BSL 22 Map Contest — Submissions OPEN to March 10 - Page 2
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mapperjeong
6 Posts
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mapperjeong
6 Posts
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Freakling
Germany1533 Posts
On March 08 2026 09:03 ZZZero.O wrote: MAP NAME AUTHOR / MAP MAKER (3)Static Field 1.0 TNWZombie Apollon JEONGYOUNGWOO /Bespoke Mapper Jeong Topology Phreeeeeeekeeee Exit Strategy Phreeeeeeekeeee Agartha Suricatta High Noon Suricatta Generator Suricatta (3)Crooked Bough TNWZombie Blue sunshine JEONGYOUNGWOO/ Bespoke mapper Jeong Those are submissions I have for now You missed two. There are 11 submissions. | ||
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Kraekkling
654 Posts
main 9x1500 and 1x5000 gas nat 7x1500 and 1x5000 gas multis 7x1500 and 1x5000 gas mineral-only 6x1500 ![]() | ||
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iopq
United States1078 Posts
On March 07 2026 10:41 Kraekkling wrote: this is kinda troll but could be fun, so we're gonna build FS++ [list] [*]you can vote to add frisky mechanics to FS 1.4 For the hallucinated minerals, I vote only FOUR stacks because it's a pain for average players to unstack 9 workers later when they expire Just boost the mining for the initial workers | ||
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Peeano
Netherlands5469 Posts
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Aiur
Sweden139 Posts
(4)Kurbits https://drive.google.com/file/d/1UExpjpnYPWYwNrdOV2MRiraKO72GvDWI/view?usp=drive_link (2)Dragons Lair https://drive.google.com/file/d/1hzaj5F9uTdfbsW3KsuxyQR7mRPRUA1pH/view?usp=sharing | ||
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Testbug[bwmn]
32 Posts
(4)Blade 0.97 by me and spitfire ![]() (4)Anaconda 1.1 by me, but inspired by Python ![]() (4)Reverse Requiem 0.97 by me and Rose.of.Dream ![]() (2)Spin-off 0.66.scx by TwoS ![]() (4)찬가0.910.scx by spt ![]() and (4)Plus 0.76.scx by TwoS ![]() | ||
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mapperjeong
6 Posts
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Kraekkling
654 Posts
On March 07 2026 10:41 Kraekkling wrote: this is kinda troll but could be fun, so we're gonna build FS++ I submitted the modified map as decided by vote. Changes made:
Some thoughts: The re-disribution of minerals between main and nat should in general give a buff to one-base strategies, which we don't see too often. Once players take their natural expansion, the game (almost) simplifies to regular FS. The 7x mineral stack at the third base is a buff to splash damage harassment, which should be exciting. The economics of this expansion are also somewhat modified since less workers are needed for a full saturation. The overall impact on the game is probably not too big. The D-Web at the bridge is a small buff to the defensive side in ZvP, TvZ and PvT. The neutral CC is only helpful to Zerg, but there is obvious counterplay. The scout helper is pretty interesting, since it gets rid of the worst case scenario (last scout) and also nerfs the best case - - first scout on close spawn - which instead becomes first-scout with diagonal distance. ![]() | ||
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ZZZero.O
Poland1601 Posts
Apollon by JEONGYOUNGWOO /Bespoke Mapper Jeong MAP LINK This map depicts the sun god Apollo. Typology by Phreeeeeeekeeee MAP LINK To give the completely backwards, self-referential, not to say circular, and probably pretty obvious reason, because if I hadn't considered the concept worth a shot I wouldn't have deemed it worth it to dump time into realizing it. Topology by Phreeeeeeekeeee MAP LINK Not quite finished yet. But only so much more work left to do (lots of deco, that is). Picture is rather far out of date, unless I managed to be bothered to make and upload a newer one by the time some one happens to read this. Exit Strategy by Phreeeeeeekeeee MAP LINK Because it more modern than Colosseum and KICK BACK, despite the all-caps, was such a bore in both visuals and gameplay – though this concept far predates it, only I am just that slow in finishing anything nowadays … And it's obviously still a work in progress … And the picture is out of date, unless it is not any more because I ended up updating it, who knows? … Agartha by Suricatta MAP LINK Island maps have traditionally been wildly imbalanced, but there are examples of island maps that favor each of the three races. In theory there should be a balanced middle ground. This map takes lessons learned from imbalanced maps like Sparkle, Hall of Valhalla, and others in an attempt to create a balanced island map. High Noon by Suricatta MAP LINK This is a standard 2-player macro map. It was used in NSL 7. The 1.1 version incorporates changes that were recommended by an ASL map maker during open submissions for ASL 20. Generator by Suricatta MAP LINK This is a macro map with an experimental resource gathering feature: hallucinated fastest minerals. This is meant to accelerate the early game and introduce new interesting strategies. This map is being played in IPSL. Crooked Bough by TNWZombie Blue sunshine by JEONGYOUNGWOO/ Bespoke mapper Jeong MAP LINK Osaka castle by JEONGYOUNGWOO/ Bespoke mapper jeong MAP LINK Microcosm by Crack MAP LINK A tiny map (96 x 96) with regular rush distance (30 sec). Anaconda 1.1 by Testbug MAP LINK I believe this map is good because it preserves the classic layout of the original Python while adapting it for modern competitive play. The large and open islands also bring a very fun style of gameplay, creating more room for drops, mobility, and creative plays. Reverse Requiem 0.97 by Testbug / Rose.of.Dream MAP LINK I believe this map is good because semi-island maps have always created some of the most fun and memorable games in BSL. This map also feels unique because the starting locations are placed at 12, 3, 6, and 9 o'clock, giving it a distinctive flow and a different sense of movement compared to more standard corner maps. Stranger Things 2.1b(n) by ash.JoJo^_^ MAP LINK I saw many fun games on it in nOm league, a bit unorthodox but still it has that hook that makes you wanna play it again Kurbits1.09b(n) by ash.JoJo^_^ MAP LINK I think it has potential for many different strategies Dragons Lair2.6b(n) by ash.JoJo^_^ MAP LINK This has epic battles written all over it Blade 0.97 by Testbug / Spirfire MAP LINK Hyper standard layout. inspired by the popular PGTour map The Artist, originally created by Spitfire. 찬가0.910.scx by spt MAP LINK A very standard and balanced map. Spin-off 0.66.scx by TwoS MAP LINK This is a very standard, solid, and balanced map. Plus 0.76.scx by TwoS MAP LINK Very standard, stable, and balanced for competitive play. FS++ by FS1.4 and tl.net community vote MAP LINK its FS with a bunch of stuff, its likely to be fun 1. Static Field 1.0 2. Apollon 3. Typology 4. Topology 5. Exit Strategy 6. Agartha 7. High Noon 8. Generator 9. Crooked Bough 10. Blue sunshine 11. Osaka castle 12. Microcosm 13. Anaconda 1.1 14. Reverse Requiem 0.97 15. Stranger Things 2.1b(n) 16. Kurbits1.09b(n) 17. Dragons Lair2.6b(n) 18. Blade 0.97 19. 찬가0.910.scx 20. Spin-off 0.66.scx 21. Plus 0.76.scx 22. FS++ 2 hours left for submissions. | ||
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Kraekkling
654 Posts
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TT1
Canada10035 Posts
![]() the winner of the SB ladder stage gets a spot in proleague | ||
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ZZZero.O
Poland1601 Posts
![]() SB League -> https://shieldbattery.net/leagues/AZzuCfAde-S5Y5lXHfnKSg/bsl-22-map-contest-sb-ladder/ BSL Season 22 Map Contest – ShieldBattery Playtest League 11 finalist maps selected by BSL Patreon supporters are being tested on the ShieldBattery ladder for two weeks. After ladder ends, BSL Patreon supporters will vote and one of these maps will be added to the official BSL22 ProLeague map pool. ProLeague qualification update: To encourage you guys to play and give a chance to those maps, we decided to move one spot from bnet ladder to SB ladder. TOP1 player from this ShieldBattery ladder qualifies directly to BSL22 ProLeague. Battle.net ladder qualifications: 4 players from EU ladder 4 players from NA ladder 4 players from SA ladder 3 players from World ladder (instead of earlier 4) Open Qualifiers: 6 qualifiers TOP2 players from each qualify to ProLeague. Everyone is welcome to participate and help test the maps. BSL22 Announcement: https://tl.net/forum/brood-war/643917-bsl-season-22 Map contest: https://tl.net/forum/brood-war/643871-bsl-22-map-contest-submissions-open-to-march-10 Liquipedia: All links in one: https://linktr.ee/BOMBASTIC | ||
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Kraekkling
654 Posts
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SCRVN
179 Posts
I love: Osaka Castle, Apollon, and Agartha. 3 maps which everyone hates them, I guess. | ||
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FlaShFTW
United States10393 Posts
On April 06 2026 12:10 SCRVN wrote: ^ It doesn't surprise to me because Dragon's Lair is the worst map in this list, I think. I love: Osaka Castle, Apollon, and Agartha. 3 maps which everyone hates them, I guess. A very useful comment to know that the best map won. | ||
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![[image loading]](https://i.ibb.co/kg9rFhHY/microcosm-image.jpg)
![[image loading]](https://i.ibb.co/mV0gMdh3/Blade.png)
![[image loading]](https://i.postimg.cc/Dw9F4CRL/Anaconda-1-1.jpg)
![[image loading]](https://i.postimg.cc/j5mdvsF1/reverse-Requiem.png)
![[image loading]](https://i.postimg.cc/GhyLz0RG/twos-map.png)
![[image loading]](https://i.ibb.co/1fyLw86c/spt-map.png)
![[image loading]](https://i.ibb.co/q3xpHT19/twos-map2.png)
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![[image loading]](https://i.ibb.co/YFH257gZ/fs.png)
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![[image loading]](https://i.imgur.com/VRLTV8C.png)