I know it might be obvious for some, I'm just saying...
or mathematically formulated: calculate the time to replace the lost units from the economy advantage gained
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Shauni
4077 Posts
I know it might be obvious for some, I'm just saying... or mathematically formulated: calculate the time to replace the lost units from the economy advantage gained | ||
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Chill
Calgary25980 Posts
On November 03 2008 23:24 lololol wrote: Show nested quote + On November 03 2008 14:35 Chill wrote: Zileas solved this equation a LONG time ago. 90n + 25n*(n+1) as taken from http://www.zileas.com/strategies/wc3/realcost.phtml This is for wc3, it would have quite different numbers in bw, because income progression isn't linear and costs are different, e.t.c. OMFG I'm so dumb. He did it for BW too first. I never knew he did it for WC3 so when I saw "The true cost of Peons" I just assumed it was StarCraft without reading it. Goddamn. | ||
Elvin_vn
Vietnam2038 Posts
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Guilty
Canada812 Posts
[Edit] Yeah i just saw that lil while go.. | ||
KOFgokuon
United States14893 Posts
that's the only way to do it | ||
HooHa!
United States688 Posts
Plus ramps and high grounds and natural defenses give you a little more advantages and hindrances that they would have to deal with if they wanted to end the game. Same would apply for them if they utilized it against you. Examples like neutral buildings, wallins, sim city's, mining an area that arbiter would recall. Manner pylon to increase efficiency of mining, or decrease theirs.. Rush distances. We all know this in the back of our minds, but it can heal a broken economy. little by little. I always feel pretty lame if I get caught in a worker swarm with a zealot. cause it isn't too hard to dodge the probes or whatever, and like the potential is lost from the zealot. | ||
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