Or mass siege tanks.
How Zerg can break fortified positions?
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SiarX
17 Posts
Or mass siege tanks. | ||
vOdToasT
Sweden2870 Posts
Mass reaver templar: Usually you don't break this. You go avoid it by out expanding the opponent and forcing him out of his base, where you can surround him and kill him, or, you doom drop his main where he isn't fortified. However, if you have to break it, then there are two ways, and they both require being ahead on gas. 1: Doom drop ultra defiler on top of the enemy. Use plague before attacking, and dark swarm when attacking. 2: Trade gas with guardians. Spread them out so that you don't get more than one storm per guardian. Eventually, since you have more gas, he runs out of templar energy and you win this way. You can use some queens for spawn broodling on the templar, too. That helps a lot with gas efficiency. | ||
iFU.pauline
France1386 Posts
Regarding protoss, indeed plague is a must vs reaver, I would add to the post above that for me the thing that will make the difference when you reach late game is +2 +3 carap for air units. Guardians is a good way to break defense but you must be able to tank corsaire with scourge. You must have air control basically. | ||
Sirris
681 Posts
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TheGreatOne
United States534 Posts
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Leonix
161 Posts
On March 24 2022 05:27 TheGreatOne wrote: Zerg can break any terran and zerg fortified position but can not break a single fortified protoss position. how do you break mass lurker darksawarm hydra? Mass queen + ultra? | ||
WombaT
Northern Ireland20509 Posts
On March 26 2022 06:25 Leonix wrote: how do you break mass lurker darksawarm hydra? Mass queen + ultra? I’ve never seen it to be fair Would mass crackling not absolutely wreck that if you can get even a few defilers up to initial swarm range? | ||
Djabanete
United States2783 Posts
a) Expanding so that the burden of aggression lies with the opponent, then surrounding their attack or trading bases. b) Attacking less heavily guarded spots with smaller forces to force your opponent to move their army around. Eight to twelve cracklings, dropped into the enemy main, will force the opponent to displace many defenders. A multi-pronged attack will force even more displacement. Two lurkers under swarm dropped in one mineral line, plus two lurkers under swarm at a second mineral line, will throw your opponent’s army into total chaos with minimal expenditure of your units. On March 22 2022 08:13 vOdToasT wrote: You go avoid it by out expanding the opponent and forcing him out of his base, where you can surround him and kill him, or, you doom drop his main where he isn't fortified. Ooops... vOdToasT already said it in the first reply :p | ||
MeSaber
Sweden1206 Posts
On March 24 2022 05:27 TheGreatOne wrote: Zerg can break any terran and zerg fortified position but can not break a single fortified protoss position. That is just BS. | ||
iopq
United States716 Posts
On March 26 2022 06:25 Leonix wrote: how do you break mass lurker darksawarm hydra? Mass queen + ultra? Defilers hide inside overlords, and overlords can block lurkers from being broodlinged the only counter is mass ultra/swarm frontal attack | ||
iopq
United States716 Posts
On March 24 2022 05:27 TheGreatOne wrote: Zerg can break any terran and zerg fortified position but can not break a single fortified protoss position. Mass turret tank vessel is unbreakable, especially with mine fields (the vultures themselves are quite expendable) for example, in Fighting Spirit when the map is split in half, even being up the middle base is no guarantee for victory, since you don't necessarily have vision on tanks to broodling them, but the Terran can always scan you with like 6 scanners to see where you're planning to attack but they will irradiate your expensive units to death eventually | ||
iopq
United States716 Posts
If I had actually massed sunkens at the bottom of his ramp, I would have made a draw, but I thought of it too late anyway, once he had dark templars out eventually I just ran out of the whole map's minerals | ||
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