• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:15
CEST 12:15
KST 19:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
SC4ALL: II SC2 Complete Invited Player Lineup5StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)66Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2316
StarCraft 2
General
SC4ALL: II SC2 Complete Invited Player Lineup Back to SC2 after 14 years - Protoss CTRL groups? How do you feel about the mass reverts in the 5.0.17 PTR? October World Ranking: herO stays #1, ByuN returns StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Fantasy returning? Bot on ladder Sagi.gg Launcher Released BSL Season 23 BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 4 2v2v2v2 Tournament [ASL22] Ro8 Day 3
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11845 users

Disappearing Zerg Eggs

Forum Index > BW General
Post a Reply
1 2 3 4 Next All
ApotheosisX
Profile Blog Joined September 2008
United States61 Posts
Last Edited: 2009-05-08 04:27:15
May 07 2009 04:30 GMT
#1
Hello everyone, ApotheosisX here. I’d like to present some observations regarding the behavior of zerg eggs as they hatch. It had came to my attention that someone had already posted something like this, but I was approved to do this as a final project at the UC Berkeley Starcraft class, so forgive me if this is old news. I have not read the article about Zerg eggs myself and assure you that I am not plagiarizing in any way. With that out of the way, here is my final project for the class.

Before tackling this mystery, here are some observations I have made.

Larvae morphing into an egg:

Note: the moment you morph the larvae into any unit, it will have the attributes of an egg (200 hp, 10 carapace). This applies to hydras immediately morphing into lurker eggs or mutalisks morphing into cocoons as well.

This is why it is very tactical to morph hydras into lurkers when fighting, say, a group of zealots. You can morph a dying hydralisk while the zealot attacks it to absorb damage, a tactic I use very frequently as a zerg player.

Anyway continuing

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


[image loading]


[image loading]



Notice the egg frame remains the same but the game has progressed one frame already. I had operation cwal enabled so the progress bar of the overlord was very fast. I have looked at this carefully many times in many different circumstances, and all egg animation frames remain for two game frames. That is to say, each unique animation frame remains for two game frames before a new animation frame occurs. This goes for units morphing out of eggs, into units, as well.

As the unit’s progression bar completes, the egg spends another 14 frames expanding. During this state the game still recognizes it as an egg with 200 hp and 10 carapace. Immediately after these 14 frames, the egg undergoes a new animation. Many things occur when the first frame of the new animation is played:

-The sound of the unit being hatched is played.
-Minimap gets pinged to egg hatching location.
-All the attributes of the unit is no longer that of the egg; it is of the new unit being hatched.
-The percentage of health that the egg had before entering these next frames will be converted into the percentage of health for the new unit. (Ex: egg at 75/200 health can hatch into an ultralisk with 150/400 health within these next few frames). This rule applies for any unit morphing into or out of an egg.

Here are some screenshots to demonstrate this feature:

[image loading]

1) The egg is at 149/200 (74.5%) health.


[image loading]

2) The egg undergoes its hatching animation and its unit transformation, and during the unit transformation which lasts 14 game frames, its hit points is also reduced to 74.5%, or 59.6/80. I believe Starcraft rounds to the nearest half of a hit point since the game indeed registers half a damage point, so the hydralisk is now at 59.5 hit points.

[image loading]

3) Once the unit transformation animation has ended, the hydralisk is now at full health.

Here are the animation frames in more detail, for an overlord now:

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


These 7 unique frames happens over the course of 14 game frames, each unique frame lasting for 2 game frames.

In the very next frame the overlord is recognized as a unit and its action buttons appear, now being able to move, stop, patrol, etc.

[image loading]



Notice the shadow has appeared and the green circle and hp bar have been “raised” above ground.

I have scrutinized this animation for each and every unit that hatches out of an egg. Hatchery eggs, lurker eggs, even guardian and devourer cocoons all have exactly 7 unique frames, from the time the sound of them hatching is played to when their action buttons appear. These 7 frames, once again, happen in the span of 14 game-time frames. Fortunately, after careful observations, all of these hatchlings have the same properties to understand why they seem to “disappear” under damage.

There is actually a very simple answer to why eggs seem to disappear under damage. If the unit’s hit points drops to zero within those 7 unique frames (14 game frames), the unit simply disappears because the game does not have a death animation for the unit hatching in this state.

One more note about the dual hatching units (zerglings and scourges):

The zerglings and scourges are still considered one unit within the 7 unique frames, so if they get killed before the animation finishes, both zerglings/scourges will disappear. The second zergling/scourge appears as soon as the last animation frame finishes.

This is always why when you try to hotkey a freshly made group of zerglings, sometimes you only hotkey 3 out of 6 zerglings. You can also hotkey the 3 larvae before making them into zerglings or even multiple larvae. However, when you press the hotkey right after the zerglings hatch you will still only select 3 out of 6. Only after the 14 frames finish will you be able to select all 6 zerglings, hotkey or manual selecting.

Now one might wonder about the practicality for targeting these eggs. I do not know the exact frame rate the game runs at or how many frames in one game second, but I’m guessing its running at at least 30 frames per second. This means you have about half a second to destroy the unit coming out of the egg before the unit is able to react. It is up to the player to decide in what situation it would be best to target the eggs.

TRIVIA:

All ground units that die while morphing INTO eggs (hatchery and lurker eggs) have the normal larvae egg death animation.

Mutalisks that die while morphing INTO cocoons, either guardians or devourers, have the normal mutalisk death animation.

All ground units that die while morphing OUT of eggs (hatchery and lurkers eggs) have no death animation (disappear).

Mutalisks that die while morphing OUT of guardian cocoons have the normal mutalisk death animation.
Mutalisks that die while morphing OUT of devourers cocoons have no death animation (disappear).

Guardians are special I guess.

extra note:

I should have made this less of an essay and more of a forum post. I didn't know I was going to be posting this until later in the semester so I just wrote it kind of essay format lol.

edit 5/7/09 - added some more detail and polished a bit
"As the pattern gets more intricate and subtle, being swept along is no longer enough." - Waking Life
anch
Profile Blog Joined June 2006
United States5457 Posts
May 07 2009 04:39 GMT
#2
Zerg Biology class material.
Lucktar
Profile Joined July 2008
United States526 Posts
May 07 2009 04:47 GMT
#3
Interesting stuff, thanks for this.
NaDa, much, ZerO fighting!
YianKutKu
Profile Joined January 2009
United States142 Posts
May 07 2009 04:49 GMT
#4
interesting...
did not know thiss
hwighting!
AttackZerg
Profile Blog Joined January 2003
United States7639 Posts
May 07 2009 05:01 GMT
#5
You didn't get anything wrong. Everything you've noticed I have more or less noticed just casually playing over the years.
Ozarugold
Profile Blog Joined February 2008
2716 Posts
May 07 2009 05:03 GMT
#6
This is so random...yet so intriguing...
this is my quote.
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
May 07 2009 05:05 GMT
#7
I didn't know thats why that happened, thanks
@RealHeyoka | ESL / DreamHack StarCraft Lead
konadora *
Profile Blog Joined February 2009
Singapore66365 Posts
May 07 2009 05:05 GMT
#8
On May 07 2009 14:03 Ozarugold wrote:
This is so random...yet so intriguing...





Also, how is this in the Strategy section?
POGGERS
BalliSLife
Profile Blog Joined September 2008
1339 Posts
May 07 2009 05:16 GMT
#9
could be a strat??
Ya well, at least I don't fuck a fleshlight with a condom on and cry at the same time.
fnaticNoname
Profile Joined January 2008
India858 Posts
May 07 2009 05:33 GMT
#10
On May 07 2009 13:39 anch wrote:
Zerg Biology class material.

Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
May 07 2009 05:38 GMT
#11
Berkeley class final! Good work, I give it an A+! Very interesting to see the mechanics of egg hatching and why they disappear Thank you
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
-orb-
Profile Blog Joined September 2007
United States5770 Posts
May 07 2009 05:40 GMT
#12
Cool stuff but imo should be in brood war section.

Unless there's some way to use this to our advantage? I don't think a 14 frame window is enough of a time window to try to time killing a unit.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
ApotheosisX
Profile Blog Joined September 2008
United States61 Posts
May 07 2009 05:41 GMT
#13
my bad i didnt really know where to post it when browsing the sections. If possible can an admin move this to the appropriate section? Thanks!
"As the pattern gets more intricate and subtle, being swept along is no longer enough." - Waking Life
XinRan
Profile Blog Joined August 2008
United States530 Posts
May 07 2009 05:45 GMT
#14
Wow, good work. This reminds me of all those investigations (SuperJongMan?) posted about how glave worm bounces. I'm glad to see the Berkeley Starcraft class is at least semi-legit.
"To be fair, Kal played like absolute garbage. His noted inconsistency and bad record versus Jaedong high fived into a cacophony of suck." - TwoToneTerran
AttackZerg
Profile Blog Joined January 2003
United States7639 Posts
May 07 2009 06:12 GMT
#15
On May 07 2009 14:38 Superiorwolf wrote:
Berkeley class final! Good work, I give it an A+! Very interesting to see the mechanics of egg hatching and why they disappear Thank you

huh?


None of this occured to you while playing ..... ever?
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
May 07 2009 06:36 GMT
#16
Nice read.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-05-07 06:40:38
May 07 2009 06:40 GMT
#17
Same thing happens with lurker eggs too. Almost every TvZ you will see it. Surprised OP didn't mention that.
..and then I would, ya know, check em'. (Aka SpoR)
konadora *
Profile Blog Joined February 2009
Singapore66365 Posts
May 07 2009 07:05 GMT
#18
On May 07 2009 15:12 AttackZerg wrote:
Show nested quote +
On May 07 2009 14:38 Superiorwolf wrote:
Berkeley class final! Good work, I give it an A+! Very interesting to see the mechanics of egg hatching and why they disappear Thank you

huh?


None of this occured to you while playing ..... ever?

And to think superiorwolf is a Zerg player lol
POGGERS
theron[wdt]
Profile Blog Joined January 2009
United States395 Posts
May 07 2009 07:45 GMT
#19
On May 07 2009 14:38 Superiorwolf wrote:
Berkeley class final! Good work, I give it an A+! Very interesting to see the mechanics of egg hatching and why they disappear Thank you


use this for an essay or doctoral thesis or something
Aqo[il]
Profile Blog Joined April 2009
Israel183 Posts
Last Edited: 2009-05-07 09:05:40
May 07 2009 09:02 GMT
#20
I'm not sure if you're aware of this but checking stuff like this is very easy with Starcraft modding tools such as ICE or IceCC (depends on your preference) which are very easy to acquire. You didn't have to go through the trouble of slowing down the game and testing those things like it looks you did, a quick glance at the scripts explains all those supposedly mysterious SC behaviors very quickly.

Also, Starcraft runs at 8 frames per second on Normal game speed, and 50% faster on fastest, which is 12 frames per second. This might feel slow to you because you're used to D3D accelerated graphics that reach numbers like 30-60FPS but for what appears to be a DD engine from 1997 that utilizes 8-bit indexed graphics this is pretty decent.

This also means that SC runs at 4 frames per second on slowest game speed. Try it out, enter singleplayer and spam the -/_ key, then tell a walking unit to move while looking at your clock.
Reavers. Lurkers. Vultures. Defilers. Corsairs. Vessels. Why did they remove all the cool units from SC2...?
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
19:00
Weekly #149 (SHIN Mod Edition)
CranKy Ducklings52
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Shuttle 8327
Hyuk 631
FanTaSy 566
Horang2 530
BeSt 481
Stork 177
Pusan 111
sorry 105
Shinee 95
Killer 74
[ Show more ]
Zeus 72
Mind 69
Hyun 69
ggaemo 48
Bonyth 47
Snow 42
Bale 39
Last 36
PianO 32
Hm[arnc] 30
JYJ 22
ToSsGirL 21
Sacsri 15
Noble 7
Dota 2
XcaliburYe124
League of Legends
JimRising 422
Counter-Strike
byalli389
x6flipin82
Other Games
gofns33998
singsing2248
ArmadaUGS79
Mew2King79
Organizations
Other Games
gamesdonequick698
Dota 2
PGL Dota 2 - Main Stream131
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 66
• Adnapsc2 18
• CranKy Ducklings SOOP14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2284
League of Legends
• Lourlo1230
Upcoming Events
INu's Battles
1h 45m
herO vs Classic
Percival vs Rogue
Shopify Rebellion Sundays
4h 45m
MilkiCow vs TBD
Clem vs TBD
BSL Open Qualifier
8h 45m
BSL Open Qualifier
8h 45m
Replay Cast
12h 45m
Afreeca Starleague
23h 45m
Rush vs Light
WardiTV Weekly
1d
Monday Night Weeklies
1d 5h
Replay Cast
1d 12h
Afreeca Starleague
1d 23h
Soma vs Soulkey
[ Show More ]
INu's Battles
2 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
2 days
The PondCast
3 days
INu's Battles
4 days
Replay Cast
5 days
BSL: Ladder Tournament
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
Copium Cup
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.