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WCG Korea [Day 2] - Page 9

Forum Index > Brood War Tournaments
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Live2Win *
Profile Blog Joined July 2004
United States6657 Posts
August 06 2007 14:04 GMT
#161
holy mother of sexy ass game
SAY YES TO STIM KIDS!!! XD
frs
Profile Joined May 2007
Finland60 Posts
August 06 2007 14:05 GMT
#162
FUCK YES ))))))
vstar
Profile Blog Joined April 2007
Korea (South)693 Posts
August 06 2007 14:05 GMT
#163
GGPlay nice comeback! WIN THIS NOW
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
August 06 2007 14:06 GMT
#164
For a while there GGplay mustve killed like 8+ scourge without a single one hitting
Being healthy, it has been said, really consists of having the same disease as everybody else.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
August 06 2007 14:07 GMT
#165
game 3 starts now, wait is this python? O__O

yarnc at 8
ggplay at 6

both scout to eachother right away
vstar
Profile Blog Joined April 2007
Korea (South)693 Posts
August 06 2007 14:08 GMT
#166
Haha Yarnc and GGplay have the same colors as last game
Cambium
Profile Blog Joined June 2004
United States16368 Posts
August 06 2007 14:08 GMT
#167
So Yarnc had this hugeass ling army in the beginning and killed a few drones and eventually the hatch.

GGPlay got a few mutas out, because he built less lings, in the mean time and built mutas off his lone main base.

His mutas sniped a few drones and lings here and there, but still pretty even then, except the fact that ggplay had only one base to build shit.

Yarnc continued building scourges and occasionally mutas, but GGPlay had nice muta micros and built up his muta advantage. GGPlay also had a sunken in his main so that he can focus on building mutas and not worry about the lings from yarnc.

Because ggplay focused so much on muta control, yarnc manage to sneak in 3 lings and killed ggplay's spire!

WIth spire gone, GGPlay had 4 mutas (and another one building) and 4 scourges. With that and a few lings afterwards, GGPlay managed to kill off everything Yarnc threw at his mutas (including 2 mutas and countless scourges) and all of yarnc's drones.

Yarnc had to type out in the end because he had no drones and ggplay still had 6 or 7 (4 on min, don't know whether 2 or 3 on gas, probably 3).
When you want something, all the universe conspires in helping you to achieve it.
blagoonga123
Profile Blog Joined July 2007
United States2068 Posts
August 06 2007 14:08 GMT
#168
I have a quick question: Why do the announcers always have to ally someone at the beginning of the game?
FOOL! Pain is my friend! Now let me introduce you to it!
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
August 06 2007 14:09 GMT
#169
both players open with 12 hatch at nat.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
August 06 2007 14:09 GMT
#170
On August 06 2007 23:08 blagoonga123 wrote:
I have a quick question: Why do the announcers always have to ally someone at the beginning of the game?


you know, that's a VERY good question, I have no idea.
vstar
Profile Blog Joined April 2007
Korea (South)693 Posts
August 06 2007 14:10 GMT
#171
blagoonga123 so they dont get confused with the zerg players? So when you click on the allied unit the unit has a yellow circle around it whereas the "enemey" has a red circle on it.
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
August 06 2007 14:10 GMT
#172
Wow, this mirror 12 hatch expo start at those positions with overlords seeing everything really really looks identical to an LT game.
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
August 06 2007 14:10 GMT
#173
Possibly for shift+tab in replay purposes.

Not quite sure. But I think it has something to do with shift+Tab
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
August 06 2007 14:10 GMT
#174
yarnc with pool-gas, same with ggplay of course. both pools are below the extractor.

yarnc starts lair right afer pool finishes. mmm, same for ggplay i think, no lings from either player.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
August 06 2007 14:11 GMT
#175
4 lings from yarnc now though~~~
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
August 06 2007 14:11 GMT
#176
ggplay comes out with 6 ligns as yarnc was chilling outside of the nat with 4 lings, ggplay gets some free hits, as yarnc backs up and joins additional lings.

YARNC 3rd HATCH AT NAT
vstar
Profile Blog Joined April 2007
Korea (South)693 Posts
August 06 2007 14:11 GMT
#177
SuperJongMan: What is the shift+tab? And what function does it have?
Cambium
Profile Blog Joined June 2004
United States16368 Posts
August 06 2007 14:12 GMT
#178
On August 06 2007 23:09 thedeadhaji wrote:
Show nested quote +
On August 06 2007 23:08 blagoonga123 wrote:
I have a quick question: Why do the announcers always have to ally someone at the beginning of the game?


you know, that's a VERY good question, I have no idea.


A) It shows you who the players are
B) Once allied, the circles on the ally's units and buildings are yellow instead of red. In case of similar colours being spawned, it's easier to tell. Although they should probably use shift + tab x2 instead, it'll be even easier for viewers.
When you want something, all the universe conspires in helping you to achieve it.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
August 06 2007 14:12 GMT
#179
spire has started for ggplay, as well as 2nd gas at his nat.

yarnc has spire going as well, no gas at his nat though.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
August 06 2007 14:12 GMT
#180
ggplay places his lings in a eliptical formation, yarnc approaches, ggplay collapses onto it, i think he did kill more but yarnc making more lings than ggplay.
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