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Active: 12627 users

Programming Best Practices?

Blogs > Phyre
Post a Reply
Phyre
Profile Blog Joined December 2006
United States1288 Posts
September 14 2008 04:57 GMT
#1
So I know there are a decent number of experienced programmers here on TL so I figured this would be a good place to ask. I'm relatively inexperienced in programming despite being a graduated CS major and looking to improve. One thing that I find I'm sorely lacking in is an understanding of "best practices." I tried googling around a bit but nothing I found seemed terribly reputable. Is there a site or forum that most coders trust as a good source? Like the TL.net of the coding community?

Also, if anyone is well versed in Actionscript3 and is willing to answer a few questions that would be great too. Had to pick it up recently and I've run into a few snags here and there. C++ is my preferred language but you learn what the job requires.

"Oh no, I got you with your pants... on your face... That's not how you wear pants." - Nintu, catching 1 hatch lurks.
CommanderFluffy
Profile Joined June 2008
Taiwan1059 Posts
September 14 2008 05:00 GMT
#2
read as: "Progaming Best Practices?"

expected some drills in BW or something

i start my programing classes this year in college so i cant help you on your search. sorry
Pain is temporary, but glory is forever.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
September 14 2008 05:03 GMT
#3
Practice #1: When making a programming language, plz use brackets not tabs. It's the one thing about Python that pisses me off. (Not the map Python)
haduken
Profile Blog Joined April 2003
Australia8267 Posts
September 14 2008 05:09 GMT
#4
I dunno. I'm pretty much the same as you.
I think a good practice is to keep things simple and commented but that's pretty much a given if you program.

There are quite a few code optimisation, algorithm blah blah things that you do but they contradict eachother sometimes so it's really a philosophical choice at times.

Personally i hate programmers that write their code and treate it like a fucking poetry by make shits unneccary complicated to look cool but maybe it's because i'm not on their level yet.
Rillanon.au
il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
September 14 2008 05:11 GMT
#5
Ok you had me confused, I read progaming best practices, and then I kept reading then you said cs major and I was like counter strike major?? then I kept reading and was like, ohh computer science.

orca
Profile Joined January 2003
Israel469 Posts
September 14 2008 05:16 GMT
#6
i like the school of thought that says: write your code so that it doesn't need comments to see What/How it works. you only need to comment WHY.

kinda off topic, but i recommend you do things like Google Code jam (I'm doing some problems from there right now actually.)

http://code.google.com/codejam/contest/
Post edited for grammar.
Phyre
Profile Blog Joined December 2006
United States1288 Posts
September 14 2008 05:27 GMT
#7
If I were to be more specific about what I'm tackling right now, I'm trying to figure out how I want to structure my classes and such to fit an OOP design style. I'm finding it difficult to figure out what should go where, etc.
"Oh no, I got you with your pants... on your face... That's not how you wear pants." - Nintu, catching 1 hatch lurks.
haduken
Profile Blog Joined April 2003
Australia8267 Posts
September 14 2008 06:35 GMT
#8
Keep it simple.
I sometimes find that OO gurus design their codes way tooo abstract to make any use of the advantage of OO.
Stir clear of OO methodologies that are specific to one language. such as multiple inheritance under C++ (Could be wrong here, can't remember exactly)

If your design is good then another programmer will pick it up and say hey i can do this! instead of saying hey this guy is leeeet.
or maybe that's your purpose.

Rillanon.au
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
September 14 2008 08:10 GMT
#9
Name all of your classes, functions, and variables so that anyone reading your code immediately knows what the point of that class/function/variable is for. It is fine to have variables like n,i,x, etc. for controlling loops and what not, but for other things try to name them so it is obvious what they are for.
Its important to just be really consistent in your code. Structure all your functions and classes in a very consistent format. Make sure all your tabs and braces are always done the same way.
Commenting is good, but pointless comments just get in the way. Explain things that may not be easy to figure out, and dont comment anything else.
Im surprised you didnt learn a lot of things specific to OOP in college. Im not really sure what to say there. Just look for a good online reference for that, or buy a quality book if you really want to learn a lot about it.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
September 14 2008 09:09 GMT
#10
You are the exact opposite of me I have no formal education but a bit of practice.
If you can get "Code Complete" from a library you should read it, I think it is more or less what you want.
And don't overcomplicate things(Which in my experience if common CS students which mainly worked with Java). Often the simple solution is faster to write, easier to understand and if the need should arise it can still be refactored into something more complex.
And practice, practice practice.
For example I like writing small games.

Commenting is good, but pointless comments just get in the way.

In most cases you just have to commentate the plugin interfaces not the implementation itself. Often if you feel the need to commentate code it is better to split it into several well named helperfunctions. But of cause if there are certain traps/unusual things you do a comment is usefull.

Assertions are usefull, so you can make the things your code relies on explicit instead of implicit and they are automatically checked which helps with debugging.
LiquipediaOne eye to kill. Two eyes to live.
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
September 14 2008 09:23 GMT
#11
There are lots of talk about codings standards in wikipedia. Btw wikipedia is a great source of general programming information. Always look there before google when you needs something related to it.

These should help you:
http://en.wikipedia.org/wiki/Code_conventions
http://en.wikipedia.org/wiki/Programming_style
http://en.wikipedia.org/wiki/Indent_style
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
September 14 2008 09:24 GMT
#12
Code:
Keep your stuff readable! Use meaningful variable names. Write comments on what's happening if a step is not immediately obvious, but not too many comments either. Try your best to make it so that you (or also someone else!) can revisit your code at a later time, understand it and change stuff with minimum effort.

Environment:
I'd strongly suggest using a good IDE like Eclipse which helps you greatly by auto-generating getter and setter methods, auto-completion, debugging, syntax-highlighting etc. Use a dual monitor system if possible so you can have Firefox, documentation or what-have-you open at all times and look things up without having to switch around.

Health:
Increase the font size to 14 or so to reduce the stress on your eyes. Invest in a good chair if you sit in front of the computer all day. Take a break from time to time, go out on the balcony or out the door for a couple of minutes to relax your eyes and take a breath of fresh air, and drink a glass of water.
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