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Active: 7570 users

BSL 22 Map Contest — Submissions OPEN to March 10 - Page 2

Forum Index > BW General
Post a Reply
Prev 1 2 All
mapperjeong
Profile Joined March 2026
6 Posts
Last Edited: 2026-03-10 09:09:22
March 08 2026 00:20 GMT
#21


mapperjeong
Profile Joined March 2026
6 Posts
Last Edited: 2026-03-08 00:24:45
March 08 2026 00:23 GMT
#22


Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2026-03-08 11:48:02
March 08 2026 05:38 GMT
#23
On March 08 2026 09:03 ZZZero.O wrote:
MAP NAME AUTHOR / MAP MAKER
(3)Static Field 1.0 TNWZombie
Apollon JEONGYOUNGWOO /Bespoke Mapper Jeong
Topology Phreeeeeeekeeee
Exit Strategy Phreeeeeeekeeee
Agartha Suricatta
High Noon Suricatta
Generator Suricatta
(3)Crooked Bough TNWZombie
Blue sunshine JEONGYOUNGWOO/ Bespoke mapper Jeong


Those are submissions I have for now

You missed two. There are 11 submissions.
Kraekkling
Profile Blog Joined June 2007
741 Posts
March 09 2026 05:41 GMT
#24
(2) Microcosm
  • the map is tiny at 96x96 and was designed to minimize wasted space
  • 30 sec rush distance, same as FS close spawn
  • vision blockers like on Knock-Out are used behind the mineral-only expansion; between the multis; and at the center to secure overlord spots.
  • 2x16 mineral blocks at main entrance

main 9x1500 and 1x5000 gas
nat 7x1500 and 1x5000 gas
multis 7x1500 and 1x5000 gas
mineral-only 6x1500

[image loading]
(*^^)(^*)
iopq
Profile Blog Joined March 2009
United States1170 Posts
March 09 2026 08:32 GMT
#25
On March 07 2026 10:41 Kraekkling wrote:
this is kinda troll but could be fun, so we're gonna build

FS++
[list]
[*]you can vote to add frisky mechanics to FS 1.4



For the hallucinated minerals, I vote only FOUR stacks because it's a pain for average players to unstack 9 workers later when they expire

Just boost the mining for the initial workers
Peeano
Profile Blog Joined March 2009
Netherlands5889 Posts
March 09 2026 09:15 GMT
#26
Good to know Freakling is still alive. And thanks for doing this ZZZero!
FBH #1!
Aiur
Profile Joined November 2002
Sweden139 Posts
March 09 2026 23:00 GMT
#27
(2)Stranger Things https://drive.google.com/file/d/1x9TGnqWqgRwATsXWmrQN0fqkfK736Mwq/view?usp=drive_link
(4)Kurbits https://drive.google.com/file/d/1UExpjpnYPWYwNrdOV2MRiraKO72GvDWI/view?usp=drive_link
(2)Dragons Lair https://drive.google.com/file/d/1hzaj5F9uTdfbsW3KsuxyQR7mRPRUA1pH/view?usp=sharing
Testbug[bwmn]
Profile Joined January 2023
32 Posts
Last Edited: 2026-03-10 07:41:22
March 10 2026 07:34 GMT
#28
I submitted these maps:

(4)Blade 0.97
by me and spitfire
[image loading]



(4)Anaconda 1.1
by me, but inspired by Python
[image loading]


(4)Reverse Requiem 0.97
by me and Rose.of.Dream
[image loading]


(2)Spin-off 0.66.scx
by TwoS
[image loading]


(4)찬가0.910.scx
by spt
[image loading]


and (4)Plus 0.76.scx
by TwoS
[image loading]

mapperjeong
Profile Joined March 2026
6 Posts
March 10 2026 09:08 GMT
#29
[image loading]

[image loading]

[image loading]
[/QUOTE]
Kraekkling
Profile Blog Joined June 2007
741 Posts
March 10 2026 19:50 GMT
#30
On March 07 2026 10:41 Kraekkling wrote:
this is kinda troll but could be fun, so we're gonna build

FS++


I submitted the modified map as decided by vote.

Changes made:
  • Main&Nat: 9+7 minerals -> 11+5
  • Multis use 7x stacked minerals
  • Permanent D-Web at bridge
  • Neutral CC & scouting helper (check opponent color) in the center

Some thoughts:

The re-disribution of minerals between main and nat should in general give a buff to one-base strategies, which we don't see too often. Once players take their natural expansion, the game (almost) simplifies to regular FS.

The 7x mineral stack at the third base is a buff to splash damage harassment, which should be exciting. The economics of this expansion are also somewhat modified since less workers are needed for a full saturation. The overall impact on the game is probably not too big.

The D-Web at the bridge is a small buff to the defensive side in ZvP, TvZ and PvT.

The neutral CC is only helpful to Zerg, but there is obvious counterplay.

The scout helper is pretty interesting, since it gets rid of the worst case scenario (last scout) and also nerfs the best case - - first scout on close spawn - which instead becomes first-scout with diagonal distance.

[image loading]

(*^^)(^*)
ZZZero.O
Profile Joined July 2011
Poland1618 Posts
March 10 2026 21:05 GMT
#31
Static Field 1.0 by TNWZombie
Apollon by JEONGYOUNGWOO /Bespoke Mapper Jeong MAP LINK
This map depicts the sun god Apollo.
Typology by Phreeeeeeekeeee MAP LINK
To give the completely backwards, self-referential, not to say circular, and probably pretty obvious reason, because if I hadn't considered the concept worth a shot I wouldn't have deemed it worth it to dump time into realizing it.
Topology by Phreeeeeeekeeee MAP LINK
Not quite finished yet. But only so much more work left to do (lots of deco, that is). Picture is rather far out of date, unless I managed to be bothered to make and upload a newer one by the time some one happens to read this.
Exit Strategy by Phreeeeeeekeeee MAP LINK
Because it more modern than Colosseum and KICK BACK, despite the all-caps, was such a bore in both visuals and gameplay – though this concept far predates it, only I am just that slow in finishing anything nowadays … And it's obviously still a work in progress … And the picture is out of date, unless it is not any more because I ended up updating it, who knows? …
Agartha by Suricatta MAP LINK
Island maps have traditionally been wildly imbalanced, but there are examples of island maps that favor each of the three races. In theory there should be a balanced middle ground. This map takes lessons learned from imbalanced maps like Sparkle, Hall of Valhalla, and others in an attempt to create a balanced island map.
High Noon by Suricatta MAP LINK
This is a standard 2-player macro map. It was used in NSL 7. The 1.1 version incorporates changes that were recommended by an ASL map maker during open submissions for ASL 20.
Generator by Suricatta MAP LINK
This is a macro map with an experimental resource gathering feature: hallucinated fastest minerals. This is meant to accelerate the early game and introduce new interesting strategies. This map is being played in IPSL.
Crooked Bough by TNWZombie
Blue sunshine by JEONGYOUNGWOO/ Bespoke mapper Jeong MAP LINK
Osaka castle by JEONGYOUNGWOO/ Bespoke mapper jeong MAP LINK
Microcosm by Crack MAP LINK
A tiny map (96 x 96) with regular rush distance (30 sec).
Anaconda 1.1 by Testbug MAP LINK
I believe this map is good because it preserves the classic layout of the original Python while adapting it for modern competitive play. The large and open islands also bring a very fun style of gameplay, creating more room for drops, mobility, and creative plays.
Reverse Requiem 0.97 by Testbug / Rose.of.Dream MAP LINK
I believe this map is good because semi-island maps have always created some of the most fun and memorable games in BSL. This map also feels unique because the starting locations are placed at 12, 3, 6, and 9 o'clock, giving it a distinctive flow and a different sense of movement compared to more standard corner maps.
Stranger Things 2.1b(n) by ash.JoJo^_^ MAP LINK
I saw many fun games on it in nOm league, a bit unorthodox but still it has that hook that makes you wanna play it again
Kurbits1.09b(n) by ash.JoJo^_^ MAP LINK
I think it has potential for many different strategies
Dragons Lair2.6b(n) by ash.JoJo^_^ MAP LINK
This has epic battles written all over it
Blade 0.97 by Testbug / Spirfire MAP LINK
Hyper standard layout. inspired by the popular PGTour map The Artist, originally created by Spitfire.
찬가0.910.scx by spt MAP LINK
A very standard and balanced map.
Spin-off 0.66.scx by TwoS MAP LINK
This is a very standard, solid, and balanced map.
Plus 0.76.scx by TwoS MAP LINK
Very standard, stable, and balanced for competitive play.
FS++ by FS1.4 and tl.net community vote MAP LINK
its FS with a bunch of stuff, its likely to be fun

1. Static Field 1.0
2. Apollon
3. Typology
4. Topology
5. Exit Strategy
6. Agartha
7. High Noon
8. Generator
9. Crooked Bough
10. Blue sunshine
11. Osaka castle
12. Microcosm
13. Anaconda 1.1
14. Reverse Requiem 0.97
15. Stranger Things 2.1b(n)
16. Kurbits1.09b(n)
17. Dragons Lair2.6b(n)
18. Blade 0.97
19. 찬가0.910.scx
20. Spin-off 0.66.scx
21. Plus 0.76.scx
22. FS++

2 hours left for submissions.
https://www.patreon.com/Bombastic || https://liquipedia.net/starcraft/Bombastic_StarLeague || https://linktr.ee/bombastic
Kraekkling
Profile Blog Joined June 2007
741 Posts
March 14 2026 22:50 GMT
#32
maps are online on SB!!
(*^^)(^*)
TT1
Profile Blog Joined December 2008
Canada10067 Posts
Last Edited: 2026-03-14 22:59:00
March 14 2026 22:51 GMT
#33
i didn't see an update for this but it seems like the winning maps got picked, we updated the SB map pool with the top 11 maps from the contest (voted on by the public), here's the selected maps

[image loading]


the winner of the SB ladder stage gets a spot in proleague
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
ZZZero.O
Profile Joined July 2011
Poland1618 Posts
March 16 2026 01:41 GMT
#34
[image loading]


SB League -> https://shieldbattery.net/leagues/AZzuCfAde-S5Y5lXHfnKSg/bsl-22-map-contest-sb-ladder/



BSL Season 22 Map Contest – ShieldBattery Playtest League

11 finalist maps selected by BSL Patreon supporters are being tested on the ShieldBattery ladder for two weeks.

After ladder ends, BSL Patreon supporters will vote and one of these maps will be added to the official BSL22 ProLeague map pool.

ProLeague qualification update:
To encourage you guys to play and give a chance to those maps, we decided to move one spot from bnet ladder to SB ladder.

TOP1 player from this ShieldBattery ladder qualifies directly to BSL22 ProLeague.
Battle.net ladder qualifications:

4 players from EU ladder
4 players from NA ladder
4 players from SA ladder
3 players from World ladder (instead of earlier 4)
Open Qualifiers:

6 qualifiers
TOP2 players from each qualify to ProLeague.
Everyone is welcome to participate and help test the maps.

BSL22 Announcement: https://tl.net/forum/brood-war/643917-bsl-season-22
Map contest: https://tl.net/forum/brood-war/643871-bsl-22-map-contest-submissions-open-to-march-10
Liquipedia: (Wiki)Bombastic StarLeague/22
All links in one: https://linktr.ee/BOMBASTIC
https://www.patreon.com/Bombastic || https://liquipedia.net/starcraft/Bombastic_StarLeague || https://linktr.ee/bombastic
Kraekkling
Profile Blog Joined June 2007
741 Posts
April 05 2026 23:41 GMT
#35
Dragon's Lair by Jojo won the vote, congrats!
(*^^)(^*)
SCRVN
Profile Joined June 2024
227 Posts
April 06 2026 03:10 GMT
#36
^ It doesn't surprise to me because Dragon's Lair is the worst map in this list, I think.

I love: Osaka Castle, Apollon, and Agartha. 3 maps which everyone hates them, I guess.
starcraft remasteredvn | Other StarCraft Tournaments
FlaShFTW
Profile Blog Joined February 2010
United States10558 Posts
April 06 2026 05:18 GMT
#37
On April 06 2026 12:10 SCRVN wrote:
^ It doesn't surprise to me because Dragon's Lair is the worst map in this list, I think.

I love: Osaka Castle, Apollon, and Agartha. 3 maps which everyone hates them, I guess.

A very useful comment to know that the best map won.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
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