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Anti-Gas Steal Build - Page 2

Forum Index > Brood War Strategy
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2on2
Profile Joined April 2009
United States142 Posts
November 09 2009 15:28 GMT
#21
I sometimes dont even bother with wall for this reason. if they send early probe, cut scv and gas at 10, once finished leave 2 on gas (use descretion on when to add/remove scv on/off gas) and pump rines. bunk around cc and start fact if they cheesing since the bunk will negate the zeals and protect ur fact if u place it correctly. Watch for dt and dont die to goon pressure
Biff The Understudy
Profile Blog Joined February 2008
France7958 Posts
November 09 2009 16:07 GMT
#22
If you plan to go for 11 rax 11 gas, don't put your rax at 150 minerals. Because you lose mining time, and because if probe approach you don't have 100 minerals anymore to start refinery.

You really want to have both exactly at the sale time, so you have exactly 100 gas when rax finishes. That means you wait till you have 220 minerals and put both rax and gas.

If you see a probe approaching, build your refinery, and cancel scv (not refinery), put it back to minerals, and start building refinery again when you start your rax.

If you are really paranoid, or have slow reflexes, do it anyway: when you have 100 minerals, build ref and cancel the scv. That way your gas never get stolen.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
jello_biafra
Profile Blog Joined September 2004
United Kingdom6639 Posts
Last Edited: 2009-11-09 16:12:58
November 09 2009 16:09 GMT
#23
Go 11/11 gas/rax and if you see the early probe come in before you have the 250 simply begin construction of the refinery, then instantly take the SCV off it and use that to chase the probe away. When you reach 250 mins start your barracks and put another SCV on the refinery, virtually 0 money lost and no way he can steal your gas. I do this every game and the results are very satisfying.

Edit:Yeah, pretty much what Biff The Understudy said.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
IceCube
Profile Blog Joined June 2009
Croatia1403 Posts
Last Edited: 2009-11-09 16:51:41
November 09 2009 16:50 GMT
#24
On November 08 2009 21:42 foppa wrote:
10 depot 10 rax 10 gas yo

This.

And you get early tank...voila! Annnnd if he send an agressive probe that usually means he will do somewhat agressive build or proxy, so your early tank is win-win.
Forever Vulture.. :(
NevilleS
Profile Blog Joined July 2009
Canada266 Posts
November 09 2009 17:10 GMT
#25
This game is brilliant by Hiya, but fantasy sees through it. He goes gas before rax, which is un-necessary, and then proceeds to mine as fast as possible, building up gas. When fantasy scouts, he pulls 2 scvs off gas at the right timing to make fantasy assume 1 fact expand, then he proceeds to use the built up gas to go 2 port wraith. It's a high-level feint, not a way to prevent gas steal
zekie
Profile Blog Joined April 2008
Canada380 Posts
November 09 2009 17:25 GMT
#26
On November 08 2009 21:44 Sc2ggRise wrote:
at D level, if it helps you concentrate on your game more, I say do whatever works best for you. the few seconds delay in your factory going up isn't a big deal if it keeps you in the game past where you would be otherwise. but i would say this depends on how easy it is to wall off on a map too though. if you can wall off with 1 supply depot/barracks, go the barracks first build order unless its an unusually fast scout.

alternatively, you could practice other ways to deal with it that are in a thread somewhere on TL.


i disagree..why practice what isn't the most efficient?

if you wall you should see the probe come in and can build the gas really quickly then cancel the scv building it and then resume building it when its time.

if they're sneaky and send a really early probe scout them and either FE with a bunker (and repair it if he gets ranged goons. a good example is a game flash played on blue storm can't remember who or when though) or if they 2 gate just build more rax.
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
Last Edited: 2009-11-09 18:45:27
November 09 2009 18:42 GMT
#27
Start your Refienery at ten and then press cancel on the SCV. The Refinery itself doesn't cancel and you can move the worker back to mining until you hit 12 supply and then start building it up again.

EDIT I assert that this is a really fucking good idea.
tYsopz
Profile Joined July 2009
Norway215 Posts
November 10 2009 00:04 GMT
#28
Why is so many people concerned about zealot + probe rush? Will not the wall always be in place to deal with a early zlot?

And about always going gas first: bad idea, if you are incapable of spotting probe and getting a quick gas, i'd go rax & refinery at 10.

But that's me, i'm only around d+
"I'm going to send them to a far far distant place called Disneyland. Safe and sound at their own convenience, at the fastest and cheapest rate." - Lee Sung Eun
MrHickoryHam54
Profile Joined January 2009
United States208 Posts
November 10 2009 00:06 GMT
#29
On November 08 2009 21:44 Sc2ggRise wrote:
at D level, if it helps you concentrate on your game more, I say do whatever works best for you. the few seconds delay in your factory going up isn't a big deal if it keeps you in the game past where you would be otherwise. but i would say this depends on how easy it is to wall off on a map too though. if you can wall off with 1 supply depot/barracks, go the barracks first build order unless its an unusually fast scout.

alternatively, you could practice other ways to deal with it that are in a thread somewhere on TL.



yea i think rise really hits the point here. to start, do whatever makes you comfortable, but in terms of this fast gas build

1. make sure that your opponent is not bisu. 5 psi scout probe into 2 gate proxy is not what u want to be facing here.

2. 4 player map, NOT 2 or 3 player. u want all the luck u can get (in terms of how fast ur opp scouts you)

3. walling helps a lot

4. test this stuff out. if you find that this is imba, then maybe u can get an awesome nickname on TL for yourself like "Gas Terran" or "Fast Gas Man". if you find that this sucks like hell, then u can learn from it and move on.

hope this helps
2009-10 Proleague MVP: Doctor.K_PsP
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