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[Map] Turtle Rock

Forum Index > BW General
Post a Reply
1 2 3 4 Next All
konadora *
Profile Blog Joined February 2009
Singapore66365 Posts
Last Edited: 2009-08-18 10:44:25
August 18 2009 02:48 GMT
#1
This time I tried to recreate a Warcraft 3 map for SC. Initially tried Twisted Meadows but it was hard as well -_- so I ended up choosing Turtle Rock

Turtle Rock 1.4

[image loading]

Changes from previous version:
Mid changed a bit
Mineral formation changed for more efficient mining

+ Show Spoiler [Version 1.3] +
Turtle Rock 1.3
[image loading]

Change from previous version: Changed layout at 4/10 starting and nat for muta harass


+ Show Spoiler [Version 1.2] +
Turtle Rock 1.2
[image loading]

Changes from previous version:
- Slightly changed main mineral layout at 11 and 5 main
- Added some water terrain for easier wall-in at 4 and 10 position mains


+ Show Spoiler [Version 1.1] +
Turtle Rock 1.1
[image loading]

Change from previous version - Ramp change in center of map


+ Show Spoiler [Version 1.0] +
Turtle Rock 1.0
[image loading]


Map Descriptions:
Main: 9M1G
Expo: 7M1G
Corner expos: 14M2G (1250 minerals, 5000 gas, 7 patches stacked twice)
Center expos: 4M1G (1000 minerals, 3000 gas)
3 twice-stacked Xel'Naga temples that, when destroyed, opens up a much shorter path.

I tried to keep the map design as close as possible to its WC3 counter-part, but it's not as easily as I thought (mainly because of close base design in center of map -> siege tanks imba)

Download link: http://www.mediafire.com/?jznnymmn5zj (Version 1.0) , http://www.mediafire.com/?ajm5nkzdiot (Version 1.1) , http://www.mediafire.com/?wykk1fndyv3 (Version 1.2) , http://www.mediafire.com/?wjzw2omjddj (Version 1.3) , http://www.mediafire.com/?njmzoiymj32 (Version 1.4)

Comments and feedback welcome! (Willing to play after WCG ends today)
POGGERS
ArvickHero
Profile Blog Joined October 2007
10387 Posts
August 18 2009 02:50 GMT
#2
I was expecting to find a map that was extremely friendly to 2-base carrier..
Writerptrk
paper
Profile Blog Joined September 2004
13197 Posts
August 18 2009 02:51 GMT
#3
[image loading]


:D nice
Hates Fun🤔
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
August 18 2009 02:51 GMT
#4
i think it will have alot of patchfinding problem with the temple
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
illu
Profile Blog Joined December 2008
Canada2531 Posts
August 18 2009 02:53 GMT
#5
The number 1 characteristic of Turtle Rock in wc3, in my opinion, is that your opponent may have the closer or the further spawn, which strongly influences your own strategy.
:]
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
August 18 2009 02:58 GMT
#6
nice looking map!

looks fun as hell for TvP.
My psychiatrist says I have deep-seated Ragneuroses :(
Meteor
Profile Joined August 2009
Canada25 Posts
August 18 2009 02:58 GMT
#7
looks really accurate to the WC3 one, excited to play it!

nice work
Tooplark
Profile Joined October 2008
United States3977 Posts
Last Edited: 2009-08-18 03:01:34
August 18 2009 03:01 GMT
#8
Needs neutral creeps.

On a more serious note, from an aesthetics standpoint, I kinda dislike the flatness and the pointy ramps Otherwise, this is excellent. It looks like TvT and TvP would be really interesting.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
AlwaysGG
Profile Joined March 2009
Taiwan952 Posts
August 18 2009 03:03 GMT
#9
nice mapmake kona thanks for effort
Trust 神教教主 FlaSh | Believe 火心 EffOrt
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
August 18 2009 03:07 GMT
#10
This map will be a pain in the ass if your temples are broken that choke is MONSTROUS.
Hi.
29 fps
Profile Blog Joined March 2008
United States5725 Posts
August 18 2009 03:13 GMT
#11
instead of cutting down trees you break temples. nice.
4v4 is a battle of who has the better computer.
FragKrag
Profile Blog Joined September 2007
United States11567 Posts
Last Edited: 2009-08-18 03:16:36
August 18 2009 03:16 GMT
#12
you dont cut down trees in the original

map looks great, albeit a little boring. Then again, it's hard to make a wc3 map interesting after transitioning to sc
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
theqat
Profile Blog Joined March 2008
United States2856 Posts
August 18 2009 03:16 GMT
#13
Awesome job.
konadora *
Profile Blog Joined February 2009
Singapore66365 Posts
August 18 2009 03:20 GMT
#14
Did a slight change on the ramps to make it look better
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66365 Posts
August 18 2009 03:23 GMT
#15
On August 18 2009 11:53 illu wrote:
The number 1 characteristic of Turtle Rock in wc3, in my opinion, is that your opponent may have the closer or the further spawn, which strongly influences your own strategy.

Try applying that to SC lol

"SCV RUSHHHHHH"
POGGERS
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
August 18 2009 03:29 GMT
#16
On August 18 2009 11:50 ArvickHero wrote:
I was expecting to find a map that was extremely friendly to 2-base carrier..

i lol'd
What fun is it being cool if you can’t wear a sombrero?
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
August 18 2009 03:33 GMT
#17
Nice recreation, I like the way it looks personally.

As for balance wise(if you care, maybe you just made this for fun), it looks like a Zerg map because of the close 3rd which is easy to protect, the fact that it has TWO gases at it, and the fact that every other expansion has at least one gas as well.

I would expect to see Zerg having an easy time maintaining hive tech and other expoes because of how easy it is to turtle with 4 gas. Also, there is plenty of locations to flank from for a ZvT.

Just my opinion though. TvP/PvT and mirror matches look like they would be really fun.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
sixghost
Profile Blog Joined November 2007
United States2096 Posts
August 18 2009 03:38 GMT
#18
On August 18 2009 11:50 ArvickHero wrote:
I was expecting to find a map that was extremely friendly to 2-base carrier..

5/5
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22261 Posts
Last Edited: 2009-08-18 03:47:07
August 18 2009 03:43 GMT
#19
On August 18 2009 11:50 ArvickHero wrote:
I was expecting to find a map that was extremely friendly to 2-base carrier..


Oh dear god


Btw Kona, map is very aesthetically pleasing, I think you did a great job capturing the look. May not say much about balance, but still... very nice.
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
meegrean
Profile Joined May 2008
Thailand7699 Posts
August 18 2009 04:08 GMT
#20
Need more pandabearguys.
Brood War loyalist
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