• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:49
CET 21:49
KST 05:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2[TLMC] Fall/Winter 2025 Ladder Map Rotation14
StarCraft 2
General
When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge RSL Season 3: RO16 results & RO8 bracket
Tourneys
Tenacious Turtle Tussle [Alpha Pro Series] Nice vs Cure RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
Which season is the best in ASL? Data analysis on 70 million replays sas.vorti stream [BSL21] Ro.16 Group Stage (C->B->A->D) FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread The Perfect Game Nintendo Switch Thread Beyond All Reason Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread YouTube Thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
Esports Earnings: Bigger Pri…
TrAiDoS
Thanks for the RSL
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1673 users

3d map intros, June 20

Blogs > VIB
Post a Reply
1 2 3 Next All
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 20 2009 07:16 GMT
#1
Hello, I'm working on making 3d map animations of all ICCup maps, so it can be used on tournaments or whatever. This was my first thread about it with more details:
http://www.teamliquid.net/blogs/viewblog.php?topic_id=94015
And my second thread about it with my first 3 maps:
http://www.teamliquid.net/blogs/viewblog.php?topic_id=94619

So far I've got 7 maps. Destination, Colosseum 2, Python, Blue Storm, Neo Medusa, God's Gorden and Heartbreak Ridge. I would really appreciate if you guys tell me if there is something wrong I could improve. Specially about the camera which is the hardest part, I think. These are the last 4 that I've done in these last weeks:

Blue Storm
+ Show Spoiler +
http://www.youtube.com/watch?v=XQoFDs16Xxk
This one I did a little more cute work than the others just to match the audio.


Neo Medusa
+ Show Spoiler +


God's Garden
+ Show Spoiler +


Heartbreak Ridge
+ Show Spoiler +
http://www.youtube.com/watch?v=f6S6jNheMdI
Lame youtube bitch copyright audio muting almost screwed this up ><


Old first 3 maps: Destination, Colosseum 2, Python
+ Show Spoiler +
Destination
+ Show Spoiler +


Colosseum 2
+ Show Spoiler +


Python
+ Show Spoiler +


I recommend watching them all in HD. They're all in 480p ~9mb/s vbr.

These are all open to use. Don't need to ask me for permission. If you would like me to make something customized for you. Just let me know. If you want the source of anything, just ask me for it as well (it's about ~20mb each).

*****
Great people talk about ideas. Average people talk about things. Small people talk about other people.
john7kfc
Profile Blog Joined April 2009
United States317 Posts
June 20 2009 07:25 GMT
#2
WOW these are seriously awesome... i always love it when they show the 3d renders of maps in OSL or something. GJ!
justin.tv/john7kfc
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
June 20 2009 07:30 GMT
#3
These are pretty cool. Just a little nitpick - the temples on Neo Medusa aren't just big pyramids, they've got a little reflecting pool thing down in the front of them. Other than that good job!
once, not long ago, there was a moon here
Dgtl
Profile Blog Joined December 2008
Canada889 Posts
June 20 2009 07:37 GMT
#4
Wow, really really nice. I would actually like it if blizz took these things and upgraded graphics and threw them into SC2.
^______________^
Vasoline73
Profile Blog Joined February 2008
United States7816 Posts
June 20 2009 07:42 GMT
#5
Siiiiiiiiiiiiick.
ghermination
Profile Blog Joined April 2008
United States2851 Posts
June 20 2009 07:43 GMT
#6
The bluestorm one is great... you should do a 3d render of one of those time lapse pictures showing the entire map covered in fighting units.
U Gotta Skate.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
June 20 2009 07:57 GMT
#7
pretty cool but the music is lame.
..and then I would, ya know, check em'. (Aka SpoR)
Raithed
Profile Blog Joined May 2007
China7078 Posts
June 20 2009 07:59 GMT
#8
really frigging cool. wow.
thunk
Profile Blog Joined March 2008
United States6233 Posts
June 20 2009 08:00 GMT
#9
The maps look real good.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
pangshai
Profile Blog Joined January 2005
Chinatown5333 Posts
June 20 2009 08:05 GMT
#10
its really cool. i like it a lot. i think you can improve it by having some arrows on the map or something to show where likely pushes are going to be, or where the third base is gonna be, although that is all match up dependent, and you'll have to prepare 9x different animations for it.
#1 midas fan
besiger
Profile Blog Joined July 2006
Croatia2452 Posts
June 20 2009 08:09 GMT
#11
i like teh blue storm one <3, but the rest are awesome too.
A weak will coupled with delusions of grandeur
Railz
Profile Joined July 2008
United States1449 Posts
June 20 2009 08:28 GMT
#12
God its been forever since I used Blender. I'm not sure how difficult that was, but for landscaping Bryce is a bit more lenient.

Good work regardless. Love the cliff textures :3
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
June 20 2009 08:32 GMT
#13
Awesome as always, there's not much to say that I haven't said already in the previous blogs.

One little point though: the wireframe is a normal texture, which means you can't see it when zoomed out, but it starts to fade in blurrily when you zoom in. Looks weird. I noticed it in the Hearbreak Ridge one when you zoom into red's base.
Also, I don't like the music (and it may cause copyright issues), but that should be the easiest of things to change.

Great job!
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
June 20 2009 08:38 GMT
#14
Holy crap awesome!
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
June 20 2009 08:45 GMT
#15
Wow those are amazing, I don't know how I missed the first two blogs. I would give suggestions and stuff, but I'm just too amazed haha. If I do some more commentating or casting or something I'll try to use some of these!

In return, if you are still looking for a HD picture of Shades of Twilight I'm just uploading one now.(~16MB!!)

It's pretty big so it's been uploading a couple minutes. I'll post the link ASAP. Thanks VIB!
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2009-06-20 08:58:15
June 20 2009 08:49 GMT
#16
Well, it's a pretty big resolution IMO, idk if you can use it.

Here!
Not providing direct picture or else it will take forever to load on everyone's page lol
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 20 2009 08:55 GMT
#17
On June 20 2009 16:30 d3_crescentia wrote:
Just a little nitpick - the temples on Neo Medusa aren't just big pyramids, they've got a little reflecting pool thing down in the front of them.
Aww.. I thought no one would notice that I just didn't build that extra thingy because it felt like unnecessary work. Does it looks way too different from the medusa temples because of that?

On June 20 2009 17:28 Railz wrote:
God its been forever since I used Blender. I'm not sure how difficult that was, but for landscaping Bryce is a bit more lenient.
Actually, there is no "landscaping" in the sense of modeling at all. I'm cheating here. I just draw a bump map on top of the map picture using Gimp. White on high ground, gray on middle, black on water. Then set that texture as a displacement modifier in Blender. Then I can just change the bump texture from map to map and the landscape is done automatically. It's like 5-pooling, it's cheesy, cheap, fast, but can get you to D+

On June 20 2009 17:32 Scorch wrote:
Awesome as always, there's not much to say that I haven't said already in the previous blogs.

One little point though: the wireframe is a normal texture, which means you can't see it when zoomed out, but it starts to fade in blurrily when you zoom in. Looks weird. I noticed it in the Hearbreak Ridge one when you zoom into red's base.
Actually, I reduced the terrain height like you said These last 4 have a lower difference between high and low ground. 28% less to be exact. I would be very interested to know, what do you think about them now?

Also, the wireframe only showing when zoomed in was done on purpose. By default it would always show regardless of distance. I had to put together some tricks for it to work like it does now. I even made it disappear sooner in these last 4 maps (33% sooner). Which is probably why you only noticed it now. I didn't want it to always show or else it would look "too white" when it was far away. The wireframe is mostly there to hide terrain defects when the camera is too close, under the excuse of making a cool effect.

Does it really look that bad?


On June 20 2009 17:32 Scorch wrote:
Also, I don't like the music (and it may cause copyright issues), but that should be the easiest of things to change.
On June 20 2009 16:57 CharlieMurphy wrote:
pretty cool but the music is lame.
You guys hate the music because it's just not your taste? Or because matching the lyrics with the map name is way too cheesy? To be honest I don't like much half of the songs there, I just put it there because I thought it would be funny to try to fit one on the other
Great people talk about ideas. Average people talk about things. Small people talk about other people.
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 20 2009 09:05 GMT
#18
On June 20 2009 17:49 Grobyc wrote:
Well, it's a pretty big resolution IMO, idk if you can use it.

Here!
Not providing direct picture or else it will take forever to load on everyone's page lol
Wow thanks a lot :D

Actually that is not "big enough", I've been using pictures 4x bigger than that. 4096x4096 pictures taken directly from the map editor. But of course, something is better than nothing. That is the best pic of Shades of Twilight that I have so far. If I finish all the current ICCup maps before Shades of Twilight gets added to their pack. Then I'll use your image. Thanks a lot again
Great people talk about ideas. Average people talk about things. Small people talk about other people.
kAra
Profile Joined September 2004
Germany1387 Posts
June 20 2009 10:04 GMT
#19
Awesome for real !
mada mada dane
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
Last Edited: 2009-06-20 10:13:52
June 20 2009 10:08 GMT
#20
nice music choice

request!!
Can we have umm... Ride of Valkaryes?
Just look at the huge ramps down the middle, zooming the cameras over it would give me a boner!

p.s.
comment:
The geyser looks abit too round and toy-like for my taste, if you want suggestions I'd suggest cutting some grooves and dents in the model for a more jagged shape.

[image loading]

largest one i can find
i guess the backside would be tricky lol
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 675
White-Ra 279
IndyStarCraft 161
UpATreeSC 118
ForJumy 27
StarCraft: Brood War
Calm 2790
Shuttle 449
Larva 285
Dewaltoss 110
League of Legends
rGuardiaN29
Counter-Strike
fl0m4329
pashabiceps1482
apEX1480
Heroes of the Storm
Liquid`Hasu1064
Other Games
B2W.Neo2055
singsing2001
FrodaN1801
Mew2King122
ArmadaUGS108
Organizations
Dota 2
PGL Dota 2 - Main Stream120
StarCraft: Brood War
lovetv 7
Other Games
Algost 3
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Dystopia_ 3
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• 80smullet 26
• Azhi_Dahaki16
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler1354
• WagamamaTV528
League of Legends
• TFBlade1475
Other Games
• imaqtpie1532
• Shiphtur305
Upcoming Events
Replay Cast
3h 11m
OSC
20h 11m
LAN Event
21h 11m
Replay Cast
1d 2h
Replay Cast
1d 12h
WardiTV Korean Royale
1d 15h
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
2 days
Replay Cast
3 days
Wardi Open
3 days
[ Show More ]
Monday Night Weeklies
3 days
StarCraft2.fi
3 days
Replay Cast
4 days
Wardi Open
4 days
StarCraft2.fi
4 days
Wardi Open
5 days
StarCraft2.fi
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
META Madness #9
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.