• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:26
CEST 08:26
KST 15:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview3[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) Sea Duckling Open (Global, Bronze-Diamond) RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Do we have a pimpest plays list? BGH Auto Balance -> http://bghmmr.eu/ (Spoiler) Asl ro8 D winner interview BW General Discussion AI Question
Tourneys
[ASL21] Ro8 Day 4 Small VOD Thread 2.0 [BSL22] RO16 Group Stage - 02 - 10 May [ASL21] Ro8 Day 3
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread OutLive 25 (RTS Game) Dawn of War IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread The Letting Off Steam Thread Russo-Ukrainian War Thread 3D technology/software discussion
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1817 users

[G] Fourteen Ways to Wall on Destination

Forum Index > Brood War Strategy
Post a Reply
1 2 Next All
NeVeR
Profile Blog Joined January 2009
1352 Posts
October 13 2009 07:58 GMT
#1
Mains
+ Show Spoiler +

[image loading]

Zergling-tight.
[image loading]

Zergling-tight.
[image loading]

Flash's block. Marines can move in and out, but probes and zealots cannot.
[image loading]

Flash's block. Marines can move in and out, but probes and zealots cannot.


Naturals
+ Show Spoiler +

[image loading]


[image loading]



2nd Naturals
+ Show Spoiler +

[image loading]

With tanks positioned on the high-ground in your main, it will be rather difficult for protoss to do damage to this expo.
[image loading]

With tanks positioned on the high-ground in your main, it will be rather difficult for protoss to do damage to this expo.


Bridges
+ Show Spoiler +

[image loading]


[image loading]



High-Ground Expansions
+ Show Spoiler +

[image loading]


[image loading]

Either an e-bay or barracks will work.
[image loading]


[image loading]



Hope this info can be useful to fellow Terrans.
bugus
Profile Joined November 2008
Romania133 Posts
October 13 2009 08:07 GMT
#2
thank you, i will try the flash block
29 fps
Profile Blog Joined March 2008
United States5725 Posts
October 13 2009 08:14 GMT
#3
are the bridge ones in the middle of the map really that practical? it seems hard to get them all built and then they'll just be wiped out by a toss force pretty quickly.

the terran wall-in guide (barracks left supply right, etc) is really the key to knowing how to wall on any map, even if you're not too familiar with the map itself.
4v4 is a battle of who has the better computer.
besiger
Profile Blog Joined July 2006
Croatia2452 Posts
October 13 2009 08:20 GMT
#4
cool stuff, i would consider the bridge walls to be useful, when i decide to take that part of the map i send 3-4 scv anyways so i can have it up in no time, and it will bug up units trying to get to the tanks shooting at them, the toss will have to manually target the supply depots and get you at least 2-3 more tank volleys, not to mention that most people will see that wall and just decide to go somewhere else.
A weak will coupled with delusions of grandeur
Comeh
Profile Blog Joined July 2008
United States18919 Posts
October 13 2009 08:20 GMT
#5
On October 13 2009 17:14 29 fps wrote:
are the bridge ones in the middle of the map really that practical? it seems hard to get them all built and then they'll just be wiped out by a toss force pretty quickly.

All I can really say is watch any game with flash tvping on destination, and you'll see why its so damned effective. A few tanks positioned properly, a turret or two, and some mines, and its impenetrable. Basically, terran can effectively split the map/have more of the map than toss and get away with it.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
NeVeR
Profile Blog Joined January 2009
1352 Posts
Last Edited: 2009-10-13 09:17:12
October 13 2009 08:22 GMT
#6
On October 13 2009 17:14 29 fps wrote:
are the bridge ones in the middle of the map really that practical? it seems hard to get them all built and then they'll just be wiped out by a toss force pretty quickly.

the terran wall-in guide (barracks left supply right, etc) is really the key to knowing how to wall on any map, even if you're not too familiar with the map itself.


There have been pro VODs that have shown its use. If protoss decides to attack through the bridge, the wall will buy you more time to move your army into position. On Destination, you often have to defend a variety of areas, and devoting too many units to defend one expansion is not optimal. The walls I've suggested will make the expansions much easier to defend with a lesser amount of units. That's why they're useful.

Also, barracks isn't always to the left of the depot.
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
October 13 2009 09:18 GMT
#7
Where are my walls with CC, aka FD-walls? sure, the supply and rax is easy, but I never really nkow where to place the factory to protect it properly, should the shit hit the fan.
Marksman
Profile Blog Joined May 2009
Malaysia523 Posts
October 13 2009 09:19 GMT
#8
The walls to block the expansions are very good, thanks =D
I live by the LoL
LeoTheLion
Profile Blog Joined July 2006
China958 Posts
October 13 2009 09:46 GMT
#9
are the natural walls zealot tight? e.g. can the lots move between the left side of the barracks and the cliff in pic 1 of naturals?
Communism is not love. Communism is a hammer which we use to crush the enemy. -Chairman Mao
29 fps
Profile Blog Joined March 2008
United States5725 Posts
October 13 2009 10:12 GMT
#10
On October 13 2009 17:22 NeVeR wrote:
Show nested quote +
On October 13 2009 17:14 29 fps wrote:
are the bridge ones in the middle of the map really that practical? it seems hard to get them all built and then they'll just be wiped out by a toss force pretty quickly.

the terran wall-in guide (barracks left supply right, etc) is really the key to knowing how to wall on any map, even if you're not too familiar with the map itself.


There have been pro VODs that have shown its use. If protoss decides to attack through the bridge, the wall will buy you more time to move your army into position. On Destination, you often have to defend a variety of areas, and devoting too many units to defend one expansion is not optimal. The walls I've suggested will make the expansions much easier to defend with a lesser amount of units. That's why they're useful.

Also, barracks isn't always to the left of the depot.


interesting. i must try this some time.
4v4 is a battle of who has the better computer.
madnessman
Profile Blog Joined May 2009
United States1581 Posts
October 13 2009 11:35 GMT
#11
does the flash block really work? the gap looks big enough for a probe/zealot to me but this is pretty awesome.
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
October 13 2009 11:40 GMT
#12
It wont stop zealots, but it doesnt need to, its there to stop goons.
Necosarius
Profile Blog Joined September 2009
Sweden4042 Posts
Last Edited: 2009-10-13 11:52:16
October 13 2009 11:49 GMT
#13
It does work. Marines and zerglings can move through but not zealots. Try it yourself. If an SCV can't move through then a zealot/probe can't either.

Thanks for the effort OP
mOnion
Profile Blog Joined August 2009
United States5657 Posts
October 13 2009 11:55 GMT
#14
On October 13 2009 20:35 madnessman wrote:
does the flash block really work? the gap looks big enough for a probe/zealot to me but this is pretty awesome.


only big enough for a marine. well probe too, but who cares. too small for a zealot
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
NeVeR
Profile Blog Joined January 2009
1352 Posts
October 13 2009 12:06 GMT
#15
On October 13 2009 18:46 LeoTheLion wrote:
are the natural walls zealot tight? e.g. can the lots move between the left side of the barracks and the cliff in pic 1 of naturals?


Yes, the zealots can get through, but dragoons can't. Usually this won't matter though, since they'll have their zealots in a shuttle. Note that these are the only blocks that are not zealot-tight.

On October 13 2009 20:55 mOnion wrote:
Show nested quote +
On October 13 2009 20:35 madnessman wrote:
does the flash block really work? the gap looks big enough for a probe/zealot to me but this is pretty awesome.


only big enough for a marine. well probe too, but who cares. too small for a zealot


As the caption under the pic says, marines can move in and out, but zealots AND PROBES cannot.
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
October 13 2009 12:55 GMT
#16
how is it possible that marines can fit through but probes cannot? they are both small units, aren't they? i always thought that if a marine can fit through a probe can definitly do it o_O
http://twitter.com/jhNz
Necosarius
Profile Blog Joined September 2009
Sweden4042 Posts
October 13 2009 13:12 GMT
#17
Read this:
http://wiki.teamliquid.net/starcraft/List_of_Unit_and_Building_Sizes

The marine is smaller than the probe and can walk through that gap between the depots. Stylish does this in some of his FPVODS, look at 02:26:

http://www.youtube.com/user/Nevake#p/c/3F7E2969A105FD7A/20/d7JyTihDUlw

Piste
Profile Blog Joined July 2006
6183 Posts
October 13 2009 13:59 GMT
#18
I use the flash block vs protosses, the ling tight ones vs zergs
konadora *
Profile Blog Joined February 2009
Singapore66360 Posts
October 13 2009 15:14 GMT
#19
YES

hope this helps me destroy protosses easier on this map, damn they're so gay
POGGERS
omninmo
Profile Blog Joined April 2008
2349 Posts
Last Edited: 2009-10-13 15:41:29
October 13 2009 15:27 GMT
#20
double post sry
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft527
ProTech118
Nina 114
-ZergGirl 71
StarCraft: Brood War
GuemChi 5930
Mind 305
910 65
yabsab 61
SilentControl 45
Nal_rA 38
ZergMaN 11
Icarus 7
Bale 6
Dota 2
NeuroSwarm110
Super Smash Bros
hungrybox344
Westballz2
Other Games
C9.Mang0451
monkeys_forever328
Sick101
Mew2King70
Organizations
Other Games
gamesdonequick927
BasetradeTV344
StarCraft: Brood War
UltimateBattle 87
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3270
• Stunt518
Upcoming Events
Escore
3h 34m
The PondCast
3h 34m
WardiTV Invitational
4h 34m
Zoun vs Ryung
Lambo vs ShoWTimE
Big Brain Bouts
9h 34m
Fjant vs Bly
Serral vs Shameless
OSC
15h 34m
Replay Cast
17h 34m
CranKy Ducklings
1d 3h
RSL Revival
1d 3h
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
1d 4h
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
1d 8h
[ Show More ]
BSL
1d 12h
Artosis vs TerrOr
spx vs StRyKeR
Replay Cast
1d 17h
Sparkling Tuna Cup
2 days
RSL Revival
2 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
2 days
BSL
2 days
Dewalt vs DragOn
Aether vs Jimin
GSL
3 days
Afreeca Starleague
3 days
Soma vs Leta
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
3 days
CranKy Ducklings
4 days
Afreeca Starleague
4 days
Light vs Flash
Replay Cast
5 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-05
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
Escore Tournament S2: W6
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.