Three hatcherys for Hero. Lair starting up Acadamy just finishes for Ssak, both players have their nats Spire planted for Hero and bunker under construction at nat CC
Hero making a Lair, seven Marines at Ssak's natural choke, scouting SCV runs from Zerg base after being chased by Lings, Ssak makes a Bunker at choke while Spire is coming up.
Scouting SCV died, Hero runs two Lings at the back of enemy mineral line. Ssak starts making Turrets and finishes the Factory. Mutas out, Hero is expanding to 7 o'clock main.
i guess no one has timing like flash has timing. Flash is building turrents when the mutas pop, but ssaks has like 4-5 already built when the mutas pop.
Mutas moving out I think thats a 3rd for Hero at 7 Quite a few turrets denying harrass of anything other than MnM Hydras out Ssak has a tank, and is going to be getting Vessels into play soon Evo chamber up
Hero has some idle Drones while his harass looks ineffective, killing only a Turret and a Marine. Lurkers being spawned, Ssak already has 2 Tanks and is about to move out.
Lurkers out. Scan reveals them to Ssak, 5th hatchery in the main (4th at the 3rd at 7oclock) Ssak moving out towards 7, lurkers burrow to get a few rines Tanks are forcing the lurkers to push back, more lurkerlingmuta coming from the backside
Ssak tries to sandwich Mutas by dividing Rines into two groups, but Hero runs away on time. Vessel out... Ouch, 3 Rines die due to careless move. Ssak sieges up at 7 o'clock... Denied thx to Lurker surround!
Ssak has Vessels but very few Marines with no Medics. Has to run away veery far while irradiating. Mines planted everywhere, but Hive and Defiler Mound are out.
Nydus in the 3rd. 2 mutas survive the defence of the 3rd 3 rax 1 port 2 fact CC under construction in base Looks like something at 1, not sure what it is though 7 nat has a hatchery planted Lurkerlingmuta pressing down towards the bridges to Ssaks nat Vultures out, mines laid, One mine gets 3 lings, another CC under construction for Ssak Lings come around to block the vultures for running by 7. Mine takes out about 4 vultures!
Mineral only for Ssak is setup now Defilers in play Mine takes out about 10 lings Vultures take out a ton of lings and are getting drone kills at 7 nat Hydralurk and a sunken finish them off at the cost of all drones at 7 nat
Hatchery planted at 12 Vultures take out 4 lurkers trying to escape 7 facts now CC under construction to go to 6 oclock CC landed at 1 plague on some vultures 12 spotted by Ssak 12 forced to cancel CC built and is floating to 6
A CC already up at 1 o'clock main as well, Hero responds with a Hatchery at 12, but it's denied by Vultures. Hydras running around and trying to cope with annoying mech harass.
DROP DROP at 1 Hydralurk Scvs pulled with minamal loses CC taken down at 1 7 nat under attack Swarm but I don't think theres anything to attack from under it Plague on 3 tanks CC floating over to 3 12 getting planted down again
Wow, Hero drops Lurkers and Hydras directly at 1 o'clock while defences are somewhere else. CC sniped, Ssak sieges up at 7 o'clock but Swarms and Plague are stopping him cold.
1 nat under construction, not sure if hes going to float that one to 1 main Mine almost gets some lurkers 6 under attack, Ssak takes out the lurkers Reinforcements coming to take out 6 Lurkers under swarm are getting the tanks 3 is forced to lift because of hydras Mineral only and 12 are up for Hero
Ssak tries to hold off his 6 o'clock and pretty much succeeds, but more Zerg are streaming towards it. Swarms and Lurkers taking out lot of Tanks, but Terran already has expansion at 1 o'clock natural.
6 o'clock goes down, Hero's macro and economy looks slightly better but he's been losing lot of stuff. Ultralisk Cavern is up, Ssak is trying to take out 12 o'clock for himself.
9 is under attack again! CC floated back towards the nat 12 hatchery is killed HydraLurkerLing get loaded up into OL's going to get dropped somewhere Ssak trying to get 1 main back, loses most of the small MnM force he sent Cows in play
Finally, doom drop at Ssak's 1 o'clock fortress, kills lot of Tanks in fair troop exchange. Ssak is in bad position as he wasn't even able to clear out 1 o'clock main!
OL's looking to drop 1nat Cows getting dropped all over 1nat, but Ssak holds 4 vultures sneaking around Another drop inc towards 1 it looks like Vultures try to get into 7, but they get pushed back by some hydras 3 is landed 1 main is dropped! BUFFER BUFFER Plague on the defending tanks! BUFFER BUFFER CC lift Only Lurkers left, but HydraLing is getting loaded up to reinforce I believe
Back to your regular StarCraft 1 looks like is managed to survive the drop 3 was forced to lift and 9 looks like several drones or lings were taking out by vultures Into Black Screen again
Tons of hydra's moving out in the middle of the map CC trying to float back to saftey Tanks starting to shell 7 mineral only Ssak trying to get 6 back but tons of hydra and swarm are getting some of his tanks
Oh Geez, I LB'ed Ssak. I hope for the sake of my LB that you win "Yes guys, stream being very annoying" SSAK HAS 6 OCLOCK FOR THE MONMENT Hero trying to get 3 from Ssak 7 main is mined out 3 mining bases for Hero? 3, maybe 4 for Ssak I believe
Ssak is obviously no Flash when it comes to monster slow-pushes, but he doesn't need to be in order to take down Hero... solid advantage, abusing the better cost efficiency of mech, and splitting the map comfortably.
Apparently, Hero is playing on quite low Drone count so his bases aren't as mined out as they would be against M&M play. But it also looks like Ssak survived the worst and may take it.
I haven't seen a single goliath the entire game, dunno if thats how the game is played because of Hero's strat. o.o Seems werid to me Hero trying to press 6's front door DEFLIER DROP Hero might be able to take it out Black screen TT
12 was taken out by Ssak, he dropps on the tanks there. Smartely unseiged MINE DRAG.. to the drone that was going to plant the hatch again CC at 3 is going to burn Ssak, start to repair it. Good Ssak 6 is held, barely Looks like antoher drop towards 3? Vultures outside of 3, spide mining it up HUGE PLAGUE ON EVERYING By the area around nat to 3oclock
First goliath I see Ssak attacking 12 again! Hatchery might go down Hatchery is down! Goliaths doing a greak job at taking out the OL's going in for drops
On March 29 2011 17:44 X10A wrote: I haven't seen a single goliath the entire game, dunno if thats how the game is played because of Hero's strat. o.o Seems werid to me Hero trying to press 6's front door DEFLIER DROP Hero might be able to take it out Black screen TT
Hero`s mutas are not upgraded and Ssak had several vessels the entire game, so a muta switch don`t really make sense for hero, hence no real need for gols.
Just GG, Hero, every time you try to expand, Terran parks mech ball next to your base and takes it out. It's already a long game, please don't make us wait so long; Ssak is stubborn at throwing away units but...
On March 29 2011 17:44 X10A wrote: I haven't seen a single goliath the entire game, dunno if thats how the game is played because of Hero's strat. o.o Seems werid to me Hero trying to press 6's front door DEFLIER DROP Hero might be able to take it out Black screen TT
Hero`s mutas are not upgraded and Ssak had several vessels the entire game, so a muta switch don`t really make sense for hero, hence no real need for gols.
Ahh, I see. But if Ssak has some gols, he would have nullified drops to an extent and won a few minutes earlier
On March 29 2011 17:44 X10A wrote: I haven't seen a single goliath the entire game, dunno if thats how the game is played because of Hero's strat. o.o Seems werid to me Hero trying to press 6's front door DEFLIER DROP Hero might be able to take it out Black screen TT
Hero`s mutas are not upgraded and Ssak had several vessels the entire game, so a muta switch don`t really make sense for hero, hence no real need for gols.
This is so like hero for the last year. He plays like shit in PL, then suddenly improves his mechanics by a lot and gets knocked out by mech from individual leagues, starting to slump again. I hate Ssak so much right now, while not denying he probably deserved the win.
still amazed he didnt get goliath where did he think the swarms popped from last battle he had the goliath all the overlords died + no swarm was casted needless to say hero's army got crushed /squashed before reaching the tanks
I didn't watch most of the game... let me guess, Hero played (seemingly) well for half of the game, but eventually the mech got too strong and Hero GG'ed 10 minutes too late?
On March 29 2011 17:53 okum wrote: I didn't watch most of the game... let me guess, Hero played (seemingly) well for half of the game, but eventually the mech got too strong and Hero GG'ed 10 minutes too late?
Pretty good guess there. :D
Chintoss time! Show us some chinspirational games now!
On March 29 2011 17:53 okum wrote: I didn't watch most of the game... let me guess, Hero played (seemingly) well for half of the game, but eventually the mech got too strong and Hero GG'ed 10 minutes too late?
Yeah, he failed to capitalize on first push break he done very nicely. Then he really had no clear midgame gameplan; neither economic play nor high troop count play aimed to kill enemy mech
Stats in deep trouble now, gonna lose Nexus at the natural. He seeks salvation in Dark Templars, but his forces get massively pushed back up the ramp. Huge contain for Reality.
On March 29 2011 18:09 mnesthes wrote: I'm not able to watch this atm, but isn't 12nex supposed to beat 2Fact?
Normally, but Stats had several goons in his main (seemed to prepare for a drop) and simply didn't handle things correctly. The Terran was just allowed to waltz up to his nat and set up a contain.
Reality moving out with a 2nd army, big engagement in the middle. It's close, both players lose pretty much everything. Stats trying to push the front one more time, fails and ggs.
its too hard to reinforce the army with the shuttles and reality went for safe mode win and just waited to gather a force that can crush the present army on map reality can reinforce quicker after both armies destroyed each other its gg after heroic kamikaze on the fortified entrance
Stats has army and map control while Hero dig on the defensive mode, expanding to 7 o'clock in the meantime. Dragoon ball with Storms are massacring first Zerg breakout attempt.
Hero is probably waiting for Consume to cast some Swarms, but such delay allows Stats to make even more units and set up an expansion at 3 o'clock. This one goes down to first decent Zerg attack who expands to 7 o'clock natural.
Stats aseembled almost 200/200 army with Storms and stuff but still refuses to attack while his 4th is repeatedly denied. Finally he does the right thing, but Plagues are stopping his advance.
On March 29 2011 19:38 HopLight wrote: Damn it Stats, first you go on a rampage slaughtering everything in your way and then you lose to Reality and Hero, whats up with that?
Hero's really good at ZvP, there's no shame in losing to him
unless you leave an overlord with 4 HP in the first five minutes of the game >_<
On March 29 2011 19:38 HopLight wrote: Damn it Stats, first you go on a rampage slaughtering everything in your way and then you lose to Reality and Hero, whats up with that?
Didnt see the game vs reality, but hero played damned well, say what you want about Stats but dont everybody remember that hero used to be Bisu's nemesis?
On March 29 2011 19:38 okum wrote: Summary of this game: Stats played f'in awesome, but he only realized that he could do so when it was 10 minutes too late.
More like Hero playing like Jaedong, then getting nervous and almost tnhrowing the game but still managed to win.
On March 29 2011 19:38 okum wrote: Summary of this game: Stats played f'in awesome, but he only realized that he could do so when it was 10 minutes too late.
More like Hero playing like Jaedong, then getting nervous and almost tnhrowing the game but still managed to win.
More like Hero knowing how to build imbalanced zerg units and being lucky that Stats didn't do anything useful for the longest time.
On March 29 2011 19:38 okum wrote: Summary of this game: Stats played f'in awesome, but he only realized that he could do so when it was 10 minutes too late.
More like Hero playing like Jaedong, then getting nervous and almost tnhrowing the game but still managed to win.
The last time Jaedong was up against a protoss deathball that scary, he lost.
Sure you can point to a few points where he could have defended harass better, but by any standard that was a sick display of ZvP from both sides.
Stats made a few critical mistakes, letting Hero get that fourth despite having a huge army able of stopping it, and skipping observer speed letting Hero keep sniping observers delaying the push towards his main until he was safely ahead.
On March 29 2011 19:38 okum wrote: Summary of this game: Stats played f'in awesome, but he only realized that he could do so when it was 10 minutes too late.
More like Hero playing like Jaedong, then getting nervous and almost tnhrowing the game but still managed to win.
More like Hero knowing how to build imbalanced zerg units and being lucky that Stats didn't do anything useful for the longest time.
Is it just me, or did the observer keep us completely in the dark about Hero's switch? All of a sudden, 10 guardians appeared But mass irradiate cleans them up.
Wonderfully played by Hero, it's always fun to see mech lose, even though I think Ssak played this too too greedily, starting with the triple expand during the mech switch, then always wondering out with tanks to destroy the 3 o'clock base. Then again, hero insisted very nicely on the map dominance, with great pace and stellar execution, gg.
Sheeeet I predicted Ssak and Stats to win this group and they lost!?!? Not to mention they were in the Ro32 of the last MSL while Reality and hero are prelim qualifiers
Hero's Vs Mech is highly highly entertaining. Very unique style. The way he just mainly fought for one ridge the entire game against Terran of all races and managing to hold it, awesome. I was crying out for a queen for infestation though. I don't see why it's not used as a counter against CC repair more. There was at least 3 times he could have easily stolen CC's when unable to kill them and they were floating away. This also opens up the tactic of just suiciding hydra groups to get a CC into Yellow health then stealing it :p