• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:14
CEST 03:14
KST 10:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers19Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Leta's ASL S21 Ro.16 review BW General Discussion ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Data needed
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group C [ASL21] Ro16 Group D
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Diablo IV Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2215 users

Road Runner Math Problem!

Blogs > Slithe
Post a Reply
Slithe
Profile Blog Joined February 2007
United States985 Posts
January 29 2008 10:24 GMT
#1
This one I think is pretty nifty, I hope you guys enjoy it. I feel like some of the parts might be confusing to understand, so please ask for clarification if needed.

Wile E. Coyote just got a shipment of an infinite number of bombs, and he's ready to blow up the Road Runner once and for all. However, the rules of the game this time around are a bit different from the usual.

You see, this world is one dimensional, so the Road Runner only runs in a straight line. Also, the world is discrete, and everything has integer values. The Road Runner starts at an integer location and moves at a constant integer velocity. Since time is also discrete, the Road Runner warps from his current location to his next location every second, instead of running continuously on the line.

The problem for Wile E. Coyote is that he doesn't know the Road Runner's velocity or starting location, but he can fire one bomb at any location, every second.

Devise a strategy for Wile E. Coyote that, given an infinite amount of time, assures that he will finally be able to blow up the Road Runner.

*****
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
Last Edited: 2008-01-29 10:28:33
January 29 2008 10:28 GMT
#2
wah wah wah

wile e coyote should just detonate the same location every time because a 1 dimensional random walk returns to its original location with 100% probability.

dink success
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Slithe
Profile Blog Joined February 2007
United States985 Posts
January 29 2008 10:33 GMT
#3
It's not a random walk, the Road Runner moves in a straight line at some velocity. Actually, the Road Runner never ends up at the same location twice.
Polemarch
Profile Joined August 2005
Canada1564 Posts
Last Edited: 2008-01-29 20:13:37
January 29 2008 10:39 GMT
#4
+ Show Spoiler [Sketch solution] +

This is basically the same as what you posted last time with the mapping of 2D integers to the natural numbers. I'm sure you did that on purpose, very nice.

Assuming he knew Roadrunner's starting position and velocity, Wile E. Coyote could easily calculate where to bomb based on how much time had elapsed. So he just has to cover all the possibilities by doing that spiral walk on the 2D integer space of (starting position, velocity).
I BELIEVE IN CAPITAL LETTER PUNISHMENT!!!!!
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
Last Edited: 2008-01-29 10:57:32
January 29 2008 10:41 GMT
#5
I couldn't simplify the problem enough for the math that I know to solve it, so I'm just going to say you cheated and walk away.
+ Show Spoiler +
I know essentially, in 2 dimensions, you have to find a curve that intersects with every possible non-horizontal, non-vertical line starting on t=0, this doesn't work with the discreteness and the one bomb a second rule, but I am assuming it is a small adjustment from that to the answer, idk, somebody please tell me if I am on the right track.
BottleAbuser
Profile Blog Joined December 2007
Korea (South)1888 Posts
January 29 2008 11:06 GMT
#6
Are you guys professors or something? Maybe Polemarch isn't, based on his sig. Slithe?

+ Show Spoiler +
See "Hotel Infinity" entry to this blog. Slithe shows a diagram of mapping a 1-d line to 2 dimensions.

Infinity is indeed very awesome.
Compilers are like boyfriends, you miss a period and they go crazy on you.
Tadzio
Profile Blog Joined October 2006
3340 Posts
Last Edited: 2008-01-29 11:42:32
January 29 2008 11:29 GMT
#7
I may not understand the problem but....

+ Show Spoiler +

baleted
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
January 29 2008 11:36 GMT
#8
Nice post, not too hard but I liked it!

Tadzio00; Z is a discrete infinite set.
Enter a Uh
Muirhead
Profile Blog Joined October 2007
United States556 Posts
January 29 2008 11:59 GMT
#9
Nice solution polemarch... I'm sorry I saw this too late. I think I might also start posting problems soon.
starleague.mit.edu
Slithe
Profile Blog Joined February 2007
United States985 Posts
January 29 2008 16:46 GMT
#10
Haha I'm not professor, far from it. I'm just an undergraduate computer science major. I get most of these problems from other students who also like doing this stuff. I don't know there they get these though.

Polemarch is correct in noticing that the mapping I showed from my hotel infinity blog is the exact same thing. I think he answered my blog with the answer within like 10 minutes or something absurd like that. I may have to require that polemarch give everyone else at least a day before ravaging my problems so quickly haha.

Muirhead, you should totally post problems up. That would be awesome, cause then I can try and solve some too.
Muirhead
Profile Blog Joined October 2007
United States556 Posts
January 29 2008 17:10 GMT
#11
I just posted my first problem . See if you can solve it... either Slithe or polemarch. Also tell me what you think of the difficulty and subject. I can vary both of those quite a bit.
starleague.mit.edu
Polemarch
Profile Joined August 2005
Canada1564 Posts
January 29 2008 20:20 GMT
#12
Sorry, that was pretty inconsiderate to not even use spoilers. Now fixed. I know that reading a solution is nowhere near as satisfying as working it out yourself, and that it takes a LOT of self control not to. So... I'll be good.
I BELIEVE IN CAPITAL LETTER PUNISHMENT!!!!!
EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
January 30 2008 22:54 GMT
#13
+ Show Spoiler +
Roadrunner travels at x_0+vt. Consider a coordinate grid with an x_0-axis and a v-axis, where each point represents the roadrunner's travel function. At time zero, start from the origin and progressively work your way outward in squares, evaluating the point's function at whatever time you got there at.
But why?
Slithe
Profile Blog Joined February 2007
United States985 Posts
January 31 2008 04:03 GMT
#14
Yes Emerald that is the correct answer. Good Job.
pat777
Profile Blog Joined December 2004
United States356 Posts
January 31 2008 04:17 GMT
#15
Does Wile know the direction the Road Runner is running?
Salv
Profile Blog Joined December 2007
Canada3083 Posts
January 31 2008 04:25 GMT
#16
I like this thread. Not because I like to solve these questions, but I'm always amazed at
A ) The difficulty of these questions.
B ) The vast amounts of math that I have no clue of.
C ) Seeing someone get it right (like Emerald) I find impressive.
Slithe
Profile Blog Joined February 2007
United States985 Posts
January 31 2008 04:34 GMT
#17
To pat777: Velocity is both speed and direction, so Wile does not know Road Runner's direction.
pat777
Profile Blog Joined December 2004
United States356 Posts
Last Edited: 2008-02-02 12:07:24
January 31 2008 11:53 GMT
#18
+ Show Spoiler +
Ok, Draw a graph of plane xy. I define x as the starting point and y as the velocity. Each integer point on the graph will generate a set with elements for each second. y=0 will generate {x,x,x...}. Point (1,1) will generate (1, 2, 3, 4...). Start from point (0, 0) and pick the first element from the set to bomb. Then move one integer right on the plane and pick the 2nd element from the set. Then move one integer up on the plane and pick the 3rd element from the set. Then move one integer left and pick the 4th element from the set. Move another integer left and pick the 5th element from the set. Move an integer down and pick the 6th element from the set. Continue spiraling out and you will eventually hit the roadrunner.
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO16 TieBreaker - Group A
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 157
Ketroc 127
StarCraft: Brood War
ggaemo 46
League of Legends
Doublelift4128
JimRising 495
Super Smash Bros
C9.Mang0804
AZ_Axe240
Heroes of the Storm
Khaldor260
Other Games
gofns16342
summit1g10674
tarik_tv9716
ViBE158
Organizations
Other Games
gamesdonequick1260
BasetradeTV191
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 91
• davetesta44
• musti20045 21
• Airneanach9
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• RayReign 78
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Lourlo169
Other Games
• imaqtpie1291
• Scarra1205
Upcoming Events
Sparkling Tuna Cup
8h 46m
WardiTV Map Contest Tou…
9h 46m
MaxPax vs SHIN
Clem vs Classic
Ladder Legends
13h 46m
Solar vs GgMaChine
Bunny vs Cham
ByuN vs MaxPax
BSL
17h 46m
CranKy Ducklings
22h 46m
Replay Cast
1d 7h
Wardi Open
1d 8h
Afreeca Starleague
1d 8h
Soma vs hero
Monday Night Weeklies
1d 14h
Replay Cast
1d 22h
[ Show More ]
Replay Cast
2 days
Afreeca Starleague
2 days
Leta vs YSC
Replay Cast
3 days
The PondCast
4 days
KCM Race Survival
4 days
Replay Cast
4 days
Replay Cast
5 days
Escore
5 days
Replay Cast
5 days
Replay Cast
6 days
IPSL
6 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W4
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.