Bots are very slow in game remaking. Can You fix?
BGH Auto Balance -> http://bghmmr.eu/ - Page 167
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kurrrak
Poland133 Posts
Bots are very slow in game remaking. Can You fix? | ||
kurrrak
Poland133 Posts
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kAra
Germany1375 Posts
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noname_
457 Posts
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NinjaGosu
29 Posts
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ViRry
6 Posts
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john8888
6 Posts
BOT game BGH -GosuNinja- and EGG. attack me after we won. please ban them in bot game. thanks -GosuNinja- & EGG. & Computcr. Vs Boulon & CommieWizzard & piupiriu | ||
john8888
6 Posts
File Name: 001814, BGH -GosuNinja- and EGG. attack me after we won. please ban them in bot game. thanks -GosuNinja- & EGG. & Computcr. Vs Boulon & CommieWizzard & piupiriu | ||
iN3gos
40 Posts
It's a lot of problems in all the bots with +0. Maybe bot could print something which players are registered, so if a problem with some player, that player could rejoin or idk how to solve this problem. Sometimes maybe it's not about joining, it's just bot gets stuck. 04-13 02:22 Bot4 Haxby: [Europe] Custom Games - Wins: 505, Losses: 526, Disconnects: 6. TnY-: [Europe] Custom Games - Wins: 2605, Losses: 2532, Disconnects: 2. {BouloN}: [Europe] Custom Games - Wins: 1979, Losses: 2241, Disconnects: 21. BghMmrBot_EU4: |: {BouloN}: ranked E, g/w/l: 2819/1419/1400, bghmmr: 939, eapm: 88 BghMmrBot_EU4: |: +2 ardanado has joined the game. ardanado: [Europe] Custom Games - Wins: 267, Losses: 294, Disconnects: 0. BghMmrBot_EU4: |: +1 JaeQueen has joined the game. JaeQueen: [Europe] Custom Games - Wins: 1122, Losses: 1071, Disconnects: 5. BghMmrBot_EU4: |: +0 JaeQueen has left the game. TnY- has left the game. Computcr. has joined the game. Computcr.: [Europe] Custom Games - Wins: 1803, Losses: 1877, Disconnects: 4. JaeQueen has joined the game. JaeQueen: [Europe] Custom Games - Wins: 1122, Losses: 1071, Disconnects: 5. BghMmrBot_EU4: |: +0 | ||
john8888
6 Posts
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D3AD-R3TARD
Poland301 Posts
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NinjaGosu
29 Posts
On April 13 2025 08:44 john8888 wrote: Date: 2023/6/16 1:06 (but just finished today 13/04/2025) File Name: 001814, BGH -GosuNinja- and EGG. attack me after we won. please ban them in bot game. thanks -GosuNinja- & EGG. & Computcr. Vs Boulon & CommieWizzard & piupiriu Ha this even some verry old repport from 2023, for other account. Thanks for repport lol atack after we won.. I don't remember such a thing but if it has happened was something by mistake probably or if someone ally was off which most players do when they rush atack cos people want to take the win, or u just dreaming, but u e rank probably forever don't have anything to do or say something to make bot and things better so u repport for nothing lol. Sounds like a joke after game ended my team atack me .. ? That even true ? | ||
pakeles
17 Posts
On April 14 2025 07:11 D3AD-R3TARD wrote: Bots get network and game id exists errors all the time. I'll try to fix this. I think there was error in BattleNet, cause it was showing me same error when I created games manually. Today bots very very slow, or not starting games anymore (only showing +0) | ||
kurrrak
Poland133 Posts
On April 14 2025 07:11 D3AD-R3TARD wrote: Bots get network and game id exists errors all the time. I'll try to fix this. Thank You for the effort. B-net seems to be unstable atm, I can't even see my accounts after entering the game, until I try to create new one. I think we probably need to wait until next "server maintenance works". | ||
NinjaGosu
29 Posts
D3AD-R3TARD Mey be somehow give some timing for bot to start if it can ot give it some timing to restart fast if its possible ? | ||
UMBRELLA84
5 Posts
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BBSC
2 Posts
I hope to get some help from you in obtaining the player ID information from the game lobby, and, if possible, further access to the player IDs and other resource information in the upper-right corner area in OB (Observer) mode. I’m a StarCraft: Remastered (SC:R) commentator and streamer, primarily broadcasting BGH (Big Game Hunters) matches. I’ve created a live overlay that displays player names, resource counts, APM, and other details. Currently, this information is captured using OCR (Optical Character Recognition), but the accuracy is quite low, which has been a major frustration for me. I’ve built a database that maps player IDs to their in-game nicknames. The idea is to recognize the player IDs from the upper-right corner of the spectator interface and then match them against the database to display the correct nicknames on my overlay. However, the OCR process has been a huge headache. Even with a custom-trained recognition model, the results are still far from ideal. The biggest issue is that when a player’s ID is short, the OCR detection area extends beyond the ID region and picks up text from the chat box, leading to severe recognition errors (often returning gibberish). I’ve tried adjusting various recognition thresholds, but nothing has fully resolved this problem. Since your bot program seems to accurately retrieve this information, I’d really appreciate your help and guidance on how to achieve this. I sincerely hope to learn from you. Thank you so much! | ||
NinjaGosu
29 Posts
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kurrrak
Poland133 Posts
On April 06 2025 19:15 kurrrak wrote: ------------------------------------ Ban report: Game ID: 20250406/114321 User: [G]McRaYvEn Reason: purposefully goes afk from the start. You can see it's on purpose because his APM is more than 0 and he moves one probe a bit. Unfortunately this behavior has been very common from this player lately, making lot of ppl leave before 3 min. mark. ------------------------------------ Since there's no answer to that, I'll be uploading replays lasting under 3 minutes in which [G]McRaYvEn goes afk on purpose. It happens regularly throughout the day making other players unable to play normal games for hours. 1st replay. | ||
kurrrak
Poland133 Posts
On April 19 2025 16:16 kurrrak wrote: Since there's no answer to that, I'll be uploading replays lasting under 3 minutes in which [G]McRaYvEn goes afk on purpose. It happens regularly throughout the day making other players unable to play normal games for hours. 1st replay. [G]McRaYvEn leaving lobby after counter start. ![]() | ||
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