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[Map] Turtle Rock - Page 2

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 Next All
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
August 18 2009 04:18 GMT
#21
On August 18 2009 11:50 ArvickHero wrote:
I was expecting to find a map that was extremely friendly to 2-base carrier..


Holy shit.

lol.
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
JohnColtrane
Profile Blog Joined July 2008
Australia4813 Posts
August 18 2009 04:22 GMT
#22
i knew this was a konadora thread
HEY MEYT
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
August 18 2009 04:27 GMT
#23
rt 30 up 40
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
August 18 2009 04:30 GMT
#24
On August 18 2009 13:27 never_toss wrote:
rt 30 up 40

?
POGGERS
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
August 18 2009 04:42 GMT
#25
I can't express how good it is that you've removed the deathtrap holes.

How easily can a terran wall his main? The choke between 3 and 4 o'clock seems rather bad for that, and the choke in front of the expo is rather far from the main, if that makes sense to you.
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
Last Edited: 2009-08-18 04:58:53
August 18 2009 04:54 GMT
#26
On August 18 2009 13:42 Nikoner wrote:
I can't express how good it is that you've removed the deathtrap holes.

How easily can a terran wall his main? The choke between 3 and 4 o'clock seems rather bad for that, and the choke in front of the expo is rather far from the main, if that makes sense to you.

Mm I get what you mean. I tested and updated the map accordingly
POGGERS
Fontong
Profile Blog Joined December 2007
United States6454 Posts
August 18 2009 04:59 GMT
#27
Oh god what if...instead of breaking into the high ground using lurkers like on Medusa, the zerg broke straight into your main @_@

Lurkers in your main ahhhh
[SECRET FONT] "Dragoon bunker"
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
August 18 2009 05:04 GMT
#28
Lurkers in your main sounds like a good time, Fontong

I'm interested to see how the stacked minerals at the corner would work out, just saw that and it looks like it can provide massive economy.
DM20
Profile Joined September 2008
Canada544 Posts
Last Edited: 2009-08-18 05:09:05
August 18 2009 05:08 GMT
#29
4 and 10 have protected minerals while and 11 and 5 don't. Same with the nats.
Archaic
Profile Blog Joined March 2008
United States4024 Posts
August 18 2009 05:09 GMT
#30
Wow, konadora, you're such a great map maker. Props to you!
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
August 18 2009 05:10 GMT
#31
On August 18 2009 14:08 DM20 wrote:
4 and 10 have protected minerals while and 11 and 5 don't. Same with the nats.

Protected as in, protected against mutas amirite

I'm thinking of doing something about that
POGGERS
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
August 18 2009 05:14 GMT
#32
On August 18 2009 14:10 konadora wrote:
Show nested quote +
On August 18 2009 14:08 DM20 wrote:
4 and 10 have protected minerals while and 11 and 5 don't. Same with the nats.

Protected as in, protected against mutas amirite

I'm thinking of doing something about that

Ooooh I see that now. Nice catch DM20 lol
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
August 18 2009 05:34 GMT
#33
Updated so now all startings can get muta harassed
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
August 18 2009 05:38 GMT
#34
http://www.livestream.com/konadora

Gonna play a few games to see how it goes
POGGERS
Saracen
Profile Blog Joined December 2007
United States5139 Posts
August 18 2009 06:04 GMT
#35
Wow, this turned out really nice
clazziquai
Profile Blog Joined October 2007
6685 Posts
August 18 2009 06:12 GMT
#36
you are getting a lot better with mapmaking, keep it up!!
#1 Sea.Really Fan / #1 Nesh Fan / Terran Forever~
kNife
Profile Joined December 2008
Malaysia70 Posts
August 18 2009 06:28 GMT
#37
fucking nice job~~
imba!!
kuala lumpur
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
August 18 2009 07:09 GMT
#38
nice work Looks like a fun map.
blueblimp
Profile Joined May 2009
Canada297 Posts
August 18 2009 07:21 GMT
#39
Little note: the 6 o'clock main can have its gas sieged from outside the temples. I don't think the other positions can.
Warrior Madness
Profile Blog Joined April 2008
Canada3791 Posts
Last Edited: 2009-08-18 07:32:47
August 18 2009 07:32 GMT
#40
The Past: Yellow, Julyzerg, Chojja, Savior, GGplay -- The Present: Luxury, Jae- The Future: -Dong, maGma, Zero, Effort, Hoejja, hyvaa, by.hero, calm, Action ---> SC2 (Ret?? Kolll Idra!! SEN, Cool, ZergBong, Leenock)
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