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I'm looking for a lot of bugs help me - Page 2

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LML
Profile Blog Joined March 2007
Germany1781 Posts
July 10 2020 19:41 GMT
#21
Installation is for UMS only.
It has a lot of stuff like the floor and wall traps and the doors that can open while approaching them (at least if you use triggers to make them open and close again). I guess they just wanted one tile set for special stuff like that. And back then there was only the original StarCraft Map Editor, which didn't allow you to place these across tile sets. Therefore you were forced to use the Installation tile set for these doodads.
LML
radley
Profile Joined August 2008
Poland582 Posts
Last Edited: 2020-07-11 00:35:03
July 11 2020 00:33 GMT
#22
On July 10 2020 00:47 ilovebug wrote:
https://www.youtube.com/channel/UCAy5CYP_Rap2ZKF6HfzFkxw
I know a man who knows a huge number of bugs
hes name 'starbugmaster'
I'm looking for a glitch he doesn't know

+
ilovebug's Public Profile:
https://www.youtube.com/channel/UCAy5CYP_Rap2ZKF6HfzFkxw
my youtube home


It's good to know yourself, 'starilovebugmaster'
TL+ Member
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1528 Posts
July 11 2020 10:41 GMT
#23
If indeed ilovebug = Starbugmaster then PLEASE make your videos in English or at least write some explanations and guides on how to do them in a Normal map (NO UMS with weird settings). Thank you <3!
ko-fi.com/luckynoob
Jealous
Profile Blog Joined December 2011
10295 Posts
July 11 2020 18:55 GMT
#24
On July 11 2020 19:41 LUCKY_NOOB wrote:
If indeed ilovebug = Starbugmaster then PLEASE make your videos in English or at least write some explanations and guides on how to do them in a Normal map (NO UMS with weird settings). Thank you <3!

Some of them can only be done on UMS though...
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1528 Posts
July 12 2020 06:04 GMT
#25
On July 12 2020 03:55 Jealous wrote:
Show nested quote +
On July 11 2020 19:41 LUCKY_NOOB wrote:
If indeed ilovebug = Starbugmaster then PLEASE make your videos in English or at least write some explanations and guides on how to do them in a Normal map (NO UMS with weird settings). Thank you <3!

Some of them can only be done on UMS though...


Then it should be pointed out. And priority should be given to the non UMS bugs.
ko-fi.com/luckynoob
Jealous
Profile Blog Joined December 2011
10295 Posts
Last Edited: 2020-07-12 06:10:22
July 12 2020 06:08 GMT
#26
On July 12 2020 15:04 LUCKY_NOOB wrote:
Show nested quote +
On July 12 2020 03:55 Jealous wrote:
On July 11 2020 19:41 LUCKY_NOOB wrote:
If indeed ilovebug = Starbugmaster then PLEASE make your videos in English or at least write some explanations and guides on how to do them in a Normal map (NO UMS with weird settings). Thank you <3!

Some of them can only be done on UMS though...


Then it should be pointed out. And priority should be given to the non UMS bugs.

The double Yamato bug is only possible when Yamato can be performed twice in rapid succession, for example - which is impossible in melee, but certainly possible with other energy variants. That is the extent of the UMS manipulation.

That is no reason to prioritize one bug over another IMO - nor a reason to tell other content creators which to prioritize over whichever others.

EDIT: I'm pretty sure that no one has to explain why a 150 energy spell cannot be performed twice by a unit with 250 max energy back-to-back.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1528 Posts
July 12 2020 09:57 GMT
#27
On July 12 2020 15:08 Jealous wrote:
Show nested quote +
On July 12 2020 15:04 LUCKY_NOOB wrote:
On July 12 2020 03:55 Jealous wrote:
On July 11 2020 19:41 LUCKY_NOOB wrote:
If indeed ilovebug = Starbugmaster then PLEASE make your videos in English or at least write some explanations and guides on how to do them in a Normal map (NO UMS with weird settings). Thank you <3!

Some of them can only be done on UMS though...


Then it should be pointed out. And priority should be given to the non UMS bugs.

The double Yamato bug is only possible when Yamato can be performed twice in rapid succession, for example - which is impossible in melee, but certainly possible with other energy variants. That is the extent of the UMS manipulation.

That is no reason to prioritize one bug over another IMO - nor a reason to tell other content creators which to prioritize over whichever others.

EDIT: I'm pretty sure that no one has to explain why a 150 energy spell cannot be performed twice by a unit with 250 max energy back-to-back.


So in your opinion normal game breaking bugs are the same as UMS only bugs in terms of importance?

Im making suggestions. Its up to the creators to decide what makes sense for them.
ko-fi.com/luckynoob
Jealous
Profile Blog Joined December 2011
10295 Posts
July 12 2020 19:32 GMT
#28
On July 12 2020 18:57 LUCKY_NOOB wrote:
Show nested quote +
On July 12 2020 15:08 Jealous wrote:
On July 12 2020 15:04 LUCKY_NOOB wrote:
On July 12 2020 03:55 Jealous wrote:
On July 11 2020 19:41 LUCKY_NOOB wrote:
If indeed ilovebug = Starbugmaster then PLEASE make your videos in English or at least write some explanations and guides on how to do them in a Normal map (NO UMS with weird settings). Thank you <3!

Some of them can only be done on UMS though...


Then it should be pointed out. And priority should be given to the non UMS bugs.

The double Yamato bug is only possible when Yamato can be performed twice in rapid succession, for example - which is impossible in melee, but certainly possible with other energy variants. That is the extent of the UMS manipulation.

That is no reason to prioritize one bug over another IMO - nor a reason to tell other content creators which to prioritize over whichever others.

EDIT: I'm pretty sure that no one has to explain why a 150 energy spell cannot be performed twice by a unit with 250 max energy back-to-back.


So in your opinion normal game breaking bugs are the same as UMS only bugs in terms of importance?

Im making suggestions. Its up to the creators to decide what makes sense for them.

I think that most bugs don't have any in-game relevance anyway, so there isn't much separating a long-distance double Yamato bug from any other non-game-breaking bug. #UMSBugsMatter.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1528 Posts
Last Edited: 2020-07-12 20:46:02
July 12 2020 20:27 GMT
#29

I think that most bugs don't have any in-game relevance anyway, so there isn't much separating a long-distance double Yamato bug from any other non-game-breaking bug. #UMSBugsMatter.


That's why no bugs are banned in tournaments, yeah... ^_._^

I think we've derailed enough.
ko-fi.com/luckynoob
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1528 Posts
July 15 2020 14:31 GMT
#30
Hot off the testing chamber! As a unit is burrowing the stasis can still be applied.

[image loading]
ko-fi.com/luckynoob
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
July 15 2020 14:56 GMT
#31
an egg can be maelstrommed mid spawn unit animation and it looks cool as hell, that isn't really a bug though.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Arghmyliver
Profile Blog Joined November 2011
United States1077 Posts
Last Edited: 2020-07-15 18:32:50
July 15 2020 16:02 GMT
#32
Mod Edit: Post was removed and user was PMed.
Now witness their attempts to fly from tree to tree. Notice they do not so much fly as plummet.
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