Super Clan League - Page 6
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a9arnn
United States1537 Posts
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Vuk_91
Serbia1690 Posts
On December 11 2011 22:24 a9arnn wrote: Go Pro7ect!!! He seems to be dead ![]() | ||
blubbdavid
Switzerland2412 Posts
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Black[CAT]
Malaysia2589 Posts
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sabas123
Netherlands3122 Posts
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Sazchu
Iceland489 Posts
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soujiro_
Uruguay5195 Posts
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greenelve
Germany1392 Posts
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gen.Sun
United States539 Posts
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Keniji
Netherlands2569 Posts
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StarStruck
25339 Posts
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Kalk
Germany44 Posts
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fabiano
Brazil4644 Posts
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pStar
996 Posts
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Mango
Belgium522 Posts
On December 12 2011 01:30 greenelve wrote: Sziky really got invited to be a practicepartner at SKT1? Which means he can play and talk with players like Bisu and Fantasy? No, that was just somebody in the chat who said so ![]() | ||
538
Hungary3932 Posts
On December 12 2011 02:28 pStar wrote: So, i had to go off, can someone give me a run down on what happened, i only seen the first game? Here are the further results with a short description of each game: + Show Spoiler + Game 2: Sziky > ![]() Sziky defeats Doctor.K in a huge macro game. The protoss plays a very solid macro style, not cutting corners or taking risks, and gets up to 5 bases eventually, but Sziky matches his economy, defends every push, denies every try at harassment, grinds up all the protoss balls, and eventually rolls over him with his 6 base hive-tech macro. Game 3: Sziky < Move[gsp] on Circuit Breaker Sziky loses in an other macro game to a terran who showcases amazing multitasking ability, and very steady macro. Sziky holds on for long, but fights most of the game from behind after losing a third, and is eventually forced to tap out. After the game, foreigners are impressed with the terran, koreans are impressed with Sziky, and immediately start contacting him about possibly joining a korean clan. Game 4: Jumper < Move on New Bloody Ridge Jumper goes for Nony-gates in the middle, amounting to a 4-gate goon all-in on Move's 1 fac expo, and even though it remains unscouted, Move reacts perfectly, manages to save the bunker, a few goons even bug out for Jumper, and he taps out after he fails to break the nat (and feels very bad about it). Game 5: Koll < Move on Fighting Spirit Koll goes for his trademark 2-hatch muta, Move goes for a 2-rax expand thinking that all the foreigners want to cheese him. Koll does moderate damage with his mutas, but keeps the terran at bay while macroing up nicely to 3 bases and lurkers. All of a sudden when Koll moves in again to harass the main mineral line the terran pushes out instead of defending, and to Koll's surprise, breaks his nat, and Koll is forced to tap out. Game 6: Pro7ect < Move on La Mancha Pro7ect doesn't go for his signature tank-wraith play, and falls behind quickly as his one fact push cannot do serious damage to Move's 1 rax expo, and Move jumps to 3 bases quickly while containing Pro7ect to his nat. Pro7ect almost gets back into the game by some decent harassment, but remains one base down all the time, and is forced to gg when Move starts dropping him with mass dropships. Game 7: Gotunk < Move on Neo Aztec Gotunk goes for a one gate expo, and in a surprising act of clumsiness from Move he manages to break down the bunker in front of the terran's fast natural, but cannot do serious damage due to only pumping goons from one gate, so decides to double expand instead of pushing the entrance. Move goes for a two tank drop over Gotunk's natural, which all but wins him the game as it allows him to kill some probes and even the nexus seconds before getting cleaned up. Gotunk's gateways are matched in numbers by factories, and he gets rolled over in the next 5 minutes. FAT 1 : 6 GsP | ||
DarkMatter_
Canada1774 Posts
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mutton
64 Posts
On December 12 2011 03:13 538 wrote: Here are the further results with a short description of each game: + Show Spoiler + Game 2: Sziky > ![]() Sziky defeats Doctor.K in a huge macro game. The protoss plays a very solid macro style, not cutting corners or taking risks, and gets up to 5 bases eventually, but Sziky matches his economy, defends every push, denies every try at harassment, grinds up all the protoss balls, and eventually rolls over him with his 6 base hive-tech macro. Game 3: Sziky < Name[gsp] (I think that was his ID) on Circuit Breaker Sziky loses in an other macro game to a terran who showcases amazing multitasking ability, and very steady macro. Sziky holds on for long, but fights most of the game from behind after losing a third, and is eventually forced to tap out. After the game, foreigners are impressed with the terran, koreans are impressed with Sziky, and immediately start contacting him about possibly joining a korean clan. Game 4: Jumper < Name on New Bloody Ridge Jumper goes for Nony-gates in the middle, amounting to a 4-gate goon all-in on Name's 1 fac expo, and even though it remains unscouted, Name reacts perfectly, manages to save the bunker, a few goons even bug out for Jumper, and he taps out after he fails to break the nat (and feels very bad about it). Game 5: Koll < Name on Fighting Spirit Koll goes for his trademark 2-hatch muta, Name goes for a 2-rax expand thinking that all the foreigners want to cheese him. Koll does moderate damage with his mutas, but keeps the terran at bay while macroing up nicely to 3 bases and lurkers. All of a sudden when Koll moves in again to harass the main mineral line the terran pushes out instead of defending, and to Koll's surprise, breaks his nat, and Koll is forced to tap out. Game 6: Pro7ect < Name on La Mancha Pro7ect doesn't go for his signature tank-wraith play, and falls behind quickly as his one fact push cannot do serious damage to Name's 1 rax expo, and Name jumps to 3 bases quickly while containing Pro7ect to his nat. Pro7ect almost gets back into the game by some decent harassment, but remains one base down all the time, and is forced to gg when Name starts dropping him with mass dropships. Game 7: Gotunk < Name on Neo Aztec Gotunk goes for a one gate expo, and in a surprising act of clumsiness from Name he manages to break down the bunker in front of the terran's fast natural, but cannot do serious damage due to only pumping goons from one gate, so decides to double expand instead of pushing the entrance. Name goes for a two tank drop over Gotunk's natural, which all but wins him the game as it allows him to kill some probes and even the nexus seconds before getting cleaned up. Gotunk's gateways are matched in numbers by factories, and he gets rolled over in the next 5 minutes. FAT 1 : 6 GsP Name's ID is MOve(Gsp). | ||
amazingxkcd
GRAND OLD AMERICA16375 Posts
Sad that FAT lost though T_T | ||
538
Hungary3932 Posts
Thanks, fixed! For some reason I recalled his name was actually Name, my bad ![]() | ||
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