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High Resolution SC screenshots - Page 2

Blogs > Dead9
Post a Reply
Prev 1 2 All
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
June 05 2009 06:33 GMT
#21
Way cool. I've been messing around with it after 528 showed the way. I might try the high res thing, but there are some more effective things you can do imo.

Is that full res of the image?
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
Last Edited: 2009-06-05 06:35:20
June 05 2009 06:34 GMT
#22
and nothing interesting happened at 9 i'm assuming ^^ Way cool to put all of them together with different scenes from different times in the game.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
randombum
Profile Blog Joined April 2007
United States2378 Posts
June 05 2009 06:59 GMT
#23
Anyone else try to piece together when each battle happened?
Dead9
Profile Blog Joined February 2008
United States4725 Posts
Last Edited: 2009-06-05 07:10:57
June 05 2009 07:01 GMT
#24
On June 05 2009 15:34 GHOSTCLAW wrote:
and nothing interesting happened at 9 i'm assuming ^^ Way cool to put all of them together with different scenes from different times in the game.

Yeah, 9:00 and 5:00 were kinda boring :[
Edit: Yeah, that's full res
I had to clone stamp the corners too~
Dead9
Profile Blog Joined February 2008
United States4725 Posts
Last Edited: 2009-06-05 07:12:35
June 05 2009 07:11 GMT
#25
On June 05 2009 15:59 randombum wrote:
Anyone else try to piece together when each battle happened?

+ Show Spoiler [the answers] +
[image loading]

Yes, this took forever :[
Edit: also, all the bases are from different times as well, since mined out bases are uninteresting~
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
June 05 2009 07:27 GMT
#26
does the high res hack work better on a faster computer (what specs computer are you running it on).
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
June 05 2009 08:19 GMT
#27
I thought this idea wouldn't appeal to me since it's the whole map but seeing like 12 battles going on at the same time is pretty awesome. I still don't like it as a BG or something because there's just oo much left that is not interesting at all. Also, there's half a zergling at the 11 oclock natural's choke.
Moderator@TLPholon // "I need a third hand to facepalm right now"
Dead9
Profile Blog Joined February 2008
United States4725 Posts
June 05 2009 08:19 GMT
#28
On June 05 2009 16:27 GHOSTCLAW wrote:
does the high res hack work better on a faster computer (what specs computer are you running it on).

My computer kinda sucks, but it runs fine (except it crashes when I alt-tab, which is really annoying)
1.66 GHz
1GB ram
Intel 945GM graphics card (<-stupid thing doesn't let me run anything -_-)
Dead9
Profile Blog Joined February 2008
United States4725 Posts
June 05 2009 08:21 GMT
#29
On June 05 2009 17:19 Pholon wrote:
I thought this idea wouldn't appeal to me since it's the whole map but seeing like 12 battles going on at the same time is pretty awesome. I still don't like it as a BG or something because there's just oo much left that is not interesting at all. Also, there's half a zergling at the 11 oclock natural's choke.

I'll fix it tomorrow :[
(if i remember)
snowbird
Profile Blog Joined October 2005
Germany2044 Posts
June 05 2009 09:56 GMT
#30
Great work!

Hopefully in SC2 we'll actually be able to see this kind of action.

Macro where it matters, no stupid barracks clicking. Pro MBS, Pro Action!
@riotsnowbird
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