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Terran Walls [NEW] - Page 2

Forum Index > BW General
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MaD[AoV]
Profile Joined August 2011
Norway170 Posts
August 08 2012 12:57 GMT
#21
On August 08 2012 17:22 NuttyFudgesicle wrote:
Here is an older very well done terran walling guide with screen shots for further reference.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=73364


All that is pretty much stolen from liquidpedia's site.
C'est la vie.
MaD[AoV]
Profile Joined August 2011
Norway170 Posts
August 08 2012 12:57 GMT
#22
On August 08 2012 17:01 endy wrote:
[image loading]

This one is ling tight ? :o
Was it the same wall used by Fantasy vs Effort when Effort went ling-all in and tried to build an extractor to make it not ling proof anymore ?

Thanks for your work !


I tried with a ghost, and it could not get in.. So let's say it's 90% sure
C'est la vie.
]343[
Profile Blog Joined May 2008
United States10328 Posts
August 08 2012 15:59 GMT
#23
On August 08 2012 21:57 MaD[AoV] wrote:
Show nested quote +
On August 08 2012 17:22 NuttyFudgesicle wrote:
Here is an older very well done terran walling guide with screen shots for further reference.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=73364


All that is pretty much stolen from liquidpedia's site.


The other way around, in fact.
Writer
Dead9
Profile Blog Joined February 2008
United States4725 Posts
August 08 2012 16:28 GMT
#24
On August 08 2012 03:38 arb wrote:
Show nested quote +
On August 08 2012 00:47 MaD[AoV] wrote:
The destination one is wrong, depot placement all wrong Even though they work, but.. ye

I don't see how they're wrong? they both work. Sure i could move the depots up and put the barracks forward, but they still work

it's not wrong, just the other placement is slightly better
as someone else said the middle depot has a less area for repairing and more room for zealots/lings/dts/w.e
also later on it's slightly harder to move units in and out of your base
not a big deal but every little bit helps yo
arb
Profile Blog Joined April 2008
Noobville17922 Posts
August 08 2012 16:49 GMT
#25
On August 09 2012 01:28 Dead9 wrote:
Show nested quote +
On August 08 2012 03:38 arb wrote:
On August 08 2012 00:47 MaD[AoV] wrote:
The destination one is wrong, depot placement all wrong Even though they work, but.. ye

I don't see how they're wrong? they both work. Sure i could move the depots up and put the barracks forward, but they still work

it's not wrong, just the other placement is slightly better
as someone else said the middle depot has a less area for repairing and more room for zealots/lings/dts/w.e
also later on it's slightly harder to move units in and out of your base
not a big deal but every little bit helps yo

The only time you should be walling on destination anyway imo is vs toss or if you're doing mech(which is kinda eh imo)
And even then i still never wall unless its doing mech, since imo, running marines through sim city in your base(easily set up with a barracks+ first depot vs toss) is alot better.

But Idk, all that only worked for me at C rank and i never really played any higher than that when i did play(10 seasons ago or whatever)
Artillery spawned from the forges of Hell
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