• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:07
CET 11:07
KST 19:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - Presented by Monster Energy4ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool13Weekly Cups (March 9-15): herO, Clem, ByuN win22026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - Presented by Monster Energy Weekly Cups (March 9-15): herO, Clem, ByuN win Weekly Cups (August 25-31): Clem's Last Straw? Blizzard Classic Cup - Tastosis announced as captains
Tourneys
2026 KungFu Cup Announcement [GSL CK] #2: Team Classic vs. Team Solar [GSL CK] #1: Team Maru vs. Team herO RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea ASL21 General Discussion BSL Season 22 BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Mexico's Drug War Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4171 users

Road Runner Math Problem!

Blogs > Slithe
Post a Reply
Slithe
Profile Blog Joined February 2007
United States985 Posts
January 29 2008 10:24 GMT
#1
This one I think is pretty nifty, I hope you guys enjoy it. I feel like some of the parts might be confusing to understand, so please ask for clarification if needed.

Wile E. Coyote just got a shipment of an infinite number of bombs, and he's ready to blow up the Road Runner once and for all. However, the rules of the game this time around are a bit different from the usual.

You see, this world is one dimensional, so the Road Runner only runs in a straight line. Also, the world is discrete, and everything has integer values. The Road Runner starts at an integer location and moves at a constant integer velocity. Since time is also discrete, the Road Runner warps from his current location to his next location every second, instead of running continuously on the line.

The problem for Wile E. Coyote is that he doesn't know the Road Runner's velocity or starting location, but he can fire one bomb at any location, every second.

Devise a strategy for Wile E. Coyote that, given an infinite amount of time, assures that he will finally be able to blow up the Road Runner.

*****
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
Last Edited: 2008-01-29 10:28:33
January 29 2008 10:28 GMT
#2
wah wah wah

wile e coyote should just detonate the same location every time because a 1 dimensional random walk returns to its original location with 100% probability.

dink success
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Slithe
Profile Blog Joined February 2007
United States985 Posts
January 29 2008 10:33 GMT
#3
It's not a random walk, the Road Runner moves in a straight line at some velocity. Actually, the Road Runner never ends up at the same location twice.
Polemarch
Profile Joined August 2005
Canada1564 Posts
Last Edited: 2008-01-29 20:13:37
January 29 2008 10:39 GMT
#4
+ Show Spoiler [Sketch solution] +

This is basically the same as what you posted last time with the mapping of 2D integers to the natural numbers. I'm sure you did that on purpose, very nice.

Assuming he knew Roadrunner's starting position and velocity, Wile E. Coyote could easily calculate where to bomb based on how much time had elapsed. So he just has to cover all the possibilities by doing that spiral walk on the 2D integer space of (starting position, velocity).
I BELIEVE IN CAPITAL LETTER PUNISHMENT!!!!!
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
Last Edited: 2008-01-29 10:57:32
January 29 2008 10:41 GMT
#5
I couldn't simplify the problem enough for the math that I know to solve it, so I'm just going to say you cheated and walk away.
+ Show Spoiler +
I know essentially, in 2 dimensions, you have to find a curve that intersects with every possible non-horizontal, non-vertical line starting on t=0, this doesn't work with the discreteness and the one bomb a second rule, but I am assuming it is a small adjustment from that to the answer, idk, somebody please tell me if I am on the right track.
BottleAbuser
Profile Blog Joined December 2007
Korea (South)1888 Posts
January 29 2008 11:06 GMT
#6
Are you guys professors or something? Maybe Polemarch isn't, based on his sig. Slithe?

+ Show Spoiler +
See "Hotel Infinity" entry to this blog. Slithe shows a diagram of mapping a 1-d line to 2 dimensions.

Infinity is indeed very awesome.
Compilers are like boyfriends, you miss a period and they go crazy on you.
Tadzio
Profile Blog Joined October 2006
3340 Posts
Last Edited: 2008-01-29 11:42:32
January 29 2008 11:29 GMT
#7
I may not understand the problem but....

+ Show Spoiler +

baleted
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
January 29 2008 11:36 GMT
#8
Nice post, not too hard but I liked it!

Tadzio00; Z is a discrete infinite set.
Enter a Uh
Muirhead
Profile Blog Joined October 2007
United States556 Posts
January 29 2008 11:59 GMT
#9
Nice solution polemarch... I'm sorry I saw this too late. I think I might also start posting problems soon.
starleague.mit.edu
Slithe
Profile Blog Joined February 2007
United States985 Posts
January 29 2008 16:46 GMT
#10
Haha I'm not professor, far from it. I'm just an undergraduate computer science major. I get most of these problems from other students who also like doing this stuff. I don't know there they get these though.

Polemarch is correct in noticing that the mapping I showed from my hotel infinity blog is the exact same thing. I think he answered my blog with the answer within like 10 minutes or something absurd like that. I may have to require that polemarch give everyone else at least a day before ravaging my problems so quickly haha.

Muirhead, you should totally post problems up. That would be awesome, cause then I can try and solve some too.
Muirhead
Profile Blog Joined October 2007
United States556 Posts
January 29 2008 17:10 GMT
#11
I just posted my first problem . See if you can solve it... either Slithe or polemarch. Also tell me what you think of the difficulty and subject. I can vary both of those quite a bit.
starleague.mit.edu
Polemarch
Profile Joined August 2005
Canada1564 Posts
January 29 2008 20:20 GMT
#12
Sorry, that was pretty inconsiderate to not even use spoilers. Now fixed. I know that reading a solution is nowhere near as satisfying as working it out yourself, and that it takes a LOT of self control not to. So... I'll be good.
I BELIEVE IN CAPITAL LETTER PUNISHMENT!!!!!
EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
January 30 2008 22:54 GMT
#13
+ Show Spoiler +
Roadrunner travels at x_0+vt. Consider a coordinate grid with an x_0-axis and a v-axis, where each point represents the roadrunner's travel function. At time zero, start from the origin and progressively work your way outward in squares, evaluating the point's function at whatever time you got there at.
But why?
Slithe
Profile Blog Joined February 2007
United States985 Posts
January 31 2008 04:03 GMT
#14
Yes Emerald that is the correct answer. Good Job.
pat777
Profile Blog Joined December 2004
United States356 Posts
January 31 2008 04:17 GMT
#15
Does Wile know the direction the Road Runner is running?
Salv
Profile Blog Joined December 2007
Canada3083 Posts
January 31 2008 04:25 GMT
#16
I like this thread. Not because I like to solve these questions, but I'm always amazed at
A ) The difficulty of these questions.
B ) The vast amounts of math that I have no clue of.
C ) Seeing someone get it right (like Emerald) I find impressive.
Slithe
Profile Blog Joined February 2007
United States985 Posts
January 31 2008 04:34 GMT
#17
To pat777: Velocity is both speed and direction, so Wile does not know Road Runner's direction.
pat777
Profile Blog Joined December 2004
United States356 Posts
Last Edited: 2008-02-02 12:07:24
January 31 2008 11:53 GMT
#18
+ Show Spoiler +
Ok, Draw a graph of plane xy. I define x as the starting point and y as the velocity. Each integer point on the graph will generate a set with elements for each second. y=0 will generate {x,x,x...}. Point (1,1) will generate (1, 2, 3, 4...). Start from point (0, 0) and pick the first element from the set to bomb. Then move one integer right on the plane and pick the 2nd element from the set. Then move one integer up on the plane and pick the 3rd element from the set. Then move one integer left and pick the 4th element from the set. Move another integer left and pick the 5th element from the set. Move an integer down and pick the 6th element from the set. Continue spiraling out and you will eventually hit the roadrunner.
Please log in or register to reply.
Live Events Refresh
KCM Race Survival
10:00
Semifinals
Kim Chul Min (afreeca) 298
LiquipediaDiscussion
The PondCast
10:00
Episode 86
CranKy Ducklings13
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
BeSt 723
Jaedong 336
Killer 210
Hm[arnc] 209
Leta 194
actioN 147
EffOrt 95
hero 90
ZerO 86
Dewaltoss 86
[ Show more ]
Rush 83
Light 80
Pusan 77
Shine 61
Sharp 43
ToSsGirL 31
Soma 30
zelot 28
Backho 28
Bale 26
ZergMaN 21
Noble 13
Last 12
sorry 8
Terrorterran 8
Barracks 2
Dota 2
XaKoH 475
NeuroSwarm93
XcaliburYe0
Counter-Strike
Stewie2K1058
shoxiejesuss852
kRYSTAL_42
Other Games
ceh9611
crisheroes262
Fuzer 165
Mew2King45
Trikslyr20
Organizations
Other Games
gamesdonequick811
Dota 2
PGL Dota 2 - Main Stream254
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 40
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt498
Upcoming Events
WardiTV Team League
1h 53m
OSC
2h 53m
Replay Cast
13h 53m
KCM Race Survival
23h 53m
WardiTV Team League
1d 1h
Korean StarCraft League
1d 16h
RSL Revival
1d 23h
Maru vs Zoun
Cure vs ByuN
uThermal 2v2 Circuit
2 days
BSL
2 days
RSL Revival
2 days
herO vs MaxPax
Rogue vs TriGGeR
[ Show More ]
BSL
3 days
Replay Cast
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Sharp vs Scan
Rain vs Mong
Wardi Open
4 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Soulkey vs Ample
JyJ vs sSak
Afreeca Starleague
5 days
hero vs YSC
Larva vs Shine
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-18
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL 2026 SPRING (S20)
CSL Season 20: Qualifier 1
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.