• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:41
CEST 07:41
KST 14:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 213ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon315.0.16 Hotfix (June 30) - Balance + Bug Fixes36Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
Server Blocker 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Serral wins Maestros of the Game 2 Weekly Cups (June 22-28): Zergs thrive in new patch MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon
Tourneys
Vespene Cup #1 — $300+ USD, July 10 HomeStory Cup 29 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
Farewell Beloved Starcraft (Youtube Videos) BW General Discussion FlaShFTW vs A.Alm Grudge Match Event BGH Auto Balance -> http://bghmmr.eu/ ASL 22 Proposed Map Pool
Tourneys
Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues [ASL21] Grand Finals
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Men's Fashion Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 14155 users

Dota 2 Bot API Part 4: bloody creep variables

Blogs > LetaBot
Post a Reply
LetaBot
Profile Blog Joined June 2014
Netherlands557 Posts
May 21 2016 02:22 GMT
#1
Creating a Dota 2 Bot API Part 4: bloody creep variables

Part 1: http://www.liquiddota.com/blogs/503835-dota-2-bot-api-the-glutinitial-step
Part 2: http://www.liquiddota.com/blogs/508438-dota-2-bot-api-2-training-for-a-trainer
Part 3: http://www.liquiddota.com/blogs/508958-creating-a-dota-2-bot-api-part-3-float-on



Next up in the variables needed for a Bot API is determining to which team each entity belongs to.




If you want to try it yourself, keep in mind that you should start steam in offline mode and turn of your internet

1. After you made sure that steam is in offline mode and you have no internet, you start Dota 2 with the launch option: -console

Then start a bot game with you playing as Chen. Put your skill point in "Holy Persuasion".

2. You start of by finding the HP of an enemy creep. I choose a melee creep, but this works on all three types.
( Look at part 2 of my blog to see how to get the HP value )

[image loading]


3. Now press ctrl+T to start a new scan (or click on file->Add scan tab).

4. Search for an unknown integer between the memory address of the HP and that memory address + 3000 (in hex). Technically you have to search from the base of an entity, which is the memory address of the HP - BC , but since the offset we are looking for is beyond the HP we can fill in the memory address of the HP straight away.

[image loading]


5. After clicking on new scan, let the game play for a while (make sure you lock the HP value of the creep so it won't die).
6. Do a new scan with "unchanged value". Repeat this for a while.


[image loading]



7. Now cast Holy persuasion on that creep
8. Scan for "changed value"


[image loading]


9. scan again for values less than 100
10. Add the results to your address list


[image loading]


11. Now look for another melee creep of your team so that you can use the offsets from step 10 and see which values are the same. Those values can be used to determine which team a creep belongs to.

12. After finding the correct HP ( see part 2, some addresses have the same value but are only used for displaying the HP not actually using it in the game logic), take note of the memory address.


[image loading]

13. Now you calculate the offsets based on the memory addresses you got from step 10 . For example,

450CA114 - 450C9B2C = 5E8 (make sure that you put your calculator on "Hex")

You then take the offset and add it to the HP address you found in step 12. In the image below, it gives a value of 3, which is different than the value of 2 for our (holy persuasion) converted creep.

[image loading]


14. Eventually you come across an offset that gives the same value (in my case it was 8D4). It should be just 1 offset that is the same, but if you have multiple you can narrow them down by following the steps below for each address.



[image loading]


15. For each offset you can verify if it is correct. You will need to do this anyway in order to find out which value belongs to Radiant and Dire

16. Get the HP memory address of an enemy creep. Then add the offset you got from step 14 to it. This should give you the team value of that creep ( in my case 4 = Dire, 8 = Radiant , but this can change in an update).

[image loading]

17. To check if it is a team value, use "Holy persuasion" on that creep.

18. If it is correct, then the value should change to the team value of your team ( in my case 4 = Dire, 8 = Radiant , but this can change in an update).

19. If not, then use the other offsets you found at step 14.

[image loading]

---------------------------------------------------------------------------------------------


So the only things left now to make a very simple but already functional bot API is:
- Add a method to access and iterate over all the entities
- Translate the position of the entities and the camera into x,y coordinates on the screen


If you cannot win with 100 apm, win with 100 cpm.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
May 21 2016 17:09 GMT
#2
and this is why we should probably wait for valve to open some api

at any rate I feel the bot for dota is going to be pretty crappy

are you by any chance the letaBot also for starcraft AI?
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
LetaBot
Profile Blog Joined June 2014
Netherlands557 Posts
May 21 2016 17:43 GMT
#3
On May 22 2016 02:09 evanthebouncy! wrote:
and this is why we should probably wait for valve to open some api

at any rate I feel the bot for dota is going to be pretty crappy

are you by any chance the letaBot also for starcraft AI?



Yes I am the same LetaBot that develops a StarCraft bot.

If valve would release their own bot API that would be great ofc, but I doubt that they are going to release one.

Why do you think a dota bot is going to be crappy? The Dota 1 bots were subject to the restrictions of the JASS script engine from WarCraft 3.
If you cannot win with 100 apm, win with 100 cpm.
Yurie
Profile Blog Joined August 2010
12116 Posts
May 22 2016 08:38 GMT
#4
When you use memory search, can you see hp/mana etc of creeps and heroes that is outside the screen but visible for your team? I assume in single player you can see even things hidden in fog since it isn't hosted on the external server but your local server. That would make another variable you need to consider, is the AI cheating by seeing through FoW or not?
LetaBot
Profile Blog Joined June 2014
Netherlands557 Posts
May 22 2016 15:24 GMT
#5
On May 22 2016 17:38 Yurie wrote:
When you use memory search, can you see hp/mana etc of creeps and heroes that is outside the screen but visible for your team? I assume in single player you can see even things hidden in fog since it isn't hosted on the external server but your local server. That would make another variable you need to consider, is the AI cheating by seeing through FoW or not?



If you start the game as a server you can see these things yes. But you can build in a "CompleteMapInformation" flag just like in the BWAPI, where you can only access information in the fog of war (or even just on your screen) if that flag is set to true (with that flag set to false by default).
If you cannot win with 100 apm, win with 100 cpm.
Please log in or register to reply.
Live Events Refresh
Next event in 5h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 139
ProTech129
StarCraft: Brood War
Britney 26834
Leta 95
actioN 47
Bale 27
NotJumperer 7
ajuk12(nOOB) 1
Dota 2
LuMiX1
League of Legends
Doublelift3847
JimRising 871
Counter-Strike
summit1g5162
Other Games
WinterStarcraft483
C9.Mang0479
ViBE182
RuFF_SC2112
Organizations
Dota 2
PGL Dota 2 - Main Stream130
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1221
• Stunt341
Upcoming Events
HomeStory Cup
5h 19m
Replay Cast
18h 19m
HomeStory Cup
1d 5h
OSC
1d 7h
WardiTV Weekly
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
5 days
CrankTV Team League
6 days
[ Show More ]
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S3: W1
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
HSC XXIX
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.