Goojila? lol what about Kal? I know Kal is called that but...strange seeing it there :p (thou I dont usually follow ACE games so Im not sure if it is common or not!)
On May 20 2012 18:27 KobraKay wrote: Goojila? lol what about Kal? I know Kal is called that but...strange seeing it there :p (thou I dont usually follow ACE games so Im not sure if it is common or not!)
he's used goojila for a loooong time now. and is it just me or does kal look... different? lol
On May 20 2012 18:27 KobraKay wrote: Goojila? lol what about Kal? I know Kal is called that but...strange seeing it there :p (thou I dont usually follow ACE games so Im not sure if it is common or not!)
he's used goojila for a loooong time now. and is it just me or does kal look... different? lol
Really? I must be blind then
Then again, when I know the players faces I dont usually look at the names so that probably explains it. Thanks.
And yes he looked different thats why I looked, to make sure it was him :p
On May 20 2012 18:39 KobraKay wrote: lol ace doesn't stand a chance in this I think....
According to the SPL preview, Khan supposedly have some pretty sucky SC2 play. It doesn't help that 4 of their players are in the OSL and probably practiced a lot of BW recently.
On May 20 2012 18:39 KobraKay wrote: lol ace doesn't stand a chance in this I think....
According to the SPL preview, Khan supposedly have some pretty sucky SC2 play. It doesn't help that 4 of their players are in the OSL and probably practiced a lot of BW recently.
That may balance things then. How are ace players doing in sc2? Are they any good? I read somethings about FBH but that doesnt mean he is actually good. My reasoning is, if Khan sucks in sctoo but ace sucks harder, they still dont have a chance :p
On May 20 2012 18:51 Nikon wrote: The Airforce Ace player strength in SC2 has been a well guarded military secret up till now. Time to find out what FBH can do ^_~
On May 20 2012 19:00 alffla wrote: can someone tell me why theres like a sunken supply depot doodad next to the ramp at the natural
Stops really abusive strategies like a 2 bunker wall or triple pylon wall with cannons (as in aggressive ones). Z dealt with it by patrolling a drone to block placement for a while but people just got more aggressive to make it happen anyway and if it went up Z was basically fucked lol.
On May 20 2012 19:00 alffla wrote: can someone tell me why theres like a sunken supply depot doodad next to the ramp at the natural
Stops really abusive strategies like a 2 bunker wall or triple pylon wall with cannons. Z dealt with it by patrolling a drone to block placement for a while but people just got more aggressive to make it happen anyway and if it went up Z was basically fucked lol.
On May 20 2012 19:00 alffla wrote: can someone tell me why theres like a sunken supply depot doodad next to the ramp at the natural
In SC2 supply depots cant raise and lower themselves, a neutral depot was put at the bottom of maps in many major tournaments to stop 3 pylon wall or bunker walls. The neutral depots are not currently part of the Blizzard ladder maps though.
On May 20 2012 19:05 alffla wrote: so i guses that was a bad move from Stardust to attack with those few +1 zealots right
It was reasonable, forced quite a few zerglings rather than drones.
Stardust is playing fucking skytoss lmao?
lol is skytoss toss that makes only air units? sounds like you're mocking it is it a crappy not very viable strat? lol
Just sky heavy, he was getting air upgrades and a fleet beacon (opens up carriers/mothership/phoenix upgrade). It's very very rare to see it in a pro game, not normally considered viable since by the time you get a decent enough air army Zerg typically has more than enough very strong counters to it.
On May 20 2012 19:10 letian wrote: why is it happening all the time, explain somebody? whats wrong with sc2 lan setup?
There is none. Blizzard said they're adding things like replay resume in HotS which will basically make things as good as possible without actually having LAN.
On May 20 2012 19:10 letian wrote: why is it happening all the time, explain somebody? whats wrong with sc2 lan setup?
There is none. Blizzard said they're adding things like replay resume in HotS which will basically make things as good as possible without actually having LAN.
Except LAN latency. It's not like SC2 has micro that requires uber latency, though (some units do, but still). So, ironically, LAN latency is not that much needed unless blizzard fixes another flaw of the game.
On May 20 2012 19:12 alffla wrote: lol wtf ok cool umm so im basically new to all this sc2 stuff but giving it a chance here.
in bw zvp zerg basicaly gets a bililon bases and tries to mass ultraling defiler and protoss wants to mass archons reavers templar right
whats the 'end game goal' for sc2 zvp?
Zerg gets as much gas as possible, then goes Infestor (against Stalkers) + Broodlord (against everything ground) + Corruptor (against mothership/void rays) and something to buffer on the ground aka cracklings or roaches.
Protoss is trying different compositions, but nothing really works head-to-head. So they try to avoid the slowlords and kill bases usually.
On May 20 2012 19:15 alffla wrote: why does roro have so many roaches? they dont shoot air right :S
Roro is mindfucked I guess because what stardust is doing basically doesn't or rarely happens at pro lvl pvz,mainly because carriers suck ass.Roro has no idea how to play against this lol.
On May 20 2012 19:12 alffla wrote: lol wtf ok cool umm so im basically new to all this sc2 stuff but giving it a chance here.
in bw zvp zerg basicaly gets a bililon bases and tries to mass ultraling defiler and protoss wants to mass archons reavers templar right
whats the 'end game goal' for sc2 zvp?
Zerg: Infestors (caster, can cast a spell that makes unit unable to move), Broodlords (air unit that spawns broodlings), Spinecrawlers (can be moved in SC2)
Protoss: Stalker , Archons, Colosus, Mothership
The Zerg tries to keep the protoss army in place by using fungal grwoth, while the broodlords spawn broodlings and outrange the protoss. The spinecrawlers are below the broodlords.
The Protoss tries to cast the spell vortex on the protoss that sucks them into one place, to then kill them with splash.
Edit: But this game here is played totally different.
On May 20 2012 19:12 alffla wrote: lol wtf ok cool umm so im basically new to all this sc2 stuff but giving it a chance here.
in bw zvp zerg basicaly gets a bililon bases and tries to mass ultraling defiler and protoss wants to mass archons reavers templar right
whats the 'end game goal' for sc2 zvp?
Zerg goes for a billion bases and a stupidhuge army of brood lords/infestors and some corruptors. Protoss gets infinity stalkers and colossi and archons and a mothership and goes for an archon toilet.
...or apparently does this weird air shit, because it's somehow working.
lol wtf so since all of you are saynig that carriers suck but stardust is raping roros ass with it this is just like those BW games where protoss masses 200/200 carriers with arbs and wins right llool -____-
thanks for the responses everyone
also this
On May 20 2012 19:20 storkfan wrote: what the hell. those lings did barely any damage to the cannon line. this is how it works in sc2?
On May 20 2012 19:23 slappy wrote: pokebunny keeps saying he doesn't think this would ever happen in a real game (roro vs stardust) I'm pretty sure this is a real pro game lol
On May 20 2012 19:23 slappy wrote: pokebunny keeps saying he doesn't think this would ever happen in a real game (roro vs stardust) I'm pretty sure this is a real pro game lol
On May 20 2012 19:23 slappy wrote: pokebunny keeps saying he doesn't think this would ever happen in a real game (roro vs stardust) I'm pretty sure this is a real pro game lol
On May 20 2012 19:23 slappy wrote: pokebunny keeps saying he doesn't think this would ever happen in a real game (roro vs stardust) I'm pretty sure this is a real pro game lol
Mass infestors kills that. Either infinite-fungals until the army dies or one neural on the mothership to vortex the protoss army. Since the protoss has fewer bases and has put a lot of gas into air the zerg will always have more infestors than the protoss has high templars. More bases, mass infestor and spore crawlers.
People need to look past the flashy lights and explosions.
Ye was kinda bad, that what happens you let toss max out on pure air force + templars. It is just funny, simply because the meta game moved away from it like a year ago
i love watching brood war but i gotta say to the people saying sc2 is a joke, these games just show how awful BW players are at SC2 and nothing more, against that you either bust for a kill or go for constant trades, white ra plays it way bettere than stardust and still loses to stephano with that, even if he gets late game
I wanted to see stargate play today but I was sort of hoping to see impressive phoenix harass, that was just.. I'm not sure exactly how I feel about that game.
On May 20 2012 19:31 ShadeR wrote: Game was like a bad version of Stork vs Gorush on Neo Requiem.
a really really bad version lol roro did not know what to do at all
To be fair Ive watched tons of sc2 tournaments and ive only seen one game where that army comp has existed before, it lost so it would be a good replay but still one game and one build that is near invisible is weird.
On May 20 2012 19:40 alffla wrote: wtf why iris has a 3rd cc already
Yea its not uncommon,its really greedy and you can die to a 8 gate bust or something that way but it pretty much kicks your economy into overdrive as it gives you aditional mules and scv production,
On May 20 2012 19:40 alffla wrote: wtf why iris has a 3rd cc already
It's fairly common, with the extra SCV's and mules it pays off pretty quickly for itself with saturating 2 bases and taking a fast third. The basic options with standard bio play in TvP are to be aggressive with marine/marauder/medivac pressure earlier in the game to try and force advantages/win the game outright, or to be greedy economically to try and enter lategame with an edge over the Protoss that you can use to overpower his army before his lategame strength really starts to tell.
Again this is a very very passive game though, a more aggressive strategy is the more common option.
Iris just screwed up massively with that attack and through away any early advantage. Jangbi in commanding position.
Protoss players are adapting much better so far, I kind of pin that on how powerful the race is with good defensive play. Terrans should catch up once they start to learn how things are normally punished, and Zergs will need a bit more time for learning all the reads and timings they need.
On May 20 2012 19:45 alffla wrote: terran bionic looks so ffreaking weak against that wtf
half of the force raped by force field in 2 seconds
Yeah, this is why it's generally a bad idea to go this marine heavy against 2 base colossus players. Iris got completely shut down this game due to poor decisions, bad compositions, very poor engagements, and no harassment...
On May 20 2012 19:47 Asha` wrote: Jangbi's storms so money money money.
Protoss players are adapting much better so far, I kind of pin that on how powerful the race is with good defensive play. Terrans should catch up once they start to learn how things are normally punished, and Zergs will need a bit more time for learning all the reads and timings they need.
On May 20 2012 19:50 wassbix wrote: goddamn we have to watch another sc2 now
zzzz
you realize we would've anyway? ace match in sc2 as well.
was boring though, jangbi clearly better. however, his smile after the game made it worth watching ^_^ also, it gets boring that toss wins everything.. they're like 6-0 now or something? at least too much
On May 20 2012 19:50 alffla wrote: rofl so far the 3-4 sc games ive watched today protoss has won every single one hahahaha.
also every game is fast expand, mass stuff and no harass, protoss attacks U LOSE
It was like this at the start of SC2 too, except the maps were smaller so people just one based instead of fast expanding first.
When players aren't familiar with SC2 micro and tactics, the easiest thing to do is mass up a huge ball of units and attack. Protoss lends itself very well to this and it was considered pretty overpowered back then too.
On May 20 2012 19:47 Asha` wrote: Jangbi's storms so money money money.
Protoss players are adapting much better so far, I kind of pin that on how powerful the race is with good defensive play. Terrans should catch up once they start to learn how things are normally punished, and Zergs will need a bit more time for learning all the reads and timings they need.
Every ones storms look the same to me in sc2...
Hey not true I see Jaehoon storms and storms over own units (usually chargelots) too!
But I think I won't ever be impressed by storms themselves; too easy.
On May 20 2012 19:50 alffla wrote: rofl so far the 3-4 sc2 games ive watched today protoss has won every single one hahahaha.
also every game is both players fast expand, mass stuff and no harass, protoss attacks U LOSE
oh and stuff die really really fast
Problem is the terran has to be active, he has to try do econ damage towards the protoss. That being denying the third, delaying tech from the protoss or what not. So far its just terrans taking 3 bases and staying in their bases when protoss can get upgrades and really fast tech
On May 20 2012 19:54 fold wrote: So wasted to have him play. I didn't feel anything at all watching that game, no feeling that it was actually Jangbi playing and not some random.
Yeah I get the feeling. Thou when CJ was playing it made me cheer and vibrate almost at usual levels. Effort playing made me happy and the feeling to rely in effort as our champion was there.
But with players from other teams so far yes, it leaves a strange feeling. I think just like the players, we will need an adjustment period.
eh, you guys are being unfair >_> I think it'll pick up in a few weeks' time when people have had more actual practice. After all, these guys are two years behind the metagame, it'll take them a while to catch up. I mean, it was like this in 2010 too, just massing up to max and a-moving..
On May 20 2012 19:50 alffla wrote: rofl so far the 3-4 sc games ive watched today protoss has won every single one hahahaha.
also every game is fast expand, mass stuff and no harass, protoss attacks U LOSE
It was like this at the start of SC2 too, except the maps were smaller so people just one based instead of fast expanding first.
When players aren't familiar with SC2 micro and tactics, the easiest thing to do is mass up a huge ball of units and attack. Protoss lends itself very well to this and it was considered pretty overpowered back then too.
That's not really true, at least not compared to the start of competitive SC2. There were a lot of early timing attacks on one or two bases, and so Terrans were looking the strongest.
Jangbi must be pissed that 200/200 armies in SC2 can be covered with 2 storms. I'm afraid we've seen the last of Jangbi blanketing the entire screen with storms.
On May 20 2012 19:59 baubo wrote: Jangbi must be pissed that 200/200 armies in SC2 can be covered with 2 storms. I'm afraid we've seen the last of Jangbi blanketing the entire screen with storms.
oh yeah it looks so freaking strange i was like hm ok what supply are the players at now. WTF 178/200 already???? it looks like midgame in bw -_-
On May 20 2012 19:59 baubo wrote: Jangbi must be pissed that 200/200 armies in SC2 can be covered with 2 storms. I'm afraid we've seen the last of Jangbi blanketing the entire screen with storms.
oh yeah it looks so freaking strange i was like hm ok what supply are the players at now. WTF 178/200 already???? it looks like midgame in bw -_-
This is my biggest gripe with SC2. Clumped armies make maxed army fight look like one clump vs another clump. And either clump can die in about 10 seconds into gg.
On May 20 2012 19:59 baubo wrote: Jangbi must be pissed that 200/200 armies in SC2 can be covered with 2 storms. I'm afraid we've seen the last of Jangbi blanketing the entire screen with storms.
oh yeah it looks so freaking strange i was like hm ok what supply are the players at now. WTF 178/200 already???? it looks like midgame in bw -_-
it's because they're sitting on 70-80 probes at 8-10 mins and can just max units from then on
On May 20 2012 19:50 alffla wrote: rofl so far the 3-4 sc games ive watched today protoss has won every single one hahahaha.
also every game is fast expand, mass stuff and no harass, protoss attacks U LOSE
It was like this at the start of SC2 too, except the maps were smaller so people just one based instead of fast expanding first.
When players aren't familiar with SC2 micro and tactics, the easiest thing to do is mass up a huge ball of units and attack. Protoss lends itself very well to this and it was considered pretty overpowered back then too.
That's not really true, at least not compared to the start of competitive SC2. There were a lot of early timing attacks on one or two bases, and so Terrans were looking the strongest.
Depends on your definition of beggining. There was a competitive scene and a ton of tournaments early in the beta. Zerg started as the power house in korea while protoss dominated elsewhere. Later on, like more than half of the beta had already passed, people actually started playing terran (this was also the time when a few bw ex pros and b teamers or low tier Ateam players switched and went terran). By this time terrans started to own and that ownage started with those timmings you talk about.
But before that there was a lot of sc2 too and protoss....
On May 20 2012 19:59 baubo wrote: Jangbi must be pissed that 200/200 armies in SC2 can be covered with 2 storms. I'm afraid we've seen the last of Jangbi blanketing the entire screen with storms.
good terran that create a good concave take up the whole screen with their army
On May 20 2012 19:59 baubo wrote: Jangbi must be pissed that 200/200 armies in SC2 can be covered with 2 storms. I'm afraid we've seen the last of Jangbi blanketing the entire screen with storms.
oh yeah it looks so freaking strange i was like hm ok what supply are the players at now. WTF 178/200 already???? it looks like midgame in bw -_-
it's because they're sitting on 70-80 probes at 8-10 mins and can just max units from then on
It's also the case in bw, lategame army just look that much bigger.
On May 20 2012 19:59 baubo wrote: Jangbi must be pissed that 200/200 armies in SC2 can be covered with 2 storms. I'm afraid we've seen the last of Jangbi blanketing the entire screen with storms.
good terran that create a good concave take up the whole screen with their army
I suck at playing the game, but isn't this not feasible once zealots get charge?
On May 20 2012 20:09 alffla wrote: lol wtf does covering a bunker with FF do
You can stop SCV's from repairing it by forcefielding them away. FBH should have known he didn't have nearly enough firepower to do anything there though o-o
e: lol, late to the party. Everyone offering info already =)
On May 20 2012 20:15 greggy wrote: >_> fbh should stick to terran really
I rather liked his play. Obviously it has holes, but I liked a lot of things that he did, his forcefields were clutch, his drop responses were good etc. I could see him being a top Protoss with a lot more practice.
On May 20 2012 20:18 TheKefka wrote: I wish we would see Tossgirl marine/scv allin someone! Any LR for the next games?
There were a lot of woongjin people in the first matches, not so much in this one. Not sure if they are sleeping right now lol or even if they aren't if they're make a thread.
On May 20 2012 20:37 Ryo wrote: This is still going on? Geesh.
Geez, they showing you games for free, so evil !
lol bw has always been free
You dont say, just Ryo sounded like its a pain for him to watch it
Don't jump to conclusions. I said that because I went to bed after the 1st match and I woke up to find the event still running. You don't have to be so snide.
On May 20 2012 20:37 Ryo wrote: This is still going on? Geesh.
Geez, they showing you games for free, so evil !
lol bw has always been free
You dont say, just Ryo sounded like its a pain for him to watch it
Don't jump to conclusions. I said that because I went to bed after the 1st match and I woke up to find the event still running. You don't have to be so snide.
I was trying to joke but didn't turned to be the joke of the year
On May 20 2012 20:37 Ryo wrote: This is still going on? Geesh.
Geez, they showing you games for free, so evil !
lol bw has always been free
You dont say, just Ryo sounded like its a pain for him to watch it
Don't jump to conclusions. I said that because I went to bed after the 1st match and I woke up to find the event still running. You don't have to be so snide.
I was trying to joke but didn't turned to be the joke of the year