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Of course you don't have to prove anything. We already know you're basically a C-rank player. 
You're missing my point. There's absolutely nothing wrong with being C rank. The problem is acting like some kind of commander in SABC games, constantly bossing people around and blaming teammates as if you're far above everyone else.
If you really want to play general and tell everyone how to play, you've already got the perfect playground for that — CDE.
So relax, General. Go command your troops over there. ^__^
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On September 12 2026 22:21 vfsjhvfsjh wrote:Of course you don't have to prove anything. We already know you're basically a C-rank player.  You're missing my point. There's absolutely nothing wrong with being C rank. The problem is acting like some kind of commander in SABC games, constantly bossing people around and blaming teammates as if you're far above everyone else. If you really want to play general and tell everyone how to play, you've already got the perfect playground for that — CDE. So relax, General. Go command your troops over there. ^__^
Considering everything mentioned above, you can just carry a player up the ladder, so 3v3 players don't hold much respect in my eyes. But if you hit and maintain 2300+ 1v1 on the ladder and show that off, say, on streams — that's a whole different story. Especially when playing offlane races.
3v3 games are more of a game for fun.
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Don't dodge the point with irrelevant arguments about 1v1 and 3v3. Specially in bghmmr.
You've already proven exactly what kind of player you are. Those A and S ranks you keep talking about are nothing more than tools for manipulating the SABC lobby. You've basically admitted yourself that your real goal is to troll and control the games, not to play them properly.
So stop acting like some big shot in SABC. If trolling and playing dictator is what you enjoy, go do that in the CDE lobby where you belong.
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On September 12 2026 04:36 vfsjhvfsjh wrote: Hi Admin,
The main question is how match-fixing will be identified and proven, and what exactly would result in a ban. That's really all we need to know.
Match-fixing means joining a game with the intention of manipulating the result—not playing to win. One obvious example is a player queueing into the same lobby on two separate accounts.
While it’s hard to catch every case, obvious match-fixing will lead to a ban.
Right now, I can't force players into different lobbies, which makes multi-accounting hard to block completely. I haven't found a fix for this.
One possible solution is to register players and make games only for registered players. By registering I mean whitelisting some nicks and making sure that no person has more then 1 whitelisted nick. Problem with this is that requires manual confirmation of players. Although for best 20 - 30 players probobly can be done...
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On September 13 2026 07:07 D3AD-R3TARD wrote:Show nested quote +On September 12 2026 04:36 vfsjhvfsjh wrote: Hi Admin,
The main question is how match-fixing will be identified and proven, and what exactly would result in a ban. That's really all we need to know.
Match-fixing means joining a game with the intention of manipulating the result—not playing to win. One obvious example is a player queueing into the same lobby on two separate accounts. While it’s hard to catch every case, obvious match-fixing will lead to a ban. Right now, I can't force players into different lobbies, which makes multi-accounting hard to block completely. I haven't found a fix for this. One possible solution is to register players and make games only for registered players. By registering I mean whitelisting some nicks and making sure that no person has more then 1 whitelisted nick. Problem with this is that requires manual confirmation of players. Although for best 20 - 30 players probobly can be done...
This is exactly what I was hoping for. One player, one registered nickname, with games limited to whitelisted players. I think this could solve a lot of the current problems, so let's start with this approach and see how it goes.
I also think we need some level of community involvement in managing this. Even with a whitelist system, some people may still find ways around it by using different accounts and nicknames to come back and troll. This is where input from the most active BGHMMR players could be useful. Since they play regularly, they usually know who is who and can often recognize the same player even when they return under a different account or nickname. So, as a backup to the whitelist system, I think we should also consider using community polls or votes among active BGHMMR players to identify and ban obvious or repeat trolls.
The whitelist could be the main system, with community input and polls as a backup to deal with people who try to get around it.
Lastly, as mentioned earlier, the current 3-warning system for laggers isn't working properly either. Most bots still allow the game to start even after a player has received 3 warnings. I think this system needs to be fixed and enforced more strictly. If someone reaches 3 lag warnings, there should be a clear consequence instead of simply allowing them to continue playing as usual. This would help improve the overall quality of the games.
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On September 13 2026 08:15 vfsjhvfsjh wrote:Show nested quote +On September 13 2026 07:07 D3AD-R3TARD wrote:On September 12 2026 04:36 vfsjhvfsjh wrote: Hi Admin,
The main question is how match-fixing will be identified and proven, and what exactly would result in a ban. That's really all we need to know.
Match-fixing means joining a game with the intention of manipulating the result—not playing to win. One obvious example is a player queueing into the same lobby on two separate accounts. While it’s hard to catch every case, obvious match-fixing will lead to a ban. Right now, I can't force players into different lobbies, which makes multi-accounting hard to block completely. I haven't found a fix for this. One possible solution is to register players and make games only for registered players. By registering I mean whitelisting some nicks and making sure that no person has more then 1 whitelisted nick. Problem with this is that requires manual confirmation of players. Although for best 20 - 30 players probobly can be done... This is exactly what I was hoping for. One player, one registered nickname, with games limited to whitelisted players. I think this could solve a lot of the current problems, so let's start with this approach and see how it goes. I also think we need some level of community involvement in managing this. Even with a whitelist system, some people may still find ways around it by using different accounts and nicknames to come back and troll. This is where input from the most active BGHMMR players could be useful. Since they play regularly, they usually know who is who and can often recognize the same player even when they return under a different account or nickname. So, as a backup to the whitelist system, I think we should also consider using community polls or votes among active BGHMMR players to identify and ban obvious or repeat trolls. The whitelist could be the main system, with community input and polls as a backup to deal with people who try to get around it. Lastly, as mentioned earlier, the current 3-warning system for laggers isn't working properly either. Most bots still allow the game to start even after a player has received 3 warnings. I think this system needs to be fixed and enforced more strictly. If someone reaches 3 lag warnings, there should be a clear consequence instead of simply allowing them to continue playing as usual. This would help improve the overall quality of the games.
Creating whitelisted game shouldn't be a problem but I need nicks that are whitelisted. The problem with community/moderator based system for picking players is that some players will not chose those agains whom they don't want to play. I just need confirmation that one player has only one nick that is allowed to play.
Allowing one nick per battlenet account will not work as anyone can make multiple accounts, maybe only people with more than 100 posts on tl should be whitelisted?
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that would suck - now i need to mass post on here 8[
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What kind of ... prerequisite/requirement is that supposed to be? Especially since most players don't even have an account here, let alone 100 posts. The idea is fit for the trash.
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Russian Federation82 Posts
Probably 18 more ban requests wouldn't be too hard for me to post here considering the current state of bot games 
Alternatively you can just argue with Weloy a bit more to get to 100 
P.S. Jokes aside, the idea isn't very good tbh
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I think there will be few players. Right now I'm basically playing on Shield Battery — the old-timers are still there. Sometimes 2 games spin up during prime time, but that's an inconvenient late-night slot for me. The rest of the time 2x2 and 1x1 are the popular modes. You can only really get a good 3x3 session on weekends, but even then the games can get a bit... weird. You know what I mean, those who like a drink 😄
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i'm warrning all SABC players. Dont play with thos garbage -NoobNinja-. He only knows how to brag, yet he is terribly weak and overall he is shit player. His terran is terrible E rank, zerg is D pathetic and toss is weak C. -GosuNinja- is a dwarwish big mouth with small balls and stinky dick.
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Are bot operations too bad so that most of players have switched to ShieldBattery platform?
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On September 20 2026 03:22 ameba.. wrote: Are bot operations too bad so that most of players have switched to ShieldBattery platform? Recently it's that Blizzard operations too bad that most of players switched away from Battle.net platform.
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I play on both the bot and SB. The bot sometimes freezes, and games don't launch.
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Ban Request
Game ID : 20260926/001043 User ID : EpicGame Reason : Ally attack
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Ban Request
Game ID: 20260922/225320 User ID: Batyr-Genius Reason: Ally Attack at minute 23:15 he unally and unvision me and we are forced to fight +1 enemy, he dont ally again till the end of the game.
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BAN REQUEST: SlimZerg
- Reason: Team attack - Game no.: 20261006/152633
BTW, you don't manage this bot league anymore? I reported like 3-4 games previously, but no any action was made. There are now very few players in bot games even in prime times.
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Is CentauriProxima still alive?
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