• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:42
CEST 19:42
KST 02:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?125Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8 Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game
Tourneys
KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Broodwar Prediction Market Terran or Protoss [D] Brainstorming a balance patch for Brood war Official StarCraft website teases new content ahead of BlizzCon? [ASL22] Ro16 Preview: Rough Waters
Tourneys
[ASL22] Ro16 Group A Small VOD Thread 2.0 [ASL22] Ro16 Group B Escore Tournament - Season 3
Strategy
Simple Questions, Simple Answers Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9716 users

[G] Fourteen Ways to Wall on Destination

Forum Index > Brood War Strategy
Post a Reply
1 2 Next All
NeVeR
Profile Blog Joined January 2009
1352 Posts
October 13 2009 07:58 GMT
#1
Mains
+ Show Spoiler +

[image loading]

Zergling-tight.
[image loading]

Zergling-tight.
[image loading]

Flash's block. Marines can move in and out, but probes and zealots cannot.
[image loading]

Flash's block. Marines can move in and out, but probes and zealots cannot.


Naturals
+ Show Spoiler +

[image loading]


[image loading]



2nd Naturals
+ Show Spoiler +

[image loading]

With tanks positioned on the high-ground in your main, it will be rather difficult for protoss to do damage to this expo.
[image loading]

With tanks positioned on the high-ground in your main, it will be rather difficult for protoss to do damage to this expo.


Bridges
+ Show Spoiler +

[image loading]


[image loading]



High-Ground Expansions
+ Show Spoiler +

[image loading]


[image loading]

Either an e-bay or barracks will work.
[image loading]


[image loading]



Hope this info can be useful to fellow Terrans.
bugus
Profile Joined November 2008
Romania133 Posts
October 13 2009 08:07 GMT
#2
thank you, i will try the flash block
29 fps
Profile Blog Joined March 2008
United States5725 Posts
October 13 2009 08:14 GMT
#3
are the bridge ones in the middle of the map really that practical? it seems hard to get them all built and then they'll just be wiped out by a toss force pretty quickly.

the terran wall-in guide (barracks left supply right, etc) is really the key to knowing how to wall on any map, even if you're not too familiar with the map itself.
4v4 is a battle of who has the better computer.
besiger
Profile Blog Joined July 2006
Croatia2452 Posts
October 13 2009 08:20 GMT
#4
cool stuff, i would consider the bridge walls to be useful, when i decide to take that part of the map i send 3-4 scv anyways so i can have it up in no time, and it will bug up units trying to get to the tanks shooting at them, the toss will have to manually target the supply depots and get you at least 2-3 more tank volleys, not to mention that most people will see that wall and just decide to go somewhere else.
A weak will coupled with delusions of grandeur
Comeh
Profile Blog Joined July 2008
United States18919 Posts
October 13 2009 08:20 GMT
#5
On October 13 2009 17:14 29 fps wrote:
are the bridge ones in the middle of the map really that practical? it seems hard to get them all built and then they'll just be wiped out by a toss force pretty quickly.

All I can really say is watch any game with flash tvping on destination, and you'll see why its so damned effective. A few tanks positioned properly, a turret or two, and some mines, and its impenetrable. Basically, terran can effectively split the map/have more of the map than toss and get away with it.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
NeVeR
Profile Blog Joined January 2009
1352 Posts
Last Edited: 2009-10-13 09:17:12
October 13 2009 08:22 GMT
#6
On October 13 2009 17:14 29 fps wrote:
are the bridge ones in the middle of the map really that practical? it seems hard to get them all built and then they'll just be wiped out by a toss force pretty quickly.

the terran wall-in guide (barracks left supply right, etc) is really the key to knowing how to wall on any map, even if you're not too familiar with the map itself.


There have been pro VODs that have shown its use. If protoss decides to attack through the bridge, the wall will buy you more time to move your army into position. On Destination, you often have to defend a variety of areas, and devoting too many units to defend one expansion is not optimal. The walls I've suggested will make the expansions much easier to defend with a lesser amount of units. That's why they're useful.

Also, barracks isn't always to the left of the depot.
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
October 13 2009 09:18 GMT
#7
Where are my walls with CC, aka FD-walls? sure, the supply and rax is easy, but I never really nkow where to place the factory to protect it properly, should the shit hit the fan.
Marksman
Profile Blog Joined May 2009
Malaysia523 Posts
October 13 2009 09:19 GMT
#8
The walls to block the expansions are very good, thanks =D
I live by the LoL
LeoTheLion
Profile Blog Joined July 2006
China958 Posts
October 13 2009 09:46 GMT
#9
are the natural walls zealot tight? e.g. can the lots move between the left side of the barracks and the cliff in pic 1 of naturals?
Communism is not love. Communism is a hammer which we use to crush the enemy. -Chairman Mao
29 fps
Profile Blog Joined March 2008
United States5725 Posts
October 13 2009 10:12 GMT
#10
On October 13 2009 17:22 NeVeR wrote:
Show nested quote +
On October 13 2009 17:14 29 fps wrote:
are the bridge ones in the middle of the map really that practical? it seems hard to get them all built and then they'll just be wiped out by a toss force pretty quickly.

the terran wall-in guide (barracks left supply right, etc) is really the key to knowing how to wall on any map, even if you're not too familiar with the map itself.


There have been pro VODs that have shown its use. If protoss decides to attack through the bridge, the wall will buy you more time to move your army into position. On Destination, you often have to defend a variety of areas, and devoting too many units to defend one expansion is not optimal. The walls I've suggested will make the expansions much easier to defend with a lesser amount of units. That's why they're useful.

Also, barracks isn't always to the left of the depot.


interesting. i must try this some time.
4v4 is a battle of who has the better computer.
madnessman
Profile Blog Joined May 2009
United States1581 Posts
October 13 2009 11:35 GMT
#11
does the flash block really work? the gap looks big enough for a probe/zealot to me but this is pretty awesome.
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
October 13 2009 11:40 GMT
#12
It wont stop zealots, but it doesnt need to, its there to stop goons.
Necosarius
Profile Blog Joined September 2009
Sweden4042 Posts
Last Edited: 2009-10-13 11:52:16
October 13 2009 11:49 GMT
#13
It does work. Marines and zerglings can move through but not zealots. Try it yourself. If an SCV can't move through then a zealot/probe can't either.

Thanks for the effort OP
mOnion
Profile Blog Joined August 2009
United States5657 Posts
October 13 2009 11:55 GMT
#14
On October 13 2009 20:35 madnessman wrote:
does the flash block really work? the gap looks big enough for a probe/zealot to me but this is pretty awesome.


only big enough for a marine. well probe too, but who cares. too small for a zealot
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
NeVeR
Profile Blog Joined January 2009
1352 Posts
October 13 2009 12:06 GMT
#15
On October 13 2009 18:46 LeoTheLion wrote:
are the natural walls zealot tight? e.g. can the lots move between the left side of the barracks and the cliff in pic 1 of naturals?


Yes, the zealots can get through, but dragoons can't. Usually this won't matter though, since they'll have their zealots in a shuttle. Note that these are the only blocks that are not zealot-tight.

On October 13 2009 20:55 mOnion wrote:
Show nested quote +
On October 13 2009 20:35 madnessman wrote:
does the flash block really work? the gap looks big enough for a probe/zealot to me but this is pretty awesome.


only big enough for a marine. well probe too, but who cares. too small for a zealot


As the caption under the pic says, marines can move in and out, but zealots AND PROBES cannot.
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
October 13 2009 12:55 GMT
#16
how is it possible that marines can fit through but probes cannot? they are both small units, aren't they? i always thought that if a marine can fit through a probe can definitly do it o_O
http://twitter.com/jhNz
Necosarius
Profile Blog Joined September 2009
Sweden4042 Posts
October 13 2009 13:12 GMT
#17
Read this:
http://wiki.teamliquid.net/starcraft/List_of_Unit_and_Building_Sizes

The marine is smaller than the probe and can walk through that gap between the depots. Stylish does this in some of his FPVODS, look at 02:26:

http://www.youtube.com/user/Nevake#p/c/3F7E2969A105FD7A/20/d7JyTihDUlw

Piste
Profile Blog Joined July 2006
6183 Posts
October 13 2009 13:59 GMT
#18
I use the flash block vs protosses, the ling tight ones vs zergs
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
October 13 2009 15:14 GMT
#19
YES

hope this helps me destroy protosses easier on this map, damn they're so gay
POGGERS
omninmo
Profile Blog Joined April 2008
2349 Posts
Last Edited: 2009-10-13 15:41:29
October 13 2009 15:27 GMT
#20
double post sry
1 2 Next All
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
16:15
Rotti's PatchesSC Open #3
RotterdaM708
TKL 202
IndyStarCraft 187
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 708
ByuN 299
TKL 202
IndyStarCraft 187
UpATreeSC 54
Trap 44
StarCraft: Brood War
Calm 4245
Dewaltoss 128
firebathero 116
Mong 80
Sea.KH 64
Pusan 56
soO 33
Rock 21
Free 16
yabsab 13
[ Show more ]
Shine 11
ajuk12(nOOB) 9
Dota 2
qojqva4368
Fuzer 105
Counter-Strike
fl0m1334
pashabiceps1301
edward108
Heroes of the Storm
Liquid`Hasu327
Other Games
summit1g5892
singsing1652
hiko737
Beastyqt654
Hui .182
XaKoH 134
ArmadaUGS111
QueenE40
Trikslyr39
KnowMe0
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 81
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 26
• FirePhoenix15
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 4643
League of Legends
• Jankos1643
• TFBlade820
Other Games
• imaqtpie622
• Shiphtur207
Upcoming Events
The PiG Daily
5h 18m
CranKy Ducklings
16h 18m
WardiTV Invitational
17h 18m
Cure vs Zoun
SHIN vs Classic
ByuN vs MaxPax
Percival vs YoungYakov
AI Arena Tournament
23h 18m
OSC
1d 2h
Sparkling Tuna Cup
1d 16h
WardiTV Invitational
1d 17h
Shopify Rebellion Sundays
1d 21h
Spirit vs Mixu
Clem vs TBD
RSL Revival
1d 22h
Serral vs Rogue
BlizzCon
2 days
IdrA vs MC
[ Show More ]
Replay Cast
2 days
Afreeca Starleague
2 days
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
Afreeca Starleague
3 days
Snow vs Shinee
Shine vs EffOrt
GSL
3 days
PiGosaur Cup
4 days
The PondCast
4 days
Kung Fu Cup
4 days
Replay Cast
5 days
KCM Race Survival
5 days
IntoTheTV X SOOP
5 days
Replay Cast
6 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-09-10
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.