 12 Submissions

Forum Index > Brood War Tournaments
Post a Reply
1 2 Next All
MineraIs
Profile Joined September 2020
United States846 Posts
Last Edited: 2022-01-19 19:00:51
January 19 2022 18:46 GMT
#1
Please consider donating to this event.

Map Contest Prize Pool:
+ + Donate to Mappers + +

Map Test Tournaments Prize Pool:
+ + Donate to Players + +

[image loading]

Welcome to Part One of the Semi Finals of the 2nd edition of the New Worlds Map Contest!

The contest started with 46 submissions from 21 contestants and we are now down to 12 maps! The competition is tough, and it's about to get tougher! Thank you everyone for your participation, map makers and community!

Map makers have two weeks to update/polish their maps furthermore. Please post your map updates/images on this thread for input from the community.


Submissions due January 31, @ 16:00 CET / 23:00 KR.
[ SUBMISSION DEADLINE: ]

You can see the voting data here:
+ Show Spoiler +
//data//
*Omissions are due to contest rules.



Semi-Finalists

4 x [image loading] | 3 x [image loading] | 3 x [image loading] | 2 x [image loading]


[image loading] (2)Access Control + Show Spoiler +

- Author: de Freakling
- Version: 0.8
- Size: 128x120
- Concept: Horizontal axial symmetry 2p map with some slight distortion along the centre line.
Sideways natural layout to bring player's rally point all the way up to the map's midline.
Triangle base outside the main/bat to offer expansion choices in both directions (same idea as on Защитная Технология and Dimensionshed).
Tight stair-ramps to the northern high ground strip restrict access to only small units (Like 815-ramps or Blue Storm chokes).
Big plateau in the centre creates another axis for vertical movement on army positioning on the map to incentivise players to become active on the map on the lookout for a positional advantage.
[image loading]


[image loading] (2)Anthropocene + Show Spoiler +

- Author: us 효진 (CrystalDrag)
- Version: 0.50
- Size: 128x112
- Concept: 2p Reverse semi-island highly experimental map + Show Spoiler +
*Beginning Game: Minerals at main ramp are 24 each. Which ramp you mine out first, in addition to which your opponent mines, will affect the early pathing. Terrain decoration is a rough estimate of unit rally path when issued an attack command to the opponent's main building's 4x3 location.

*Early Game: Single Stasis Cell and the first set of Troy gates.
Troy Gate wikipedia explanation: + Show Spoiler +
The defender can choose to destroy their troy gate to protect their expansion choice, and cannot be accessed from the other side unless the other troy gate remains and the stasis cell is standing. The attacker can choose to destroy the gate to trap units from pathing through the avenue. If both are destroyed, the defender loses access to the central expansions and enemy base with ground units.

*Mid Game: Temples are stacked 5 each and the second set of Troy gates. These can be destroyed to access a new expansion and a new set of troy gates. If the opponent destroys the same set of temples, then ground units can once again re-access the opponents base, until one set of troy gates go down. Similar to the center base, a new base is available away from the center.

*Late Game: Once all troy gates are destroyed, the map becomes an air map. to help balance for Zerg, Creep Beacons are featured in this map. Zerg beacons throughout the map start with a Mature Chrysalis. Destroying these will reveal a 2x2 buildable creep square for Nydus Canals / Creep Colonies. + Show Spoiler +
Credit to Freakling for discovering mechanic.

All resource values are standard. As a highly experimental map, resource/building values are subject to change.

[image loading]


[image loading] (2)Butter + Show Spoiler +

- Author: kr Hozzi
- Version: 0.87
- Size: 112x128
- Concept: Guerrilla type, Advancing & Hiding building, Mirror-Y. Between start base entrance 35 sec.
[image loading]



[image loading] (3)Cataclysm + Show Spoiler +

- Authors: de Freakling + us Minerals
- Version: 0.81
- Size: 128x128
- Concept:
*This is a map that tells a story. The story of a space station fatally struck by an asteroid, and of the desperate struggle of the survivors.
*The layout is based on Minerals' and my previous attempts in 3 player maps with island expansions and the theoretical considerations they led me to about the simplest layout for for such a map that would allow equal ground expansion opportunities in either direction.
*Geysers for all ground 3rd bases are reduced to 3k gas.
*Island currently bases have no depleted Mineral Fields or other kind of block, as we figured that in the modern meta Terran wouldn't actually be able to gain a stable early advantage by floating a CC.
*Combination of sprites and vision blockers between the main and triangle third act as a wall of pseudo-4th terrain level.
*For Terran, Tanks on the ledges of the centre area can act as "artillery support" for drops on the islands – they cannot hit workers, resource depots or geysers directly, but can clear the area in front of them of defensive structures and units. + Show Spoiler [Show example] +
[image loading]

[image loading]


[image loading] (2)Coral Shallows + Show Spoiler +

- Authors: de Freakling & us Minerals
- Version: 0.83
- Size: 128x112
- Concept: Based on Midnight Crossing by sTYle_ZerG & Minerals. This iteration is intended to disincentivise an overly turtle playstyle by forcing players to spread out further and eventually having to extend into the middle of the map.
Three separate low ground paths separate the players. Each offering access to a different kind of expansion.
[image loading]


[image loading] (2)Kick Flip + Show Spoiler +

- Author: us Minerals
- Version: 0.93
- Size: 112x128
- Concept: Modern battle map featuring double ramps and multiple elevations. Wear a helmet!
[image loading]


[image loading] (2)Lightning Whirlwind + Show Spoiler +

- Author: kr TNWZombie
- Version: 1.2
- Size: 128x128
- Concept: Large two player map with many areas to fight over and many bridges and ramps to gain a positional advantage.

[image loading]


[image loading] (2)Reflections + Show Spoiler +

- Author: us 효진 (CrystalDrag)
- Version: 0.56
- Size: 128x96
- Concept: Mirrored 2 player standard map with narrow low ground through the center and two large high ground plataues.

[image loading]


[image loading] (3)Sand Gate + Show Spoiler +

- Author: us Suricatta
- Version: 0.6.1
- Size: 128x128
- Concept: 3p standard-hybrid map. Standard main/natural and center layout with two semi-island bases and a forward third. The main has a mineral-walled backdoor into the close island. The mineral wall is 2 patches thick, each patch has 32 minerals. The other islands are separated by neutral Protoss Temples (not stacked). Neutral creep colonies near the backdoor gas base so that Zerg can wall at the choke.
[image loading]


[image loading] (2)Sea Breeze + Show Spoiler +

- Author: us Suricatta
- Version: 0.9.8
- Size: 128/112
- Concept: 2 player standard map with three vertical lanes and a path through the center.
[image loading]


[image loading] (3)Sky Bridge (former Kamar Taj) + Show Spoiler +

- Author: kr Chariot
- Version: 0.96
- Size: 128x128
- Concept: 3 player standard map featuring low ground main and high ground natural.
[image loading]



[image loading] (3)Treachery + Show Spoiler +

- Author: se HeMsK
- Version: 0.72
- Size: 128x128
- Concept: Comfortable 3 player standard map with options to expand in either direction.
[image loading]




Let us know in the comments which maps you're rooting for and why.

Voting will continue in Part Two of the Semi Finals!


[image loading]
(Loop graphic made by Depleted)


Join the BroodWarMaps.Net Discord Server!
www.broodwarmaps.net

[image loading] [image loading] [image loading] [image loading][image loading] [image loading] [image loading]


✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
MineraIs
Profile Joined September 2020
United States846 Posts
Last Edited: 2022-01-19 18:57:07
January 19 2022 18:56 GMT
#2
Poll: What is your favorite tileset?

Jungle (45)
 
25%

Twilight (32)
 
18%

Space (31)
 
18%

Desert (24)
 
14%

Ice World (23)
 
13%

Badlands (11)
 
6%

Ashworld (11)
 
6%

177 total votes

Your vote: What is your favorite tileset?

(Vote): Space
(Vote): Jungle
(Vote): Desert
(Vote): Badlands
(Vote): Twilight
(Vote): Ice World
(Vote): Ashworld


✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
ox.tQ
Profile Joined November 2010
800 Posts
January 19 2022 19:18 GMT
#3
https://www.twitch.tv/TeamThinkQuickTTV *** https://trovo.live/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
Hatchet_man
Profile Joined December 2013
Russian Federation250 Posts
January 19 2022 19:28 GMT
#4
*Omissions are due to contest rules.

can you please elaborate?
M3t4PhYzX
Profile Joined March 2019
Poland4300 Posts
January 19 2022 20:12 GMT
#5
On January 20 2022 04:28 Hatchet_man wrote:
Show nested quote +
*Omissions are due to contest rules.

can you please elaborate?

"They were omitted because the map maker already had their limit of maps in the top 12." - Minerals
M3t4PhYzX
Profile Joined March 2019
Poland4300 Posts
Last Edited: 2022-01-19 20:14:24
January 19 2022 20:13 GMT
#6
series of epic showmatches on these beauties here we G ! ! !
ox.tQ
Profile Joined November 2010
800 Posts
January 19 2022 21:42 GMT
#7
On January 20 2022 05:13 M3t4PhYzX wrote:
series of epic showmatches on these beauties here we G ! ! !


That's the plan

We need the revised map versions first. They are due by January 31st. By the time we organize those play test showmatches, obtain the replays, and stream them, the next voting round may have begun already. I mention this because the point of the showmatches, besides rewarding the semi finalist mappers, is to allow voters to see what the maps look like inside the game, and how those maps play out in specific matches. Ideally, these broadcasts are intended to inform peoples' votes.
https://www.twitch.tv/TeamThinkQuickTTV *** https://trovo.live/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
ox.tQ
Profile Joined November 2010
800 Posts
January 19 2022 23:10 GMT
#8
MyFleetingDream has donated funds for us to organize showmatches on the semi finalist maps to support mappers and players. He’s been financially and logistically supporting tQ events since day one and I want to acknowledge his invaluable help. Our foreign scene is immensely fortunate to have such compassionate donors.
https://www.twitch.tv/TeamThinkQuickTTV *** https://trovo.live/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
M3t4PhYzX
Profile Joined March 2019
Poland4300 Posts
January 20 2022 19:13 GMT
#9
the HYPE is strong with this one!
CrystalDrag
Profile Joined July 2010
173 Posts
Last Edited: 2022-01-22 01:55:18
January 22 2022 01:54 GMT
#10
Anthropocene 0.50 -> 0.56

[image loading]

Changelog:
Main ramp minerals have been increased from 24 -> 32
One Mineral at Naturals/Thirds changed from 1500 -> 744.
Geysers at Naturals/Thirds changed from 5000 -> 4000

Bridge increase by two isometric tiles, now blocked with 1 temple instead of stasis cell.
Temple stack at Thirds reduced from 5 -> 1

Corner expansions raised to high ground

Center bases have been removed.
Ramps replaced previous center bases. Bases along the y=-x axis can now be traversed when all Troy Gates are destroyed.
Creep beacon removed at central raps.
New Center Base: Minerals 10x2000, Geysers 2x7500

Download at BWMN.net
TNWZombie
Profile Joined March 2021
Korea (South)73 Posts
Last Edited: 2022-01-22 03:45:31
January 22 2022 03:44 GMT
#11
(2)Lightning Whirlwind
[image loading]
1.2 → 1.3 Update.
3/9 o'clock high ground High Platform bridge Shrink.
5/11 o'clock Change from the High platform bridge to the ramp. (You have to pass through the ramp twice.)
6/12 o'clock Low Platform terrain (first floor) High platform terrain (third floor) is changed and reduced from two slopes to one.
6/12 o'clock Change from the nearby high platform topography (3rd floor) to the platform topography (2nd floor).
Due to this, the bridge from around 6/12 o'clock to the center notice is changed to pass through the platform-high platform terrain.
6/12 o'clock, treat both sides of the base with decorations that block the view.

Delete Critters. Add Invincible Kakaru. (The Kakaru disappeared in 56 seconds.)

- Download
http://www.panschk.de/mappage/comments.php?mapid=5373

Shielding the view.
[image loading]
[image loading]
MineraIs
Profile Joined September 2020
United States846 Posts
Last Edited: 2022-01-23 16:48:48
January 23 2022 16:36 GMT
#12
Kick Flip 0.9 --> 0.95
-Modified ramp sizes around the map.
-Removed one ramp from 1 & 7 oclock.
-Removed one mineral patch from the triangular 3rd base.
-Added overlord spot to center.
-Changed mineral set ups in various locations.
-Upgrade decoration

[image loading]

Buildability: + Show Spoiler +
[image loading]

Progress: + Show Spoiler +
[image loading]
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
M3t4PhYzX
Profile Joined March 2019
Poland4300 Posts
Last Edited: 2022-01-23 17:47:34
January 23 2022 17:46 GMT
#13
On January 24 2022 01:36 MineraIs wrote:
Kick Flip 0.9 --> 0.95
-Modified ramp sizes around the map.
-Removed one ramp from 1 & 7 oclock.
-Removed one mineral patch from the triangular 3rd base.
-Added overlord spot to center.
-Changed mineral set ups in various locations.
-Upgrade decoration

[image loading]

Buildability: + Show Spoiler +
[image loading]

Progress: + Show Spoiler +
[image loading]

middle high grounds had way better aesthetic before, imo. Very distinct. Now it's just meh.

map looking great otherwise
MineraIs
Profile Joined September 2020
United States846 Posts
January 23 2022 18:51 GMT
#14

middle high grounds had way better aesthetic before, imo. Very distinct. Now it's just meh.

map looking great otherwise


was too tile spammy for me
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
M3t4PhYzX
Profile Joined March 2019
Poland4300 Posts
January 23 2022 19:13 GMT
#15
On January 24 2022 03:51 MineraIs wrote:
Show nested quote +

middle high grounds had way better aesthetic before, imo. Very distinct. Now it's just meh.

map looking great otherwise


was too tile spammy for me

maybe two smaller patterns instead of one big one with some clear spots around?

shame to lose it it was quite unique
Hozzi
Profile Joined December 2021
Korea (South)8 Posts
Last Edited: 2022-01-27 11:46:07
January 24 2022 06:30 GMT
#16
Butter 1.4
[image loading]
▶Feature
Y-mirror type, guerrilla
For Same resources collection at start.
The more important it goes to the mid-to-late part getting 9 oclock.
▶ information
It can be block ~.
1 rux, 1 sup in starting base entrance with egg.
1 rux, 2 sup in 1st entrance
2 Pylons in 2,4 oclock. (2 eggs can be in ramps)
3 Pylons in 6,12, 8,10 oclock
4 Pylons in 9 oclock
▶ Resource
Starting base : 9M+1G
1st : 7M+1M(500)+ 1G
2,4 oclok : 7M+1G
6,12 oclock : 7M+1G
8,10 oclock : 7M+1G
3 oclock : 8M(1000)+1G(3000)
9 oclock : 8M+1G

▶Map download
http://panschk.de/mappage/comments.php?mapid=5393
M3t4PhYzX
Profile Joined March 2019
Poland4300 Posts
Last Edited: 2022-01-24 11:46:39
January 24 2022 11:44 GMT
#17
On January 24 2022 15:30 Hozzi wrote:
Butter 1.0
[image loading]
▶Feature
Y-mirror type, guerrilla
For Same resources collection at start.
The more important it goes to the mid-to-late part getting 9 oclock.
▶ information
It can be block ~.
1 rux, 1 sup in starting base entrance with egg.
1 rux, 2 sup in 1st entrance
2 Pylons in 2,4 oclock. (2 eggs can be in ramps)
3 Pylons in 6,12, 8,10 oclock
4 Pylons in 9 oclock
▶ Resource
Starting base : 9M+1G
1st : 7M+1M(500)+ 1G
2,4 oclok : 7M+1G
6,12 oclock : 7M+1G
8,10 oclock : 7M+1G
3 oclock : 8M(1000)+1G(3000)
9 oclock : 8M+1G

▶Map download
http://panschk.de/mappage/comments.php?mapid=5393

lovely map

hope to see many epic games on it
Homunkulusgnom
Profile Joined April 2021
9 Posts
January 24 2022 17:50 GMT
#18
I am totally rooting for (2) Butter, I think it's my favorite map in the pool. The gameplay is just so promising! Other than that (2) Coral Shallows I definitely support, the sheer amount of work that has gone into it alone is worth a play. Its only weakness is that it is hard to improve, lol. (2) Kick Flip is also one of the stronger competitors cause of the cool doubling down on ramps and the smart placement of objectives to make active and exciting games happen. Lastly (3) Sky Bridge may be the coolest 3-player map for me in a long time. The texture blending and the wall lowering gives it a special feel.


ox.tQ
Profile Joined November 2010
800 Posts
January 25 2022 02:04 GMT
#19
Butter has been selected as an ASL S13 map. Congratulations Hozzi!

I look forward to organizing and broadcasting showmatches on all NWMC semi finalist maps.
https://www.twitch.tv/TeamThinkQuickTTV *** https://trovo.live/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
M3t4PhYzX
Profile Joined March 2019
Poland4300 Posts
January 25 2022 07:32 GMT
#20
On January 25 2022 11:04 ox.tQ wrote:
Butter has been selected as an ASL S13 map. Congratulations Hozzi!

I look forward to organizing and broadcasting showmatches on all NWMC semi finalist maps.

axing Sky Bridge last minute was a crime against good map making, tho.. ugh..
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
20:00
2026 Week 29
IntoTheiNu 953
WardiTV632
RotterdaM470
TKL 246
IndyStarCraft 186
SteadfastSC145
Rex124
CosmosSc2 40
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 470
Lowko452
TKL 246
IndyStarCraft 186
SteadfastSC 145
Rex 124
elazer 89
CosmosSc2 40
StarCraft: Brood War
Shuttle 2346
Mini 894
Soma 563
BeSt 535
Light 415
actioN 363
Larva 363
Leta 322
Snow 298
hero 254
[ Show more ]
Hyuk 169
Sharp 64
Yoon 59
Sea.KH 55
Sexy 49
Hyun 48
Pusan 41
ToSsGirL 41
Classic 21
Terrorterran 21
Trap 19
HiyA 18
Sacsri 17
soO 15
zelot 14
ajuk12(nOOB) 12
Dewaltoss 12
yabsab 12
Rock 11
Free 11
Shine 8
Dota 2
Gorgc19140
qojqva750
XaKoH 395
syndereN213
420jenkins187
XcaliburYe162
Heroes of the Storm
crisheroes381
Trikslyr15
Other Games
singsing1939
B2W.Neo1180
hiko1039
olofmeister1028
Liquid`RaSZi645
Pyrionflax299
ArmadaUGS161
Liquid`VortiX149
Organizations
Counter-Strike
PGL23952
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 35
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV250
League of Legends
• Nemesis2527
• TFBlade663
Upcoming Events
KCM Race Survival
19h 9m
IntoTheTV X SOOP
20h 9m
SHIN vs GuMiho
Clem vs Classic
OSC
1d 7h
WardiTV Invitational
1d 21h
GSL
1d 21h
Epic.LAN
1d 22h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
Epic.LAN
2 days
AI Arena Tournament
3 days
[ Show More ]
Yamato Cup
4 days
Map Test Tournament
4 days
WardiTV Weekly
4 days
Replay Cast
5 days
Rogue vs Classic
Patches Events
5 days
PiGosaur Cup
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-27
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.