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Dragoon AI strikes again: Second victim TT1

Blogs > thezanursic
Post a Reply
thezanursic
Profile Blog Joined July 2011
5497 Posts
January 05 2014 09:54 GMT
#1
Previously

+ Show Spoiler +

On October 10 2013 02:14 Stratos wrote:
Show nested quote +
On October 10 2013 01:57 thezanursic wrote:
http://www.reddit.com/r/starcraft/comments/1o2o3d/dragoon_ai_just_stooped_to_a_new_low_bisu_bsports/

This is what Brood war pathing is all about!

[image loading]



Pretty much it.

Thanks to Stratos for bringing us all this Bisu/#BSPORTs content

http://www.teamliquid.net/blogs/viewblog.php?topic_id=431646


On January 04 2014 14:10 TT1 wrote:
[image loading]

gg


http://en-gb.twitch.tv/tt1/c/3491778

Who's next?

***
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
thezanursic
Profile Blog Joined July 2011
5497 Posts
January 05 2014 10:05 GMT
#2
I personally find it really curious that this is even a thing, must be an FS ramp specific thing. As some of you might not know cordinates on the map actually sometimes effect the behavior of units for some fucking unknown reason.

I believe that somebody on BWMN literally got a PhD based on gas efficiency relative to geyser position and CORDINATES on the map
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
January 05 2014 10:29 GMT
#3
On January 05 2014 19:05 thezanursic wrote:
I believe that somebody on BWMN literally got a PhD based on gas efficiency relative to geyser position and CORDINATES on the map

Who and when would that have been?
I researched the issue in great detail and presented it on bwmn, but I sure didn't take map coordinates into account. Relative position and race is enough work as it is.
If you have a good reason to disagree with the above, please tell me. Thank you.
thezanursic
Profile Blog Joined July 2011
5497 Posts
Last Edited: 2014-01-05 10:39:46
January 05 2014 10:37 GMT
#4
On January 05 2014 19:29 spinesheath wrote:
Show nested quote +
On January 05 2014 19:05 thezanursic wrote:
I believe that somebody on BWMN literally got a PhD based on gas efficiency relative to geyser position and CORDINATES on the map

Who and when would that have been?
I researched the issue in great detail and presented it on bwmn, but I sure didn't take map coordinates into account. Relative position and race is enough work as it is.

Yeah, well some super hardcore mapmaker in fact did... TT if only I could find the article, it was extremely confusing.

It's possible that I don't remember it correctly, but I'm positively sure that he talked about how certain map tiles + position on the map effect the mining
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
January 05 2014 13:56 GMT
#5
HAHAHAHA what is this ?
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
January 05 2014 15:43 GMT
#6
This isn't about Dragoon AI. It's about an error that happens on that particular ramp a lot. It's happened to me as both Zerg and Terran. It always happens with units that are large enough, like archons, ultralisks, siege tanks, and dragoons.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
January 05 2014 17:04 GMT
#7
Evidence that Fighting Spirit is a horrible, horrible map
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
Najda
Profile Joined June 2010
United States3765 Posts
January 06 2014 23:11 GMT
#8
Are they stuck at that point? or can you get them out with the stop command.
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
January 07 2014 02:44 GMT
#9
TT1 plays with a French BW?!
ॐ
rebdomine
Profile Blog Joined October 2010
6040 Posts
January 07 2014 03:20 GMT
#10
Lol there are archons partying with the Dragoons there as well.
"Just because you are correct doesn't mean you are right!"
TT1
Profile Blog Joined December 2008
Canada10028 Posts
January 07 2014 10:44 GMT
#11
T.,T
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
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