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Using arbiters effectively (asking for help) - Page 3

Forum Index > Brood War Strategy
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IdrA
Profile Blog Joined July 2004
United States11541 Posts
November 05 2004 05:57 GMT
#41
On November 05 2004 13:45 ahk-gosu wrote:
actually i think that if you know the protoss is getting hallucination tech vs terran you should always get emp shockwave. it kills whole groups of hallucinations and irradiate works on templars nicely. also if you shockwave the real archons they get 10 health anyways. and killing all that shit load of shields on the carriers can keep them reeling.


not worth the gas. emp is relatively slow, if he sees vessel moving up and knowns u intend to emp he can "dodge" it. it also has a fairly small area of effect, doesnt justify losing 2+ tanks for it.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
[city] clan
Profile Joined November 2004
France39 Posts
November 05 2004 07:49 GMT
#42
--- Nuked ---
Did you know that at the University of Michigan getting a perfect score on your SATs is worth 5 entrance points, but being a minority is worth 20? So being a minority is more important than being smart. Four times as important...
Guybrush
Profile Blog Joined December 2002
Spain4744 Posts
November 05 2004 15:27 GMT
#43
how come reach never uses arbiter? i thought he was the greatest pvt? In fact ive only seen nal_ra use it sometimes, and garimto using it vs boxer in sky2k1.
Live2Win is awesome. Happy new year scarabi!
BigBalls
Profile Blog Joined May 2003
United States5354 Posts
November 05 2004 15:41 GMT
#44
lemme break it down for you

the thing with carriers is you need superb timing with them, if you make them too early or too late you get fucked.. I choose to go arbiters because I can work them into my force without the timing aspect. Going carriers is an art, going arbiters is like adding a booster to your ground forces.
if you guys could use google and post direct links to the maphacks here it would be greatly appreciated. - Nazgul
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
November 05 2004 15:46 GMT
#45
actually emp area is pretty big its just about the size of a storm or a plague.
and i only suggested that you get the scis if you know hes abusing those hallucinations.
i think its worth a few tanks if hes using like 20 halluc zlots to take out all your mines and 1/3 of your tanks :/.

yea that is odd tho. not many pro gamers use arbs. hmm interesting. the thing is that they cost a lot of gas not only for the arb but for the technology. it also builds really slow. if the terran counters the arbs nicely then the whole gas and tech is wasted.

this is the same with ghosts and queens. if the other player knows how to counter it it screws your tech but if you use it correctly it can own. i guess they dont wanna take that risk.

like nada going infantry and ghosts vs a metal terran lol

or

boxer with his 11 minute emp nextus nuke rush.

or

nal ra and his halluce arb on an island map.

all very risky.
Micro.Macro.Scouting.Harassment.
ChroNoCrosS
Profile Joined August 2004
Sweden13 Posts
November 05 2004 19:46 GMT
#46
-.-
Where boxer strikes once, I stike twice!
IdrA
Profile Blog Joined July 2004
United States11541 Posts
November 05 2004 21:19 GMT
#47
if toss sees you using emp he wont have 20 hallucinated zeals standing around waiting to be emped. this means it'd take 2-3 emps to take out even a decent portion of them, so unless u wait for 200 nrgy to build up thats 3 vessels. and 3 vessels really isnt worth 6 tanks unless u have shitloads of gas for some reason.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
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