• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:43
CEST 12:43
KST 19:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)38Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Fantasy returning? Bot on ladder BW General Discussion a Announcement on the JEDI Ringing Where can I find Flash replays that work?
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 4 [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread All you football fans (soccer)! Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8293 users

SC2 Notes: Life's Transitional Play ZvP

Blogs > SC2John
Post a Reply
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
October 19 2013 07:09 GMT
#1
This has also been posted in the strategy section of the forum. I am including this in my blog so I can keep a running catalog of my blog posts. If you have significant input, it would be greatly appreciated in the strategy section .


SC2 Notes: Life's Brilliant Transitional Play ZvP (AKA Life's WTF ZvP)

After watching IEM, I was stunned not only by how well Life played, but in the way that he seemed to have a series of transitions already laid out all the way to the lategame. I decided to take some notes from his games against Naniwa to try and get a better idea of his ZvP style and how he manages to make "low economy" play work. I originally wanted to take select games from his games versus HerO and Zest too, but it's far too much work hahaha.

FINALLY, one for you zerg players! Enjoy .

Game 1 (Polar Night):
The build: + Show Spoiler +
10 overlord
Extractor trick
11 drone scout
15 proxy hatch
17 natural hatchery
18 extractor
18 spawning pool
18 overlord
18 3rd hatch (4:30)
19 queen
@100 gas -> zergling speed (5:00)
**Pull drones off gas**
21 queen
25 overlord
**@5:30 zergling poke**
26 queen
**Nonstop ling production**
@7:00 attack with ~30 speedlings
Drone behind pressure

@lair tech -> burrow, roach speed, and +1 range
After scouting void ray/zealot/templar -> queen/roach/infestor
Trade roaches for swarm hosts


Transitions:
  1. speedling attack (7:00)
  2. roach/ling poke after lair
  3. hydra/roach attack
  4. swarm host/queen transition and roach harassment
  5. 4th base and adding infestors/hydras
  6. spire transition

The goal in this game was to delay Naniwa's natural for as long as possible while slowly gaining an economic edge. Life opens with a proxy hatchery at Naniwa's natural while taking 3 hatcheries and speed behind it. Unfortunately, Life loses his 3rd hatch, but is able to put on massive amounts of speedling pressure and deny Naniwa's natural by over 3 minutes. Behind this, Life transitions into a 3rd base (delaying Naniwa's 3rd for as long as possible) while setting up a roach/hydra attack. When his roach/hydra attack backfires, Life uses constant burrowed roach harassment to buy enough time for a swarm host/queen transition. After reaching a critical mass of swarm hosts, Life is able to repel Naniwa and take his 4th while transitioning into infestors and adding hydras to his roach/queen/swarm host mix. When Life maxes out, he starts to set up a spire transition, but manages to win a big engagement and the game before the spire comes into play.


Game 2 (Akilon Wastes):
The build: + Show Spoiler +
10 overlord
extractor trick
15 hatch
16 gas (@2:30)
16 pool
17 overlord
@100% pool -> double queen
@100 gas -> zergling speed
*pull drones off gas*
23 zerglings(x1)
25 overlord
30 hatch (5:05)
*drones back on gas ~5:30*
39 overlord
**flood lings when speed finishes (6:00)**
@100 gas -> lair
@7:30 evo + gas(x1)
@9:00 gasx2
@9:30 hydralisk den
@10:30 infestation pit + gas(x1)

Life scouts for proxies ~6:00
Poke at natural ramp @6:30
+1 melee attack into +2 attack/+1 carapace
Hydra/ling followup + fast hive
@hivetech -> add queens


Transitions:
  1. speedling attack (7:00)
  2. hydra/ling attack
  3. 4th base and adding infestors
  4. queen/ultra transition

Life makes a concentrated effort to again deny the 3rd base while setting up a solid 3-base economy. Life transitions into a hydra/ling attack to keep his opponent pinned back while adding on a 4th base, infestors, and queens. After doing tons of economic damage as well as constantly trading units for Naniwa's high-tech units, Life is able to make an early hive transition to ultras to finish the game.


Game 3 (Bel'Shir Vestige):
The build: + Show Spoiler +
10 overlord
extractor trick
15 pool
15 hatch
15 overlord
15 queen
17 zerglings(x1)
21 3rd hatch (3:50)
22 queen
24 overlord
31 overlord
34 queen
@5:30 gas(x2)
@6:00 roach warren
@100 gas -> zergling speed
@next 100 gas -> when safe, lair
@7:30 gas (x1)
@8:15 gas (x1)
@9:00 4th hatch + gasx2
@lair tech -> roach speed, infestation pit, extra gases, and burrow

Zergling poke @6:00, spots moveout
+1 melee attack into +2 attack/+1 carapace
Adds on queens after scouting void rays and 3-base saturated
roach/queen/infestor attack @13:30


Transitions:
  1. ling pressure (~9:00)
  2. 4th base and adding infestors
  3. roach/queen production
  4. nydus worm attack (13:30)
  5. EXTRA: roach/hydra followup attack
  6. EXTRA: swarm host transition

In this game, Life opts out of his normal early ling speed aggression (perhaps he thought the 3rd was too easy to take on this map?) and instead goes the macro route. Opting out of the roach/hydra mid game phase, Life goes directly into infestor production while delaying Naniwa as long as possible with zerglings. Certain of his lead, he pumped nothing but roach/queen and did a powerful nydus attack. After losing concentration for a bit, Life transitions back into a roach/hydra composition to try and end the game but fails and is unable to get swarm hosts out in time to defend Naniwa's counterattack.


Game 4 (Whirlwind):
The build: + Show Spoiler +
10 overlord
15 hatch
18 hatch
18 gas (3:10)
18 pool
17 overlord
19 overlord
@100% hatch -> double queen
@100 gas -> zergling speed (4:40)
*drones off of gas*
26 overlord
27-29 zerglings(x3)
32 queen
33 overlord
**@100% ling speed -> flood lings (7:00)**
**mass drones behind aggression**
*drones back on gas* (~7:30)
@7:45 roach warren + gas(x1)
@100gas lair
@9:00 evo
@9:30 gas(x4)

@lair tech -> roach speed, burrow, and +1 ranged attack
@11:00 roach/ling poke
(4th gas)
hydra/ling transition + queens
Nydus worm attack (14:30)
After failed aggression, 4th base and swarm host transition


Transitions:
  1. speedling attack (7:00)
  2. roach/ling poke after lair
  3. hydra/ling/queen nydus attack (14:30)

In this game, Life starts with his patented early ling aggression at 7:00 while droning and behind and teching to lair. At lair tech, Life swells roach/ling to poke the 3rd while preparing a hydra transition. After scouting Naniwa's chargelot/void ray composition with no templar, Life transitions into hydra/ling with queen support. After killing the 3rd, Life sees weakness and commits to a nydus worm attack designed to win. Unfortunately, Naniwa defends with amazing micro and a quasi base-race ensues.


Game 5 (Yeonsu):
The build: + Show Spoiler +
10 overlord
extractor trick
15 pool
15 hatch
15 overlord
15 queen
17 zerglings(x1)
21 overlord
21 queen
25 queen
**zergling poke @4:30**
33 overlord
37 queen
39 overlord
@5:30 gas(x2)
44 overlord
@6:30 double evo
@100gas -> lair (7:00)
@7:00 3rd hatch + roach warren + gas(x2)

Queen production in response to phoenixes
@lair tech -> burrow, roach speed, +1/+1
@9:30 infestation pit + gas(x2)
Infestors + 4th base


Transitions:
  1. feigned roach pressure (10:00)
  2. queen production + creep spread
  3. 4th base and infestors
  4. roach/queen/swarm host transition
  5. adding hydras and spire transition
  6. adding vipers and corruptors

Life opens passively with a delayed 3rd hatch and gas. Completely skipping zergling speed, Life instead opts for a queen-heavy defense while teching heavily (double ups, burrow, roach speed, infestors, swarm hosts all before any pressure). Life's queen opening allows him to spread creep very far out on the map, making a swarm host transition safe. After securing a 4th base and adding infestors, Life continually adds roaches, queens, and swarm hosts while setting up a spire transition. In a disastrous trade, however, Life loses his entire army and is unable to stop Naniwa's army from moving across the map.


Game 6 (Frost):
The build: + Show Spoiler +
10 overlord
extractor trick
15 hatch
17 hatch
18 gas
18 pool
18 overlord
@100% pool -> queen(x3)
@100 gas -> zergling speed (4:30)
*drones off gas*
28 overlord
30 overlord
**@5:30 overlord scout**
*drones back on gas*
**zergling production + spores for DTs**
@100 gas -> lair
@7:00 roach warren + gas(x1)
**@7:30 ling poke**
@8:00 gas(x1) + @8:30 gas(x1)

Ling swell after spotting 3rd
hydra transition behind ling aggression


Transitions:
  1. speedling attack (7:00-9:00)
  2. hydra/ling attack (11:30)

Life opens the game with triple hatch before pool with a very early gas. After scouting and deflecting DT pressure, Life puts on counteraggression, spotting a greedy 3rd nexus from Naniwa. Life floods lings while teching to hydralisks, destroys the 3rd, and sets up for a final hydra/ling attack with no upgrades.


Conclusions

While Life opens up in a large variety of ways and transitions differently each game, there are some underlying currents and some very obvious orders of transitions. Life's ZvP, in particular, revolves around a handful of aggressive stages used to pressure the opponent while he drones behind it. These aggressive stages range from early pool aggression to speedling attacks to roach/hydra attacks and allow Life to power heavily behind it; while perhaps his greatest strength is his unit control and ability to get the most out of his units, Life's ability to smoothly transition from one composition into another is what gives him such power in this matchup. In other words, Life is always able to retain units well and use them effectively in a later composition.

Life's order of transitions goes something like this:
  1. Speedling pressure (6:00-7:00)
  2. Lair attacks (roach/ling, hydra/ling, roach/hydra)
  3. SH/Queen transition augmented by roaches or hydras
  4. Taking a 4th base and adding infestors (and hydras)
  5. *Ultralisk transition* (often skipped)
  6. Spire transition


Life's army composition flows like this:
  • speedlings ->
  • roach/hydra + speedlings ->
  • queen/SH + roach or hydra ->
  • hydra/queen/SH + infestors ->
  • hydra/queen/SH/infestor + hive tech and/or corruptors


There are times, of course, when Life skips certain transitional stages or reverses the order of two. These are generally responses based on scouting and the style of your opponent, but they are always geared toward the lategame army of hydra/queen/SH/infestor + hive tech. For instance, Life entirely skips over the first two transitional stages in Game 5 (Yeonsu), making an almost immediate sprint to 4 bases and a roach/queen/SH army. In Game 3 (Bel'Shir), Life switches the order of getting infestors and his roach/queen/SH transition. The nydus worm attacks are attacks specifically designed to kill his opponent based on scouting certain weaknesses; in these cases, the nydus worm transition is almost a replacement for the swarm hosts and allows Life to do huge lair tech attacks.

Of course, it's difficult to put this all in perspective based on scouting, especially since Life's play was so varied and Naniwa played almost the same game every game. It would be a difficult task to put this all together based on scouting and playing against colossus or void rays or big blink aggression, etc., etc., but at least this provides a guideline of the general flow of ZvP.


I hope you enjoyed the notes! Since zerg is not my primary race, I may be missing some obvious things or lacking certain knowledge. If there's anything that needs correcting or some thoughts needed to be voiced, let me know! Otherwise, discuss!

_


****
StrategyAllyssa Grey <3<3
Paljas
Profile Joined October 2011
Germany6926 Posts
October 19 2013 08:18 GMT
#2
very good notes.
the yeonsu game was in partiular interesting, because life uses a very different style in this game.

also, he still goes extractor trick in every game, just like other korean zergs.
TL+ Member
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 111
CranKy Ducklings39
CranKy Ducklings SOOP12
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech126
StarCraft: Brood War
Shuttle 2484
Bisu 1023
Horang2 634
Jaedong 588
BeSt 438
Hyuk 426
actioN 280
firebathero 240
Light 228
Zeus 204
[ Show more ]
Stork 172
Leta 139
EffOrt 125
Soma 96
Sexy 95
Last 81
ZerO 79
Soulkey 72
Pusan 70
Killer 60
Rush 40
Mong 40
Shinee 39
Mind 39
ggaemo 34
Aegong 30
soO 29
Bale 24
hero 24
ToSsGirL 22
Terrorterran 18
Yoon 17
sorry 16
PianO 16
Sharp 16
NaDa 10
HiyA 9
Free 9
JulyZerg 7
Noble 6
Dota 2
Fuzer 94
League of Legends
Reynor41
Counter-Strike
olofmeister1405
shoxiejesuss768
x6flipin144
Super Smash Bros
Mew2King161
Heroes of the Storm
Khaldor1947
crisheroes348
Other Games
gofns33330
singsing1724
XBOCT302
DeMusliM205
Livibee102
ArmadaUGS102
QueenE50
ZerO(Twitch)11
Organizations
Dota 2
PGL Dota 2 - Main Stream296
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH301
• LUISG 45
• Letter145
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2095
Upcoming Events
OSC
2h 17m
Stellar Fest
2h 17m
OSC
13h 17m
Stellar Fest
1d 2h
CranKy Ducklings
1d 23h
Online Event
2 days
FEL
2 days
AI Arena Tournament
2 days
BSL: Ladder Tournament
2 days
Sparkling Tuna Cup
2 days
[ Show More ]
INu's Battles
3 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
3 days
BSL Open Qualifier
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Rush vs Light
WardiTV Weekly
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
Soma vs Soulkey
INu's Battles
5 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.