[SPL] SKTelecom T1 vs Woongjin Stars - Page 35
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zer0das
United States8519 Posts
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Jackal03
Brazil7469 Posts
wow | ||
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ArvickHero
10387 Posts
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Hyde
Australia14568 Posts
light's now on 1-1 arbiter heads towards light's backdoor, recall there, a good chunk of units show pu and start attacking all the turrets at the 3rd, vessel arrives, arbiter dies to turrest tanks arrive and start killing goons on high ground, goons run all the way to the wall but they're still being shelled goons attacking light's 3rd cC now tanks relocate to get a better shot, 3 goons down, 2 more but they won't last long, light's 3rd is safe best losing a lot of goons to mines! he's attacking into light's tank line! best is out gunned! he retreats sustaining more losses | ||
Nikon
Bulgaria5710 Posts
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kuroshiroi
3149 Posts
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xxpack09
United States2160 Posts
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ffreakk
Singapore2155 Posts
Plus T getting realy big T_T | ||
Sinedd
Poland7052 Posts
get a grip dude !!! | ||
Shurayuki
Germany2665 Posts
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Nikon
Bulgaria5710 Posts
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o[twist]
United States4903 Posts
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TheKefka
Croatia11752 Posts
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Gamegene
United States8308 Posts
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phosphorylation
United States2935 Posts
what a beast | ||
Lightwip
United States5497 Posts
Or had more zealots. | ||
Jragon
Australia1471 Posts
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Hyde
Australia14568 Posts
8 factories for Light now, Best getting upgrades from his forge, another arbiter in the making Light is kill that destructible building leading to his backdoor expo Best carelessly losing 3 goons to mines as there is no observer nearby | ||
Holgerius
Sweden16951 Posts
On December 14 2011 17:18 Lightwip wrote: I think that recall would've done more if he actually got into the base. Or had more zealots. Yeh, doesn't seem like a good idea to have your army in that tight little ridge vs terran. ![]() | ||
KRaver
Canada1264 Posts
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