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A Discussion about Status Effects in RTS 10:33 Mar 22 2024 5 5659
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What Are We Fighting For? Winning and Victory Cond 22:17 Jul 03 2023 2 1382
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Trying to create a good loadout system in RTS 00:49 Sep 21 2022 5 1983
Food, Gold, and Beyond 22:42 Nov 30 2021 1 1365
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"Speed Bumps" In RTS Economies 02:11 Oct 06 2021 5 2008
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In Defense of Hard Counters in Real Time Strategy 04:42 Jul 28 2021 2 2189
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Some thoughts about the 'early game' phase of RTS 11:10 Jun 19 2021 18 3563
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The appeal of simplicity 01:38 Mar 09 2021 8 2719
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Have it your way: a case for sub-factions 05:51 Feb 25 2021 9 2329
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How Do We Improve Support Powers in RTS? 03:03 Jan 15 2021 3 2467
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Killing For That Promotion: Veterancy Systems in R 23:17 Nov 06 2020 2 1806
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Population and other limits in RTS games... 21:48 Oct 05 2020 8 5611
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Dynamic Map Elements in RTS Games 22:24 Sep 03 2020 4 4360
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A Nod to the Construction Yard 08:10 Jul 07 2020 6 1733
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Thoughts on Research and Upgrades in RTS 02:00 Jun 09 2020 3 2341
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Time-Based Disadvantages and Permanence in RTS 06:26 Aug 04 2018 2 1759
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The Cost Of Combat in Strategy Games 13:04 Mar 31 2018 5 1772
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RTS Design Thought - Control of Tactical Outcomes 00:26 Feb 19 2016 9 1488
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