It's my first time doing this, I just wanted to be sure that the match had a thread since it will be the first game I can watch live since like 3-4 weeks T.T! If you have any suggestions, other streams etc. let me know!
On July 17 2012 15:14 Zenbrez wrote: Bw noob here. Was she a skilled legend of a player, or just a girl that could compete among koreans? I hear about her a lot, but not about her plays.
She pulled a few games off notable players, and she was the best female BW gamer, they used to have a female only MSL, and she dominated them
On July 17 2012 15:14 Zenbrez wrote: Bw noob here. Was she a skilled legend of a player, or just a girl that could compete among koreans? I hear about her a lot, but not about her plays.
Not a legend among the koreans, but without any doubt the best female player. She did won games against good players though.
CC lifts, goon starts to poke back at the rax Nexus started for Dear now too Double machine shop on the fats Two goons headed towards the nat of Baby too
post 8888 <3 Three goons, two zealots First tank is out, Dear trying to snipe the tank with the inverse ramp Robo for Dear, and a quick third Four goons hammering away, but siege mode finishes
Three tanks out total for Baby Obs just about finished for Dear Dear has Baby confined to his natural Four tanks going to start to ward away the goons Third up for Dear, 3 more gates too, 4 total
Third and fourth fact for Baby too Tanks can't get out of the nat because of the buildings Baby scouts the third out Baby pushing out with marines and tanks Obs flies over and spots it though
Mines are done too Baby's tank line is spread pretty well Four scvs pulled off the line in order to repair and bring up turrets Two zealot bombs, three on a few tanks Only two tanks left Two more tanks left at the third of Baby, after it looked like he was dead Baby even adding a bunker at the bottom of the ramp The third is broken
The nexus at the third falls for Dear Dear is going to try and cut off reinforcements Dear distance mining from the third now too Citadel is done too, six or seven gates for Baby too Dear going to try and zealot bomb Loses the shuttle and the zealots don't do a single thing HUGE MINE detonates like six or seven goons Dear 40 supply down from Baby 100-60
Over pool for Jaedong, or a 10 pool maybe oo Standrad fe, no nexus first Trap going to block the hatchery from Jaedong Trap's probe manages to kill off the drone
Pylon set down for Trap at Jaedong's nat mannering Nexus before cannon for Trap then One pair of lings out for Jaedong Nat started, no third out of Jaedong just yet
Three workers on gas for Jaedong, first 100 going to be used for lair it seems, not ling speed Probe gets into the main again and scouts it out Third for Jaedong is at the 11 oclock nat Core half way done for Trap
Is this the first time an LR thread didn't even update the games? This is so sad. I don't see the games posted on ESportsTV either. Where are the VODs?
On July 17 2012 15:47 Geographer wrote: Is this the first time an LR thread didn't even update the games? This is so sad. I don't see the games posted on ESportsTV either. Where are the VODs?
No it's been common lately when I look at it when it's live
Jaedong's third and nat are starting to get sim citied Attemped run by into the main Overlord misses the DT sneaking out the main I think First pair of scourge out on the map Overlord preped at the third of Jaedong, and a sunken too DT gets shut down
Overlord dies infront of the nat, but Jaedong still manages to pick off the DT Second DT at the nat of Jaedong Overlords are pretty slow though Hydra den just added now, evo finishes too 11 oclock main being taken by Jaedong too
On July 17 2012 15:47 Geographer wrote: Is this the first time an LR thread didn't even update the games? This is so sad. I don't see the games posted on ESportsTV either. Where are the VODs?
DT swiping away at six of eight lings, Jaedong pulls back the last two Forge finally spinning, +1 weapons Spore and a second sunken at the third, two sunkens at the nat Trap going to hit a +1 timing with his sairs and his ground units, speed finishes too
A few drones killed off too, but Jaedong deflects it too Trap attempting to take the 9 oclock as a third 8 speedlots running around the map Tons of sairs for Trap, all of Jaedong's scourge on a move, kill a single sair
All of the overlord at the third base get killed off , except for one Jaedong picks off the probe at the 9 oclock Lurkers are out now too Robo for Trap is up at the nat
Hive morphing in for Jaedong 11 oclock main scouted now too Shuttle out for Trap, Jaedong manages to scout it A pair of scourge could hit it? Not sure One DT dropped in the fourth Drones going to fall Jaedong trying to clone well, but with that number of +1 sairs, its almost impossible Huge protoss army headed to the nat of Jaedong 3 HT too, Jaedong might not hold here
No storms just yet Storm on the corsairs, all but one falls Only a low of +2 goons going to poke away the hatchery Jaedong baiting a few storms with lings 9 oclock going to get set up too? I think so 11 oclock nat going to come under fire now too
8 kill DT in the main of the 11 oclock Sick lurkre on the high ground Templar going to storm the drones 125-52 supply The sunkens going to do some work, but Trap has so much to reinforce Jaedong under 50 supply
Defiler mound is out for Jaedong Lurkers holding off the zealot reinforcements 11 oclock main going to fall too Lurker ling attack going to counter attack Cracklings are out
100 supply lead for Trap Third base for Trap is done Lings going to run in to try and kill off the nexus, but the zealots intercept Three cannons at that third now too Jaedong going to try and counter attack Trap to try and equal things out First defiler out too
Trap going to be maxed pretty soon Jaedong's lings are just not going anything I doubt Jaedong going to get past 50 supply any time soon =/ Storm drop in the natural of Jaedong GG from Jaedong
yeah this was pretty poor for jaedong. Though I still think trap played pretty well--something got in the water for those young stx protosses--mini, trap, dear last season before sc2, etc (even though trap has been around for a long time).
Must have all been trying to impress tossgirl with their protoss.
I know aye, he was floating like 1k+ gas. But I take it was from investing in alot of sunkens/spores which is why his supply was so low and mineral poor
10 supply lead for Shuttle Sang does have an observer hanging over top the army though Obs for Shuttle too, going to snipe Sang's No support for either player just yet
Reaver out for Shuttle, he's going to hold this no problem now Three gates for Sang, and a support bay too, first reaver out Obs gets sniped at Sang's nat Shuttle with a shuttle and reaver, moving out with his goon army
On July 17 2012 16:22 BlindKill wrote: is BW PvP similar to sc2 PvP?
In the fact that in sc2 you have the warp ins, no You have to macro from gateways Also, the reaver/shuttle micro battles are like the colossus shoot banelings, but are super slow, and look like infestors There is almost no "all in" such as the 4 gate either, unless you go DT all in or 3 gate speedlots
From that engagement Sang lost more 20 supply lead for Shuttle now 85-65 Six gates for Shuttle, five for Sang? Shuttle wants to take his mineral only it seems Speed shuttle for Shuttle
DT going for a HT snipe, and more probe kills 7 probes, 1 HT Lots of speedlots for Shuttle, one gateway gets stuck DT dies with 13 probes and a HT to his name
Two reavers, three HT and a shield batter for SSang to defend The storm eats up a ton of Shuttle's zealots The reaver scarabs clean them up Storm on the reavers Storm drop on the nat of Shuttle 115-80 Shuttle in the lead Sang's supply is falling, and he doesn't have any tech units to reinforce Zealot conga line to seal it off Nexus falls at his nat gg from Sang
On July 17 2012 16:42 6NR wrote: Can Jaedong still play in SC2? I don't understand the format and the eligibility thing. Can someone please explain?
He can only play in the Ace.
If you're submitted for BW one week (even if you don't get to play because it's a 2-0 and you were the third player) you'd then have to play SC2 next week, and vice versa.
The Ace match can be anyone regardless of which game they are eligible for that week.
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could be a decent PvZ, both have showed some decent play in sc2.
Nicely done by Hyvaa. Hatch blocked Jaehoon's nat long enough to double expand at a 2nd and 3rd for himself and then kept the drone alive to gas steal too.
On July 17 2012 16:42 6NR wrote: Can Jaedong still play in SC2? I don't understand the format and the eligibility thing. Can someone please explain?
He can in the Ace match.
Jaehoon top left vs Hyvaa bottom left
Oh, you mean a player can only play either BW or SC2 in a match and never both, but anyone can play ace? Right?
Also, gas steal is lol
They have to alternate each game, so if one week they play bw the next match they need to play Sc2. If the match goes to the Ace, any player that was scheduled that day can play.
On July 17 2012 16:42 6NR wrote: Can Jaedong still play in SC2? I don't understand the format and the eligibility thing. Can someone please explain?
He can in the Ace match.
Jaehoon top left vs Hyvaa bottom left
Oh, you mean a player can only play either BW or SC2 in a match and never both, but anyone can play ace? Right?
Also, gas steal is lol
They have to alternate each game, so if one week they play bw the next match they need to play Sc2. If the match goes to the Ace, any player that was scheduled that day can play.
I see thanks. I think I understand it now. Also good rul, as it encourages everyone to practice and play both game and not have "specialists". Thanks.
I actually like the "drop" visual in SC2 better than bw. You can literally see zerglings dropping from the overlord, unlike in bw where they just magically appear
But I like bw archons better. Especially the hands. sc2 archons look like robots with glowing energy, with mechanical hands. bw archons erally look like death balls of energy.
omg wtf CAPTAIN JaeHOON takes out the 4th with stalkers and archon and is making a CARRIER TECH SWITCH to counter the broods and at the same time is doing a massive warp in to hyvaas main taking out so much tech!
On July 17 2012 17:09 googolplex wrote: Best SC2 Game Of All Time!
i hope to god that i sarcasm
the constant warp prism action was nice, but the passiveness of the toss now kinda kills the game for me... he should've attacked the broods long ago.
yeah i agree the warp prism play was super nice!, but then again with his build he would be dead long ago vs someone like stephano.. zerg have been way to passive
jesus, that neural almost went through for hyvaa but jaehoon killed the infestor before reverse vortex. and then jaehoon didnt even put archons into the left vortex where there were a ton of brood lords : /
This game reminds me of when I first played BW and I didn't know about units or strategies or builds and I just build and made every army and builidng available and just attacked whenever.
Very poor control throughout the game, seems like a common element in these Kespa SC2 games. Fun game with lots of multi tasking...but ugh, sloppy as fuck
Carriers were used at least a couple of times in PL before, some toss massed them, right?Like pure carriers and nothing else.Anyways, carriers are very good in small numbers, surprisingly, MC showed this in the NASL, zerg is forced to make a ton of corruptors to beat even a small number of them and then they can't deal with mass stalkers.
On July 17 2012 17:20 IshinShishi wrote: Carriers was used at least a couple of times in PL before, some toss massed them, right?Like pure carriers and nothing else.Anyways, carriers are very good in small numbers, surprisingly, MC showed this in the NASL, zerg is forced to make a ton of corruptors to beat even a small number of them and then they can't deal with mass stalkers.
Yet they want to remove them to replace it with a fucking tempest...
On July 17 2012 17:20 IshinShishi wrote: Carriers was used at least a couple of times in PL before, some toss massed them, right?Like pure carriers and nothing else.Anyways, carriers are very good in small numbers, surprisingly, MC showed this in the NASL, zerg is forced to make a ton of corruptors to beat even a small number of them and then they can't deal with mass stalkers.
Yet they want to remove them to replace it with a fucking tempest...
the question is: why not have them both? completely different units.
On July 17 2012 17:20 IshinShishi wrote: Carriers was used at least a couple of times in PL before, some toss massed them, right?Like pure carriers and nothing else.Anyways, carriers are very good in small numbers, surprisingly, MC showed this in the NASL, zerg is forced to make a ton of corruptors to beat even a small number of them and then they can't deal with mass stalkers.
Yet they want to remove them to replace it with a fucking tempest...
Actually, the tempest would've improved a game like this. Once mass infestors and mass spine crawlers are out, protoss can't do shit. The tempest would allow the protoss to force an engagement.
On July 17 2012 17:20 IshinShishi wrote: Carriers was used at least a couple of times in PL before, some toss massed them, right?Like pure carriers and nothing else.Anyways, carriers are very good in small numbers, surprisingly, MC showed this in the NASL, zerg is forced to make a ton of corruptors to beat even a small number of them and then they can't deal with mass stalkers.
Yet they want to remove them to replace it with a fucking tempest...
the question is: why not have them both? completely different units.
cmon now it's blizzard, No way they would think of that.
When the Carriers release their interceptors, they always clumped up (as they attacked one and the same target). I wonder why he couldn't just fungal them and kill all of them.
On July 17 2012 17:25 BlindKill wrote: sc2 needs more random spellcasters like that maelstrom and white cloud thing , less of broodlords / collosus / tempest
They should add another spellcaters similar to what you are talking about instead of the Oracle..
On July 17 2012 17:25 BlindKill wrote: sc2 needs more random spellcasters like that maelstrom and white cloud thing , less of broodlords / collosus / tempest
On July 17 2012 17:25 BlindKill wrote: sc2 needs more random spellcasters like that maelstrom and white cloud thing , less of broodlords / collosus / tempest
They should add another spellcaters similar to what you are talking about instead of the Oracle..
On July 17 2012 17:25 BlindKill wrote: sc2 needs more random spellcasters like that maelstrom and white cloud thing , less of broodlords / collosus / tempest
They should add another spellcaters similar to what you are talking about instead of the Oracle..
Well, zerg gets a new spellcaster.
Yes I know, and it looks great! I wish the other races had a new one, too. In bw every races had 2 interesting spellcasters at least.
On July 17 2012 17:25 BlindKill wrote: sc2 needs more random spellcasters like that maelstrom and white cloud thing , less of broodlords / collosus / tempest
They should add another spellcaters similar to what you are talking about instead of the Oracle..
Well, zerg gets a new spellcaster.
Yes I know, and it looks great! I wish the other races had a new one, too. In bw every races had 2 interesting spellcasters at least.
Protoss has the sentry, the HT, the mothership and gets the oracle.
On July 17 2012 17:25 BlindKill wrote: sc2 needs more random spellcasters like that maelstrom and white cloud thing , less of broodlords / collosus / tempest
They should add another spellcaters similar to what you are talking about instead of the Oracle..
Well, zerg gets a new spellcaster.
Yes I know, and it looks great! I wish the other races had a new one, too. In bw every races had 2 interesting spellcasters at least.
Protoss has the sentry, the HT and gets the oracle.
Terran has Ghost and Raven. Zerg has Infestor and... Queen?
On July 17 2012 17:25 BlindKill wrote: sc2 needs more random spellcasters like that maelstrom and white cloud thing , less of broodlords / collosus / tempest
They should add another spellcaters similar to what you are talking about instead of the Oracle..
Well, zerg gets a new spellcaster.
Yes I know, and it looks great! I wish the other races had a new one, too. In bw every races had 2 interesting spellcasters at least.
Protoss has the sentry, the HT and gets the oracle.
Terran has Ghost and Raven. Zerg has Infestor and... Queen?
Overseer and corrupter (but they're both kinda lame.)
On July 17 2012 17:25 BlindKill wrote: sc2 needs more random spellcasters like that maelstrom and white cloud thing , less of broodlords / collosus / tempest
They should add another spellcaters similar to what you are talking about instead of the Oracle..
Well, zerg gets a new spellcaster.
Yes I know, and it looks great! I wish the other races had a new one, too. In bw every races had 2 interesting spellcasters at least.
Protoss has the sentry, the HT and gets the oracle.
Terran has Ghost and Raven. Zerg has Infestor and... Queen?
Overseer and corrupter (but they're both kinda lame.)
The corruptors are not spellcasters, if they were every unit with a special ability (blink, stim,...) would be spellcasters.
On July 17 2012 17:58 Motivate wrote: wow... jd has less than 50% record. his play looks solid... at least when he wins though. not easy being zerg these days.
This seems like the summer of zerg now lol. At least for the GSL players, that is..
On July 17 2012 17:58 Motivate wrote: wow... jd has less than 50% record. his play looks solid... at least when he wins though. not easy being zerg these days.
This seems like the summer of zerg now lol. At least for the GSL players, that is..
*atleast for the foreign tournaments, in the GSL protoss seems stronger to me.
On July 17 2012 17:58 Motivate wrote: wow... jd has less than 50% record. his play looks solid... at least when he wins though. not easy being zerg these days.
This seems like the summer of zerg now lol. At least for the GSL players, that is..
*atleast for the foreign tournaments that is you mean, in the GSL protoss seems stronger to me.
Mainly in the GSTL, though players like NesTea are also experiencing it in the singles league. But in the team league, we have upswings of players like Life, Moon, Byul, Symbol, Hyun, Sniper, etc.
and Tossgirl with the marriage/autograph rejection
On July 17 2012 18:13 Andr3 wrote: Jaedong's mutas too strong. I expect from him to show 2-group muta harass in the future, never seen it in SC2 yet!
I've seen a few people do it, usually happens when Muta count gets over 30 since even split in two you still have dangerous enough flocks that you can really punish any under-commitment to defence.
2 gases at the natural also=Stargate play. Getting a spore is typically done by most zergs in response. Jaedong's response to the DTs has been very bad
That was dangerously close at times with the dt harass being way more effective than it should've been, but sc2 mutas vs no storm are very scary, GG dong.
Glad to see JD and T8 come out with a win! Although.... didn't really like seeing JD go so muta heavy... Trap really should have gone for storm and more archons.
All the VODs are not added in the OP, that was my first time doing a LR thread I hope I did ok, it was fun :D ! I'll make another LR thread for T8's game if there isnt any one 1 hour before the match ^^.
Edit : If im available to watch the game of course, because i'll be working a lot for the next weeks :\
On July 18 2012 05:09 sM.Zik wrote: Someone please explain me why T8 hasnt a sponsor yet... I hope the fact that they lead the Round 2 with 5-1 will help them!
For the same reason why they formed Team 8 silly .
On July 18 2012 05:09 sM.Zik wrote: Someone please explain me why T8 hasnt a sponsor yet... I hope the fact that they lead the Round 2 with 5-1 will help them!
For the same reason why they formed Team 8 silly .
I understand that but since the switch to Sc2 has been made, sponsors shouldnt be a problem anymore... I guess it's still too early.
Edit : Look at the fans when JD or any member of the team actually wins a game... C'mon everybody love that team and they are currently doing well I don't get how any corporation willing to sponsor a team wouldnt want them.