• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:58
CEST 09:58
KST 16:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection4Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
[BSL22] Non-Korean Championship from 13 to 28 June0Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
SCFusion - WoL, HotS & LotV Build Order Optimizer TL.net Map Contest #22 - Voting & Ladder Map Selection TL Poll: How do you feel about the 5.0.16 PTR balance changes? My starcraft 2 changes StarCraft II 5.0.16 PTR Patch Notes may 26th
Tourneys
Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
14k games analyzed: Cross Spawn Nexus first good? Tesagi Viewer - A new era of replay watching FlaSh's ASL S21 Finals Review BGH Auto Balance -> http://bghmmr.eu/ VPN experiences
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Path of Exile ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread How cold is too cold to be outdoors? Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9270 users

Road Runner Math Problem!

Blogs > Slithe
Post a Reply
Slithe
Profile Blog Joined February 2007
United States985 Posts
January 29 2008 10:24 GMT
#1
This one I think is pretty nifty, I hope you guys enjoy it. I feel like some of the parts might be confusing to understand, so please ask for clarification if needed.

Wile E. Coyote just got a shipment of an infinite number of bombs, and he's ready to blow up the Road Runner once and for all. However, the rules of the game this time around are a bit different from the usual.

You see, this world is one dimensional, so the Road Runner only runs in a straight line. Also, the world is discrete, and everything has integer values. The Road Runner starts at an integer location and moves at a constant integer velocity. Since time is also discrete, the Road Runner warps from his current location to his next location every second, instead of running continuously on the line.

The problem for Wile E. Coyote is that he doesn't know the Road Runner's velocity or starting location, but he can fire one bomb at any location, every second.

Devise a strategy for Wile E. Coyote that, given an infinite amount of time, assures that he will finally be able to blow up the Road Runner.

*****
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
Last Edited: 2008-01-29 10:28:33
January 29 2008 10:28 GMT
#2
wah wah wah

wile e coyote should just detonate the same location every time because a 1 dimensional random walk returns to its original location with 100% probability.

dink success
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Slithe
Profile Blog Joined February 2007
United States985 Posts
January 29 2008 10:33 GMT
#3
It's not a random walk, the Road Runner moves in a straight line at some velocity. Actually, the Road Runner never ends up at the same location twice.
Polemarch
Profile Joined August 2005
Canada1564 Posts
Last Edited: 2008-01-29 20:13:37
January 29 2008 10:39 GMT
#4
+ Show Spoiler [Sketch solution] +

This is basically the same as what you posted last time with the mapping of 2D integers to the natural numbers. I'm sure you did that on purpose, very nice.

Assuming he knew Roadrunner's starting position and velocity, Wile E. Coyote could easily calculate where to bomb based on how much time had elapsed. So he just has to cover all the possibilities by doing that spiral walk on the 2D integer space of (starting position, velocity).
I BELIEVE IN CAPITAL LETTER PUNISHMENT!!!!!
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
Last Edited: 2008-01-29 10:57:32
January 29 2008 10:41 GMT
#5
I couldn't simplify the problem enough for the math that I know to solve it, so I'm just going to say you cheated and walk away.
+ Show Spoiler +
I know essentially, in 2 dimensions, you have to find a curve that intersects with every possible non-horizontal, non-vertical line starting on t=0, this doesn't work with the discreteness and the one bomb a second rule, but I am assuming it is a small adjustment from that to the answer, idk, somebody please tell me if I am on the right track.
BottleAbuser
Profile Blog Joined December 2007
Korea (South)1888 Posts
January 29 2008 11:06 GMT
#6
Are you guys professors or something? Maybe Polemarch isn't, based on his sig. Slithe?

+ Show Spoiler +
See "Hotel Infinity" entry to this blog. Slithe shows a diagram of mapping a 1-d line to 2 dimensions.

Infinity is indeed very awesome.
Compilers are like boyfriends, you miss a period and they go crazy on you.
Tadzio
Profile Blog Joined October 2006
3340 Posts
Last Edited: 2008-01-29 11:42:32
January 29 2008 11:29 GMT
#7
I may not understand the problem but....

+ Show Spoiler +

baleted
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
January 29 2008 11:36 GMT
#8
Nice post, not too hard but I liked it!

Tadzio00; Z is a discrete infinite set.
Enter a Uh
Muirhead
Profile Blog Joined October 2007
United States556 Posts
January 29 2008 11:59 GMT
#9
Nice solution polemarch... I'm sorry I saw this too late. I think I might also start posting problems soon.
starleague.mit.edu
Slithe
Profile Blog Joined February 2007
United States985 Posts
January 29 2008 16:46 GMT
#10
Haha I'm not professor, far from it. I'm just an undergraduate computer science major. I get most of these problems from other students who also like doing this stuff. I don't know there they get these though.

Polemarch is correct in noticing that the mapping I showed from my hotel infinity blog is the exact same thing. I think he answered my blog with the answer within like 10 minutes or something absurd like that. I may have to require that polemarch give everyone else at least a day before ravaging my problems so quickly haha.

Muirhead, you should totally post problems up. That would be awesome, cause then I can try and solve some too.
Muirhead
Profile Blog Joined October 2007
United States556 Posts
January 29 2008 17:10 GMT
#11
I just posted my first problem . See if you can solve it... either Slithe or polemarch. Also tell me what you think of the difficulty and subject. I can vary both of those quite a bit.
starleague.mit.edu
Polemarch
Profile Joined August 2005
Canada1564 Posts
January 29 2008 20:20 GMT
#12
Sorry, that was pretty inconsiderate to not even use spoilers. Now fixed. I know that reading a solution is nowhere near as satisfying as working it out yourself, and that it takes a LOT of self control not to. So... I'll be good.
I BELIEVE IN CAPITAL LETTER PUNISHMENT!!!!!
EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
January 30 2008 22:54 GMT
#13
+ Show Spoiler +
Roadrunner travels at x_0+vt. Consider a coordinate grid with an x_0-axis and a v-axis, where each point represents the roadrunner's travel function. At time zero, start from the origin and progressively work your way outward in squares, evaluating the point's function at whatever time you got there at.
But why?
Slithe
Profile Blog Joined February 2007
United States985 Posts
January 31 2008 04:03 GMT
#14
Yes Emerald that is the correct answer. Good Job.
pat777
Profile Blog Joined December 2004
United States356 Posts
January 31 2008 04:17 GMT
#15
Does Wile know the direction the Road Runner is running?
Salv
Profile Blog Joined December 2007
Canada3083 Posts
January 31 2008 04:25 GMT
#16
I like this thread. Not because I like to solve these questions, but I'm always amazed at
A ) The difficulty of these questions.
B ) The vast amounts of math that I have no clue of.
C ) Seeing someone get it right (like Emerald) I find impressive.
Slithe
Profile Blog Joined February 2007
United States985 Posts
January 31 2008 04:34 GMT
#17
To pat777: Velocity is both speed and direction, so Wile does not know Road Runner's direction.
pat777
Profile Blog Joined December 2004
United States356 Posts
Last Edited: 2008-02-02 12:07:24
January 31 2008 11:53 GMT
#18
+ Show Spoiler +
Ok, Draw a graph of plane xy. I define x as the starting point and y as the velocity. Each integer point on the graph will generate a set with elements for each second. y=0 will generate {x,x,x...}. Point (1,1) will generate (1, 2, 3, 4...). Start from point (0, 0) and pick the first element from the set to bomb. Then move one integer right on the plane and pick the 2nd element from the set. Then move one integer up on the plane and pick the 3rd element from the set. Then move one integer left and pick the 4th element from the set. Move another integer left and pick the 5th element from the set. Move an integer down and pick the 6th element from the set. Continue spiraling out and you will eventually hit the roadrunner.
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:30
GSL Ro8 Group B Replay Cast
Maru vs SHIN
Rogue vs Zoun
PiGStarcraft709
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Calm 8175
BeSt 168
Soma 155
Leta 69
Mong 38
scan(afreeca) 33
Dewaltoss 28
910 25
yabsab 23
Movie 9
[ Show more ]
Bale 7
League of Legends
JimRising 629
Counter-Strike
Stewie2K1396
Super Smash Bros
Mew2King71
Other Games
PiGStarcraft709
C9.Mang0308
Nina83
RuFF_SC261
OptimusSC21
Organizations
Other Games
gamesdonequick750
BasetradeTV186
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH291
• StrangeGG 28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2169
• Rush1385
• Stunt1119
• Jankos528
Upcoming Events
Replay Cast
1h 2m
Solar vs Classic
uThermal 2v2 Circuit
7h 2m
Grudge Match
8h 2m
FlaShFTW vs A.Alm
OSC
13h 2m
MaxPax vs YoungYakov
Krystianer vs Shameless
GgMaChine vs Creature
LetaleX vs MiniZergUA
ReBellioN vs TBD
ArT vs HiGhDrA
Nicoract vs Azura
GSL
1d
herO vs Rogue
Maru vs Cure
Patches Events
1d 5h
uThermal 2v2 Circuit
1d 7h
BSL
1d 11h
OSC
1d 16h
Monday Night Weeklies
2 days
[ Show More ]
Replay Cast
2 days
Sparkling Tuna Cup
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Maestros of the Game
4 days
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.