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Multi Patrol - Page 2

Forum Index > BW General
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Prev 1 2 3 4 Next All
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
August 19 2009 01:47 GMT
#21
it works!!
here's drone with overlord grouping doing patrol:
http://repdepot.net/replay.php?id=19124
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
jello_biafra
Profile Blog Joined September 2004
United Kingdom6638 Posts
Last Edited: 2009-08-19 01:54:46
August 19 2009 01:52 GMT
#22
Wow holy shit thanks Mzeg and evanthebouncy!, I always thought this couldn't be done, you have enlightened me!

It looks like the only limit to the number of locations you can patrol is the number of commands you can shift+queue.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
genryou
Profile Blog Joined February 2009
Malaysia390 Posts
August 19 2009 02:14 GMT
#23
Finally, something that I can use to detect that fcukin Arbiter's Recall.

Thanks.
I, Challenge Everything
Fontong
Profile Blog Joined December 2007
United States6454 Posts
August 19 2009 02:14 GMT
#24
It never ceases to amaze how you can still discover new things about such an old game.

OP, definitely add this to Liquipedia, and great work!
[SECRET FONT] "Dragoon bunker"
29 fps
Profile Blog Joined March 2008
United States5724 Posts
August 19 2009 02:46 GMT
#25
i wonder if koreans already know things like this already. they might be that far ahead of us
4v4 is a battle of who has the better computer.
jimminy_kriket
Profile Blog Joined February 2007
Canada5518 Posts
August 19 2009 03:40 GMT
#26
10 fucking years and only now do we learn how to patrol in a circle...
life of lively to live to life of full life thx to shield battery
Athos
Profile Blog Joined February 2008
United States2484 Posts
August 19 2009 03:54 GMT
#27
Wow. Any more secrets that need to be revealed about this game? Seriously, this is mind blowing that shit like this still hasn't been found yet.
Archaic
Profile Blog Joined March 2008
United States4024 Posts
August 19 2009 04:06 GMT
#28
Just tested, and it works. Nice discovery!
GreEny K
Profile Joined February 2008
Germany7312 Posts
August 19 2009 04:18 GMT
#29
Idk, i tried it and it seemed to work fine, maybe you guys are doing it wrong?
Why would you ever choose failure, when success is an option.
AtlaS
Profile Blog Joined February 2009
United States1001 Posts
August 19 2009 05:00 GMT
#30
awesome mzerg. i've been looking for something like this for a while. finally no more linear patrolling. perfect for expo hunting with observers. have it patrol between 3 or 4 expos with only 1 observer.
I don't have mono anymore. Woooo!
Archaic
Profile Blog Joined March 2008
United States4024 Posts
August 19 2009 05:02 GMT
#31
On August 19 2009 14:00 AtlaS wrote:
awesome mzerg. i've been looking for something like this for a while. finally no more linear patrolling. perfect for expo hunting with observers. have it patrol between 3 or 4 expos with only 1 observer.

You can actually make it patrol in a 3 pointed L shape. Not necessary to make a path with only convex angles.
NovaTheFeared
Profile Blog Joined October 2004
United States7229 Posts
August 19 2009 05:14 GMT
#32
I tried patrolling 4 different locations and worked to make the ling move in a square, I see no reason why you couldn't add even more locations up to the unit queue limit.
日本語が分かりますか
DaisyP
Profile Joined August 2009
United States47 Posts
August 19 2009 05:40 GMT
#33
Seems like a cool trick to do with one observer to scout for 3 expos at the same time.
FaTe)SoL
Profile Joined March 2009
Canada110 Posts
August 19 2009 05:57 GMT
#34
Good to know there's another use for the waypoint function
The problem with America is stupidity. I'm not saying there should be a capital punishment for stupidity but, why don't we just take the safety labels off of everything and let the problem solve itself?
Flakes
Profile Blog Joined July 2008
United States3125 Posts
August 19 2009 05:59 GMT
#35
the computers definitely like patrolling their overlords on paths around their bases, and I suppose it could be useful for mid-map observers/scourge?
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22256 Posts
Last Edited: 2009-08-19 06:28:14
August 19 2009 06:27 GMT
#36
On August 19 2009 14:14 NovaTheFeared wrote:
I tried patrolling 4 different locations and worked to make the ling move in a square, I see no reason why you couldn't add even more locations up to the unit queue limit.


More on this please. I bet you can shift-queue up to the limit (like 10 or so?). You could have a single unit (*cough*DTFTW*cough*) patrol every single expo on the map.
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22256 Posts
August 19 2009 06:32 GMT
#37
Hahaha, oh wow, just tested in SP, I had an observer going around the hole map, 9 jumps (if I counted correctly), over and over again.

This is coooooooooooooooooool.
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
ArvickHero
Profile Blog Joined October 2007
10387 Posts
August 19 2009 06:34 GMT
#38
Kind of a big jump the shift key to the p. Does the right shift key work for this? I know my right control key wont work for assigning control groups..
Writerptrk
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22256 Posts
August 19 2009 06:41 GMT
#39
On August 19 2009 15:34 ArvickHero wrote:
Kind of a big jump the shift key to the p. Does the right shift key work for this? I know my right control key wont work for assigning control groups..


Right shift works 100%, that's what makes it so easy to do actually.
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
Jonoman92
Profile Blog Joined September 2006
United States9104 Posts
August 19 2009 06:43 GMT
#40
Woah I always thought that wasn't possible. Now I need to try it out.
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