[Samsung vs Lecaf] 28 April Shinhan ProLeague 2007 - Page 8
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M2
Bulgaria4186 Posts
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M2
Bulgaria4186 Posts
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NarutO
Germany18839 Posts
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Aepplet
Sweden2908 Posts
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thedeadhaji
39489 Posts
On April 28 2007 03:54 M2 wrote: the best combo should be T&P coz scv>probes>drones see i've been thinking about what TP would do, and I feel like if you go anything other than TZ, the opponent simply defends and wont rush you, and that's prolly goign to be disadvantageous to the TP team... | ||
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exihea
United States413 Posts
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em.and.m
633 Posts
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GTR
51705 Posts
On April 28 2007 03:57 exihea wrote: why not use T&T in this map? cant go dual race in 2v2 | ||
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VioleTAK
4411 Posts
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PanoRaMa
United States5070 Posts
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M2
Bulgaria4186 Posts
and if u are T&P team u go rush, coz probes&scv > drones&scv | ||
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em.and.m
633 Posts
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VioleTAK
4411 Posts
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M2
Bulgaria4186 Posts
On April 28 2007 03:59 em.and.m wrote: its over...KHAN won =) 3-1 nonono we are praying for ace stork/jaedong come on | ||
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em.and.m
633 Posts
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thedeadhaji
39489 Posts
.I'd really like to hear/read some kind of expert analysis of the decision making that happens in these games, because there is some decision to be made about at what worker count the terran leaves his base based on what the scout sees, when the zerg should pool, again based on what the scout sees, how each race shoudl respond to variations and combinations of opponent pool timing + scv rush timing, whether drones should be used offensively like in that previous game or simply try to stall vs scv's etc.... I'd hope that there's at least some kind of decision making going on... and I really feel like there has to be. Zerg would be 5 pooling every single time if there was no decision to be made, and clearly, we've seen quite a few zergs choose to attempt 9 droning for whatever reason. | ||
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thedeadhaji
39489 Posts
FBH - 7 ForGG - 1 | ||
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Plexa
Aotearoa39261 Posts
zerg overlord = vision = worker drill any defence by opponent (ie worker wall in on the ramp) => zerg are critical in any combination Terran workers > Protoss workers (60hp + faster attack rate vs 40hp + ranged (liimited) attack) Also, CC has 10 population whereas Nex has 9 (not really critical but meh) | ||
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thedeadhaji
39489 Posts
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M2
Bulgaria4186 Posts
On April 28 2007 04:05 Plexa wrote: TZ is best combination for these reasons, zerg overlord = vision = worker drill any defence by opponent (ie worker wall in on the ramp) => zerg are critical in any combination Terran workers > Protoss workers (60hp + faster attack rate vs 40hp + ranged (liimited) attack) Also, CC has 10 population whereas Nex has 9 (not really critical but meh) When I thought T&P is strongest I forgot about the overlord bonus, so probably T&Z >T&P | ||
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