thats soo cool!
speedrun showing off old bugs - Page 3
Forum Index > BW General |
DreaM)XeRO
Korea (South)4667 Posts
thats soo cool! | ||
TheMunkey
Canada470 Posts
SUPER Awesome | ||
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alffla
Hong Kong20321 Posts
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Grobyc
Canada18410 Posts
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raga4ka
Bulgaria5679 Posts
On June 03 2010 01:43 alffla wrote: lol wow wtf lings turning into lurkers and mutas wtf -_- and lurker morphing from guardian cocoons??!? haha crzy. thanks. Yeah that was a sweet bug back in the days ![]() | ||
d(O.o)a
Canada5066 Posts
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Artifex
Belgium189 Posts
Damn. | ||
Spanxxx
United States408 Posts
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pyr0ma5ta
United States458 Posts
You had a bunch of lings and a Drone, then suddenly you had Lurkers in his base. And then you had Mutas. Mind=blown. | ||
Crimson)S(hadow
Philippines573 Posts
On May 26 2010 10:10 Nytefish wrote: Are you allowed to use old bugs for speedrun vids? I have never seen bugs like that before :o yes, particaularly in speedrundemos archive any glitch, as long as its not a hack or AR or gameshark, can be used if necessary to make the run faster. unless of course its a special run where there are rules which ban certain glitches. i really miss those glitches, and not even stack lurker//ling/hydra works anymore. back before 1.13 i think, i remember the ultimate 2v2 strat was zz double 9pool gas 6 stacked ling rush | ||
semantics
10040 Posts
On June 03 2010 00:48 Liquid`NonY wrote: lol @ "verified: no cheating" Glitches are common for speedruns generally only rare like game crashing ones are blocked from competitive speed runs. If you ever seen or done a zelda Oot speed run you skip more then half the game using glitches. | ||
Adeny
Norway1233 Posts
On June 04 2010 04:23 semantics wrote: Glitches are common for speedruns generally only rare like game crashing ones are blocked from competitive speed runs. If you ever seen or done a zelda Oot speed run you skip more then half the game using glitches. And by half of the game you mean everything but Gannondorf's Castle... :p | ||
Ducci
United States588 Posts
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bearbuddy
3442 Posts
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