It has a lot of stuff like the floor and wall traps and the doors that can open while approaching them (at least if you use triggers to make them open and close again). I guess they just wanted one tile set for special stuff like that. And back then there was only the original StarCraft Map Editor, which didn't allow you to place these across tile sets. Therefore you were forced to use the Installation tile set for these doodads.
I'm looking for a lot of bugs help me - Page 2
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LML
Germany1702 Posts
It has a lot of stuff like the floor and wall traps and the doors that can open while approaching them (at least if you use triggers to make them open and close again). I guess they just wanted one tile set for special stuff like that. And back then there was only the original StarCraft Map Editor, which didn't allow you to place these across tile sets. Therefore you were forced to use the Installation tile set for these doodads. | ||
radley
Poland577 Posts
On July 10 2020 00:47 ilovebug wrote: https://www.youtube.com/channel/UCAy5CYP_Rap2ZKF6HfzFkxw I know a man who knows a huge number of bugs hes name 'starbugmaster' I'm looking for a glitch he doesn't know + It's good to know yourself, 'starilovebugmaster' | ||
LUCKY_NOOB
Bulgaria1265 Posts
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Jealous
9974 Posts
On July 11 2020 19:41 LUCKY_NOOB wrote: If indeed ilovebug = Starbugmaster then PLEASE make your videos in English or at least write some explanations and guides on how to do them in a Normal map (NO UMS with weird settings). Thank you <3! Some of them can only be done on UMS though... | ||
LUCKY_NOOB
Bulgaria1265 Posts
On July 12 2020 03:55 Jealous wrote: Some of them can only be done on UMS though... Then it should be pointed out. And priority should be given to the non UMS bugs. | ||
Jealous
9974 Posts
On July 12 2020 15:04 LUCKY_NOOB wrote: Then it should be pointed out. And priority should be given to the non UMS bugs. The double Yamato bug is only possible when Yamato can be performed twice in rapid succession, for example - which is impossible in melee, but certainly possible with other energy variants. That is the extent of the UMS manipulation. That is no reason to prioritize one bug over another IMO - nor a reason to tell other content creators which to prioritize over whichever others. EDIT: I'm pretty sure that no one has to explain why a 150 energy spell cannot be performed twice by a unit with 250 max energy back-to-back. | ||
LUCKY_NOOB
Bulgaria1265 Posts
On July 12 2020 15:08 Jealous wrote: The double Yamato bug is only possible when Yamato can be performed twice in rapid succession, for example - which is impossible in melee, but certainly possible with other energy variants. That is the extent of the UMS manipulation. That is no reason to prioritize one bug over another IMO - nor a reason to tell other content creators which to prioritize over whichever others. EDIT: I'm pretty sure that no one has to explain why a 150 energy spell cannot be performed twice by a unit with 250 max energy back-to-back. So in your opinion normal game breaking bugs are the same as UMS only bugs in terms of importance? Im making suggestions. Its up to the creators to decide what makes sense for them. | ||
Jealous
9974 Posts
On July 12 2020 18:57 LUCKY_NOOB wrote: So in your opinion normal game breaking bugs are the same as UMS only bugs in terms of importance? Im making suggestions. Its up to the creators to decide what makes sense for them. I think that most bugs don't have any in-game relevance anyway, so there isn't much separating a long-distance double Yamato bug from any other non-game-breaking bug. #UMSBugsMatter. | ||
LUCKY_NOOB
Bulgaria1265 Posts
I think that most bugs don't have any in-game relevance anyway, so there isn't much separating a long-distance double Yamato bug from any other non-game-breaking bug. #UMSBugsMatter. That's why no bugs are banned in tournaments, yeah... ^_._^ I think we've derailed enough. | ||
LUCKY_NOOB
Bulgaria1265 Posts
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Qikz
United Kingdom12010 Posts
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Arghmyliver
United States1076 Posts
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